Code for "new way to progress" (visiting sectors)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@843 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
SpaceViking
2007-04-09 01:02:46 +00:00
parent 0eb7e55a52
commit 198d1fe9d3
+29
View File
@@ -55,6 +55,7 @@ STR16 wDebugStatStrings[]={
// local prototypes
UINT8 CalcImportantSectorControl( void );
UINT16 CountSurfaceSectorsVisited( void );
@@ -1254,6 +1255,7 @@ UINT8 CurrentPlayerProgressPercentage(void)
UINT8 ubKillsPerPoint;
UINT16 usKillsProgress;
UINT16 usControlProgress;
UINT16 usVisitProgress;
if( gfEditMode )
@@ -1323,6 +1325,13 @@ UINT8 CurrentPlayerProgressPercentage(void)
// add control progress
ubCurrentProgress += usControlProgress;
// WDS: Adding more ways to progress in the game
// Get a ratio of sectors visited to the total number of sectors
usVisitProgress = CountSurfaceSectorsVisited() * gGameExternalOptions.ubGameProgressPortionVisited / ((MAP_WORLD_X - 2) * (MAP_WORLD_Y - 2));
// add control progress
ubCurrentProgress += usVisitProgress;
return(ubCurrentProgress);
}
@@ -1574,6 +1583,26 @@ UINT8 CalcImportantSectorControl( void )
}
// WDS: Adding more ways to progress in the game
// Count how many surface sectors the player has visited
UINT16 CountSurfaceSectorsVisited( void )
{
UINT8 ubMapX, ubMapY;
UINT16 ubSectorsVisited = 0;
for ( ubMapX = 1; ubMapX < MAP_WORLD_X - 1; ubMapX++ )
{
for ( ubMapY = 1; ubMapY < MAP_WORLD_Y - 1; ubMapY++ )
{
if( GetSectorFlagStatus( ubMapX, ubMapY, 0, SF_ALREADY_VISITED ) == TRUE )
++ubSectorsVisited;
}
}
return( ubSectorsVisited );
}
void MERCMercWentUpALevelSendEmail( UINT8 ubMercMercIdValue )
{
UINT8 ubEmailOffset = 0;