mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
GitHub Workflow improvements (#59)
* GitHub Workflow improvements - Automatically pre-release master as "latest" - Build all languages - Parallelize workflow - Support tag based releases * GitHub Workflow: Added support for ja2ubmapeditor.
This commit is contained in:
+240
-117
@@ -1,128 +1,251 @@
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name: build
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on: [push, workflow_dispatch]
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on:
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push:
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branches:
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- '**'
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tags:
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- 'v*'
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# allows to manually trigger a build
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workflow_dispatch:
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inputs:
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build_all_languages:
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description: build all languages
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required: false
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default: false
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type: boolean
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assemble_release:
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description: create release
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required: false
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default: false
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type: boolean
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permissions:
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contents: write
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jobs:
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workflow_setup:
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runs-on: ubuntu-latest
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outputs:
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languages_json_array: ${{ steps.global_vars.outputs.languages_json_array }}
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assemble_release: ${{ steps.global_vars.outputs.assemble_release }}
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steps:
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- id: global_vars
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name: Set global variables
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run: |
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set -eux
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full_release='${{ ( github.repository == '1dot13/source' && github.ref_name == 'master' ) || startsWith(github.ref, 'refs/tags/v') }}'
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if [[ '${{ inputs.build_all_languages }}' == 'true' || ( '${{ inputs.build_all_languages }}' == '' && "$full_release" == 'true' ) ]]
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then
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# the two letter short form could be removed if JA2LangPrefix is removed
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# the casing of the long form adheres to the one found in the gamedir-languages repo
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# for compilation only, the long form is transformed to upper case
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languages_json_array='["CN_Chinese", "DE_German", "EN_English", "FR_French", "PL_Polish", "IT_Italian", "NL_Dutch", "RU_Russian"]';
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else
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# English + some other language for compilation testing
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languages_json_array='["DE_German", "EN_English"]'
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fi
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echo "languages_json_array=$languages_json_array" >> $GITHUB_OUTPUT
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if [[ '${{ inputs.assemble_release }}' == 'true' || ( '${{ inputs.assemble_release }}' == '' && "$full_release" == 'true' ) ]]
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then
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assemble_release='true'
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else
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assemble_release='false'
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fi
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echo "assemble_release=$assemble_release" >> $GITHUB_OUTPUT
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- name: Clone repos metadata
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run: |
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set -eux
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GAMEDIR_REPOSITORY=1dot13/gamedir
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GAMEDIR_LANGUAGES_REPOSITORY=1dot13/gamedir-languages
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# filter tree is what makes this fast
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git clone --config transfer.fsckobjects=false --tags --no-checkout --filter=tree:0 \
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"https://github.com/$GITHUB_REPOSITORY" \
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source
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git clone --config transfer.fsckobjects=false --no-checkout --filter=tree:0 \
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https://github.com/$GAMEDIR_REPOSITORY \
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gamedir
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git clone --config transfer.fsckobjects=false --no-checkout --filter=tree:0 \
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https://github.com/$GAMEDIR_LANGUAGES_REPOSITORY \
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gamedir-languages
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mkdir dist/
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echo -n "
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GAMEDIR_REPOSITORY=$GAMEDIR_REPOSITORY
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GAMEDIR_LANGUAGES_REPOSITORY=$GAMEDIR_LANGUAGES_REPOSITORY
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" > dist/versions.env
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- name: Generate source version information
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working-directory: source
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run: |
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set -eux
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SOURCE_COMMIT_DATETIME=$(TZ=UTC0 git log -1 --date=iso-strict-local --format=%cd $GITHUB_SHA)
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SOURCE_COMMIT_DATE=$(TZ=UTC0 git log -1 --date=short-local --format=%cd $GITHUB_SHA)
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# GAME_VERSION is used to detect outdated save games and is the main version used for tracking
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if [[ "$GITHUB_REF_TYPE" == 'tag' ]]
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then
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# if we build for a specific tag, use that as the game version
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# examples:
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# - v1.3.3
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# - v1.3.2-rc2
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GAME_VERSION="$GITHUB_REF_NAME"
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else
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# tag the very first commit as v1.13, fixes git describe if no tags are around
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if ! git rev-list v1.13 2>/dev/null
