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New in-game option: Quiet Training -- when on, mercs will not say quotes while training
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5293 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -230,6 +230,7 @@ BOOLEAN LoadGameSettings()
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gGameSettings.fOptions[TOPTION_HIDE_BULLETS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_HIDE_BULLETS" , FALSE );
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gGameSettings.fOptions[TOPTION_TRACKING_MODE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_TRACKING_MODE" , TRUE );
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gGameSettings.fOptions[TOPTION_DISABLE_CURSOR_SWAP] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_DISABLE_CURSOR_SWAP" , FALSE );
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gGameSettings.fOptions[TOPTION_QUIET_TRAINING] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_QUIET_TRAINING" , FALSE );
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if (!is_networked)
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gGameSettings.fOptions[TOPTION_AUTO_FAST_FORWARD_MODE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_AUTO_FAST_FORWARD_MODE" , FALSE );
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@@ -401,6 +402,7 @@ BOOLEAN SaveGameSettings()
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settings << "TOPTION_SHOW_TACTICAL_FACE_GEAR = " << (gGameSettings.fOptions[TOPTION_SHOW_TACTICAL_FACE_GEAR] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_SHOW_TACTICAL_FACE_ICONS = " << (gGameSettings.fOptions[TOPTION_SHOW_TACTICAL_FACE_ICONS] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_DISABLE_CURSOR_SWAP = " << (gGameSettings.fOptions[TOPTION_DISABLE_CURSOR_SWAP] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_QUIET_TRAINING = " << (gGameSettings.fOptions[TOPTION_QUIET_TRAINING] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_AUTO_FAST_FORWARD_MODE = " << (gGameSettings.fOptions[TOPTION_AUTO_FAST_FORWARD_MODE] ? "TRUE" : "FALSE" ) << endl;
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//settings << "TOPTION_WEAPON_OVERHEATING = " << (gGameOptions.fWeaponOverheating ? "TRUE" : "FALSE" ) << endl; // Flugente FTW 1: Weapon Overheating
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settings << "TOPTION_CHEAT_MODE_OPTIONS_HEADER = " << (gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_HEADER] ? "TRUE" : "FALSE" ) << endl;
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@@ -526,6 +528,7 @@ void InitGameSettings()
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gGameSettings.fOptions[ TOPTION_REPORT_MISS_MARGIN ] = FALSE;
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gGameSettings.fOptions[ TOPTION_DISABLE_CURSOR_SWAP ] = FALSE;
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gGameSettings.fOptions[ TOPTION_QUIET_TRAINING ] = FALSE;
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gGameSettings.fOptions[ TOPTION_AUTO_FAST_FORWARD_MODE ] = FALSE;
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// Flugente FTW 1: Weapon Overheating
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@@ -87,6 +87,7 @@ enum
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TOPTION_SHOW_TACTICAL_FACE_ICONS,
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TOPTION_DISABLE_CURSOR_SWAP, // Disable cursor swapping every second between talk and quick exchange
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TOPTION_QUIET_TRAINING, //Madd: mercs don't say gained experience quote while training
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TOPTION_AUTO_FAST_FORWARD_MODE, // automatically fast forward through AI turns
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// Flugente FTW 1: Weapon Overheating
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+12
-10
@@ -134,7 +134,7 @@ void StatChange(SOLDIERTYPE *pSoldier, UINT8 ubStat, UINT16 usNumChances, UINT8
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ProcessStatChange( &( gMercProfiles[ pSoldier->ubProfile ] ), ubStat, usNumChances, ubReason );
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// Update stats....right away... ATE
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UpdateStats( pSoldier );
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UpdateStats( pSoldier, ubReason );
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}
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@@ -152,7 +152,7 @@ void ProfileStatChange(MERCPROFILESTRUCT *pProfile, UINT8 ubStat, UINT16 usNumCh
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ProcessStatChange( pProfile, ubStat, usNumChances, ubReason );
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// Update stats....right away... ATE
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ProfileUpdateStats( pProfile );
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ProfileUpdateStats( pProfile, ubReason );
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}
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@@ -449,20 +449,20 @@ void ProcessStatChange(MERCPROFILESTRUCT *pProfile, UINT8 ubStat, UINT16 usNumCh
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// convert hired mercs' stats subpoint changes into actual point changes where warranted
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void UpdateStats( SOLDIERTYPE *pSoldier )
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void UpdateStats( SOLDIERTYPE *pSoldier, UINT8 ubReason )
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{
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ProcessUpdateStats( &( gMercProfiles[ pSoldier->ubProfile ] ), pSoldier );
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ProcessUpdateStats( &( gMercProfiles[ pSoldier->ubProfile ] ), pSoldier, ubReason );
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}
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// UpdateStats version for mercs not currently on player's team
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void ProfileUpdateStats( MERCPROFILESTRUCT *pProfile )
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void ProfileUpdateStats( MERCPROFILESTRUCT *pProfile, UINT8 ubReason )
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{
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ProcessUpdateStats( pProfile, NULL );
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ProcessUpdateStats( pProfile, NULL, ubReason );
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}
