-updated mg43 image

-updated galil ARM/MAR to SAR
-updated bolt action weapon sounds from corpse
-added bolt/pump action sounds from corpse
-added manual reloading to some shotguns

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@98 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
MaddMugsy
2006-06-07 17:12:27 +00:00
parent 4c8949eed5
commit 19baef3a89
8 changed files with 97 additions and 97 deletions
+28 -28
View File
@@ -2241,7 +2241,7 @@
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>12</BR_ROF>
<BR_ROF>14</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
@@ -3633,7 +3633,7 @@
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>14</BR_ROF>
<BR_ROF>18</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
@@ -34697,7 +34697,7 @@
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>173</ubGraphicNum>
<ubWeight>10</ubWeight>
<ubWeight>2</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>100</usPrice>
<ubCoolness>3</ubCoolness>
@@ -71725,7 +71725,7 @@
<Inseparable>0</Inseparable>
<BR_NewInventory>1</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>12</BR_ROF>
<BR_ROF>14</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
@@ -72537,7 +72537,7 @@
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>12</BR_ROF>
<BR_ROF>14</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
@@ -73581,7 +73581,7 @@
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>12</BR_ROF>
<BR_ROF>14</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
@@ -74161,7 +74161,7 @@
<Inseparable>0</Inseparable>
<BR_NewInventory>1</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>12</BR_ROF>
<BR_ROF>14</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
@@ -74277,7 +74277,7 @@
<Inseparable>0</Inseparable>
<BR_NewInventory>1</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>12</BR_ROF>
<BR_ROF>14</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
@@ -74824,9 +74824,9 @@
<uiIndex>645</uiIndex>
<szItemName>BDA 9</szItemName>
<szLongItemName>FN BDA 9</szLongItemName>
<szItemDesc>Originally designed in 1925, the High Power didn't see military service until 1935, and was the only sidearm that served for both sides in WW2.</szItemDesc>
<szItemDesc>The FN BDA 9 is the 9mm Parabellum version of the tried and true Browning High Power semiautomatic pistol.</szItemDesc>
<szBRName>FN BDA 9</szBRName>
<szBRDesc>Originally designed in 1925, the High Power didn't see military service until 1935, and was the only sidearm that served for both sides in WW2. The latest incarnation, the HP-35, is in use today in the Belgian Military.</szBRDesc>
<szBRDesc>The FN BDA 9 is the 9mm Parabellum version of the tried and true Browning High Power semiautomatic pistol.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>645</ubClassIndex>
<ubCursor>3</ubCursor>
@@ -76099,19 +76099,19 @@
<ITEM>
<uiIndex>656</uiIndex>
<szItemName>ARM</szItemName>
<szLongItemName>Galil ARM</szLongItemName>
<szItemDesc>The latest iteration of the Galil, this version is so short it is practically an SMG; great for urban combat, but much less suited to larger open areas. </szItemDesc>
<szBRName>Galil ARM</szBRName>
<szBRDesc>The latest iteration of the Galil, this 5.56mm Assault Rifle is so short it is practically an SMG, great for urban combat, but much less suited to larger open areas. </szBRDesc>
<szLongItemName>Galil SAR</szLongItemName>
<szItemDesc>This is the shortened version of the Galil, easier to handle for paratroopers and mechanized troops.</szItemDesc>
<szBRName>Galil SAR</szBRName>
<szBRDesc>This is the shortened version of the Galil AR. It is easier to handle for troops that are used to work under tight conditions.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>656</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>236</ubGraphicNum>
<ubWeight>30</ubWeight>
<ubWeight>38</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>2570</usPrice>
<usPrice>2940</usPrice>
<ubCoolness>4</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-1</bRepairEase>
@@ -78801,7 +78801,7 @@
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>16</BR_ROF>
<BR_ROF>18</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
@@ -79497,7 +79497,7 @@
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>12</BR_ROF>
<BR_ROF>14</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
@@ -80541,7 +80541,7 @@
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>14</BR_ROF>
<BR_ROF>18</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
@@ -80889,7 +80889,7 @@
<Inseparable>0</Inseparable>