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then
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git tag v1.13 $(git rev-list --max-parents=0 HEAD) && git push origin v1.13
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fi
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# uses `git describe`, which tries to find a tag in the commit hierarchy
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# example five (5) commits after v1.13:
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# - v1.13-5-7g7ffa
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GAME_VERSION="$(git describe --tags --match='v[0-9]*' $GITHUB_SHA)"
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fi
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# max 15 CHAR8
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GAME_VERSION="${GAME_VERSION:0:15}"
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GAME_BUILD_INFORMATION="$SOURCE_COMMIT_DATE GitHub $GITHUB_REPOSITORY"
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# in case of a branch or if the tag is truncated
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if [[ "$GAME_VERSION" != *"$GITHUB_REF_NAME"* ]]
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then
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GAME_BUILD_INFORMATION="$GAME_BUILD_INFORMATION $GITHUB_REF_TYPE $GITHUB_REF_NAME"
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fi
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# max 255 CHAR16
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GAME_BUILD_INFORMATION="${GAME_BUILD_INFORMATION:0:255}"
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echo -n "
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SOURCE_COMMIT_DATETIME=$SOURCE_COMMIT_DATETIME
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GAME_VERSION=$GAME_VERSION
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GAME_BUILD_INFORMATION=$GAME_BUILD_INFORMATION
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" >> ../dist/versions.env
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# due to building everything in parallel, versions should be pinned at the start so everything builds based on the same versions
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- name: Generate gamedir version information
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working-directory: gamedir
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run: |
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set -eux
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GAMEDIR_COMMIT_SHA=$(git rev-parse HEAD)
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GAMEDIR_COMMIT_DATETIME=$(TZ=UTC0 git log -1 --date=iso-strict-local --format=%cd $GAMEDIR_COMMIT_SHA)
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echo -n "
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GAMEDIR_COMMIT_SHA=$GAMEDIR_COMMIT_SHA
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GAMEDIR_COMMIT_DATETIME=$GAMEDIR_COMMIT_DATETIME
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" >> ../dist/versions.env
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# due to building everything in parallel, versions should be pinned at the start so everything builds based on the same versions
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- name: Generate gamedir-languages version information
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working-directory: gamedir-languages
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run: |
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set -eux
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GAMEDIR_LANGUAGES_COMMIT_SHA=$(git rev-parse HEAD)
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GAMEDIR_LANGUAGES_COMMIT_DATETIME=$(TZ=UTC0 git log -1 --date=iso-strict-local --format=%cd $GAMEDIR_LANGUAGES_COMMIT_SHA)
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echo -n "
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GAMEDIR_LANGUAGES_COMMIT_SHA=$GAMEDIR_LANGUAGES_COMMIT_SHA
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GAMEDIR_LANGUAGES_COMMIT_DATETIME=$GAMEDIR_LANGUAGES_COMMIT_DATETIME
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" >> ../dist/versions.env
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- name: Show version information summary
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run: |
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set -eux
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cat dist/versions.env
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- name: Upload
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uses: actions/upload-artifact@v3
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with:
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name: versions.env
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path: dist/
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build:
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if: github.repository == '1dot13/source' && github.ref_name == 'master'
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runs-on: windows-latest
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needs: [ workflow_setup ]
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strategy:
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fail-fast: false
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matrix:
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language: ${{ fromJson(needs.workflow_setup.outputs.languages_json_array) }}
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uses: ./.github/workflows/build_language.yml
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with:
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language: ${{ matrix.language }}
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assemble: ${{ needs.workflow_setup.outputs.assemble_release == 'true' }}
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# at least English and some other lang have to work
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continue-on-error: ${{ matrix.language != 'EN_English' && matrix.language != 'DE_German' }}
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release:
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needs: [ workflow_setup, build ]
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if: needs.workflow_setup.outputs.assemble_release == 'true'
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v3
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- uses: microsoft/setup-msbuild@v1.1
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- name: Get short SHA and date (source)
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run: |
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echo "SHA_SHORT=$(git rev-parse --short ${{ github.sha }})" | Out-File -FilePath $env:GITHUB_ENV -Append
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echo "DATE=$(git log -1 --date=format:'%Y%m%d' --format=%cd)" | Out-File -FilePath $env:GITHUB_ENV -Append
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- name: Checkout gamedir
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uses: actions/checkout@v3
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- name: Download artifacts
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uses: actions/download-artifact@v3
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with:
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repository: 1dot13/gamedir
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path: ja2
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- name: Get short SHA and date (gamedir)
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run: |
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cd ja2
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echo "GAMEDIR_SHA_SHORT=$(git rev-parse --short HEAD)" | Out-File -FilePath $env:GITHUB_ENV -Append
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echo "GAMEDIR_DATE=$(git log -1 --date=format:'%Y%m%d' --format=%cd)" | Out-File -FilePath $env:GITHUB_ENV -Append
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cd ..
