- fixed "end move & LOS bug" ('END' button has two different actions)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@751 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-03-04 18:04:07 +00:00
parent 29052abd73
commit 1d00e73866
3 changed files with 15 additions and 14 deletions
+2 -2
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@@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else #else
//RELEASE BUILD VERSION //RELEASE BUILD VERSION
INT16 zVersionLabel[256] = { L"Release v1.13.748" }; INT16 zVersionLabel[256] = { L"Release v1.13.751" };
#endif #endif
INT8 czVersionNumber[16] = { "Build 07.03.01" }; //YY.MM.DD INT8 czVersionNumber[16] = { "Build 07.03.04" }; //YY.MM.DD
INT16 zTrackingNumber[16] = { L"Z" }; INT16 zTrackingNumber[16] = { L"Z" };
+1 -1
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@@ -546,7 +546,7 @@
<Tool <Tool
Name="VCLinkerTool" Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib" AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
OutputFile="D:\games\Jagged Alliance 2 v1.13\ja2 v1.13.748_EN.exe" OutputFile="D:\games\Jagged Alliance 2 v1.13\ja2 v1.13.751_EN.exe"
LinkIncremental="1" LinkIncremental="1"
SuppressStartupBanner="TRUE" SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\" AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
+12 -11
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@@ -2760,18 +2760,19 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
//GoIntoOverheadMap(); //GoIntoOverheadMap();
break; break;
case END: // Lalien: commented out, to fix "end move & LOS bug" (same button has two different actions)
//case END:
if ( gusSelectedSoldier != NOBODY ) // if ( gusSelectedSoldier != NOBODY )
{ // {
if ( CheckForMercContMove( MercPtrs[ gusSelectedSoldier ] ) ) // if ( CheckForMercContMove( MercPtrs[ gusSelectedSoldier ] ) )
{ // {
// Continue // // Continue
ContinueMercMovement( MercPtrs[ gusSelectedSoldier ] ); // ContinueMercMovement( MercPtrs[ gusSelectedSoldier ] );
ErasePath( TRUE ); // ErasePath( TRUE );
} // }
} // }
break; // break;
case HOME: case HOME: