mirror of
https://github.com/1dot13/source.git
synced 2026-09-16 14:47:17 +02:00
Fix (by Sevenfm):
- calculation error in sight adjustment for stealth at light level - calculation error in sight adjustment for movement at light level git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7780 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+2
-2
@@ -716,7 +716,7 @@ INT8 GetSightAdjustmentThroughMovement( SOLDIERTYPE* pSoldier, const INT8& bTile
|
|||||||
if ( gGameOptions.fNewTraitSystem && HAS_SKILL_TRAIT( pSoldier, STEALTHY_NT ))
|
if ( gGameOptions.fNewTraitSystem && HAS_SKILL_TRAIT( pSoldier, STEALTHY_NT ))
|
||||||
bMovementAdjustment = max(0, (bMovementAdjustment * (100 - gSkillTraitValues.ubSTStealthPenaltyForMovingReduction) / 100) );
|
bMovementAdjustment = max(0, (bMovementAdjustment * (100 - gSkillTraitValues.ubSTStealthPenaltyForMovingReduction) / 100) );
|
||||||
|
|
||||||
UINT8 ubBrightness = GetBrightness( ubLightLevel );
|
UINT8 ubBrightness = (100 - GetBrightness( ubLightLevel ));
|
||||||
|
|
||||||
return MINMAX100N( bMovementAdjustment * ubBrightness / 100 * gGameExternalOptions.ubMovementEffectiveness / 100 );
|
return MINMAX100N( bMovementAdjustment * ubBrightness / 100 * gGameExternalOptions.ubMovementEffectiveness / 100 );
|
||||||
}
|
}
|
||||||
@@ -798,7 +798,7 @@ INT8 GetSightAdjustmentStealthAtLightLevel( SOLDIERTYPE* pSoldier, const UINT8&
|
|||||||
UINT8 ubScaler = GetBrightness( ubLightLevel );
|
UINT8 ubScaler = GetBrightness( ubLightLevel );
|
||||||
|
|
||||||
// last term corresponds to the maximum of ubScaler before
|
// last term corresponds to the maximum of ubScaler before
|
||||||
ubScaler *= gGameExternalOptions.ubStealthEffectiveness / 100;
|
ubScaler = (UINT8)( ubScaler * gGameExternalOptions.ubStealthEffectiveness / 100.0f );
|
||||||
|
|
||||||
INT8 ibStealthInPercent = GetStealth( pSoldier );
|
INT8 ibStealthInPercent = GetStealth( pSoldier );
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user