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- name: Check vars
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run: |
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echo "Source SHA: ${{ env.SHA_SHORT }}"
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echo "Source Date: ${{ env.DATE }}"
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echo "Gamedir SHA: ${{ env.GAMEDIR_SHA_SHORT }}"
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echo "Gamedir Date: ${{ env.GAMEDIR_DATE }}"
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path: artifacts
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- name: Create version info text file
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- name: Move release archives to dist/
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shell: bash
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run: |
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echo @"
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If you encounter problems during gameplay, please provide the following version information:
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Source SHA: ${{ env.SHA_SHORT }}
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Source Date: ${{ env.DATE }}
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Gamedir SHA: ${{ env.GAMEDIR_SHA_SHORT }}
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Gamedir Date: ${{ env.GAMEDIR_DATE }}
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"@ | Out-File -FilePath ja2/ja2_1.13_release.txt
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- name: Replace GameVersion.cpp (Map Editor)
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run: |
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rm GameVersion.cpp
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echo @"
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#include "Types.h"
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#include "GameVersion.h"
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13 (Development Build) (Github)" };
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CHAR8 czVersionNumber[16] = { "V ${{ env.DATE }}" };
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CHAR16 zTrackingNumber[16] = { L"Z" };
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CHAR16 zRevisionNumber[16] = { L"Hash ${{ env.SHA_SHORT }}" };
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"@ | Out-File -FilePath GameVersion.cpp
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- name: Build Map Editor
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run: msbuild ja2_VS2019.sln -property:Configuration=MapEditor
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- name: Rename Map Editor output
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run: mv bin/VS2013/MapEditor_EN_Release_master.exe ja2/ja2mapeditor.exe
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- name: Replace GameVersion.cpp (JA2)
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run: |
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rm GameVersion.cpp
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echo @"
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#include "Types.h"
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#include "GameVersion.h"
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CHAR16 zVersionLabel[256] = { L"Release v1.13 (Development Build) (Github)" };
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CHAR8 czVersionNumber[16] = { "V ${{ env.DATE }}" };
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CHAR16 zTrackingNumber[16] = { L"Z" };
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CHAR16 zRevisionNumber[16] = { L"Hash ${{ env.SHA_SHORT }}" };
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"@ | Out-File -FilePath GameVersion.cpp
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- name: Build JA2
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run: msbuild ja2_VS2019.sln -property:Configuration=Release
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- name: Rename JA2 output
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run: mv bin/VS2013/JA2_EN_Release_master_VS2019.exe ja2/ja2.exe
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- name: Replace GameVersion.cpp and builddefines.h (JA2 UB)
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run: |
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rm GameVersion.cpp
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echo @"
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#include "Types.h"
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#include "GameVersion.h"
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CHAR16 zVersionLabel[256] = { L"Release Unfinished Business v1.13 (Development Build) (Github)" };
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CHAR8 czVersionNumber[16] = { "V ${{ env.DATE }}" };
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CHAR16 zTrackingNumber[16] = { L"Z" };
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CHAR16 zRevisionNumber[16] = { L"Hash ${{ env.SHA_SHORT }}" };
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"@ | Out-File -FilePath GameVersion.cpp
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rm builddefines.h
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echo @"
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#ifndef _BUILDDEFINES_H_
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#define _BUILDDEFINES_H_
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#include "Language Defines.h"
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#define JA2UB
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#define JA2UBMAPS
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#define FORCE_ASSERTS_ON
