mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
-updated mg43 image
-updated galil ARM/MAR to SAR -updated bolt action weapon sounds from corpse -added bolt/pump action sounds from corpse -added manual reloading to some shotguns git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@98 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
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@@ -2241,7 +2241,7 @@
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@@ -74824,9 +74824,9 @@
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<szItemName>BDA 9</szItemName>
|
||||
<szLongItemName>FN BDA 9</szLongItemName>
|
||||
<szItemDesc>Originally designed in 1925, the High Power didn't see military service until 1935, and was the only sidearm that served for both sides in WW2.</szItemDesc>
|
||||
<szItemDesc>The FN BDA 9 is the 9mm Parabellum version of the tried and true Browning High Power semiautomatic pistol.</szItemDesc>
|
||||
<szBRName>FN BDA 9</szBRName>
|
||||
<szBRDesc>Originally designed in 1925, the High Power didn't see military service until 1935, and was the only sidearm that served for both sides in WW2. The latest incarnation, the HP-35, is in use today in the Belgian Military.</szBRDesc>
|
||||
<szBRDesc>The FN BDA 9 is the 9mm Parabellum version of the tried and true Browning High Power semiautomatic pistol.</szBRDesc>
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<usItemClass>2</usItemClass>
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<ubClassIndex>645</ubClassIndex>
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<ubCursor>3</ubCursor>
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@@ -76099,19 +76099,19 @@
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<ITEM>
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<uiIndex>656</uiIndex>
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<szItemName>ARM</szItemName>
|
||||
<szLongItemName>Galil ARM</szLongItemName>
|
||||
<szItemDesc>The latest iteration of the Galil, this version is so short it is practically an SMG; great for urban combat, but much less suited to larger open areas. </szItemDesc>
|
||||
<szBRName>Galil ARM</szBRName>
|
||||
<szBRDesc>The latest iteration of the Galil, this 5.56mm Assault Rifle is so short it is practically an SMG, great for urban combat, but much less suited to larger open areas. </szBRDesc>
|
||||
<szLongItemName>Galil SAR</szLongItemName>
|
||||
<szItemDesc>This is the shortened version of the Galil, easier to handle for paratroopers and mechanized troops.</szItemDesc>
|
||||
<szBRName>Galil SAR</szBRName>
|
||||
<szBRDesc>This is the shortened version of the Galil AR. It is easier to handle for troops that are used to work under tight conditions.</szBRDesc>
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||||
<usItemClass>2</usItemClass>
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<usPrice>2570</usPrice>
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<usPrice>2940</usPrice>
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<ubCoolness>4</ubCoolness>
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<bReliability>0</bReliability>
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<bRepairEase>-1</bRepairEase>
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@@ -78801,7 +78801,7 @@
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@@ -79497,7 +79497,7 @@
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@@ -80541,7 +80541,7 @@
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@@ -81005,7 +81005,7 @@
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<BR_ROF>14</BR_ROF>
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<PercentNoiseReduction>0</PercentNoiseReduction>
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@@ -82397,7 +82397,7 @@
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<HideMuzzleFlash>0</HideMuzzleFlash>
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@@ -84485,7 +84485,7 @@
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<Inseparable>0</Inseparable>
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@@ -84601,7 +84601,7 @@
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@@ -85761,7 +85761,7 @@
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<PercentNoiseReduction>0</PercentNoiseReduction>
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<HideMuzzleFlash>0</HideMuzzleFlash>
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@@ -86689,7 +86689,7 @@
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<Inseparable>0</Inseparable>
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<PercentNoiseReduction>0</PercentNoiseReduction>
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<HideMuzzleFlash>0</HideMuzzleFlash>
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@@ -116584,9 +116584,9 @@
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<uiIndex>1005</uiIndex>
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||||
<szItemName>LAM-200</szItemName>
|
||||
<szLongItemName>LAM-200</szLongItemName>
|
||||
<szItemDesc>When a standard laser sight isn't enough, the LAM-100 adds Infrared to increase nighttime visibility.</szItemDesc>
|
||||
