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Added missing options to UB ini files.
Set NUMBER_OF_MAJOR_TRAITS_ALLOWED for UB to 2 to fix max value error. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2620 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -74,11 +74,13 @@ LASER_PERFORMANCE_BONUS_SCOPE = 10.0
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; be 100% on target, regardless of aiming.
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; be 100% on target, regardless of aiming.
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; Decreasing this value causes all shots to be more accurate.
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; Decreasing this value causes all shots to be more accurate.
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DEGREES_MAXIMUM_APERTURE = 15
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DEGREES_MAXIMUM_APERTURE = 15
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; This option affects DEGREES_MAXIMUM_APERTURE for iron sights. If it is set to FALSE
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; This option affects DEGREES_MAXIMUM_APERTURE for iron sights. If it is set to FALSE
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; the basic aperture will grow linearly to the distance to target (old behaviour).
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; the basic aperture will grow linearly to the distance to target (old behaviour).
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; If TRUE the aperture will use a curve to grow slower over distance making iron sights
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; If TRUE the aperture will use a curve to grow slower over distance making iron sights
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; more powerful over long distances.
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; more powerful over long distances.
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IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT = TRUE
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IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT = TRUE
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; If IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT is TRUE the following parameter defines
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; If IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT is TRUE the following parameter defines
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; how fast the aperture will grow. A lower value will make it grow slower thus making
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; how fast the aperture will grow. A lower value will make it grow slower thus making
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; iron sights even more powerful.
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; iron sights even more powerful.
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@@ -75,6 +75,21 @@ LASER_PERFORMANCE_BONUS_SCOPE = 0.0
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; Decreasing this value causes all shots to be more accurate.
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; Decreasing this value causes all shots to be more accurate.
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DEGREES_MAXIMUM_APERTURE = 11
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DEGREES_MAXIMUM_APERTURE = 11
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; This option affects DEGREES_MAXIMUM_APERTURE for iron sights. If it is set to FALSE
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; the basic aperture will grow linearly to the distance to target (old behaviour).
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; If TRUE the aperture will use a curve to grow slower over distance making iron sights
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; more powerful over long distances.
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IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT = FALSE
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; If IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT is TRUE the following parameter defines
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; how fast the aperture will grow. A lower value will make it grow slower thus making
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; iron sights even more powerful.
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; A value of 2.0 will make iron sights almost as powerful as a 2x scope whereas a value
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; of 5.0 causes just a little change from the old behaviour.
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; Values can go from 2.0 to 5.0
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; The default is 3.0
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IRON_SIGHTS_MAX_APERTURE_MODIFIER = 3.0
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; The Range Coefficient works with the listed weapon range to determine the weapons
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; The Range Coefficient works with the listed weapon range to determine the weapons
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; maximum range. Once a bullet reaches it's maximum range, gravity pulls it towards
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; maximum range. Once a bullet reaches it's maximum range, gravity pulls it towards
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; the ground.
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; the ground.
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@@ -27,7 +27,7 @@ MAX_NUMBER_OF_TRAITS_FOR_IMP = 3
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; Number of Major Trait slots allowed for player mercs.
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; Number of Major Trait slots allowed for player mercs.
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; Values from 2 to 20 are allowed.
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; Values from 2 to 20 are allowed.
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NUMBER_OF_MAJOR_TRAITS_ALLOWED = 5
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NUMBER_OF_MAJOR_TRAITS_ALLOWED = 2
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; Number of Major Trait slots allowed when creating IMP.
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; Number of Major Trait slots allowed when creating IMP.
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; Values from 2 to 20 are allowed.
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; Values from 2 to 20 are allowed.
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@@ -27,6 +27,12 @@ TAUNT_ALWAYS_SHOW_POPUP_BOX = FALSE
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; If true, popup box will be always shown (only works if TAUNT_MAKE_NOISE is false).
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; If true, popup box will be always shown (only works if TAUNT_MAKE_NOISE is false).
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TAUNT_ALWAYS_SHOW_IN_LOG = FALSE
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TAUNT_ALWAYS_SHOW_IN_LOG = FALSE
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; If true, will play sound file instead of showing text.
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TAUNT_VOICE = FALSE
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; If true, will show debug info when playing voice taunt.
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TAUNT_VOICE_SHOW_INFO = FALSE
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; How loud enemy taunt? (For comparison - Desert Eagle shot = 60)
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; How loud enemy taunt? (For comparison - Desert Eagle shot = 60)
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TAUNT_VOLUME = 30
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TAUNT_VOLUME = 30
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