Merged from revision: 7256

Deleted TAIWANESE GameDir files

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@7257 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-06-03 18:03:54 +00:00
parent a8b6c482e4
commit 1e2d803916
80 changed files with 0 additions and 52287 deletions
@@ -1,66 +0,0 @@
--[[
This file (or its localized versions respectively) are included in
"initunderground.lua" to provide the underground sector names.
Make sure to save this file as UTF-8, preferably with BOM signature in
order to help editors to not mess up the encoding. Also make sure to not
save BOM in any other script unless it explicitly allows that.
]]
sectornames = {
["A10-1"] = "Rebel Hideout",
["J9-1"] = "Tixa Dungeon",
["J9-2"] = "Tixa Dungeon",
["K4-1"] = "Orta Basement",
["O3-1"] = "Tunnel",
["P3-1"] = "Shelter",
["B2-1"] = "Chitzena Mine",
["D4-1"] = "San Mona Mine",
["D5-1"] = "San Mona Mine",
["D13-1"] = "Drassen Mine",
["E13-1"] = "Drassen Mine",
["E13-2"] = "Drassen Mine",
["F13-2"] = "Drassen Mine",
["G13-2"] = "Drassen Mine",
["G13-3"] = "Drassen Mine",
["F13-3"] = "Drassen Mine",
["H8-1"] = "Cambria Mine",
["H9-1"] = "Cambria Mine",
["H9-2"] = "Cambria Mine",
["H8-2"] = "Cambria Mine",
["H8-3"] = "Cambria Mine",
["I8-3"] = "Cambria Mine",
["J8-3"] = "Cambria Mine",
["I14-1"] = "Alma Mine",
["J14-1"] = "Alma Mine",
["J14-2"] = "Alma Mine",
["J13-2"] = "Alma Mine",
["J13-3"] = "Alma Mine",
["K13-3"] = "Alma Mine",
["H3-1"] = "Grumm Mine",
["I3-1"] = "Grumm Mine",
["I3-2"] = "Grumm Mine",
["H3-2"] = "Grumm Mine",
["H4-2"] = "Grumm Mine",
["H4-3"] = "Grumm Mine",
["G4-3"] = "Grumm Mine",
["P1-1"] = "Demoville",
["P1-2"] = "Demoville",
creatureLair = "Creature Lair",
}
@@ -1,264 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
In this file you can specifiy the "Subject" text of emails.
uiIndex = Each uiIndex represents a mail Subject
The uiIndex are mapped to specific lines in the EMAIL.EDT file
Name = The Name of the Subject
Each A.I.M merc has an entry here in the file, mapped to a specific uiIndex.
-->
<SENDER_LIST>
<NAME>
<!-- Mails from Enrico -->
<uiIndex>0</uiIndex>
<Name>Enrico</Name>
</NAME>
<NAME>
<!-- Mails from Psyich Pro Inc (IMP) -->
<uiIndex>1</uiIndex>
<Name>Psych Pro Inc</Name>
</NAME>
<NAME>
<!-- Mails from Help Desk -->
<uiIndex>2</uiIndex>
<Name>Help Desk</Name>
</NAME>
<NAME>
<!-- Mails from Psyich Pro Inc (IMP) -->
<uiIndex>3</uiIndex>
<Name>Psych Pro Inc</Name>
</NAME>
<NAME>
<!-- Mails from Speck -->
<uiIndex>4</uiIndex>
<Name>Speck</Name>
</NAME>
<NAME>
<!-- Mails from R.I.S -->
<uiIndex>5</uiIndex>
<Name>R.I.S.</Name>
</NAME>
<NAME>
<uiIndex>6</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>7</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>8</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>9</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>10</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>11</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>12</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>13</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>14</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>15</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>16</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>17</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>18</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>19</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>20</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>21</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>22</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>23</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>24</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>25</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>26</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>27</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>28</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>29</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>30</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>31</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>32</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>33</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>34</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>35</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>36</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>37</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>38</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>39</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>40</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>41</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>42</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>43</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>44</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>45</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<!-- Mails from M.I.S Insurance -->