<szItemDesc>When a standard laser sight isn't enough, the LAM-200 adds Infrared to increase nighttime visibility.</szItemDesc>
|
||||
<szBRName>LAM-200</szBRName>
|
||||
<szBRDesc>The LAM-100 is a combination of Laser, IR-Laser, visible Combat-Light and IR-Combat-Light. Essential for night operations specialists.</szBRDesc>
|
||||
<szBRDesc>The LAM-200 is a combination of Laser, IR-Laser, visible Combat-Light and IR-Combat-Light. Essential for night operations specialists.</szBRDesc>
|
||||
<usItemClass>268435456</usItemClass>
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<ubClassIndex>0</ubClassIndex>
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<ubCursor>0</ubCursor>
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@@ -214,7 +214,7 @@
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||||
<AutoPenalty>0</AutoPenalty>
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||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>0</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
<ManualReloadSound>480</ManualReloadSound>
|
||||
</WEAPON>
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||||
<WEAPON>
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||||
<uiIndex>6</uiIndex>
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@@ -250,7 +250,7 @@
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||||
<AutoPenalty>0</AutoPenalty>
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||||
<NoSemiAuto>0</NoSemiAuto>
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||||
<APsToReloadManually>0</APsToReloadManually>
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||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
<ManualReloadSound>480</ManualReloadSound>
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</WEAPON>
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||||
<WEAPON>
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<uiIndex>7</uiIndex>
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@@ -691,7 +691,7 @@
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||||
<ubWeaponType>5</ubWeaponType>
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||||
<ubCalibre>9</ubCalibre>
|
||||
<ubReadyTime>5</ubReadyTime>
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||||
<ubShotsPer4Turns>6</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
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||||
<ubBurstPenalty>0</ubBurstPenalty>
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||||
<ubBulletSpeed>20</ubBulletSpeed>
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||||
@@ -717,7 +717,7 @@
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||||
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
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||||
<APsToReloadManually>1</APsToReloadManually>
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||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
</WEAPON>
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<WEAPON>
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@@ -1123,7 +1123,7 @@
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||||
<ubWeaponType>8</ubWeaponType>
|
||||
<ubCalibre>5</ubCalibre>
|
||||
<ubReadyTime>3</ubReadyTime>
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||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
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<ubShotsPer4Turns>9</ubShotsPer4Turns>
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||||
<ubShotsPerBurst>0</ubShotsPerBurst>
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||||
<ubBurstPenalty>0</ubBurstPenalty>
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<ubBulletSpeed>24</ubBulletSpeed>
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@@ -1136,7 +1136,7 @@
|
||||
<BurstAniDelay>100</BurstAniDelay>
|
||||
<ubAttackVolume>85</ubAttackVolume>
|
||||
<ubHitVolume>8</ubHitVolume>
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||||
<sSound>434</sSound>
|
||||
<sSound>435</sSound>
|
||||
<sBurstSound>3</sBurstSound>
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<sSilencedBurstSound>11</sSilencedBurstSound>
|
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<sReloadSound>103</sReloadSound>
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@@ -1149,8 +1149,8 @@
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||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
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||||
<NoSemiAuto>0</NoSemiAuto>
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||||
<APsToReloadManually>0</APsToReloadManually>
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<ManualReloadSound>476</ManualReloadSound>
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<APsToReloadManually>2</APsToReloadManually>
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||||
<ManualReloadSound>481</ManualReloadSound>
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</WEAPON>
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<WEAPON>
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<uiIndex>32</uiIndex>
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@@ -1186,7 +1186,7 @@
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<AutoPenalty>0</AutoPenalty>