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#define _CRT_SECURE_NO_WARNINGS
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#define _CRT_NON_CONFORMING_SWPRINTFS
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#define _SCL_SECURE_NO_WARNINGS
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#include "Profiler.h"
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#endif
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"@ | Out-File -FilePath builddefines.h
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- name: Build JA2 UB
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run: msbuild ja2_VS2019.sln -property:Configuration=Release
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- name: Rename JA2 UB output
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run: mv bin/VS2013/JA2_EN_Release_master_VS2019.exe ja2/ja2ub.exe
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- name: Upload output
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uses: actions/upload-artifact@v3
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set -eux
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mkdir dist/
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mv artifacts/*_release/* dist/
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- name: Delete Latest
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if: startsWith(github.ref, 'refs/tags/v') == false
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uses: dev-drprasad/delete-tag-and-release@master
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with:
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name: ja2_113
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path: |
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ja2/
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!ja2/.git/
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tag_name: "latest"
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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- id: release_latest
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name: Release Latest
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if: startsWith(github.ref, 'refs/tags/v') == false
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uses: ncipollo/release-action@v1
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with:
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allowUpdates: false
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artifactErrorsFailBuild: true
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artifacts: dist/*
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draft: false
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generateReleaseNotes: true
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makeLatest: true
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name: "Latest (unstable)"
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prerelease: true
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tag: "latest"
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- id: release_tag
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name: Release Tag
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uses: ncipollo/release-action@v1
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if: startsWith(github.ref, 'refs/tags/v')
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with:
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allowUpdates: true
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artifactErrorsFailBuild: true
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artifacts: dist/*
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draft: false
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generateReleaseNotes: true
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makeLatest: true
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omitBodyDuringUpdate: true
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omitDraftDuringUpdate: true
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omitNameDuringUpdate: true
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omitPrereleaseDuringUpdate: true
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- name: Show release outputs
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shell: bash
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run: |
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echo 'id: '
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echo -n '${{ steps.release_tag.outputs.id }}'
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echo -n '${{ steps.release_latest.outputs.id }}'
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echo ''
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echo ''
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echo 'url:'
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echo -n '${{ steps.release_tag.outputs.html_url }}'
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echo -n '${{ steps.release_latest.outputs.html_url }}'
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echo ''
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@@ -0,0 +1,222 @@
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name: build language
|
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on:
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workflow_call:
|
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inputs:
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language:
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description: 'any of CN_Chinese DE_German EN_English FR_French PL_Polish IT_Italian NL_Dutch RU_Russian'
|
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required: true
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||||