<uiIndex>46</uiIndex>
<Name>M.I.S. Insurance</Name>
</NAME>
<NAME>
<!-- Mails from Bobby Rays -->
<uiIndex>47</uiIndex>
<Name>Bobby Rays</Name>
</NAME>
<NAME>
<!-- Mails from Kingpin -->
<uiIndex>48</uiIndex>
<Name>Kingpin</Name>
</NAME>
<NAME>
<!-- Mails from John Kulba -->
<uiIndex>49</uiIndex>
<Name>John Kulba</Name>
</NAME>
<NAME>
<!-- Mails from A.I.M. -->
<uiIndex>50</uiIndex>
<Name>A.I.M.</Name>
</NAME>
<NAME>
<uiIndex>51</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>52</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>53</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>54</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>55</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>56</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>57</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>58</uiIndex>
<Name>None</Name>
</NAME>
</SENDER_LIST>
@@ -1,248 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<AMMOLIST>
<AMMO>
<uiIndex>0</uiIndex>
<AmmoCaliber>0</AmmoCaliber>
<BRCaliber>0</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>1</uiIndex>
<AmmoCaliber>.38 Spc</AmmoCaliber>
<BRCaliber>.38 Spc</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>2</uiIndex>
<AmmoCaliber>9x19mm</AmmoCaliber>
<BRCaliber>9x19mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>3</uiIndex>
<AmmoCaliber>.45 ACP</AmmoCaliber>
<BRCaliber>.45 ACP</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>4</uiIndex>
<AmmoCaliber>.357 Mag</AmmoCaliber>
<BRCaliber>.357 Mag</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>5</uiIndex>
<AmmoCaliber>12 gauge</AmmoCaliber>
<BRCaliber>12 gauge</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>6</uiIndex>
<AmmoCaliber>CAWS</AmmoCaliber>
<BRCaliber>CAWS</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>7</uiIndex>
<AmmoCaliber>5,45x39mm</AmmoCaliber>
<BRCaliber>5,45x39mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>8</uiIndex>
<AmmoCaliber>5,56x45mm</AmmoCaliber>
<BRCaliber>5,56x45mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>9</uiIndex>
<AmmoCaliber>7,62x51mm</AmmoCaliber>
<BRCaliber>7,62x51mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>10</uiIndex>
<AmmoCaliber>7,62x39mm</AmmoCaliber>
<BRCaliber>7,62x39mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>11</uiIndex>
<AmmoCaliber>4,7x33mm</AmmoCaliber>
<BRCaliber>4,7x33mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>12</uiIndex>
<AmmoCaliber>5,7x28mm</AmmoCaliber>
<BRCaliber>5,7x28mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>13</uiIndex>
<AmmoCaliber>Monster</AmmoCaliber>
<BRCaliber>Monster</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>14</uiIndex>
<AmmoCaliber>Raket</AmmoCaliber>
<BRCaliber>Raket</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>15</uiIndex>
<AmmoCaliber>Pijltje</AmmoCaliber>
<BRCaliber>Pijltje</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>16</uiIndex>
<AmmoCaliber>Vlam</AmmoCaliber>
<BRCaliber>Vlam</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>17</uiIndex>
<AmmoCaliber>.50 BMG</AmmoCaliber>
<BRCaliber>.50 BMG</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>18</uiIndex>
<AmmoCaliber>9x39mm</AmmoCaliber>
<BRCaliber>9x39mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>19</uiIndex>
<AmmoCaliber>4,6x30mm</AmmoCaliber>
<BRCaliber>4,6x30mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>20</uiIndex>
<AmmoCaliber>7,62x25mm</AmmoCaliber>
<BRCaliber>7,62x25mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>21</uiIndex>
<AmmoCaliber>12,7mm</AmmoCaliber>
<BRCaliber>12,7mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>22</uiIndex>
<AmmoCaliber>9x18mm</AmmoCaliber>
<BRCaliber>9x18mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>23</uiIndex>
<AmmoCaliber>.40 S&amp;W</AmmoCaliber>
<BRCaliber>.40 S&amp;W</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>24</uiIndex>
<AmmoCaliber>7,62x54R</AmmoCaliber>