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<NoSemiAuto>0</NoSemiAuto>
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<APsToReloadManually>0</APsToReloadManually>
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<ManualReloadSound>476</ManualReloadSound>
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<ManualReloadSound>481</ManualReloadSound>
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</WEAPON>
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<WEAPON>
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@@ -1222,7 +1222,7 @@
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<AutoPenalty>13</AutoPenalty>
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<NoSemiAuto>0</NoSemiAuto>
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<APsToReloadManually>0</APsToReloadManually>
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<ManualReloadSound>476</ManualReloadSound>
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<ManualReloadSound>481</ManualReloadSound>
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</WEAPON>
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<WEAPON>
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@@ -2410,7 +2410,7 @@
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<AutoPenalty>0</AutoPenalty>
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<NoSemiAuto>0</NoSemiAuto>
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<APsToReloadManually>0</APsToReloadManually>
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<ManualReloadSound>476</ManualReloadSound>
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<ManualReloadSound>480</ManualReloadSound>
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</WEAPON>
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<WEAPON>
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<uiIndex>67</uiIndex>
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@@ -4255,7 +4255,7 @@
|
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<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>25</ubCalibre>
|
||||
<ubReadyTime>5</ubReadyTime>
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<ubShotsPer4Turns>6</ubShotsPer4Turns>
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||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
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||||
<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBulletSpeed>20</ubBulletSpeed>
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||||
@@ -4281,7 +4281,7 @@
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||||
<MaxDistForMessyDeath>24</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
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||||
<NoSemiAuto>0</NoSemiAuto>
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||||
<APsToReloadManually>2</APsToReloadManually>
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||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
@@ -4390,7 +4390,7 @@
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
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||||
<APsToReloadManually>0</APsToReloadManually>
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||||
<ManualReloadSound>476</ManualReloadSound>
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||||
<ManualReloadSound>481</ManualReloadSound>
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||||
</WEAPON>
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||||
<WEAPON>
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<uiIndex>622</uiIndex>
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@@ -4507,7 +4507,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>9</ubCalibre>
|
||||
<ubReadyTime>5</ubReadyTime>
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||||
<ubShotsPer4Turns>6</ubShotsPer4Turns>
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||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
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||||
<ubShotsPerBurst>0</ubShotsPerBurst>
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||||
<ubBurstPenalty>0</ubBurstPenalty>
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<ubBulletSpeed>20</ubBulletSpeed>
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||||
@@ -4533,7 +4533,7 @@
|
||||
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
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||||
<APsToReloadManually>2</APsToReloadManually>
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<APsToReloadManually>3</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
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||||
</WEAPON>
|
||||
<WEAPON>
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||||
@@ -4831,7 +4831,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>9</ubCalibre>
|
||||
<ubReadyTime>5</ubReadyTime>
|
||||
<ubShotsPer4Turns>6</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>20</ubBulletSpeed>
|
||||
@@ -4857,8 +4857,8 @@
|
||||
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>2</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<ManualReloadSound>477</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>635</uiIndex>
|
||||
