New in-game option: Quiet Training -- when on, mercs will not say quotes while training

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5293 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2012-05-21 19:39:53 +00:00
parent 3c494af736
commit 1d714e117d
13 changed files with 37 additions and 13 deletions
+3
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@@ -230,6 +230,7 @@ BOOLEAN LoadGameSettings()
gGameSettings.fOptions[TOPTION_HIDE_BULLETS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_HIDE_BULLETS" , FALSE ); gGameSettings.fOptions[TOPTION_HIDE_BULLETS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_HIDE_BULLETS" , FALSE );
gGameSettings.fOptions[TOPTION_TRACKING_MODE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_TRACKING_MODE" , TRUE ); gGameSettings.fOptions[TOPTION_TRACKING_MODE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_TRACKING_MODE" , TRUE );
gGameSettings.fOptions[TOPTION_DISABLE_CURSOR_SWAP] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_DISABLE_CURSOR_SWAP" , FALSE ); gGameSettings.fOptions[TOPTION_DISABLE_CURSOR_SWAP] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_DISABLE_CURSOR_SWAP" , FALSE );
gGameSettings.fOptions[TOPTION_QUIET_TRAINING] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_QUIET_TRAINING" , FALSE );
if (!is_networked) if (!is_networked)
gGameSettings.fOptions[TOPTION_AUTO_FAST_FORWARD_MODE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_AUTO_FAST_FORWARD_MODE" , FALSE ); gGameSettings.fOptions[TOPTION_AUTO_FAST_FORWARD_MODE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_AUTO_FAST_FORWARD_MODE" , FALSE );
@@ -401,6 +402,7 @@ BOOLEAN SaveGameSettings()
settings << "TOPTION_SHOW_TACTICAL_FACE_GEAR = " << (gGameSettings.fOptions[TOPTION_SHOW_TACTICAL_FACE_GEAR] ? "TRUE" : "FALSE" ) << endl; settings << "TOPTION_SHOW_TACTICAL_FACE_GEAR = " << (gGameSettings.fOptions[TOPTION_SHOW_TACTICAL_FACE_GEAR] ? "TRUE" : "FALSE" ) << endl;
settings << "TOPTION_SHOW_TACTICAL_FACE_ICONS = " << (gGameSettings.fOptions[TOPTION_SHOW_TACTICAL_FACE_ICONS] ? "TRUE" : "FALSE" ) << endl; settings << "TOPTION_SHOW_TACTICAL_FACE_ICONS = " << (gGameSettings.fOptions[TOPTION_SHOW_TACTICAL_FACE_ICONS] ? "TRUE" : "FALSE" ) << endl;
settings << "TOPTION_DISABLE_CURSOR_SWAP = " << (gGameSettings.fOptions[TOPTION_DISABLE_CURSOR_SWAP] ? "TRUE" : "FALSE" ) << endl; settings << "TOPTION_DISABLE_CURSOR_SWAP = " << (gGameSettings.fOptions[TOPTION_DISABLE_CURSOR_SWAP] ? "TRUE" : "FALSE" ) << endl;
settings << "TOPTION_QUIET_TRAINING = " << (gGameSettings.fOptions[TOPTION_QUIET_TRAINING] ? "TRUE" : "FALSE" ) << endl;
settings << "TOPTION_AUTO_FAST_FORWARD_MODE = " << (gGameSettings.fOptions[TOPTION_AUTO_FAST_FORWARD_MODE] ? "TRUE" : "FALSE" ) << endl; settings << "TOPTION_AUTO_FAST_FORWARD_MODE = " << (gGameSettings.fOptions[TOPTION_AUTO_FAST_FORWARD_MODE] ? "TRUE" : "FALSE" ) << endl;
//settings << "TOPTION_WEAPON_OVERHEATING = " << (gGameOptions.fWeaponOverheating ? "TRUE" : "FALSE" ) << endl; // Flugente FTW 1: Weapon Overheating //settings << "TOPTION_WEAPON_OVERHEATING = " << (gGameOptions.fWeaponOverheating ? "TRUE" : "FALSE" ) << endl; // Flugente FTW 1: Weapon Overheating
settings << "TOPTION_CHEAT_MODE_OPTIONS_HEADER = " << (gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_HEADER] ? "TRUE" : "FALSE" ) << endl; settings << "TOPTION_CHEAT_MODE_OPTIONS_HEADER = " << (gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_HEADER] ? "TRUE" : "FALSE" ) << endl;