<BRCaliber>7,62x54R</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>25</uiIndex>
<AmmoCaliber>.338 Lapua</AmmoCaliber>
<BRCaliber>.338 LM</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>26</uiIndex>
<AmmoCaliber>.44 Mag</AmmoCaliber>
<BRCaliber>.44 Mag</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>27</uiIndex>
<AmmoCaliber>10mm</AmmoCaliber>
<BRCaliber>10mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>28</uiIndex>
<AmmoCaliber>12,5x35mm</AmmoCaliber>
<BRCaliber>12,5x35mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>29</uiIndex>
<AmmoCaliber>9x21mm</AmmoCaliber>
<BRCaliber>9x21mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>30</uiIndex>
<AmmoCaliber>7,62x37mm</AmmoCaliber>
<BRCaliber>7,62x37mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>31</uiIndex>
<AmmoCaliber>9mm SP-5</AmmoCaliber>
<BRCaliber>9mm SP-5</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>32</uiIndex>
<AmmoCaliber>9mm SP-6</AmmoCaliber>
<BRCaliber>9mm SP-6</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>33</uiIndex>
<AmmoCaliber>5,45x18mm</AmmoCaliber>
<BRCaliber>5,45x18mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>34</uiIndex>
<AmmoCaliber>9mm MS</AmmoCaliber>
<BRCaliber>9mm MS</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>35</uiIndex>
<AmmoCaliber>.50 AE</AmmoCaliber>
<BRCaliber>.50 AE</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>36</uiIndex>
<AmmoCaliber>.454 Casull</AmmoCaliber>
<BRCaliber>.454 Casull</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>37</uiIndex>
<AmmoCaliber>.45 WinMag</AmmoCaliber>
<BRCaliber>.45 WinMag</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>38</uiIndex>
<AmmoCaliber>.50 Beowulf</AmmoCaliber>
<BRCaliber>.50 Beowulf</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>39</uiIndex>
<AmmoCaliber>.300 WinMag</AmmoCaliber>
<BRCaliber>.300 WinMag</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>40</uiIndex>
<AmmoCaliber>7,92x57mm</AmmoCaliber>
<BRCaliber>7,92x57mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>41</uiIndex>
<AmmoCaliber>12,7x97mm Subsoon</AmmoCaliber>
<BRCaliber>12,7x97mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>42</uiIndex>
<AmmoCaliber>6,8x43mm SPC</AmmoCaliber>
<BRCaliber>6,8x43mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>43</uiIndex>
<AmmoCaliber>5,56x45mm SCF</AmmoCaliber>
<BRCaliber>5,56mm SCF</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>44</uiIndex>
<AmmoCaliber>.41 AE</AmmoCaliber>
<BRCaliber>.41 AE</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>45</uiIndex>
<AmmoCaliber>.30 car</AmmoCaliber>
<BRCaliber>.30 car</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>46</uiIndex>
<AmmoCaliber>.30-06</AmmoCaliber>
<BRCaliber>.30-06</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>47</uiIndex>
<AmmoCaliber>6x35mm</AmmoCaliber>
<BRCaliber>6x35mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>48</uiIndex>
<AmmoCaliber>Cannon Ball</AmmoCaliber>
<BRCaliber>Cannon Ball</BRCaliber>
</AMMO>
</AMMOLIST>
@@ -1,251 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ATTACHMENTSLOTLIST>
<ATTACHMENTSLOT>
<uiSlotIndex>0</uiSlotIndex>
<szSlotName>Don't touch me</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>1</uiSlotIndex>
<szSlotName>Default slot 1</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>2</uiSlotIndex>
<szSlotName>Default slot 2</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>3</uiSlotIndex>
<szSlotName>Default slot 3</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>4</uiSlotIndex>
<szSlotName>Default slot 4</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>5</uiSlotIndex>
<szSlotName>Barrel Attachments</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>6</uiSlotIndex>
<szSlotName>Laser Attachments</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>7</uiSlotIndex>
<szSlotName>Sight Attachments</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>8</uiSlotIndex>
<szSlotName>Scope Attachments</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>9</uiSlotIndex>
<szSlotName>Stock Attachments</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>10</uiSlotIndex>
<szSlotName>Ammo Attachments</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>11</uiSlotIndex>
<szSlotName>Internal Attachments</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>12</uiSlotIndex>
<szSlotName>External Attachments 1</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>13</uiSlotIndex>