@@ -5011,7 +5011,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>25</ubCalibre>
|
||||
<ubReadyTime>3</ubReadyTime>
|
||||
<ubShotsPer4Turns>6</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>20</ubBulletSpeed>
|
||||
@@ -5037,7 +5037,7 @@
|
||||
<MaxDistForMessyDeath>30</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>2</APsToReloadManually>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
@@ -5047,7 +5047,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>25</ubCalibre>
|
||||
<ubReadyTime>5</ubReadyTime>
|
||||
<ubShotsPer4Turns>6</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>20</ubBulletSpeed>
|
||||
@@ -5073,7 +5073,7 @@
|
||||
<MaxDistForMessyDeath>30</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>2</APsToReloadManually>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
@@ -5618,7 +5618,7 @@
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>656</uiIndex>
|
||||
<szWeaponName>Galil ARM</szWeaponName>
|
||||
<szWeaponName>Galil SAR</szWeaponName>
|
||||
<ubWeaponClass>3</ubWeaponClass>
|
||||
<ubWeaponType>6</ubWeaponType>
|
||||
<ubCalibre>8</ubCalibre>
|
||||
@@ -5627,11 +5627,11 @@
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>7</ubBurstPenalty>
|
||||
<ubBulletSpeed>20</ubBulletSpeed>
|
||||
<ubImpact>27</ubImpact>
|
||||
<ubDeadliness>26</ubDeadliness>
|
||||
<ubImpact>30</ubImpact>
|
||||
<ubDeadliness>30</ubDeadliness>
|
||||
<bAccuracy>5</bAccuracy>
|
||||
<ubMagSize>30</ubMagSize>
|
||||
<usRange>250</usRange>
|
||||
<usRange>325</usRange>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<BurstAniDelay>0</BurstAniDelay>
|
||||
<ubAttackVolume>77</ubAttackVolume>
|
||||
@@ -5686,7 +5686,7 @@
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
<ManualReloadSound>478</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>658</uiIndex>
|
||||
@@ -6451,7 +6451,7 @@
|
||||
<ubWeaponType>8</ubWeaponType>
|
||||
<ubCalibre>5</ubCalibre>
|
||||
<ubReadyTime>3</ubReadyTime>
|
||||
<ubShotsPer4Turns>8</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>9</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>24</ubBulletSpeed>
|
||||
@@ -6464,7 +6464,7 @@
|
||||
<BurstAniDelay>0</BurstAniDelay>
|
||||
<ubAttackVolume>85</ubAttackVolume>
|
||||
<ubHitVolume>8</ubHitVolume>
|
||||
<sSound>434</sSound>
|
||||
<sSound>435</sSound>
|
||||
<sBurstSound>3</sBurstSound>
|
||||
<sSilencedBurstSound>11</sSilencedBurstSound>
|
||||
<sReloadSound>103</sReloadSound>
|
||||
@@ -6477,8 +6477,8 @@
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>0</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
<APsToReloadManually>1</APsToReloadManually>
|
||||
<ManualReloadSound>481</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>680</uiIndex>
|
||||
@@ -6514,7 +6514,7 @@
|
||||
<AutoPenalty>9</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>0</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
<ManualReloadSound>481</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>681</uiIndex>
|
||||
@@ -6667,7 +6667,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>9</ubCalibre>
|
||||
<ubReadyTime>5</ubReadyTime>
|
||||
<ubShotsPer4Turns>6</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>20</ubBulletSpeed>
|
||||
@@ -6693,7 +6693,7 @@
|
||||
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>1</APsToReloadManually>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
@@ -6982,7 +6982,7 @@
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
<ManualReloadSound>477</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>694</uiIndex>
|
||||
@@ -6991,7 +6991,7 @@
|
||||
<ubWeaponType>8</ubWeaponType>
|
||||
<ubCalibre>5</ubCalibre>
|
||||
<ubReadyTime>3</ubReadyTime>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>9</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>24</ubBulletSpeed>
|
||||
@@ -7004,7 +7004,7 @@
|
||||
<BurstAniDelay>0</BurstAniDelay>
|
||||
<ubAttackVolume>85</ubAttackVolume>
|
||||
<ubHitVolume>8</ubHitVolume>
|
||||
<sSound>434</sSound>
|
||||
<sSound>435</sSound>
|
||||
<sBurstSound>3</sBurstSound>
|
||||
<sSilencedBurstSound>11</sSilencedBurstSound>
|
||||
<sReloadSound>103</sReloadSound>
|
||||
@@ -7017,8 +7017,8 @@
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>0</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
<APsToReloadManually>2</APsToReloadManually>
|
||||
<ManualReloadSound>481</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>695</uiIndex>
|
||||
@@ -7090,7 +7090,7 @@
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>0</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
<ManualReloadSound>481</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>697</uiIndex>
|
||||
@@ -7099,7 +7099,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>21</ubCalibre>
|
||||
<ubReadyTime>7</ubReadyTime>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>8</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>20</ubBulletSpeed>
|
||||
@@ -7125,8 +7125,8 @@
|
||||
<MaxDistForMessyDeath>24</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>2</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<ManualReloadSound>477</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>698</uiIndex>
|
||||
@@ -7135,7 +7135,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>9</ubCalibre>
