MERGED bugfixes from revision: 4916

- Bugfix: If DISABLE_LAPTOP_TRANSITION is TRUE, some laptop initialization methods (e.g: BobbyR methods) were not executed
- Removed the hardcoded setting from 3 ja2_options.ini values for a multiplayer game

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4972 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-02-29 00:28:03 +00:00
parent a1e58c31aa
commit 1bb9ed5be5
2 changed files with 34 additions and 30 deletions
+28 -26
View File
@@ -2090,12 +2090,24 @@ UINT32 LaptopScreenHandle()
if( gfStartMapScreenToLaptopTransition )
{
SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
gfStartMapScreenToLaptopTransition = FALSE;
//Step 1: Build the laptop image into the save buffer.
RestoreBackgroundRects();
RenderLapTopImage();
HighLightRegion(giCurrentRegion);
RenderLaptop();
RenderButtons();
PrintDate( );
PrintBalance( );
PrintNumberOnTeam( );
ShowLights();
if (!gGameExternalOptions.fDisableLaptopTransition)
{
//Everything is set up to start the transition animation.
//SGPRect SrcRect1;
SGPRect SrcRect2, DstRect;
INT32 iPercentage, iScalePercentage, iFactor;
UINT32 uiStartTime, uiTimeRange, uiCurrTime;
@@ -2104,18 +2116,6 @@ UINT32 LaptopScreenHandle()
INT32 iRealPercentage;
SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
//Step 1: Build the laptop image into the save buffer.
RestoreBackgroundRects();
RenderLapTopImage();
HighLightRegion(giCurrentRegion);
RenderLaptop();
RenderButtons();
PrintDate( );
PrintBalance( );
PrintNumberOnTeam( );
ShowLights();
//Step 2: The mapscreen image is in the EXTRABUFFER, and laptop is in the SAVEBUFFER
// Start transitioning the screen.
DstRect.iLeft = iScreenWidthOffset; //0
@@ -2399,6 +2399,7 @@ UINT32 LaptopScreenHandle()
UINT32 RenderLaptopPanel()
{
@@ -2808,6 +2809,19 @@ BOOLEAN LeaveLapTopScreen( void )
{
gfDontStartTransitionFromLaptop = TRUE;
SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
//Step 1: Build the laptop image into the save buffer.
RestoreBackgroundRects();
RenderLapTopImage();
HighLightRegion(giCurrentRegion);
RenderLaptop();
RenderButtons();
PrintDate( );
PrintBalance( );
PrintNumberOnTeam( );
ShowLights();
if (!gGameExternalOptions.fDisableLaptopTransition)
{
SGPRect SrcRect1, SrcRect2, DstRect;
@@ -2817,19 +2831,6 @@ BOOLEAN LeaveLapTopScreen( void )
INT32 iRealPercentage;
INT32 iLaptopMonitorCenterX, iLaptopMonitorCenterY;
SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
//Step 1: Build the laptop image into the save buffer.
RestoreBackgroundRects();
RenderLapTopImage();
HighLightRegion(giCurrentRegion);
RenderLaptop();
RenderButtons();
PrintDate( );
PrintBalance( );
PrintNumberOnTeam( );
ShowLights();
//Step 2: The mapscreen image is in the EXTRABUFFER, and laptop is in the SAVEBUFFER
// Start transitioning the screen.
DstRect.iLeft = iScreenWidthOffset + 0; // 0
@@ -2900,6 +2901,7 @@ BOOLEAN LeaveLapTopScreen( void )
return( TRUE );
}
BOOLEAN HandleExit( void )
{
// static BOOLEAN fSentImpWarningAlready = FALSE;
+6 -4
View File
@@ -2424,10 +2424,11 @@ void recieveSETTINGS (RPCParameters *rpcParameters) //recive settings from serve
gGameSettings.fOptions[TOPTION_ALLOW_REAL_TIME_SNEAK] = false;
gGameExternalOptions.fQuietRealTimeSneak = false;
// WANNE: Take the settings from the ja2_options.ini
// WANNE: Enable fast loading
gGameExternalOptions.fDisableLaptopTransition = true;
/*gGameExternalOptions.fDisableLaptopTransition = true;
gGameExternalOptions.fFastWWWSitesLoading = true;
gGameExternalOptions.fDisableStrategicTransition = true;
gGameExternalOptions.fDisableStrategicTransition = true;*/
// WANNE: fix HOT DAY in night at arrival by night.
// Explanation: If game starting time + first arrival delay < 07:00 (111600) -> we arrive before the sun rises or
@@ -2636,10 +2637,11 @@ void reapplySETTINGS()
gGameSettings.fOptions[TOPTION_ALLOW_REAL_TIME_SNEAK] = false;
gGameExternalOptions.fQuietRealTimeSneak = false;
// WANNE: Take the settings from the ja2_options.ini
// WANNE: Enable fast loading
gGameExternalOptions.fDisableLaptopTransition = true;
/*gGameExternalOptions.fDisableLaptopTransition = true;
gGameExternalOptions.fFastWWWSitesLoading = true;
gGameExternalOptions.fDisableStrategicTransition = true;
gGameExternalOptions.fDisableStrategicTransition = true;*/
// WANNE: fix HOT DAY in night at arrival by night.
// Explanation: If game starting time + first arrival delay < 07:00 (111600) -> we arrive before the sun rises or