<szSlotName>Underbarrel Attachments</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>14</uiSlotIndex>
<szSlotName>Rifle Grenade</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>15</uiSlotIndex>
<szSlotName>Rocket Launcher Slot</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>16</uiSlotIndex>
<szSlotName>Rifle Grenade</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>17</uiSlotIndex>
<szSlotName>Rifle Grenade</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>18</uiSlotIndex>
<szSlotName>Rifle Grenade</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>19</uiSlotIndex>
<szSlotName>Rifle Grenade</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>20</uiSlotIndex>
<szSlotName>Rifle Grenade</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>21</uiSlotIndex>
<szSlotName>Rifle Grenade</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>22</uiSlotIndex>
<szSlotName>Rocket Launcher Slot</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>23</uiSlotIndex>
<szSlotName>Rocket Launcher Slot</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>24</uiSlotIndex>
<szSlotName>Rocket Launcher Slot</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>25</uiSlotIndex>
<szSlotName>Rocket Launcher Slot</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>26</uiSlotIndex>
<szSlotName>MOLLE Leg Upper Row 1</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>27</uiSlotIndex>
<szSlotName>MOLLE Leg Upper Row 2</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>28</uiSlotIndex>
<szSlotName>MOLLE Leg Lower Row 1</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>29</uiSlotIndex>
<szSlotName>MOLLE Leg Lower Row 2</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>30</uiSlotIndex>
<szSlotName>MOLLE Leg Middle Medium</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>31</uiSlotIndex>
<szSlotName>MOLLE Vest Upper Row 1 Small</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>32</uiSlotIndex>
<szSlotName>MOLLE Vest Upper Row 2 Small</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>33</uiSlotIndex>
<szSlotName>MOLLE Vest Upper Row 3 Small</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>34</uiSlotIndex>
<szSlotName>MOLLE Vest Upper Row 4 Small</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>35</uiSlotIndex>
<szSlotName>MOLLE Vest Upper Row 5 Small</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>36</uiSlotIndex>
<szSlotName>MOLLE Vest Lower Row 1 Small</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>37</uiSlotIndex>
<szSlotName>MOLLE Vest Lower Row 2 Small</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>38</uiSlotIndex>
<szSlotName>MOLLE Vest Lower Row 3 Small</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>39</uiSlotIndex>
<szSlotName>MOLLE Vest Lower Row 4 Small</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>40</uiSlotIndex>
<szSlotName>MOLLE Vest Lower Row 5 Small</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>41</uiSlotIndex>
<szSlotName>MOLLE Vest Upper Row 6 Medium</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>42</uiSlotIndex>
<szSlotName>MOLLE Vest Lower Row 6 Medium</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>43</uiSlotIndex>
<szSlotName>MOLLE Combat Pack Upper Row 1 Small</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>44</uiSlotIndex>
<szSlotName>MOLLE Combat Pack Upper Row 2 Small</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>45</uiSlotIndex>
<szSlotName>MOLLE Combat Pack Lower Row 1 Small</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>46</uiSlotIndex>
<szSlotName>MOLLE Combat Pack Lower Row 2 Small</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>47</uiSlotIndex>
<szSlotName>MOLLE Combat Pack Upper Medium</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>48</uiSlotIndex>
<szSlotName>MOLLE Combat Pack Middle Medium</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>49</uiSlotIndex>
<szSlotName>MOLLE Combat Pack Lower Medium</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>50</uiSlotIndex>
<szSlotName>MOLLE Backpack 1st Row Left Small</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>51</uiSlotIndex>
<szSlotName>MOLLE Backpack 2nd Row Left Small</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>52</uiSlotIndex>
<szSlotName>MOLLE Backpack 3rd Row Left Small</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>53</uiSlotIndex>