<BR_NewInventory>1</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>14</BR_ROF>
<BR_ROF>16</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
@@ -81005,7 +81005,7 @@
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>12</BR_ROF>
<BR_ROF>14</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
@@ -82397,7 +82397,7 @@
<Inseparable>0</Inseparable>
<BR_NewInventory>1</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>12</BR_ROF>
<BR_ROF>14</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
@@ -84485,7 +84485,7 @@
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>12</BR_ROF>
<BR_ROF>14</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
@@ -84601,7 +84601,7 @@
<Inseparable>0</Inseparable>
<BR_NewInventory>1</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>12</BR_ROF>
<BR_ROF>14</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
@@ -85761,7 +85761,7 @@
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>26</BR_ROF>
<BR_ROF>30</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
@@ -86689,7 +86689,7 @@
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>14</BR_ROF>
<BR_ROF>16</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
@@ -116584,9 +116584,9 @@
<uiIndex>1005</uiIndex>
<szItemName>LAM-200</szItemName>
<szLongItemName>LAM-200</szLongItemName>
<szItemDesc>When a standard laser sight isn't enough, the LAM-100 adds Infrared to increase nighttime visibility.</szItemDesc>
<szItemDesc>When a standard laser sight isn't enough, the LAM-200 adds Infrared to increase nighttime visibility.</szItemDesc>
<szBRName>LAM-200</szBRName>
<szBRDesc>The LAM-100 is a combination of Laser, IR-Laser, visible Combat-Light and IR-Combat-Light. Essential for night operations specialists.</szBRDesc>
<szBRDesc>The LAM-200 is a combination of Laser, IR-Laser, visible Combat-Light and IR-Combat-Light. Essential for night operations specialists.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
+69 -69
View File
@@ -214,7 +214,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>480</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>6</uiIndex>
@@ -250,7 +250,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>480</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>7</uiIndex>
@@ -691,7 +691,7 @@
<ubWeaponType>5</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>5</ubReadyTime>
<ubShotsPer4Turns>6</ubShotsPer4Turns>
<ubShotsPer4Turns>7</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>20</ubBulletSpeed>
@@ -717,7 +717,7 @@
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>1</APsToReloadManually>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
@@ -1123,7 +1123,7 @@
<ubWeaponType>8</ubWeaponType>
<ubCalibre>5</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>7</ubShotsPer4Turns>
<ubShotsPer4Turns>9</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>24</ubBulletSpeed>
@@ -1136,7 +1136,7 @@
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>434</sSound>
<sSound>435</sSound>
<sBurstSound>3</sBurstSound>
<sSilencedBurstSound>11</sSilencedBurstSound>
<sReloadSound>103</sReloadSound>
@@ -1149,8 +1149,8 @@
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<APsToReloadManually>2</APsToReloadManually>
<ManualReloadSound>481</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>32</uiIndex>
@@ -1186,7 +1186,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>481</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>33</uiIndex>
@@ -1222,7 +1222,7 @@
<AutoPenalty>13</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>481</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>34</uiIndex>
@@ -2410,7 +2410,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>480</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>67</uiIndex>
@@ -4255,7 +4255,7 @@
<ubWeaponType>5</ubWeaponType>
<ubCalibre>25</ubCalibre>
<ubReadyTime>5</ubReadyTime>
<ubShotsPer4Turns>6</ubShotsPer4Turns>
<ubShotsPer4Turns>7</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>20</ubBulletSpeed>
@@ -4281,7 +4281,7 @@
<MaxDistForMessyDeath>24</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>2</APsToReloadManually>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
@@ -4390,7 +4390,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>481</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>622</uiIndex>
@@ -4507,7 +4507,7 @@
<ubWeaponType>5</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>5</ubReadyTime>
<ubShotsPer4Turns>6</ubShotsPer4Turns>
<ubShotsPer4Turns>7</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>20</ubBulletSpeed>