default: 'EN_English'
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type: string
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assemble:
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description: 'assemble full package'
|
||||
required: true
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default: true
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||||
type: boolean
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||||
continue-on-error:
|
||||
description: 'allows a language to fail, used when building all languages'
|
||||
required: false
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||||
default: false
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||||
type: boolean
|
||||
|
||||
jobs:
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||||
compile:
|
||||
runs-on: windows-latest # required for msbuild
|
||||
continue-on-error: ${{ inputs.continue-on-error }}
|
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strategy:
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fail-fast: false
|
||||
matrix:
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application: [ja2, ja2mapeditor, ja2ub, ja2ubmapeditor]
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||||
|
||||
steps:
|
||||
- name: Checkout source
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Download versions.env
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||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: versions.env
|
||||
path: artifacts
|
||||
- name: Restore versions.env
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||||
shell: bash
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||||
run: cat artifacts/versions.env >> $GITHUB_ENV
|
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- name: Update GameVersion.cpp
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shell: bash
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run: |
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set -eux
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INPUTS_LANGUAGE=${{ inputs.language }}
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GAME_VERSION=$(echo "$GAME_VERSION" | tr -cd '[:print:]' | tr -d '"\\')
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GAME_BUILD="${INPUTS_LANGUAGE:0:2} $GAME_BUILD_INFORMATION"
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GAME_BUILD=$(echo "$GAME_BUILD" | tr -cd '[:print:]' | tr -d '"\\')
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||||
sed -i "s|@Version@|${GAME_VERSION:0:15}|" GameVersion.cpp
|
||||
sed -i "s|@Build@|${GAME_BUILD:0:255}|" GameVersion.cpp
|
||||
cat GameVersion.cpp
|
||||
|
||||
# not sure if needed as per Language Defines.h, but only here can we set both defines I think
|
||||
- name: Update builddefines.h
|
||||
if: ${{ startsWith(matrix.application, 'ja2ub') }}
|
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shell: bash
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run: |
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set -eux
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||||
sed -i 's/\/\/#define JA2UB/#define JA2UB/' builddefines.h
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||||
sed -i 's/\/\/#define JA2UBMAPS/#define JA2UBMAPS/' builddefines.h
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cat builddefines.h
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||||
- name: Prepare build properties
|
||||
shell: bash
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||||
run: |
|
||||
set -eux
|
||||
|
||||
if [[ '${{ matrix.application }}' == *'mapeditor' ]]
|
||||
then
|
||||
Configuration='MapEditor'
|
||||
else
|
||||
Configuration='Release'
|
||||
fi
|
||||
|
||||
INPUTS_LANGUAGE='${{ inputs.language }}'
|
||||
JA2LangPrefix="${INPUTS_LANGUAGE:0:2}"
|
||||
JA2Language=$(echo "${INPUTS_LANGUAGE:3}" | tr '[:lower:]' '[:upper:]')
|
||||
|
||||
if [[ '${{ matrix.application }}' == 'ja2ub'* ]]
|
||||
then
|
||||
JA2Config='JA2UB'
|
||||
else
|
||||
JA2Config='JA2'
|
||||
fi
|
||||
|
||||
echo "
|
||||
Configuration=$Configuration
|
||||
JA2LangPrefix=$JA2LangPrefix
|
||||
JA2Language=$JA2Language
|
||||
JA2Config=$JA2Config
|
||||
" >> $GITHUB_ENV
|
||||
|
||||
- uses: microsoft/setup-msbuild@v1.1
|
||||
- name: Build
|
||||
run: |
|
||||
msbuild ja2_VS2019.sln `
|
||||
/p:Configuration=$Env:Configuration `
|
||||
/p:JA2LangPrefix=$Env:JA2LangPrefix `
|
||||
/p:JA2Language=$Env:JA2Language `
|
||||
/p:JA2Config=$Env:JA2Config
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ inputs.language }}_${{ matrix.application }}
|
||||
path: bin/VS2013/
|
||||
|
||||
assemble:
|
||||
needs: [ compile ]
|
||||
if: inputs.assemble
|
||||
runs-on: windows-latest # required for case-insensitive filesystem handling
|
||||
continue-on-error: ${{ inputs.continue-on-error }}
|
||||
|
||||
steps:
|
||||
- name: Download versions.env
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: versions.env
|
||||
path: artifacts
|
||||
- name: Restore versions.env
|
||||
shell: bash
|
||||
run: cat artifacts/versions.env >> $GITHUB_ENV
|
||||
|
||||
- name: Checkout gamedir
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
repository: ${{ env.GAMEDIR_REPOSITORY }}
|
||||
ref: ${{ env.GAMEDIR_COMMIT_SHA }}
|
||||
path: gamedir
|
||||
|
||||
- name: Checkout gamedir-languages
|
||||
if: inputs.language != 'EN_English'
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
repository: ${{ env.GAMEDIR_LANGUAGES_REPOSITORY }}
|
||||
ref: ${{ env.GAMEDIR_LANGUAGES_COMMIT_SHA }}
|
||||
path: gamedir-languages
|
||||
|
||||
- name: Copy gamedir-languages files to gamedir
|
||||
if: inputs.language != 'EN_English'
|
||||
shell: bash
|
||||
run: |
|
||||
set -eux
|
||||
DIST_LANG='${{ inputs.language }}'
|
||||
GAMEDIR_LANGUAGE="${DIST_LANG:3}"
|
||||
