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-changed light and smoke effect durations back to UINT8s
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@207 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+1
-1
@@ -299,7 +299,7 @@ typedef struct
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UINT8 ubVolatility; // maximum chance of accidental explosion
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UINT8 ubAnimationID; // Animation enum to use
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UINT32 uiIndex;
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UINT16 ubDuration;
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UINT8 ubDuration;
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UINT8 ubStartRadius;
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} EXPLOSIVETYPE;
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@@ -187,7 +187,7 @@ explosiveEndElementHandle(void *userData, const char *name)
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else if(strcmp(name, "ubDuration") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curExplosive.ubDuration = (UINT16) atol(pData->szCharData);
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pData->curExplosive.ubDuration = (UINT8) atol(pData->szCharData);
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}
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pData->maxReadDepth--;
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@@ -96,7 +96,7 @@ void UpdateLightingSprite( LIGHTEFFECT *pLight )
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}
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INT32 NewLightEffect( INT16 sGridNo, UINT16 ubDuration, UINT8 ubStartRadius )
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INT32 NewLightEffect( INT16 sGridNo, UINT8 ubDuration, UINT8 ubStartRadius )
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{
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LIGHTEFFECT *pLight;
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INT32 iLightIndex;
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@@ -15,9 +15,9 @@ typedef struct
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{
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INT16 sGridNo; // gridno at which the tear gas cloud is centered
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UINT16 ubDuration; // the number of turns will remain effective
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UINT8 ubDuration; // the number of turns will remain effective
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UINT8 bRadius; // the current radius
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UINT16 bAge; // the number of turns light has been around
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UINT8 bAge; // the number of turns light has been around
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BOOLEAN fAllocated;
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INT32 iLight;
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UINT32 uiTimeOfLastUpdate;
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@@ -22,10 +22,10 @@ typedef struct TAG_SMOKE_EFFECT
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{
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INT16 sGridNo; // gridno at which the tear gas cloud is centered
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UINT16 ubDuration; // the number of turns gas will remain effective
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UINT8 ubDuration; // the number of turns gas will remain effective
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UINT8 ubRadius; // the current radius of the cloud in map tiles
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UINT8 bFlags; // 0 - outdoors (fast spread), 1 - indoors (slow)
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UINT16 bAge; // the number of turns gas has been around
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UINT8 bAge; // the number of turns gas has been around
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BOOLEAN fAllocated;
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INT8 bType;
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UINT16 usItem;
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