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synced 2026-07-29 13:52:17 +02:00
- fixed "end move & LOS bug" ('END' button has two different actions)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@751 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+2
-2
@@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.748" };
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INT16 zVersionLabel[256] = { L"Release v1.13.751" };
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#endif
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INT8 czVersionNumber[16] = { "Build 07.03.01" }; //YY.MM.DD
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INT8 czVersionNumber[16] = { "Build 07.03.04" }; //YY.MM.DD
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INT16 zTrackingNumber[16] = { L"Z" };
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+1
-1
@@ -546,7 +546,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
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OutputFile="D:\games\Jagged Alliance 2 v1.13\ja2 v1.13.748_EN.exe"
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OutputFile="D:\games\Jagged Alliance 2 v1.13\ja2 v1.13.751_EN.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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@@ -2760,18 +2760,19 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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//GoIntoOverheadMap();
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break;
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case END:
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// Lalien: commented out, to fix "end move & LOS bug" (same button has two different actions)
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//case END:
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if ( gusSelectedSoldier != NOBODY )
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{
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if ( CheckForMercContMove( MercPtrs[ gusSelectedSoldier ] ) )
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{
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// Continue
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ContinueMercMovement( MercPtrs[ gusSelectedSoldier ] );
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ErasePath( TRUE );
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}
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}
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break;
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// if ( gusSelectedSoldier != NOBODY )
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// {
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// if ( CheckForMercContMove( MercPtrs[ gusSelectedSoldier ] ) )
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// {
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// // Continue
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// ContinueMercMovement( MercPtrs[ gusSelectedSoldier ] );
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// ErasePath( TRUE );
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// }
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// }
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// break;
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case HOME:
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