Fixed typos in comments.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2619 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Sevenfm
2021-09-23 17:03:00 +00:00
parent a223fd48a5
commit 9f776d49ab
2 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -2430,7 +2430,7 @@ INDIVIDUAL_MILITIA_DOCTORHEALMODIFIER = 0.2
; For every level of the stealth trait, X points (to your standard stealth value + equipment) gets added.
COVER_SYSTEM_STEALTH_TRAIT_VALUE = 15
; This tell how much a stealth value of 100 will decrese the sight range of an enemy.
; This tell how much a stealth value of 100 will decrease the sight range of an enemy.
; 50% means that at 100 stealth level you have reduced the enemies sight range by 50%.
COVER_SYSTEM_STEALTH_EFFECTIVENESS = 50
@@ -2448,7 +2448,7 @@ COVER_SYSTEM_LBE_EFFECTIVENESS = 20
; Running around crazy will give you a penalty of up to 50% (default).
COVER_SYSTEM_MOVEMENT_EFFECTIVENESS = 20
; The cover system automaticly calculates how dense an object it.
; The cover system automatically calculates how dense an object it.
; This will tell you how much percent of vision should be decreased if the object is 100% dense,
; and the object is between you and the enemy of course, and is something like a tree or a rock (walls will always block full).
; If you put it to a realistic setting, where solid stuff always blocks enemy views,
+2 -2
View File
@@ -2430,7 +2430,7 @@ INDIVIDUAL_MILITIA_DOCTORHEALMODIFIER = 0.2
; For every level of the stealth trait, X points (to your standard stealth value + equipment) gets added.
COVER_SYSTEM_STEALTH_TRAIT_VALUE = 15
; This tell how much a stealth value of 100 will decrese the sight range of an enemy.
; This tell how much a stealth value of 100 will decrease the sight range of an enemy.
; 50% means that at 100 stealth level you have reduced the enemies sight range by 50%.
COVER_SYSTEM_STEALTH_EFFECTIVENESS = 50
@@ -2448,7 +2448,7 @@ COVER_SYSTEM_LBE_EFFECTIVENESS = 20
; Running around crazy will give you a penalty of up to 50% (default).
COVER_SYSTEM_MOVEMENT_EFFECTIVENESS = 20
; The cover system automaticly calculates how dense an object it.
; The cover system automatically calculates how dense an object it.
; This will tell you how much percent of vision should be decreased if the object is 100% dense,
; and the object is between you and the enemy of course, and is something like a tree or a rock (walls will always block full).
; If you put it to a realistic setting, where solid stuff always blocks enemy views,