@@ -526,6 +528,7 @@ void InitGameSettings()
gGameSettings.fOptions[ TOPTION_REPORT_MISS_MARGIN ] = FALSE; gGameSettings.fOptions[ TOPTION_REPORT_MISS_MARGIN ] = FALSE;
gGameSettings.fOptions[ TOPTION_DISABLE_CURSOR_SWAP ] = FALSE; gGameSettings.fOptions[ TOPTION_DISABLE_CURSOR_SWAP ] = FALSE;
gGameSettings.fOptions[ TOPTION_QUIET_TRAINING ] = FALSE;
gGameSettings.fOptions[ TOPTION_AUTO_FAST_FORWARD_MODE ] = FALSE; gGameSettings.fOptions[ TOPTION_AUTO_FAST_FORWARD_MODE ] = FALSE;
// Flugente FTW 1: Weapon Overheating // Flugente FTW 1: Weapon Overheating
+1
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@@ -87,6 +87,7 @@ enum
TOPTION_SHOW_TACTICAL_FACE_ICONS, TOPTION_SHOW_TACTICAL_FACE_ICONS,
TOPTION_DISABLE_CURSOR_SWAP, // Disable cursor swapping every second between talk and quick exchange TOPTION_DISABLE_CURSOR_SWAP, // Disable cursor swapping every second between talk and quick exchange
TOPTION_QUIET_TRAINING, //Madd: mercs don't say gained experience quote while training
TOPTION_AUTO_FAST_FORWARD_MODE, // automatically fast forward through AI turns TOPTION_AUTO_FAST_FORWARD_MODE, // automatically fast forward through AI turns
// Flugente FTW 1: Weapon Overheating // Flugente FTW 1: Weapon Overheating
+12 -10
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@@ -134,7 +134,7 @@ void StatChange(SOLDIERTYPE *pSoldier, UINT8 ubStat, UINT16 usNumChances, UINT8
ProcessStatChange( &( gMercProfiles[ pSoldier->ubProfile ] ), ubStat, usNumChances, ubReason ); ProcessStatChange( &( gMercProfiles[ pSoldier->ubProfile ] ), ubStat, usNumChances, ubReason );
// Update stats....right away... ATE // Update stats....right away... ATE
UpdateStats( pSoldier ); UpdateStats( pSoldier, ubReason );
} }
@@ -152,7 +152,7 @@ void ProfileStatChange(MERCPROFILESTRUCT *pProfile, UINT8 ubStat, UINT16 usNumCh
ProcessStatChange( pProfile, ubStat, usNumChances, ubReason ); ProcessStatChange( pProfile, ubStat, usNumChances, ubReason );
// Update stats....right away... ATE // Update stats....right away... ATE
ProfileUpdateStats( pProfile ); ProfileUpdateStats( pProfile, ubReason );
} }
@@ -449,20 +449,20 @@ void ProcessStatChange(MERCPROFILESTRUCT *pProfile, UINT8 ubStat, UINT16 usNumCh
// convert hired mercs' stats subpoint changes into actual point changes where warranted // convert hired mercs' stats subpoint changes into actual point changes where warranted
void UpdateStats( SOLDIERTYPE *pSoldier ) void UpdateStats( SOLDIERTYPE *pSoldier, UINT8 ubReason )
{ {
ProcessUpdateStats( &( gMercProfiles[ pSoldier->ubProfile ] ), pSoldier ); ProcessUpdateStats( &( gMercProfiles[ pSoldier->ubProfile ] ), pSoldier, ubReason );
} }
// UpdateStats version for mercs not currently on player's team // UpdateStats version for mercs not currently on player's team
void ProfileUpdateStats( MERCPROFILESTRUCT *pProfile ) void ProfileUpdateStats( MERCPROFILESTRUCT *pProfile, UINT8 ubReason )
{ {
ProcessUpdateStats( pProfile, NULL ); ProcessUpdateStats( pProfile, NULL, ubReason );
} }
void ChangeStat( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier, UINT8 ubStat, INT16 sPtsChanged ) void ChangeStat( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier, UINT8 ubStat, INT16 sPtsChanged, UINT8 ubReason = 0 )
{ {
// this function changes the stat a given amount... // this function changes the stat a given amount...