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void ChangeStat( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier, UINT8 ubStat, INT16 sPtsChanged )
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void ChangeStat( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier, UINT8 ubStat, INT16 sPtsChanged, UINT8 ubReason = 0 )
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{
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// this function changes the stat a given amount...
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INT16 *psStatGainPtr = NULL;
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@@ -686,7 +686,9 @@ void ChangeStat( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier, UINT8 ubSta
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{
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// Pipe up with "I'm getting better at this!"
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TacticalCharacterDialogueWithSpecialEventEx( pSoldier, 0, DIALOGUE_SPECIAL_EVENT_DISPLAY_STAT_CHANGE, fChangeTypeIncrease, sPtsChanged, ubStat );
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TacticalCharacterDialogue( pSoldier, QUOTE_EXPERIENCE_GAIN );
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if ( (ubReason != FROM_TRAINING && pSoldier->bAssignment != TRAIN_TEAMMATE ) || !gGameSettings.fOptions[TOPTION_QUIET_TRAINING] ) //Madd: option to make mercs quiet during training
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TacticalCharacterDialogue( pSoldier, QUOTE_EXPERIENCE_GAIN );
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}
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else
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{
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@@ -822,7 +824,7 @@ void ChangeStat( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier, UINT8 ubSta
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// pSoldier may be NULL!
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void ProcessUpdateStats( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier )
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void ProcessUpdateStats( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier, UINT8 ubReason )
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{
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// this function will run through the soldier's profile and update their stats based on any accumulated gain pts.
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UINT8 ubStat = 0;
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@@ -1036,7 +1038,7 @@ void ProcessUpdateStats( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier )
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if ( sPtsChanged != 0 )
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{
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// Otherwise, use normal stat increase stuff...
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ChangeStat( pProfile, pSoldier, ubStat, sPtsChanged );
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ChangeStat( pProfile, pSoldier, ubStat, sPtsChanged, ubReason );
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}
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}
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+3
-3
@@ -66,9 +66,9 @@ void StatChange(SOLDIERTYPE *pSoldier, UINT8 ubStat, UINT16 usNumChances, UINT8
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void ProfileStatChange(MERCPROFILESTRUCT *pProfile, UINT8 ubStat, UINT16 usNumChances, UINT8 ubReason);
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void ProcessStatChange(MERCPROFILESTRUCT *pProfile, UINT8 ubStat, UINT16 usNumChances, UINT8 ubReason);
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void UpdateStats( SOLDIERTYPE *pSoldier );
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void ProfileUpdateStats( MERCPROFILESTRUCT *pProfile );
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void ProcessUpdateStats( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier );
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void UpdateStats( SOLDIERTYPE *pSoldier, UINT8 ubReason = 0 );
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void ProfileUpdateStats( MERCPROFILESTRUCT *pProfile, UINT8 ubReason = 0 );
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void ProcessUpdateStats( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier, UINT8 ubReason = 0 );
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UINT32 CalcNewSalary(UINT32 uiOldSalary, BOOLEAN fIncrease, UINT32 uiMaxLimit);
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UINT32 RoundOffSalary(UINT32 uiSalary);
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@@ -5101,6 +5101,7 @@ STR16 zOptionsToggleText[] =
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L"显示脸部装备图",
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L"显示脸部装备图标",
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L"禁止光标切换", // Disable Cursor Swap
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L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
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L"自动加速敌军回合", // Automatic fast forward through AI turns
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//L"武器过热",
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L"--作弊模式选项--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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@@ -5209,6 +5210,7 @@ STR16 zOptionsScreenHelpText[] =
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L"打开时, 显示佣兵脸部装备图。",
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L"打开时, 佣兵肖像右下角显示脸部装备图标",
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L"打开时,在交换位置和其它动作时光标不切换。键入 |x 可以快速切换。",
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L"When ON, mercs will not report progress during training.", //TODO.Translate
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L"打开时,敌军回合将被大幅加速。",
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//L"打开时,武器连续射击时温度逐渐升高引起过热。",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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@@ -5100,6 +5100,7 @@ STR16 zOptionsToggleText[] =
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L"Show Face gear graphics", // TODO.Translate
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L"Show Face gear icons",
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L"Uit te schakelen Cursor Swap", // Disable Cursor Swap
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L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
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L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
