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-one more UINT16 -> UINT8
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@208 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -35,7 +35,7 @@ void AddLightEffectToTile( INT8 bType, INT16 sGridNo );
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void RemoveLightEffectFromTile( INT16 sGridNo );
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void RemoveLightEffectFromTile( INT16 sGridNo );
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INT32 NewLightEffect( INT16 sGridNo, UINT16 ubDuration, UINT8 ubStartRadius );
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INT32 NewLightEffect( INT16 sGridNo, UINT8 ubDuration, UINT8 ubStartRadius );
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BOOLEAN SaveLightEffectsToSaveGameFile( HWFILE hFile );
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BOOLEAN SaveLightEffectsToSaveGameFile( HWFILE hFile );
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