INT16 *psStatGainPtr = NULL; INT16 *psStatGainPtr = NULL;
@@ -686,7 +686,9 @@ void ChangeStat( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier, UINT8 ubSta
{ {
// Pipe up with "I'm getting better at this!" // Pipe up with "I'm getting better at this!"
TacticalCharacterDialogueWithSpecialEventEx( pSoldier, 0, DIALOGUE_SPECIAL_EVENT_DISPLAY_STAT_CHANGE, fChangeTypeIncrease, sPtsChanged, ubStat ); TacticalCharacterDialogueWithSpecialEventEx( pSoldier, 0, DIALOGUE_SPECIAL_EVENT_DISPLAY_STAT_CHANGE, fChangeTypeIncrease, sPtsChanged, ubStat );
TacticalCharacterDialogue( pSoldier, QUOTE_EXPERIENCE_GAIN );
if ( (ubReason != FROM_TRAINING && pSoldier->bAssignment != TRAIN_TEAMMATE ) || !gGameSettings.fOptions[TOPTION_QUIET_TRAINING] ) //Madd: option to make mercs quiet during training
TacticalCharacterDialogue( pSoldier, QUOTE_EXPERIENCE_GAIN );
} }
else else
{ {
@@ -822,7 +824,7 @@ void ChangeStat( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier, UINT8 ubSta
// pSoldier may be NULL! // pSoldier may be NULL!
void ProcessUpdateStats( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier ) void ProcessUpdateStats( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier, UINT8 ubReason )
{ {
// this function will run through the soldier's profile and update their stats based on any accumulated gain pts. // this function will run through the soldier's profile and update their stats based on any accumulated gain pts.
UINT8 ubStat = 0; UINT8 ubStat = 0;
@@ -1036,7 +1038,7 @@ void ProcessUpdateStats( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier )
if ( sPtsChanged != 0 ) if ( sPtsChanged != 0 )
{ {
// Otherwise, use normal stat increase stuff... // Otherwise, use normal stat increase stuff...
ChangeStat( pProfile, pSoldier, ubStat, sPtsChanged ); ChangeStat( pProfile, pSoldier, ubStat, sPtsChanged, ubReason );
} }
} }
+3 -3
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@@ -66,9 +66,9 @@ void StatChange(SOLDIERTYPE *pSoldier, UINT8 ubStat, UINT16 usNumChances, UINT8
void ProfileStatChange(MERCPROFILESTRUCT *pProfile, UINT8 ubStat, UINT16 usNumChances, UINT8 ubReason); void ProfileStatChange(MERCPROFILESTRUCT *pProfile, UINT8 ubStat, UINT16 usNumChances, UINT8 ubReason);
void ProcessStatChange(MERCPROFILESTRUCT *pProfile, UINT8 ubStat, UINT16 usNumChances, UINT8 ubReason); void ProcessStatChange(MERCPROFILESTRUCT *pProfile, UINT8 ubStat, UINT16 usNumChances, UINT8 ubReason);
void UpdateStats( SOLDIERTYPE *pSoldier ); void UpdateStats( SOLDIERTYPE *pSoldier, UINT8 ubReason = 0 );
void ProfileUpdateStats( MERCPROFILESTRUCT *pProfile ); void ProfileUpdateStats( MERCPROFILESTRUCT *pProfile, UINT8 ubReason = 0 );
void ProcessUpdateStats( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier ); void ProcessUpdateStats( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier, UINT8 ubReason = 0 );
UINT32 CalcNewSalary(UINT32 uiOldSalary, BOOLEAN fIncrease, UINT32 uiMaxLimit); UINT32 CalcNewSalary(UINT32 uiOldSalary, BOOLEAN fIncrease, UINT32 uiMaxLimit);
UINT32 RoundOffSalary(UINT32 uiSalary); UINT32 RoundOffSalary(UINT32 uiSalary);
+2
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@@ -5101,6 +5101,7 @@ STR16 zOptionsToggleText[] =
L"显示脸部装备图", L"显示脸部装备图",
L"显示脸部装备图标", L"显示脸部装备图标",
L"禁止光标切换", // Disable Cursor Swap L"禁止光标切换", // Disable Cursor Swap
L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
L"自动加速敌军回合", // Automatic fast forward through AI turns L"自动加速敌军回合", // Automatic fast forward through AI turns
//L"武器过热", //L"武器过热",
L"--作弊模式选项--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER, L"--作弊模式选项--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
@@ -5209,6 +5210,7 @@ STR16 zOptionsScreenHelpText[] =
L"打开时, 显示佣兵脸部装备图。", L"打开时, 显示佣兵脸部装备图。",
L"打开时, 佣兵肖像右下角显示脸部装备图标", L"打开时, 佣兵肖像右下角显示脸部装备图标",
L"打开时,在交换位置和其它动作时光标不切换。键入 |x 可以快速切换。", L"打开时,在交换位置和其它动作时光标不切换。键入 |x 可以快速切换。",
L"When ON, mercs will not report progress during training.", //TODO.Translate
L"打开时,敌军回合将被大幅加速。", L"打开时,敌军回合将被大幅加速。",
//L"打开时,武器连续射击时温度逐渐升高引起过热。", //L"打开时,武器连续射击时温度逐渐升高引起过热。",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
+2
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@@ -5100,6 +5100,7 @@ STR16 zOptionsToggleText[] =
L"Show Face gear graphics", // TODO.Translate L"Show Face gear graphics", // TODO.Translate
L"Show Face gear icons", L"Show Face gear icons",
L"Uit te schakelen Cursor Swap", // Disable Cursor Swap L"Uit te schakelen Cursor Swap", // Disable Cursor Swap