|
||||
<ubReadyTime>4</ubReadyTime>
|
||||
<ubShotsPer4Turns>6</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>20</ubBulletSpeed>
|
||||
@@ -7161,7 +7161,7 @@
|
||||
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>2</APsToReloadManually>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
@@ -7486,7 +7486,7 @@
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>0</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
<ManualReloadSound>480</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>708</uiIndex>
|
||||
@@ -7567,7 +7567,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>25</ubCalibre>
|
||||
<ubReadyTime>4</ubReadyTime>
|
||||
<ubShotsPer4Turns>6</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>20</ubBulletSpeed>
|
||||
@@ -7593,7 +7593,7 @@
|
||||
<MaxDistForMessyDeath>24</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>2</APsToReloadManually>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
@@ -7630,7 +7630,7 @@
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>0</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
<ManualReloadSound>481</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>712</uiIndex>
|
||||
@@ -8215,7 +8215,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>9</ubCalibre>
|
||||
<ubReadyTime>2</ubReadyTime>
|
||||
<ubShotsPer4Turns>6</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>20</ubBulletSpeed>
|
||||
@@ -8241,7 +8241,7 @@
|
||||
<MaxDistForMessyDeath>12</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>1</APsToReloadManually>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
@@ -8251,7 +8251,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>9</ubCalibre>
|
||||
<ubReadyTime>4</ubReadyTime>
|
||||
<ubShotsPer4Turns>6</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>20</ubBulletSpeed>
|
||||
@@ -8277,7 +8277,7 @@
|
||||
<MaxDistForMessyDeath>17</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>2</APsToReloadManually>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
@@ -8350,7 +8350,7 @@
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>0</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
<ManualReloadSound>481</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>732</uiIndex>
|
||||
@@ -8372,7 +8372,7 @@
|
||||
<BurstAniDelay>0</BurstAniDelay>
|
||||
<ubAttackVolume>80</ubAttackVolume>
|
||||
<ubHitVolume>8</ubHitVolume>
|
||||
<sSound>434</sSound>
|
||||
<sSound>435</sSound>
|
||||
<sBurstSound>3</sBurstSound>
|
||||
<sSilencedBurstSound>11</sSilencedBurstSound>
|
||||
<sReloadSound>103</sReloadSound>
|
||||
@@ -8386,7 +8386,7 @@
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>0</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
<ManualReloadSound>481</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>733</uiIndex>
|
||||
@@ -8422,7 +8422,7 @@
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
<ManualReloadSound>477</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>734</uiIndex>
|
||||
@@ -8530,7 +8530,7 @@
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>0</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
<ManualReloadSound>480</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>737</uiIndex>
|
||||
@@ -8611,7 +8611,7 @@
|
||||
<ubWeaponType>1</ubWeaponType>
|
||||
<ubCalibre>28</ubCalibre>
|
||||
<ubReadyTime>0</ubReadyTime>
|
||||
<ubShotsPer4Turns>13</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>15</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>24</ubBulletSpeed>
|
||||
@@ -8637,8 +8637,8 @@
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>0</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
<APsToReloadManually>1</APsToReloadManually>
|
||||
<ManualReloadSound>480</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>740</uiIndex>
|
||||
@@ -8710,7 +8710,7 @@
|
||||
<AutoPenalty>10</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>0</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
<ManualReloadSound>481</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>742</uiIndex>
|
||||
@@ -8899,7 +8899,7 @@
|
||||
<ubWeaponType>4</ubWeaponType>
|
||||
<ubCalibre>26</ubCalibre>
|
||||
<ubReadyTime>2</ubReadyTime>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>8</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>21</ubBulletSpeed>
|
||||
@@ -8925,8 +8925,8 @@
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>2</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<ManualReloadSound>477</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>748</uiIndex>
|
||||
@@ -9164,7 +9164,7 @@
|
||||
<BurstAniDelay>0</BurstAniDelay>
|
||||
<ubAttackVolume>85</ubAttackVolume>
|
||||
<ubHitVolume>8</ubHitVolume>
|
||||
<sSound>434</sSound>
|
||||
<sSound>435</sSound>
|
||||
<sBurstSound>3</sBurstSound>
|
||||
<sSilencedBurstSound>11</sSilencedBurstSound>
|
||||
<sReloadSound>103</sReloadSound>
|
||||
@@ -9177,8 +9177,8 @@
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>0</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
<APsToReloadManually>2</APsToReloadManually>
|
||||
<ManualReloadSound>481</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>755</uiIndex>
|
||||
|
||||
Reference in New Issue
Block a user