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New in-game option: Quiet Training -- when on, mercs will not say quotes while training
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5293 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+12
-10
@@ -134,7 +134,7 @@ void StatChange(SOLDIERTYPE *pSoldier, UINT8 ubStat, UINT16 usNumChances, UINT8
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ProcessStatChange( &( gMercProfiles[ pSoldier->ubProfile ] ), ubStat, usNumChances, ubReason );
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// Update stats....right away... ATE
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UpdateStats( pSoldier );
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UpdateStats( pSoldier, ubReason );
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}
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@@ -152,7 +152,7 @@ void ProfileStatChange(MERCPROFILESTRUCT *pProfile, UINT8 ubStat, UINT16 usNumCh
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ProcessStatChange( pProfile, ubStat, usNumChances, ubReason );
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// Update stats....right away... ATE
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ProfileUpdateStats( pProfile );
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ProfileUpdateStats( pProfile, ubReason );
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}
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@@ -449,20 +449,20 @@ void ProcessStatChange(MERCPROFILESTRUCT *pProfile, UINT8 ubStat, UINT16 usNumCh
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// convert hired mercs' stats subpoint changes into actual point changes where warranted
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void UpdateStats( SOLDIERTYPE *pSoldier )
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void UpdateStats( SOLDIERTYPE *pSoldier, UINT8 ubReason )
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{
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ProcessUpdateStats( &( gMercProfiles[ pSoldier->ubProfile ] ), pSoldier );
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ProcessUpdateStats( &( gMercProfiles[ pSoldier->ubProfile ] ), pSoldier, ubReason );
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}
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// UpdateStats version for mercs not currently on player's team
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void ProfileUpdateStats( MERCPROFILESTRUCT *pProfile )
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void ProfileUpdateStats( MERCPROFILESTRUCT *pProfile, UINT8 ubReason )
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{
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ProcessUpdateStats( pProfile, NULL );
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ProcessUpdateStats( pProfile, NULL, ubReason );
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}
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void ChangeStat( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier, UINT8 ubStat, INT16 sPtsChanged )
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void ChangeStat( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier, UINT8 ubStat, INT16 sPtsChanged, UINT8 ubReason = 0 )
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{
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// this function changes the stat a given amount...
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INT16 *psStatGainPtr = NULL;
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@@ -686,7 +686,9 @@ void ChangeStat( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier, UINT8 ubSta
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{
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// Pipe up with "I'm getting better at this!"
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TacticalCharacterDialogueWithSpecialEventEx( pSoldier, 0, DIALOGUE_SPECIAL_EVENT_DISPLAY_STAT_CHANGE, fChangeTypeIncrease, sPtsChanged, ubStat );
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TacticalCharacterDialogue( pSoldier, QUOTE_EXPERIENCE_GAIN );
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if ( (ubReason != FROM_TRAINING && pSoldier->bAssignment != TRAIN_TEAMMATE ) || !gGameSettings.fOptions[TOPTION_QUIET_TRAINING] ) //Madd: option to make mercs quiet during training
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TacticalCharacterDialogue( pSoldier, QUOTE_EXPERIENCE_GAIN );
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}
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else
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{
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@@ -822,7 +824,7 @@ void ChangeStat( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier, UINT8 ubSta
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// pSoldier may be NULL!
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void ProcessUpdateStats( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier )
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void ProcessUpdateStats( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier, UINT8 ubReason )
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{
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// this function will run through the soldier's profile and update their stats based on any accumulated gain pts.
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UINT8 ubStat = 0;
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@@ -1036,7 +1038,7 @@ void ProcessUpdateStats( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier )
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if ( sPtsChanged != 0 )
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{
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// Otherwise, use normal stat increase stuff...
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ChangeStat( pProfile, pSoldier, ubStat, sPtsChanged );
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ChangeStat( pProfile, pSoldier, ubStat, sPtsChanged, ubReason );
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}
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}
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