<szSlotName>MOLLE Backpack 4th Row Left Small</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>54</uiSlotIndex>
<szSlotName>MOLLE Backpack 1st Row Right Small</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>55</uiSlotIndex>
<szSlotName>MOLLE Backpack 2nd Row Right Small</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>56</uiSlotIndex>
<szSlotName>MOLLE Backpack 3rd Row Right Small</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>57</uiSlotIndex>
<szSlotName>MOLLE Backpack 4th Row Right Small</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>58</uiSlotIndex>
<szSlotName>MOLLE Backpack 1st Row Medium</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>59</uiSlotIndex>
<szSlotName>MOLLE Backpack 2nd Row Medium</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>60</uiSlotIndex>
<szSlotName>MOLLE Backpack 3rd Row Medium</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>61</uiSlotIndex>
<szSlotName>MOLLE Backpack 4th Row Medium</szSlotName>
</ATTACHMENTSLOT>
</ATTACHMENTSLOTLIST>
File diff suppressed because it is too large Load Diff
@@ -1,321 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<POCKETPOPUPS>
<POCKET>
<pIndex>1</pIndex>
<pName>Gun Sling</pName>
<popup>
<generator>
<id>addWeaponGroups</id>
</generator>
</popup>
</POCKET>
<POCKET>
<pIndex>2</pIndex>
<pName>Knife</pName>
<popup>
<generator>
<id>addWeapons</id>
</generator>
</popup>
</POCKET>
<POCKET>
<pIndex>6</pIndex>
<pName>Ammo Belt</pName>
<popup>
<generator>
<id>addAmmo</id>
</generator>
</popup>
</POCKET>
<POCKET>
<pIndex>7</pIndex>
<pName>SMG Holster</pName>
<popup>
<generator>
<id>addWeapons</id>
</generator>
</popup>
</POCKET>
<POCKET>
<pIndex>9</pIndex>
<pName>LgMagPocket</pName>
<popup>
<generator>
<id>addAmmo</id>
</generator>
</popup>
</POCKET>
<POCKET>
<pIndex>10</pIndex>
<pName>AR Mag</pName>
<popup>
<subMenu>
<name>grenades</name>
<generator>
<id>addGrenades</id>
</generator>
</subMenu>
<generator>
<id>addAmmo</id>
</generator>
</popup>
</POCKET>
<POCKET>
<pIndex>11</pIndex>
<pName>Pistol Holster</pName>
<popup>
<generator>
<id>addWeapons</id>
</generator>
</popup>
</POCKET>
<POCKET>
<pIndex>12</pIndex>
<pName>SMG Mag</pName>
<popup>
<generator>
<id>addAmmo</id>
</generator>
</popup>
</POCKET>
<POCKET>
<pIndex>13</pIndex>
<pName>Rifle Grenade</pName>
<generator>
<id>addRifleGrenades</id>
</generator>
</POCKET>
<POCKET>
<pIndex>14</pIndex>
<pName>Grenade</pName>
<generator>
<id>addGrenades</id>
</generator>
</POCKET>
<POCKET>
<pIndex>15</pIndex>
<pName>Pistol Mag</pName>
<popup>
<generator>
<id>addAmmo</id>
</generator>
</popup>
</POCKET>
<POCKET>
<pIndex>19</pIndex>
<pName>Speedloader</pName>
<popup>
<generator>
<id>addAmmo</id>
</generator>
</popup>
</POCKET>
<POCKET>
<pIndex>22</pIndex>
<pName>Double Belt</pName>
<popup>
<generator>
<id>addAmmo</id>
</generator>
</popup>
</POCKET>
<POCKET>
<pIndex>4</pIndex>
<pName>General Large</pName>
<popup>
<subMenu>
<name>weapons</name>
<generator>
<id>addWeaponGroups</id>
</generator>
</subMenu>
<subMenu>
<name>ammo</name>
<subMenu>
<name>RPG rockets</name>
<generator>
<id>addRocketAmmo</id>
</generator>
</subMenu>
<subMenu>
<name>Rifle grenades</name>
<generator>
<id>addRifleGrenades</id>
</generator>
</subMenu>
<generator>
<id>addAmmo</id>
</generator>
</subMenu>
<subMenu>
<name>grenades</name>
<generator>
<id>addGrenades</id>
</generator>
</subMenu>
</popup>
</POCKET>
<POCKET>
<pIndex>5</pIndex>
<pName>Combat Pack</pName>
<popup>
<subMenu>
<name>weapons</name>
<generator>
<id>addWeaponGroups</id>
</generator>
</subMenu>
<subMenu>
<name>ammo</name>
<subMenu>
<name>RPG rockets</name>
<generator>
<id>addRocketAmmo</id>
</generator>
</subMenu>
<subMenu>
<name>Rifle grenades</name>
<generator>
<id>addRifleGrenades</id>
</generator>
</subMenu>
<generator>
<id>addAmmo</id>
</generator>
</subMenu>
<subMenu>
<name>grenades</name>
<generator>
<id>addGrenades</id>
</generator>
</subMenu>
</popup>
</POCKET>
<POCKET>
<pIndex>8</pIndex>
<pName>Medium General</pName>
<popup>
<subMenu>
<name>ammo</name>
<generator>
<id>addAmmo</id>
</generator>
</subMenu>
<subMenu>
<name>grenades</name>
<generator>
<id>addGrenades</id>
</generator>
</subMenu>
<subMenu>
<name>kits</name>
<generator>
<id>addKits</id>
</generator>
</subMenu>
<subMenu>
<name>face gear</name>
<generator>
<id>addFaceGear</id>
</generator>
</subMenu>
</popup>
</POCKET>
<POCKET>
<pIndex>16</pIndex>
<pName>Tiny General</pName>
<popup>
<subMenu>
<name>grenades</name>
<generator>