L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
//L"Weapons Overheating", // TODO.Translate //L"Weapons Overheating", // TODO.Translate
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER, L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
@@ -5208,6 +5209,7 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, you will see the equipped face gear on the merc portraits.", // TODO.Translate L"When ON, you will see the equipped face gear on the merc portraits.", // TODO.Translate
L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.", L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.",
L"Wanneer ingeschakeld, zal de cursor niet te schakelen tussen uitwisseling positie en andere acties. Druk op |x om snelle uitwisseling te starten.", L"Wanneer ingeschakeld, zal de cursor niet te schakelen tussen uitwisseling positie en andere acties. Druk op |x om snelle uitwisseling te starten.",
L"When ON, mercs will not report progress during training.", //TODO.Translate
L"When ON, AI turns will be much faster.", // TODO.Translate L"When ON, AI turns will be much faster.", // TODO.Translate
//L"When ON, weapons can be overheated when firing.", // TODO.Translate //L"When ON, weapons can be overheated when firing.", // TODO.Translate
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
+2
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@@ -5099,6 +5099,7 @@ STR16 zOptionsToggleText[] =
L"Show Face Gear Graphics", L"Show Face Gear Graphics",
L"Show Face Gear Icons", L"Show Face Gear Icons",
L"Disable Cursor Swap", // Disable Cursor Swap L"Disable Cursor Swap", // Disable Cursor Swap
L"Quiet Training", // Madd: mercs don't say quotes while training
L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns
//L"Weapons Overheating", // TODO.Translate //L"Weapons Overheating", // TODO.Translate
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER, L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
@@ -5207,6 +5208,7 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, you will see the equipped face gear on the merc portraits.", L"When ON, you will see the equipped face gear on the merc portraits.",
L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.", L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.",
L"When ON, the cursor will not toggle between exchange position and other actions. Press |x to initiate quick exchange.", L"When ON, the cursor will not toggle between exchange position and other actions. Press |x to initiate quick exchange.",
L"When ON, mercs will not report progress during training.",
L"When ON, AI turns will be much faster.", L"When ON, AI turns will be much faster.",
//L"When ON, weapons can be overheated when firing.", // TODO.Translate //L"When ON, weapons can be overheated when firing.", // TODO.Translate
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
+2
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@@ -5090,6 +5090,7 @@ STR16 zOptionsToggleText[] =
L"Afficher équipments portrait", L"Afficher équipments portrait",
L"Afficher icones portraits", L"Afficher icones portraits",
L"Désactiver échange curseur", // Disable Cursor Swap L"Désactiver échange curseur", // Disable Cursor Swap
L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
//L"Weapons Overheating", // TODO.Translate //L"Weapons Overheating", // TODO.Translate
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER, L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
@@ -5198,6 +5199,7 @@ STR16 zOptionsScreenHelpText[] =
L"Si activé, vous verrez l'équipement du mercenaire à travers son portrait.", L"Si activé, vous verrez l'équipement du mercenaire à travers son portrait.",
L"Si activé, vous verrez les icones correspondant à l'équipement porté en bas à droite du portrait.", L"Si activé, vous verrez les icones correspondant à l'équipement porté en bas à droite du portrait.",
L"Si activé, le curseur ne basculera pas entre changer de position et une autre action. Appuyez sur |x pour initier un échange rapide.", L"Si activé, le curseur ne basculera pas entre changer de position et une autre action. Appuyez sur |x pour initier un échange rapide.",
L"When ON, mercs will not report progress during training.",
L"When ON, AI turns will be much faster.", // TODO.Translate L"When ON, AI turns will be much faster.", // TODO.Translate
//L"When ON, weapons can be overheated when firing.", // TODO.Translate //L"When ON, weapons can be overheated when firing.", // TODO.Translate
