Disease protection items are no longer required to be worn in a faceslot. The point is that the player should acquire special gear, not inconvenience him to switch gear whenever a merc goes on assignment.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7852 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-05-08 19:08:54 +00:00
parent 25c98dda30
commit 1b8d898226
5 changed files with 17 additions and 20 deletions
+2 -2
View File
@@ -766,8 +766,8 @@ extern OBJECTTYPE gTempObject;
#define POWER_PACK 0x08000000 //134217728 // item continously powers an item it is attached to
#define ROOF_COLLAPSE_ITEM 0x10000000 //268435456 // this item is required in the collapsing of roof tiles. It is used internally and should never be seen by the player
#define DISEASEPROTECTION_FACE 0x20000000 //536870912 // this item protects us from getting diseases by human contact if worn in a face slot
#define DISEASEPROTECTION_HAND 0x40000000 //1073741824 // this item protects us from getting diseases by human contact if kept in inventory
#define DISEASEPROTECTION_1 0x20000000 //536870912 // this item protects us from getting diseases by human contact if kept in inventory
#define DISEASEPROTECTION_2 0x40000000 //1073741824 // this item protects us from getting diseases by human contact if kept in inventory
/*#define PLAYER_NET_4_LVL_4 0x80000000 //2147483648*/
// ----------------------------------------------------------------