<id>addGrenades</id>
</generator>
</subMenu>
<subMenu>
<name>misc</name>
<generator>
<id>addMisc</id>
</generator>
</subMenu>
<subMenu>
<name>kits</name>
<generator>
<id>addKits</id>
</generator>
</subMenu>
<generator>
<id>addAmmo</id>
</generator>
</popup>
</POCKET>
<POCKET>
<pIndex>17</pIndex>
<pName>Small General</pName>
<popup>
<subMenu>
<name>grenades</name>
<generator>
<id>addGrenades</id>
</generator>
</subMenu>
<subMenu>
<name>misc</name>
<generator>
<id>addMisc</id>
</generator>
</subMenu>
<subMenu>
<name>kits</name>
<generator>
<id>addKits</id>
</generator>
</subMenu>
<generator>
<id>addAmmo</id>
</generator>
</popup>
</POCKET>
<POCKET>
<pIndex>20</pIndex>
<pName>Medical Pocket</pName>
<generator>
<id>addKits</id>
</generator>
</POCKET>
<POCKET>
<pIndex>21</pIndex>
<pName>Syringe Pocket</pName>
<generator>
<id>addKits</id>
</generator>
</POCKET>
</POCKETPOPUPS>
@@ -1,227 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<POCKETLIST>
<POCKET>
<pIndex>0</pIndex>
<pName>Nothing</pName>
</POCKET>
<POCKET>
<pIndex>1</pIndex>
<pName>Geweer Schouderband</pName>
</POCKET>
<POCKET>
<pIndex>2</pIndex>
<pName>Mes</pName>
</POCKET>
<POCKET>
<pIndex>3</pIndex>
<pName>Voertuig</pName>
</POCKET>
<POCKET>
<pIndex>4</pIndex>
<pName>Algemeen Groot</pName>
</POCKET>
<POCKET>
<pIndex>5</pIndex>
<pName>Gevechts Rugzak</pName>
</POCKET>
<POCKET>
<pIndex>6</pIndex>
<pName>Munitie Band</pName>
</POCKET>
<POCKET>
<pIndex>7</pIndex>
<pName>SMG Holster</pName>
</POCKET>
<POCKET>
<pIndex>8</pIndex>
<pName>Midden Algemeen</pName>
</POCKET>
<POCKET>
<pIndex>9</pIndex>
<pName>Groot Magazijn</pName>
</POCKET>
<POCKET>
<pIndex>10</pIndex>
<pName>AR Magazijn</pName>
</POCKET>
<POCKET>
<pIndex>11</pIndex>
<pName>Pistool Holster</pName>
</POCKET>
<POCKET>
<pIndex>12</pIndex>
<pName>SMG Magazijn</pName>
</POCKET>
<POCKET>
<pIndex>13</pIndex>
<pName>Geweer Granaat</pName>
</POCKET>
<POCKET>
<pIndex>14</pIndex>
<pName>Granaat</pName>
</POCKET>
<POCKET>
<pIndex>15</pIndex>
<pName>Pistool Magazijn</pName>
</POCKET>
<POCKET>
<pIndex>16</pIndex>
<pName>Zeer Klein Algemeen</pName>
</POCKET>
<POCKET>
<pIndex>17</pIndex>
<pName>Klein Algemeen</pName>
</POCKET>
<POCKET>
<pIndex>18</pIndex>
<pName>Riem Clip</pName>
</POCKET>
<POCKET>
<pIndex>19</pIndex>
<pName>Snellader</pName>
</POCKET>
<POCKET>
<pIndex>20</pIndex>
<pName>Medisch Vak</pName>
</POCKET>
<POCKET>
<pIndex>21</pIndex>
<pName>Injectienaalden Vak</pName>
</POCKET>
<POCKET>
<pIndex>22</pIndex>
<pName>Dubbele Munitie Band</pName>
</POCKET>
<POCKET>
<pIndex>23</pIndex>
<pName>Large Pistol Holster</pName>
</POCKET>
<POCKET>
<pIndex>24</pIndex>
<pName>Shotgun Shells</pName>
</POCKET>
<POCKET>
<pIndex>25</pIndex>
<pName>Shotgun Holster</pName>
</POCKET>
<POCKET>
<pIndex>26</pIndex>
<pName>Throwing Knife</pName>
</POCKET>
<POCKET>
<pIndex>27</pIndex>
<pName>General Misc</pName>
</POCKET>
<POCKET>
<pIndex>28</pIndex>
<pName>Small Explosive</pName>
</POCKET>
<POCKET>
<pIndex>29</pIndex>
<pName>Short Rifle Mag x2</pName>
</POCKET>
<POCKET>
<pIndex>30</pIndex>
<pName>Revolver Holster</pName>
</POCKET>
<POCKET>
<pIndex>31</pIndex>
<pName>Combat Pack Gun Sling</pName>
</POCKET>
<POCKET>
<pIndex>32</pIndex>
<pName>Combat Pack Small</pName>
</POCKET>
<POCKET>
<pIndex>33</pIndex>
<pName>Explosives</pName>
</POCKET>
<POCKET>
<pIndex>34</pIndex>
<pName>Sniper Mag</pName>
</POCKET>
<POCKET>
<pIndex>35</pIndex>
<pName>Canteen</pName>
</POCKET>
<POCKET>
<pIndex>36</pIndex>
<pName>First Aid Pocket</pName>
</POCKET>
<POCKET>
<pIndex>37</pIndex>
<pName>Carabiner Face</pName>
</POCKET>
<POCKET>
<pIndex>38</pIndex>
<pName>Carabiner Ring</pName>
</POCKET>
<POCKET>
<pIndex>39</pIndex>
<pName>Grenadex3</pName>
</POCKET>
<POCKET>
<pIndex>40</pIndex>
<pName>Pistol Magx2</pName>
</POCKET>
<POCKET>
<pIndex>41</pIndex>
<pName>Rifle Grenadex2</pName>
</POCKET>
<POCKET>
<pIndex>42</pIndex>
<pName>7 RD Shotgun Shells</pName>
</POCKET>
<POCKET>
<pIndex>43</pIndex>
<pName>SMG Magx2</pName>
</POCKET>
<POCKET>
<pIndex>44</pIndex>
<pName>Kits</pName>
</POCKET>
<POCKET>
<pIndex>45</pIndex>
<pName>AR Magx2</pName>
</POCKET>
<POCKET>
<pIndex>46</pIndex>
<pName>AR Magx1</pName>
</POCKET>
<POCKET>
<pIndex>47</pIndex>
<pName>Flash Bang</pName>
</POCKET>
<POCKET>
<pIndex>48</pIndex>
<pName>Pistol Magx3</pName>
</POCKET>
<POCKET>
<pIndex>49</pIndex>
<pName>AR Magx3</pName>
</POCKET>
<POCKET>
<pIndex>50</pIndex>
<pName>Mini Grenade</pName>
</POCKET>
<POCKET>
<pIndex>51</pIndex>
