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Disease protection items are no longer required to be worn in a faceslot. The point is that the player should acquire special gear, not inconvenience him to switch gear whenever a merc goes on assignment.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7852 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2702,14 +2702,14 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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//////////////////// DISEASE
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if ( gGameExternalOptions.fDisease )
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{
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if ( HasItemFlag( gpItemDescObject->usItem, DISEASEPROTECTION_FACE ) )
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if ( HasItemFlag( gpItemDescObject->usItem, DISEASEPROTECTION_1 ) )
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{
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swprintf( pStr, L"%s%s", szUDBGenSecondaryStatsTooltipText[38], szUDBGenSecondaryStatsExplanationsTooltipText[38] );
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SetRegionFastHelpText( &(gUDBFasthelpRegions[iFirstDataRegion + cnt]), pStr );
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MSYS_EnableRegion( &gUDBFasthelpRegions[iFirstDataRegion + cnt] );
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cnt++;
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}
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else if ( HasItemFlag( gpItemDescObject->usItem, DISEASEPROTECTION_HAND ) )
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else if ( HasItemFlag( gpItemDescObject->usItem, DISEASEPROTECTION_2 ) )
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{
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swprintf( pStr, L"%s%s", szUDBGenSecondaryStatsTooltipText[39], szUDBGenSecondaryStatsExplanationsTooltipText[39] );
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SetRegionFastHelpText( &(gUDBFasthelpRegions[iFirstDataRegion + cnt]), pStr );
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@@ -6282,14 +6282,14 @@ void DrawSecondaryStats( OBJECTTYPE * gpItemDescObject )
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//////////////////// DISEASE
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if ( gGameExternalOptions.fDisease )
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{
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if ( (HasItemFlag( gpItemDescObject->usItem, DISEASEPROTECTION_FACE ) && !fComparisonMode) ||
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(fComparisonMode && HasItemFlag( gpComparedItemDescObject->usItem, DISEASEPROTECTION_FACE )) )
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if ( (HasItemFlag( gpItemDescObject->usItem, DISEASEPROTECTION_1 ) && !fComparisonMode) ||
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(fComparisonMode && HasItemFlag( gpComparedItemDescObject->usItem, DISEASEPROTECTION_1 )) )
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{
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BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoSecondaryIcon, 37, gItemDescGenSecondaryRegions[cnt].sLeft + sOffsetX, gItemDescGenSecondaryRegions[cnt].sTop + sOffsetY, VO_BLT_SRCTRANSPARENCY, NULL );
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++cnt;
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}
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else if ( (HasItemFlag( gpItemDescObject->usItem, DISEASEPROTECTION_HAND ) && !fComparisonMode) ||
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(fComparisonMode && HasItemFlag( gpComparedItemDescObject->usItem, DISEASEPROTECTION_HAND )) )
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else if ( (HasItemFlag( gpItemDescObject->usItem, DISEASEPROTECTION_2 ) && !fComparisonMode) ||
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(fComparisonMode && HasItemFlag( gpComparedItemDescObject->usItem, DISEASEPROTECTION_2 )) )
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{
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BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoSecondaryIcon, 37, gItemDescGenSecondaryRegions[cnt].sLeft + sOffsetX, gItemDescGenSecondaryRegions[cnt].sTop + sOffsetY, VO_BLT_SRCTRANSPARENCY, NULL );
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++cnt;
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