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//L"Weapons Overheating", // TODO.Translate
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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@@ -5208,6 +5209,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, you will see the equipped face gear on the merc portraits.", // TODO.Translate
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L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.",
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L"Wanneer ingeschakeld, zal de cursor niet te schakelen tussen uitwisseling positie en andere acties. Druk op |x om snelle uitwisseling te starten.",
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L"When ON, mercs will not report progress during training.", //TODO.Translate
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L"When ON, AI turns will be much faster.", // TODO.Translate
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//L"When ON, weapons can be overheated when firing.", // TODO.Translate
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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@@ -5099,6 +5099,7 @@ STR16 zOptionsToggleText[] =
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L"Show Face Gear Graphics",
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L"Show Face Gear Icons",
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L"Disable Cursor Swap", // Disable Cursor Swap
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L"Quiet Training", // Madd: mercs don't say quotes while training
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L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns
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//L"Weapons Overheating", // TODO.Translate
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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@@ -5207,6 +5208,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, you will see the equipped face gear on the merc portraits.",
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L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.",
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L"When ON, the cursor will not toggle between exchange position and other actions. Press |x to initiate quick exchange.",
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L"When ON, mercs will not report progress during training.",
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L"When ON, AI turns will be much faster.",
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//L"When ON, weapons can be overheated when firing.", // TODO.Translate
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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@@ -5090,6 +5090,7 @@ STR16 zOptionsToggleText[] =
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L"Afficher équipments portrait",
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L"Afficher icones portraits",
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L"Désactiver échange curseur", // Disable Cursor Swap
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L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
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L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
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//L"Weapons Overheating", // TODO.Translate
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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@@ -5198,6 +5199,7 @@ STR16 zOptionsScreenHelpText[] =
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L"Si activé, vous verrez l'équipement du mercenaire à travers son portrait.",
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L"Si activé, vous verrez les icones correspondant à l'équipement porté en bas à droite du portrait.",
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L"Si activé, le curseur ne basculera pas entre changer de position et une autre action. Appuyez sur |x pour initier un échange rapide.",
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L"When ON, mercs will not report progress during training.",
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L"When ON, AI turns will be much faster.", // TODO.Translate
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//L"When ON, weapons can be overheated when firing.", // TODO.Translate
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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@@ -4948,6 +4948,7 @@ STR16 zOptionsToggleText[] =
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L"Gesichtsequipment-Grafiken",
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L"Gesichtsequipment-Icons",
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L"Cursor-Wechsel deaktivieren", // Disable Cursor Swap
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L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
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L"Autom. schnelle Gegner-Züge", // Automatic fast forward through AI turns
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//L"Waffen können überhitzen",
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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@@ -5056,6 +5057,7 @@ STR16 zOptionsScreenHelpText[] =
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L"Wenn diese Funktion aktiviert ist, sehen sie das Gesichtsequipment Ihrer Söldner direkt auf dem Portrait.",
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L"Wenn diese Funktion aktiviert ist, sehen sie Icons für das Gesichtsequipment in der rechten unteren Ecke des Portraits.",
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L"Wenn diese Funktion aktiviert ist, wird der Mauscursor nicht automatisch wechseln zwischen Personen-Positionswechsel und weiteren Aktionen.\nFür manuellen Positionswechsel drücken Sie |x.",
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L"When ON, mercs will not report progress during training.", //TODO.Translate
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L"Wenn diese Funktion aktiviert ist, werden gegnerische Züge schneller durchgeführt.",
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//L"Wenn diese Funktion aktiviert ist, können sich Waffen überhiten bei schneller Schussfolge.",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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@@ -5085,6 +5085,7 @@ STR16 zOptionsToggleText[] =
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L"Show Face gear graphics", // TODO.Translate
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L"Show Face gear icons",
