Wirecutters no longer give a bonus to disarm, as there is a separate tag for this.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7851 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-05-08 19:04:11 +00:00
parent 54c6093c0a
commit 25c98dda30
+2 -14
View File
@@ -7048,27 +7048,15 @@ INT32 CheckBombDisarmChance(void)
// owner - 2 gives the ID of the character who planted it
if ( gTempObject[0]->data.misc.ubBombOwner > 1 && ( (INT32)gTempObject[0]->data.misc.ubBombOwner - 2 >= gTacticalStatus.Team[ OUR_TEAM ].bFirstID && gTempObject[0]->data.misc.ubBombOwner - 2 <= gTacticalStatus.Team[ OUR_TEAM ].bLastID ) )
{
// Flugente: get a tripwire-related bonus if we have a wire cutter in our hands
INT8 wirecutterbonus = 0;
if ( ( (&gpBoobyTrapSoldier->inv[HANDPOS])->exists() && Item[ gpBoobyTrapSoldier->inv[HANDPOS].usItem ].wirecutters == 1 ) || ( (&gpBoobyTrapSoldier->inv[SECONDHANDPOS])->exists() && Item[ gpBoobyTrapSoldier->inv[SECONDHANDPOS].usItem ].wirecutters == 1 ) )
{
// + 10 if item gets activated by tripwire
if ( Item[gTempObject.usItem].tripwireactivation == 1 )
wirecutterbonus += 10;
// + 10 if item is tripwire
if ( Item[gTempObject.usItem].tripwire == 1 )
wirecutterbonus += 10;
}
if ( gTempObject[0]->data.misc.ubBombOwner - 2 == gpBoobyTrapSoldier->ubID )
{
// my own boobytrap!
return SkillCheck( gpBoobyTrapSoldier, DISARM_TRAP_CHECK, 40 + wirecutterbonus );
return SkillCheck( gpBoobyTrapSoldier, DISARM_TRAP_CHECK, 40 );
}
else
{
// our team's boobytrap!
return SkillCheck( gpBoobyTrapSoldier, DISARM_TRAP_CHECK, 20 + wirecutterbonus );
return SkillCheck( gpBoobyTrapSoldier, DISARM_TRAP_CHECK, 20 );
}
}