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
+2
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@@ -4948,6 +4948,7 @@ STR16 zOptionsToggleText[] =
L"Gesichtsequipment-Grafiken", L"Gesichtsequipment-Grafiken",
L"Gesichtsequipment-Icons", L"Gesichtsequipment-Icons",
L"Cursor-Wechsel deaktivieren", // Disable Cursor Swap L"Cursor-Wechsel deaktivieren", // Disable Cursor Swap
L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
L"Autom. schnelle Gegner-Züge", // Automatic fast forward through AI turns L"Autom. schnelle Gegner-Züge", // Automatic fast forward through AI turns
//L"Waffen können überhitzen", //L"Waffen können überhitzen",
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER, L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
@@ -5056,6 +5057,7 @@ STR16 zOptionsScreenHelpText[] =
L"Wenn diese Funktion aktiviert ist, sehen sie das Gesichtsequipment Ihrer Söldner direkt auf dem Portrait.", L"Wenn diese Funktion aktiviert ist, sehen sie das Gesichtsequipment Ihrer Söldner direkt auf dem Portrait.",
L"Wenn diese Funktion aktiviert ist, sehen sie Icons für das Gesichtsequipment in der rechten unteren Ecke des Portraits.", L"Wenn diese Funktion aktiviert ist, sehen sie Icons für das Gesichtsequipment in der rechten unteren Ecke des Portraits.",
L"Wenn diese Funktion aktiviert ist, wird der Mauscursor nicht automatisch wechseln zwischen Personen-Positionswechsel und weiteren Aktionen.\nFür manuellen Positionswechsel drücken Sie |x.", L"Wenn diese Funktion aktiviert ist, wird der Mauscursor nicht automatisch wechseln zwischen Personen-Positionswechsel und weiteren Aktionen.\nFür manuellen Positionswechsel drücken Sie |x.",
L"When ON, mercs will not report progress during training.", //TODO.Translate
L"Wenn diese Funktion aktiviert ist, werden gegnerische Züge schneller durchgeführt.", L"Wenn diese Funktion aktiviert ist, werden gegnerische Züge schneller durchgeführt.",
//L"Wenn diese Funktion aktiviert ist, können sich Waffen überhiten bei schneller Schussfolge.", //L"Wenn diese Funktion aktiviert ist, können sich Waffen überhiten bei schneller Schussfolge.",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
+2
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@@ -5085,6 +5085,7 @@ STR16 zOptionsToggleText[] =
L"Show Face gear graphics", // TODO.Translate L"Show Face gear graphics", // TODO.Translate
L"Show Face gear icons", L"Show Face gear icons",
L"Disabilita Swap Cursore", // Disable Cursor Swap L"Disabilita Swap Cursore", // Disable Cursor Swap
L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
//L"Weapons Overheating", // TODO.Translate //L"Weapons Overheating", // TODO.Translate
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER, L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
@@ -5193,6 +5194,7 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, you will see the equipped face gear on the merc portraits.", // TODO.Translate L"When ON, you will see the equipped face gear on the merc portraits.", // TODO.Translate
L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.", L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.",
L"Se attivato, il cursore non si alternerà tra la posizione di scambio e altre azioni. Premere |x per avviare lo scambio rapido.", L"Se attivato, il cursore non si alternerà tra la posizione di scambio e altre azioni. Premere |x per avviare lo scambio rapido.",
L"When ON, mercs will not report progress during training.",
L"When ON, AI turns will be much faster.", // TODO.Translate L"When ON, AI turns will be much faster.", // TODO.Translate
//L"When ON, weapons can be overheated when firing.", // TODO.Translate //L"When ON, weapons can be overheated when firing.", // TODO.Translate
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
+2
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@@ -5097,6 +5097,7 @@ STR16 zOptionsToggleText[] =
L"Show Face gear graphics", // TODO.Translate L"Show Face gear graphics", // TODO.Translate
L"Show Face gear icons", L"Show Face gear icons",
L"Disable Cursor Swap", // Disable Cursor Swap // TODO.Translate L"Disable Cursor Swap", // Disable Cursor Swap // TODO.Translate
L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
//L"Weapons Overheating", // TODO.Translate //L"Weapons Overheating", // TODO.Translate
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER, L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