@@ -4533,7 +4533,7 @@
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>2</APsToReloadManually>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
@@ -4831,7 +4831,7 @@
<ubWeaponType>5</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>5</ubReadyTime>
<ubShotsPer4Turns>6</ubShotsPer4Turns>
<ubShotsPer4Turns>7</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>20</ubBulletSpeed>
@@ -4857,8 +4857,8 @@
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>2</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>477</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>635</uiIndex>
@@ -5011,7 +5011,7 @@
<ubWeaponType>5</ubWeaponType>
<ubCalibre>25</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>6</ubShotsPer4Turns>
<ubShotsPer4Turns>7</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>20</ubBulletSpeed>
@@ -5037,7 +5037,7 @@
<MaxDistForMessyDeath>30</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>2</APsToReloadManually>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
@@ -5047,7 +5047,7 @@
<ubWeaponType>5</ubWeaponType>
<ubCalibre>25</ubCalibre>
<ubReadyTime>5</ubReadyTime>
<ubShotsPer4Turns>6</ubShotsPer4Turns>
<ubShotsPer4Turns>7</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>20</ubBulletSpeed>
@@ -5073,7 +5073,7 @@
<MaxDistForMessyDeath>30</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>2</APsToReloadManually>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
@@ -5618,7 +5618,7 @@
</WEAPON>
<WEAPON>
<uiIndex>656</uiIndex>
<szWeaponName>Galil ARM</szWeaponName>
<szWeaponName>Galil SAR</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
@@ -5627,11 +5627,11 @@
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>20</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>26</ubDeadliness>
<ubImpact>30</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>250</usRange>
<usRange>325</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>0</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
@@ -5686,7 +5686,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>478</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>658</uiIndex>
@@ -6451,7 +6451,7 @@
<ubWeaponType>8</ubWeaponType>
<ubCalibre>5</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>8</ubShotsPer4Turns>
<ubShotsPer4Turns>9</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>24</ubBulletSpeed>
@@ -6464,7 +6464,7 @@
<BurstAniDelay>0</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>434</sSound>
<sSound>435</sSound>
<sBurstSound>3</sBurstSound>
<sSilencedBurstSound>11</sSilencedBurstSound>
<sReloadSound>103</sReloadSound>
@@ -6477,8 +6477,8 @@
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<APsToReloadManually>1</APsToReloadManually>
<ManualReloadSound>481</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>680</uiIndex>
@@ -6514,7 +6514,7 @@
<AutoPenalty>9</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>481</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>681</uiIndex>
@@ -6667,7 +6667,7 @@
<ubWeaponType>5</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>5</ubReadyTime>
<ubShotsPer4Turns>6</ubShotsPer4Turns>
<ubShotsPer4Turns>7</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>20</ubBulletSpeed>
@@ -6693,7 +6693,7 @@
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>1</APsToReloadManually>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
@@ -6982,7 +6982,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>477</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>694</uiIndex>
@@ -6991,7 +6991,7 @@
<ubWeaponType>8</ubWeaponType>
<ubCalibre>5</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>7</ubShotsPer4Turns>
<ubShotsPer4Turns>9</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>24</ubBulletSpeed>
@@ -7004,7 +7004,7 @@
<BurstAniDelay>0</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>434</sSound>
<sSound>435</sSound>
<sBurstSound>3</sBurstSound>
<sSilencedBurstSound>11</sSilencedBurstSound>
<sReloadSound>103</sReloadSound>
@@ -7017,8 +7017,8 @@
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<APsToReloadManually>2</APsToReloadManually>
<ManualReloadSound>481</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>695</uiIndex>
@@ -7090,7 +7090,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>481</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>697</uiIndex>
@@ -7099,7 +7099,7 @@
<ubWeaponType>5</ubWeaponType>
<ubCalibre>21</ubCalibre>
<ubReadyTime>7</ubReadyTime>
<ubShotsPer4Turns>7</ubShotsPer4Turns>
<ubShotsPer4Turns>8</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>20</ubBulletSpeed>