<pName>SMG Magx3</pName>
</POCKET>
<POCKET>
<pIndex>52</pIndex>
<pName>Small Knife</pName>
</POCKET>
<POCKET>
<pIndex>53</pIndex>
<pName>Sniper Rifle Gun Sling</pName>
</POCKET>
<POCKET>
<pIndex>54</pIndex>
<pName>Flash Bang</pName>
</POCKET>
<POCKET>
<pIndex>55</pIndex>
<pName>Grenadex2</pName>
</POCKET>
</POCKETLIST>
@@ -1,57 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<CITY_INFO>
<COUNTRY>
<countryName>Arulco</countryName>
<countryNoun>Arulcan</countryNoun>
</COUNTRY>
<CITYLIST>
<CITY>
<uiIndex>1</uiIndex>
<townName>Omerta</townName>
</CITY>
<CITY>
<uiIndex>2</uiIndex>
<townName>Drassen</townName>
</CITY>
<CITY>
<uiIndex>3</uiIndex>
<townName>Alma</townName>
</CITY>
<CITY>
<uiIndex>4</uiIndex>
<townName>Grumm</townName>
</CITY>
<CITY>
<uiIndex>5</uiIndex>
<townName>Tixa</townName>
</CITY>
<CITY>
<uiIndex>6</uiIndex>
<townName>Cambria</townName>
</CITY>
<CITY>
<uiIndex>7</uiIndex>
<townName>San Mona</townName>
</CITY>
<CITY>
<uiIndex>8</uiIndex>
<townName>Estoni</townName>
</CITY>
<CITY>
<uiIndex>9</uiIndex>
<townName>Orta</townName>
</CITY>
<CITY>
<uiIndex>10</uiIndex>
<townName>Balime</townName>
</CITY>
<CITY>
<uiIndex>11</uiIndex>
<townName>Meduna</townName>
</CITY>
<CITY>
<uiIndex>12</uiIndex>
<townName>Chitzena</townName>
</CITY>
</CITYLIST>
</CITY_INFO>
@@ -1,221 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<FACILITYTYPES>
<FACILITYTYPE>
<ubIndex>1</ubIndex>
<szFacilityName>Hospital</szFacilityName>
<szFacilityShortName>Hospital</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>DOCTOR</ubAssignmentType>
<szTooltipText>Perform life-saving surgery on your wounded men, using state-of-the-art equipment. Increases the DOCTOR's efficiency.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>2</ubIndex>
<szFacilityName>Small Sleazy Bar</szFacilityName>
<szFacilityShortName>Bar</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>Have a drink at the local bar! Increases loyalty in this town, for a price and a chance to get drunk.</szTooltipText>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>GATHER_RUMOURS</ubAssignmentType>
<szTooltipText>Have a drink at the... Yeah, you wish! Just buy drinks to others and immediately report any info they may spill.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>3</ubIndex>
<szFacilityName>Prison Complex</szFacilityName>
<szFacilityShortName>Prison</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>INTERROGATE_PRISONERS</ubAssignmentType>
<szTooltipText>Your mercs can Interrogate prisoners of war here. Prisoners might join you cause, or give you helpful information.</szTooltipText>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>PRISON_SNITCH</ubAssignmentType>
<szTooltipText>Masquerade as one of prisoners and gain their trust to easily gather information and prevent mutiny attempts.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>4</ubIndex>
<szFacilityName>Small Airport</szFacilityName>
<szFacilityShortName>Airport</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_STRENGTH</ubAssignmentType>
<szTooltipText>Spend some time loading and unloading aircraft. Increases the efficiency of STRENGTH practice.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>5</ubIndex>
<szFacilityName>Munitions Factory</szFacilityName>
<szFacilityShortName>Factory</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ITEMS</ubAssignmentType>
<szTooltipText>The machinery here can manufacture all sorts of replacements parts, which will increase your efficiency at repair, assuming you know how to use the complex machinery here.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>6</ubIndex>
<szFacilityName>Military Barracks</szFacilityName>
<szFacilityShortName>Barracks</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>There are plenty of beds here. It's a bit basic, but certainly better than resting outside!</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>7</ubIndex>
<szFacilityName>Military Headquarters</szFacilityName>
<szFacilityShortName>Mil. HQ</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>STAFF</ubAssignmentType>
<szTooltipText>The war room here has all sorts of digital equipment, designed for maintaining a good grasp on the strategic situation across the country. This will help you coordinate your defenses, and collect information about enemy movements in the wilderness.</szTooltipText>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>SPREAD_PROPAGANDA_GLOBAL</ubAssignmentType>
