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Fixed typos in comments.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2619 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -2430,7 +2430,7 @@ INDIVIDUAL_MILITIA_DOCTORHEALMODIFIER = 0.2
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; For every level of the stealth trait, X points (to your standard stealth value + equipment) gets added.
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COVER_SYSTEM_STEALTH_TRAIT_VALUE = 15
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; This tell how much a stealth value of 100 will decrese the sight range of an enemy.
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; This tell how much a stealth value of 100 will decrease the sight range of an enemy.
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; 50% means that at 100 stealth level you have reduced the enemies sight range by 50%.
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COVER_SYSTEM_STEALTH_EFFECTIVENESS = 50
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@@ -2448,7 +2448,7 @@ COVER_SYSTEM_LBE_EFFECTIVENESS = 20
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; Running around crazy will give you a penalty of up to 50% (default).
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COVER_SYSTEM_MOVEMENT_EFFECTIVENESS = 20
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; The cover system automaticly calculates how dense an object it.
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; The cover system automatically calculates how dense an object it.
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; This will tell you how much percent of vision should be decreased if the object is 100% dense,
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; and the object is between you and the enemy of course, and is something like a tree or a rock (walls will always block full).
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; If you put it to a realistic setting, where solid stuff always blocks enemy views,
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@@ -2430,7 +2430,7 @@ INDIVIDUAL_MILITIA_DOCTORHEALMODIFIER = 0.2
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; For every level of the stealth trait, X points (to your standard stealth value + equipment) gets added.
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COVER_SYSTEM_STEALTH_TRAIT_VALUE = 15
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||||
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; This tell how much a stealth value of 100 will decrese the sight range of an enemy.
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; This tell how much a stealth value of 100 will decrease the sight range of an enemy.
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; 50% means that at 100 stealth level you have reduced the enemies sight range by 50%.
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COVER_SYSTEM_STEALTH_EFFECTIVENESS = 50
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@@ -2448,7 +2448,7 @@ COVER_SYSTEM_LBE_EFFECTIVENESS = 20
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; Running around crazy will give you a penalty of up to 50% (default).
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COVER_SYSTEM_MOVEMENT_EFFECTIVENESS = 20
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; The cover system automaticly calculates how dense an object it.
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; The cover system automatically calculates how dense an object it.
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; This will tell you how much percent of vision should be decreased if the object is 100% dense,
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; and the object is between you and the enemy of course, and is something like a tree or a rock (walls will always block full).
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; If you put it to a realistic setting, where solid stuff always blocks enemy views,
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