@@ -7125,8 +7125,8 @@
<MaxDistForMessyDeath>24</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>2</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>477</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>698</uiIndex>
@@ -7135,7 +7135,7 @@
<ubWeaponType>5</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>4</ubReadyTime>
<ubShotsPer4Turns>6</ubShotsPer4Turns>
<ubShotsPer4Turns>7</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>20</ubBulletSpeed>
@@ -7161,7 +7161,7 @@
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>2</APsToReloadManually>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
@@ -7486,7 +7486,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>480</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>708</uiIndex>
@@ -7567,7 +7567,7 @@
<ubWeaponType>5</ubWeaponType>
<ubCalibre>25</ubCalibre>
<ubReadyTime>4</ubReadyTime>
<ubShotsPer4Turns>6</ubShotsPer4Turns>
<ubShotsPer4Turns>7</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>20</ubBulletSpeed>
@@ -7593,7 +7593,7 @@
<MaxDistForMessyDeath>24</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>2</APsToReloadManually>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
@@ -7630,7 +7630,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>481</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>712</uiIndex>
@@ -8215,7 +8215,7 @@
<ubWeaponType>5</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>2</ubReadyTime>
<ubShotsPer4Turns>6</ubShotsPer4Turns>
<ubShotsPer4Turns>7</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>20</ubBulletSpeed>
@@ -8241,7 +8241,7 @@
<MaxDistForMessyDeath>12</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>1</APsToReloadManually>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
@@ -8251,7 +8251,7 @@
<ubWeaponType>5</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>4</ubReadyTime>
<ubShotsPer4Turns>6</ubShotsPer4Turns>
<ubShotsPer4Turns>7</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>20</ubBulletSpeed>
@@ -8277,7 +8277,7 @@
<MaxDistForMessyDeath>17</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>2</APsToReloadManually>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
@@ -8350,7 +8350,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>481</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>732</uiIndex>
@@ -8372,7 +8372,7 @@
<BurstAniDelay>0</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>434</sSound>
<sSound>435</sSound>
<sBurstSound>3</sBurstSound>
<sSilencedBurstSound>11</sSilencedBurstSound>
<sReloadSound>103</sReloadSound>
@@ -8386,7 +8386,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>481</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>733</uiIndex>
@@ -8422,7 +8422,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>477</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>734</uiIndex>
@@ -8530,7 +8530,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>480</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>737</uiIndex>
@@ -8611,7 +8611,7 @@
<ubWeaponType>1</ubWeaponType>
<ubCalibre>28</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>13</ubShotsPer4Turns>
<ubShotsPer4Turns>15</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>24</ubBulletSpeed>
@@ -8637,8 +8637,8 @@
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<APsToReloadManually>1</APsToReloadManually>
<ManualReloadSound>480</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>740</uiIndex>
@@ -8710,7 +8710,7 @@
<AutoPenalty>10</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>481</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>742</uiIndex>
@@ -8899,7 +8899,7 @@
<ubWeaponType>4</ubWeaponType>
<ubCalibre>26</ubCalibre>
<ubReadyTime>2</ubReadyTime>
<ubShotsPer4Turns>7</ubShotsPer4Turns>
<ubShotsPer4Turns>8</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>21</ubBulletSpeed>
@@ -8925,8 +8925,8 @@
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>2</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>477</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>748</uiIndex>
@@ -9164,7 +9164,7 @@
<BurstAniDelay>0</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>434</sSound>
<sSound>435</sSound>
<sBurstSound>3</sBurstSound>
<sSilencedBurstSound>11</sSilencedBurstSound>
<sReloadSound>103</sReloadSound>
@@ -9177,8 +9177,8 @@
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<APsToReloadManually>2</APsToReloadManually>
<ManualReloadSound>481</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>755</uiIndex>