cp -a gamedir-languages/${GAMEDIR_LANGUAGE}_Version/* gamedir/
|
||||
|
||||
- name: Download ja2
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: ${{ inputs.language }}_ja2
|
||||
path: artifacts/ja2
|
||||
|
||||
- name: Download ja2mapeditor
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: ${{ inputs.language }}_ja2mapeditor
|
||||
path: artifacts/ja2mapeditor
|
||||
|
||||
- name: Download ja2ub
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: ${{ inputs.language }}_ja2ub
|
||||
path: artifacts/ja2ub
|
||||
|
||||
- name: Download ja2ubmapeditor
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: ${{ inputs.language }}_ja2ubmapeditor
|
||||
path: artifacts/ja2ubmapeditor
|
||||
|
||||
- name: Copy application files to gamedir
|
||||
shell: bash
|
||||
run: |
|
||||
set -eux
|
||||
for APP in ja2 ja2mapeditor ja2ub ja2ubmapeditor
|
||||
do
|
||||
mv artifacts/${APP}/*.exe gamedir/${APP}.exe
|
||||
done
|
||||
|
||||
- name: Create version information file
|
||||
shell: bash
|
||||
run: |
|
||||
set -eux
|
||||
|
||||
# "-" separates words, "_" combines words, see double-click behavior
|
||||
DIST_NAME="JA2-${GAME_VERSION}-G${GAMEDIR_COMMIT_SHA:0:4}L${GAMEDIR_LANGUAGES_COMMIT_SHA:0:4}-${{ inputs.language }}"
|
||||
echo "DIST_NAME=$DIST_NAME" >> $GITHUB_ENV
|
||||
|
||||
echo "If you encounter problems during gameplay, please provide the following version information:
|
||||
Distribution Name: $DIST_NAME
|
||||
Game Version: $GAME_VERSION
|
||||
Language: ${{ inputs.language }}
|
||||
Build Information: $GAME_BUILD_INFORMATION
|
||||
Source Repository: $GITHUB_REPOSITORY
|
||||
Source Commit SHA: $GITHUB_SHA
|
||||
Source Commit Date: $SOURCE_COMMIT_DATETIME
|
||||
Gamedir Repository: $GAMEDIR_REPOSITORY
|
||||
Gamedir Commit SHA: $GAMEDIR_COMMIT_SHA
|
||||
Gamedir Commit Date: $GAMEDIR_COMMIT_DATETIME
|
||||
Gamedir Languages Repository: $GAMEDIR_LANGUAGES_REPOSITORY
|
||||
Gamedir Languages Commit SHA: $GAMEDIR_LANGUAGES_COMMIT_SHA
|
||||
Gamedir Languages Commit Date: $GAMEDIR_LANGUAGES_COMMIT_DATETIME
|
||||
" > gamedir/ja2_1.13_version.txt
|
||||
cat gamedir/ja2_1.13_version.txt
|
||||
|
||||
- name: Create release archive
|
||||
shell: bash
|
||||
run: |
|
||||
set -eux
|
||||
mkdir dist/
|
||||
cd gamedir/
|
||||
7z a -bb -xr'!.*' "../dist/${DIST_NAME}.7z" .
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ inputs.language }}_release
|
||||
path: dist/
|
||||
@@ -1,3 +1,4 @@
|
||||
build/
|
||||
lib/
|
||||
.vs/
|
||||
.idea/
|
||||
+1
-1
@@ -4573,7 +4573,7 @@ BOOLEAN IsDriveLetterACDromDrive( STR pDriveLetter )
|
||||
void DisplayGameSettings( )
|
||||
{
|
||||
//Display the version number
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s: %s (%S) %s", pMessageStrings[ MSG_VERSION ], zVersionLabel, czVersionNumber, zRevisionNumber );
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s: %s %S %s", pMessageStrings[ MSG_VERSION ], zProductLabel, czVersionString, zBuildInformation );
|
||||
|
||||
//Display the difficulty level
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s: %s", gzGIOScreenText[ GIO_DIF_LEVEL_TEXT ], zDiffSetting[gGameOptions.ubDifficultyLevel].szDiffName );
|
||||
|
||||
+13
-14
@@ -11,9 +11,9 @@
|
||||
#ifdef JA2EDITOR
|
||||
|
||||
#ifdef JA2UB
|
||||
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13 (Development Build)" };
|
||||
CHAR16 zProductLabel[64] = { L"Unfinished Business - Map Editor v1.13" };
|
||||
#else
|
||||
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13 (Development Build)" };
|
||||
CHAR16 zProductLabel[64] = { L"Map Editor v1.13" };
|
||||
#endif
|
||||
|
||||
// ------------------------------
|
||||
@@ -23,17 +23,17 @@
|
||||
|
||||
//DEBUG BUILD VERSION
|
||||
#ifdef JA2UB
|
||||
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13 (Development Build)" };
|
||||
CHAR16 zProductLabel[64] = { L"Debug: Unfinished Business - v1.13" };
|
||||
#elif defined (JA113DEMO)
|
||||
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13 (Development Build)" };
|
||||
CHAR16 zProductLabel[64] = { L"Debug: JA2 Demo - v1.13" };
|
||||
#else
|
||||
CHAR16 zVersionLabel[256] = { L"Debug: v1.13 (Development Build)" };
|
||||
CHAR16 zProductLabel[64] = { L"Debug: v1.13" };
|
||||
#endif
|
||||
|
||||
#elif defined CRIPPLED_VERSION
|
||||
|
||||
//RELEASE BUILD VERSION s
|
||||
CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
|
||||
CHAR16 zProductLabel[64] = { L"Beta v. 0.98" };
|
||||
|
||||
// ------------------------------
|
||||
// RELEASE BUILD VERSIONS
|
||||
@@ -42,17 +42,16 @@
|
||||
|
||||
//RELEASE BUILD VERSION
|
||||
#ifdef JA2UB
|
||||
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13 (Development Build)" };
|
||||
CHAR16 zProductLabel[64] = { L"Unfinished Business - v1.13" };
|
||||
#elif defined (JA113DEMO)
|
||||
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13 (Development Build)" };
|
||||
CHAR16 zProductLabel[64] = { L"JA2 Demo - v1.13" };
|
||||
#else
|
||||
CHAR16 zVersionLabel[256] = { L"Release v1.13 (Development Build)" };
|
||||
CHAR16 zProductLabel[64] = { L"v1.13" };
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
CHAR8 czVersionNumber[16] = { "Local build" };
|
||||
CHAR16 zTrackingNumber[16] = { L"Z" };
|
||||
CHAR16 zRevisionNumber[16] = { L"" };
|
||||
|
||||
|
||||
CHAR8 czVersionString[16] = { "@Version@" };
|
||||
CHAR16 zBuildInformation[256] = { L"@Build@" };
|
||||
|
||||
// SAVE_GAME_VERSION is defined in header, change it there
|
||||
|
||||
+6
-5
@@ -11,11 +11,12 @@ extern "C" {
|
||||
// Keeps track of the game version
|
||||
//
|
||||
|
||||
extern CHAR16 zVersionLabel[256];
|
||||
extern CHAR8 czVersionNumber[16];
|
||||
extern CHAR16 zTrackingNumber[16];
|
||||
extern CHAR16 zRevisionNumber[16];
|
||||
|
||||
// name of the product, Unfinished Business, Map Editor etc..