@@ -5205,6 +5206,7 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, you will see the equipped face gear on the merc portraits.", // TODO.Translate L"When ON, you will see the equipped face gear on the merc portraits.", // TODO.Translate
L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.", L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.",
L"When ON, the cursor will not toggle between exchange position and other actions. Press |x to initiate quick exchange.", // TODO.Translate L"When ON, the cursor will not toggle between exchange position and other actions. Press |x to initiate quick exchange.", // TODO.Translate
L"When ON, mercs will not report progress during training.",
L"When ON, AI turns will be much faster.", // TODO.Translate L"When ON, AI turns will be much faster.", // TODO.Translate
//L"When ON, weapons can be overheated when firing.", // TODO.Translate //L"When ON, weapons can be overheated when firing.", // TODO.Translate
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
+2
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@@ -5080,6 +5080,7 @@ STR16 zOptionsToggleText[] =
L"Показать снаряжение на голове", //Show Face gear graphics L"Показать снаряжение на голове", //Show Face gear graphics
L"Показать иконки снаряжения", L"Показать иконки снаряжения",
L"Disable Cursor Swap", // Disable Cursor Swap // TODO.Translate L"Disable Cursor Swap", // Disable Cursor Swap // TODO.Translate
L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
//L"Weapons Overheating", // TODO.Translate //L"Weapons Overheating", // TODO.Translate
L"--Читерские настройки--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER, L"--Читерские настройки--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
@@ -5188,6 +5189,7 @@ STR16 zOptionsScreenHelpText[] =
L"Если включено, на портрете наёмника будет отображено одетое головное снаряжение.", L"Если включено, на портрете наёмника будет отображено одетое головное снаряжение.",
L"Если включено, в правом нижнем углу \nна портрете наёмника будут отображены иконки \nодетого головного снаряжения.", L"Если включено, в правом нижнем углу \nна портрете наёмника будут отображены иконки \nодетого головного снаряжения.",
L"When ON, the cursor will not toggle between exchange position and other actions. Press |x to initiate quick exchange.", // TODO.Translate L"When ON, the cursor will not toggle between exchange position and other actions. Press |x to initiate quick exchange.", // TODO.Translate
L"When ON, mercs will not report progress during training.",
L"When ON, AI turns will be much faster.", // TODO.Translate L"When ON, AI turns will be much faster.", // TODO.Translate
//L"When ON, weapons can be overheated when firing.", // TODO.Translate //L"When ON, weapons can be overheated when firing.", // TODO.Translate
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
+2
View File
@@ -5101,6 +5101,7 @@ STR16 zOptionsToggleText[] =
L"Show Face gear graphics", // TODO.Translate L"Show Face gear graphics", // TODO.Translate
L"Show Face gear icons", L"Show Face gear icons",
L"Disable Cursor Swap", // Disable Cursor Swap L"Disable Cursor Swap", // Disable Cursor Swap
L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
//L"Weapons Overheating", // TODO.Translate //L"Weapons Overheating", // TODO.Translate
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER, L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
@@ -5209,6 +5210,7 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, you will see the equipped face gear on the merc portraits.", // TODO.Translate L"When ON, you will see the equipped face gear on the merc portraits.", // TODO.Translate
L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.", L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.",
L"When ON, the cursor will not toggle between exchange position and other actions. Press |x to initiate quick exchange.", L"When ON, the cursor will not toggle between exchange position and other actions. Press |x to initiate quick exchange.",
L"When ON, mercs will not report progress during training.",
L"When ON, AI turns will be much faster.", // TODO.Translate L"When ON, AI turns will be much faster.", // TODO.Translate
//L"When ON, weapons can be overheated when firing.", // TODO.Translate //L"When ON, weapons can be overheated when firing.", // TODO.Translate
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",