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L"Disabilita Swap Cursore", // Disable Cursor Swap
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L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
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L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
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//L"Weapons Overheating", // TODO.Translate
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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@@ -5193,6 +5194,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, you will see the equipped face gear on the merc portraits.", // TODO.Translate
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L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.",
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L"Se attivato, il cursore non si alternerà tra la posizione di scambio e altre azioni. Premere |x per avviare lo scambio rapido.",
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L"When ON, mercs will not report progress during training.",
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L"When ON, AI turns will be much faster.", // TODO.Translate
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//L"When ON, weapons can be overheated when firing.", // TODO.Translate
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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@@ -5097,6 +5097,7 @@ STR16 zOptionsToggleText[] =
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L"Show Face gear graphics", // TODO.Translate
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L"Show Face gear icons",
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L"Disable Cursor Swap", // Disable Cursor Swap // TODO.Translate
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L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
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L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
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//L"Weapons Overheating", // TODO.Translate
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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@@ -5205,6 +5206,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, you will see the equipped face gear on the merc portraits.", // TODO.Translate
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L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.",
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L"When ON, the cursor will not toggle between exchange position and other actions. Press |x to initiate quick exchange.", // TODO.Translate
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L"When ON, mercs will not report progress during training.",
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L"When ON, AI turns will be much faster.", // TODO.Translate
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//L"When ON, weapons can be overheated when firing.", // TODO.Translate
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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@@ -5080,6 +5080,7 @@ STR16 zOptionsToggleText[] =
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L"Показать снаряжение на голове", //Show Face gear graphics
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L"Показать иконки снаряжения",
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L"Disable Cursor Swap", // Disable Cursor Swap // TODO.Translate
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L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
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L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
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//L"Weapons Overheating", // TODO.Translate
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L"--Читерские настройки--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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@@ -5188,6 +5189,7 @@ STR16 zOptionsScreenHelpText[] =
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L"Если включено, на портрете наёмника будет отображено одетое головное снаряжение.",
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L"Если включено, в правом нижнем углу \nна портрете наёмника будут отображены иконки \nодетого головного снаряжения.",
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L"When ON, the cursor will not toggle between exchange position and other actions. Press |x to initiate quick exchange.", // TODO.Translate
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L"When ON, mercs will not report progress during training.",
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L"When ON, AI turns will be much faster.", // TODO.Translate
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//L"When ON, weapons can be overheated when firing.", // TODO.Translate
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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@@ -5101,6 +5101,7 @@ STR16 zOptionsToggleText[] =
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L"Show Face gear graphics", // TODO.Translate
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L"Show Face gear icons",
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L"Disable Cursor Swap", // Disable Cursor Swap
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L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
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L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
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//L"Weapons Overheating", // TODO.Translate
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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@@ -5209,6 +5210,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, you will see the equipped face gear on the merc portraits.", // TODO.Translate
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L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.",
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L"When ON, the cursor will not toggle between exchange position and other actions. Press |x to initiate quick exchange.",
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L"When ON, mercs will not report progress during training.",
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L"When ON, AI turns will be much faster.", // TODO.Translate
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//L"When ON, weapons can be overheated when firing.", // TODO.Translate
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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