mirror of
https://github.com/1dot13/source.git
synced 2026-09-16 14:47:17 +02:00
- fixed "end move & LOS bug" ('END' button has two different actions)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@751 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+2
-2
@@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
|
|||||||
#else
|
#else
|
||||||
|
|
||||||
//RELEASE BUILD VERSION
|
//RELEASE BUILD VERSION
|
||||||
INT16 zVersionLabel[256] = { L"Release v1.13.748" };
|
INT16 zVersionLabel[256] = { L"Release v1.13.751" };
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
INT8 czVersionNumber[16] = { "Build 07.03.01" }; //YY.MM.DD
|
INT8 czVersionNumber[16] = { "Build 07.03.04" }; //YY.MM.DD
|
||||||
INT16 zTrackingNumber[16] = { L"Z" };
|
INT16 zTrackingNumber[16] = { L"Z" };
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+1
-1
@@ -546,7 +546,7 @@
|
|||||||
<Tool
|
<Tool
|
||||||
Name="VCLinkerTool"
|
Name="VCLinkerTool"
|
||||||
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
|
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
|
||||||
OutputFile="D:\games\Jagged Alliance 2 v1.13\ja2 v1.13.748_EN.exe"
|
OutputFile="D:\games\Jagged Alliance 2 v1.13\ja2 v1.13.751_EN.exe"
|
||||||
LinkIncremental="1"
|
LinkIncremental="1"
|
||||||
SuppressStartupBanner="TRUE"
|
SuppressStartupBanner="TRUE"
|
||||||
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
|
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
|
||||||
|
|||||||
@@ -2760,18 +2760,19 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
|
|||||||
//GoIntoOverheadMap();
|
//GoIntoOverheadMap();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case END:
|
// Lalien: commented out, to fix "end move & LOS bug" (same button has two different actions)
|
||||||
|
//case END:
|
||||||
|
|
||||||
if ( gusSelectedSoldier != NOBODY )
|
// if ( gusSelectedSoldier != NOBODY )
|
||||||
{
|
// {
|
||||||
if ( CheckForMercContMove( MercPtrs[ gusSelectedSoldier ] ) )
|
// if ( CheckForMercContMove( MercPtrs[ gusSelectedSoldier ] ) )
|
||||||
{
|
// {
|
||||||
// Continue
|
// // Continue
|
||||||
ContinueMercMovement( MercPtrs[ gusSelectedSoldier ] );
|
// ContinueMercMovement( MercPtrs[ gusSelectedSoldier ] );
|
||||||
ErasePath( TRUE );
|
// ErasePath( TRUE );
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
break;
|
// break;
|
||||||
|
|
||||||
case HOME:
|
case HOME:
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user