-minor weapon tweaks for manual loading

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@104 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
MaddMugsy
2006-06-08 06:52:11 +00:00
parent 355e6f8445
commit 1d6ebb655b
+20 -20
View File
@@ -718,7 +718,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>477</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>20</uiIndex>
@@ -4282,7 +4282,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>477</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>619</uiIndex>
@@ -4534,7 +4534,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>477</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>626</uiIndex>
@@ -5038,7 +5038,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>477</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>640</uiIndex>
@@ -5074,7 +5074,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>477</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>641</uiIndex>
@@ -5578,7 +5578,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>477</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>655</uiIndex>
@@ -5686,7 +5686,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>478</ManualReloadSound>
<ManualReloadSound>479</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>658</uiIndex>
@@ -6680,7 +6680,7 @@
<BurstAniDelay>0</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>301</sSound>
<sSound>322</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>11</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
@@ -6694,7 +6694,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>477</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>686</uiIndex>
@@ -6982,7 +6982,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>477</ManualReloadSound>
<ManualReloadSound>478</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>694</uiIndex>
@@ -7099,7 +7099,7 @@
<ubWeaponType>5</ubWeaponType>
<ubCalibre>21</ubCalibre>
<ubReadyTime>7</ubReadyTime>
<ubShotsPer4Turns>8</ubShotsPer4Turns>
<ubShotsPer4Turns>7</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>20</ubBulletSpeed>
@@ -7125,8 +7125,8 @@
<MaxDistForMessyDeath>24</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>477</ManualReloadSound>
<APsToReloadManually>2</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>698</uiIndex>
@@ -7162,7 +7162,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>477</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>699</uiIndex>
@@ -7558,7 +7558,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>477</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>710</uiIndex>
@@ -7594,7 +7594,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>477</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>711</uiIndex>
@@ -8242,7 +8242,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>477</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>729</uiIndex>
@@ -8278,7 +8278,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<ManualReloadSound>477</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>730</uiIndex>
@@ -8422,7 +8422,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>477</ManualReloadSound>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>734</uiIndex>
@@ -8926,7 +8926,7 @@
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>477</ManualReloadSound>
<ManualReloadSound>478</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>748</uiIndex>