|
||||
extern CHAR16 zProductLabel[64];
|
||||
// used for save game comparison
|
||||
extern CHAR8 czVersionString[16];
|
||||
// can contain information regarding the build: what git ref was the base (tag, branch), by whom, commit date, build date, etc..
|
||||
extern CHAR16 zBuildInformation[256];
|
||||
|
||||
//ADB: I needed these here so I moved them, and why put them in *.cpp anyways?
|
||||
//
|
||||
|
||||
+3
-3
@@ -100,9 +100,9 @@ extern void InitSightRange(); //lal
|
||||
|
||||
UINT32 MainMenuScreenInit( )
|
||||
{
|
||||
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Version Label: %S, %s", zVersionLabel, zRevisionNumber ));
|
||||
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Version #: %s", czVersionNumber ));
|
||||
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Tracking #: %S", zTrackingNumber ));
|
||||
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Product: %S", zProductLabel ));
|
||||
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Version: %s", czVersionString ));
|
||||
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Build: %S", zBuildInformation ));
|
||||
|
||||
return( TRUE );
|
||||
}
|
||||
|
||||
@@ -24,35 +24,29 @@ Feel free to participate in the development!
|
||||
|
||||
|
||||
For more information you can visit the following locations:
|
||||
- [The Bear's Pit Forum](https://thepit.ja-galaxy-forum.com)
|
||||
- [Jagged Alliance 2 v1.13 - Starter Documentation](https://github.com/1dot13/documentation)
|
||||
- [How to get: latest 1.13, 7609, feature-descriptions and more](http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24648&start=0&)
|
||||
- [JA2 v1.13 pbworks wiki (outdated)](http://ja2v113.pbworks.com/w/page/4218339/FrontPage)
|
||||
- [The Bear's Pit Discord](https://discord.gg/GqrVZUM)
|
||||
|
||||
[The Bear's Pit Forum](https://thepit.ja-galaxy-forum.com)
|
||||
|
||||
[Jagged Alliance 2 v1.13 - Starter Documentation](https://github.com/1dot13/documentation)
|
||||
|
||||
[How to get: latest 1.13, 7609, feature-descriptions and more](http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24648&start=0&)
|
||||
|
||||
[JA2 v1.13 pbworks wiki (outdated)](http://ja2v113.pbworks.com/w/page/4218339/FrontPage)
|
||||
|
||||
[The Bear's Pit Discord](https://discord.gg/GqrVZUM)
|
||||
|
||||
|
||||
|
||||
In case of any issues, look at [Reports](#Reports) or [Participation](#Participation)
|
||||
|
||||
### Downloads
|
||||
|
||||
|
||||
- [JA2 v1.13 latest release]("link to release")
|
||||
> **Note**
|
||||
> All-in-one releases come for different languages and include
|
||||
> JA2 v1.13, the Map Editor and JA2 Unfinished Business.
|
||||
|
||||
For the time being, Bear's Pit Forum "How-to-get..."-thread.
|
||||
A gitHub workflow for releases is w.i.p., the link will be updated when finished.
|
||||
Visit the [releases page](https://github.com/1dot13/source/releases) to download the latest all-in-one.
