-spreadsheet update

-nerfed semi-auto sniper rifles:
From Starwalker:

>Bolt-action sniper rifles are still not used by players, so I would
>propose (again) that the number of aiming actions be tied to rifle
>type, not scope type (but still only if a scope [of any type] is
>mounted):
>Autoloaders: max 6 Aim-AP
>Bolt-action: max 8 Aim-AP
>
>It is the only way I can think of to make the bolt-action rifles
>worthwhile compared to the autoloaders (the added accuracy of the
>bolt-action rifles seems to be of no interest to the players...).


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@369 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-07-25 16:21:04 +00:00
parent 4d73230b89
commit 1bb241f084
+4 -3
View File
@@ -7164,12 +7164,13 @@ UINT8 AllowedAimingLevels(SOLDIERTYPE * pSoldier)
{
iScopeBonus = ( (float)gGameExternalOptions.ubStraightSightRange * GetMinRangeForAimBonus(&obj) / 100 );
if ( iScopeBonus >= ( (float)gGameExternalOptions.ubStraightSightRange * 0.3) ) // >= 30% of sight range (~4 tiles by default)
if ( iScopeBonus >= ( (float)gGameExternalOptions.ubStraightSightRange * 0.3) ) // >= 30% of sight range (~4 tiles by default)
{
aimLevels += 2;
}
if ( iScopeBonus >= ( (float)gGameExternalOptions.ubStraightSightRange * 0.6) ) // >= 60% of sight range (~9 tiles by default)
//Madd: nerfing semi-auto sniper rifles and forcing players to use bolt action sniper rifles for the extra aiming APs
if ( iScopeBonus >= ( (float)gGameExternalOptions.ubStraightSightRange * 0.6) && Weapon[obj.usItem].APsToReloadManually > 0 ) // >= 60% of sight range (~9 tiles by default)
{
aimLevels += 2;
}