|
||||
|
||||
|
||||
### Installation
|
||||
|
||||
1. Install original Jagged Alliance 2
|
||||
2. Download latest release and copy its content to JA2 game directory. Overwrite when asked.
|
||||
3. Modify Ini settings if you like.
|
||||
1. Install the original Jagged Alliance 2
|
||||
2. Download the latest all-in-one release and copy its content to JA2 game directory. Overwrite when asked.
|
||||
3. Modify ini settings if you like.
|
||||
4. Play the game.
|
||||
|
||||
Some additional information on can be found in folder "docs" inside download.
|
||||
@@ -69,6 +63,6 @@ For more information and reports, visit [Bug reports at Bear's Pit Forum](http:/
|
||||
|
||||
### Participation
|
||||
|
||||
Feel free to participate on gitHub. If you want to know how, or simply wanna share your thoughts on a topic join the [Bear's Pit Discord](https://discord.gg/GqrVZUM "Bear's Pit Discord")
|
||||
Feel free to participate on GitHub. If you want to know how, or simply wanna share your thoughts on a topic join the [Bear's Pit Discord](https://discord.gg/GqrVZUM "Bear's Pit Discord")
|
||||
|
||||
|
||||
|
||||
+2
-2
@@ -2654,7 +2654,7 @@ BOOLEAN SOLDIERTYPE::Load(HWFILE hFile)
|
||||
return(FALSE);
|
||||
}
|
||||
|
||||
// WANNE - BMP: TODO! Struktur prüfen
|
||||
// WANNE - BMP: TODO! Struktur prüfen
|
||||
//load some structs, atm just POD but could change
|
||||
//Load STRUCT_AIData
|
||||
numBytesRead = 0;
|
||||
@@ -3592,7 +3592,7 @@ BOOLEAN SaveGame( int ubSaveGameID, STR16 pGameDesc )
|
||||
|
||||
SaveGameHeader.uiSavedGameVersion = SAVE_GAME_VERSION;
|
||||
wcscpy( SaveGameHeader.sSavedGameDesc, pGameDesc );
|
||||
strcpy( SaveGameHeader.zGameVersionNumber, czVersionNumber );
|
||||
strcpy( SaveGameHeader.zGameVersionNumber, czVersionString );
|
||||
|
||||
SaveGameHeader.uiFlags;
|
||||
|
||||
|
||||
+1
-1
@@ -2366,7 +2366,7 @@ UINT8 CompareSaveGameVersion( INT32 bSaveGameID )
|
||||
ubRetVal = SLS_SAVED_GAME_VERSION_OUT_OF_DATE;
|
||||
}
|
||||
|
||||
if( strcmp( SaveGameHeader.zGameVersionNumber, czVersionNumber ) != 0 )
|
||||
if( strcmp( SaveGameHeader.zGameVersionNumber, czVersionString ) != 0 )
|
||||
{
|
||||
if( ubRetVal == SLS_SAVED_GAME_VERSION_OUT_OF_DATE )
|
||||
ubRetVal = SLS_BOTH_SAVE_GAME_AND_GAME_VERSION_OUT_OF_DATE;
|
||||
|
||||
+2
-4
@@ -379,12 +379,10 @@ UINT32 InitScreenHandle(void)
|
||||
SetFontBackground( FONT_MCOLOR_BLACK );
|
||||
SetFontForeground( FONT_MCOLOR_WHITE );
|
||||
|
||||
//mprintf( 10, 420, zVersionLabel );
|
||||
|
||||
#ifdef _DEBUG
|
||||
mprintf( 10, 10, L"%s: %s Debug %S %s", pMessageStrings[ MSG_VERSION ], zVersionLabel, czVersionNumber, zRevisionNumber );
|
||||
mprintf( 10, 10, L"%s: %s Debug %S %s", pMessageStrings[ MSG_VERSION ], zProductLabel, czVersionString, zBuildInformation );
|
||||
#else
|
||||
mprintf( 10, 10, L"%s: %s %S %s", pMessageStrings[ MSG_VERSION ], zVersionLabel, czVersionNumber, zRevisionNumber );
|
||||
mprintf( 10, 10, L"%s: %s %S %s", pMessageStrings[ MSG_VERSION ], zProductLabel, czVersionString, zBuildInformation );
|
||||
#endif
|
||||
|
||||
#if defined JA2BETAVERSION
|
||||
|
||||
Reference in New Issue
Block a user