<szTooltipText>Take control of local information channels and control the flow of news in entire region.</szTooltipText>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>STRATEGIC_MILITIA_MOVEMENT</ubAssignmentType>
<szTooltipText>This military installation has a war room that allows you to move your militia in the strategic screen.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>8</ubIndex>
<szFacilityName>Shooting Range</szFacilityName>
<szFacilityShortName>Range</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_MARKSMANSHIP</ubAssignmentType>
<szTooltipText>Why not spend some time practicing your aim? The dummy targets are practically begging for it. It sure as hell beats taking pot-shots at rocks out in the wilderness.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>9</ubIndex>
<szFacilityName>A.C.A Building</szFacilityName>
<szFacilityShortName>A.C.A</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>STAFF</ubAssignmentType>
<szTooltipText>The locals here may be willing to scout out the surrounding area for you. You can collect the information gleaned from them to get a better idea about enemy activity in this region.</szTooltipText>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>SPREAD_PROPAGANDA</ubAssignmentType>
<szTooltipText>Turn this small local office into well-oiled propaganda machine, suppressing any bad news reaching town and showing our actions in the best possible light.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>10</ubIndex>
<szFacilityName>SAM Site</szFacilityName>
<szFacilityShortName>SAM Site</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>11</ubIndex>
<szFacilityName>Mine</szFacilityName>
<szFacilityShortName>Mine</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_EXPLOSIVES</ubAssignmentType>
<szTooltipText>Anyone who knows how to set explosives will be welcome in a mine. Increases efficiency of EXPLOSIVES training.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>12</ubIndex>
<szFacilityName>Small Church</szFacilityName>
<szFacilityShortName>Church</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>A solemn hour of prayer and devotion in a quiet little church can help raise anyone's spirit. It might also convince the locals that you respect their way of life.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>13</ubIndex>
<szFacilityName>Boxing Club</szFacilityName>
<szFacilityShortName>Club</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_HEALTH</ubAssignmentType>
<szTooltipText>There's plenty of gymnastic equipment here, just waiting to be used. This is a great way to get a balanced work-out that might improve your shape considerably. Increases the efficiency of HEALTH training.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>14</ubIndex>
<szFacilityName>National Museum</szFacilityName>
<szFacilityShortName>Museum</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>15</ubIndex>
<szFacilityName>Laboratory</szFacilityName>
<szFacilityShortName>Lab</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>16</ubIndex>
<szFacilityName>Junkyard</szFacilityName>
<szFacilityShortName>Junkyard</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ITEMS</ubAssignmentType>
<szTooltipText>This place is practically littered with spare parts for anything you might imagine. This will certainly make any repair-work considerably easier.</szTooltipText>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_VEHICLE</ubAssignmentType>
<szTooltipText>This place is practically littered with spare parts for anything you might imagine. This will certainly make any repair-work considerably easier.</szTooltipText>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ROBOT</ubAssignmentType>
<szTooltipText>This place is practically littered with spare parts for anything you might imagine. This will certainly make any repair-work considerably easier.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>17</ubIndex>
<szFacilityName>Beach Resort</szFacilityName>
<szFacilityShortName>Beach</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>Sun, sand, surf. This sure as hell beats sleeping in a trench.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>18</ubIndex>
<szFacilityName>Legacy Militia Training Facility</szFacilityName>
<szFacilityShortName>Legacy</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>19</ubIndex>
<szFacilityName>Combat Support Hospital</szFacilityName>
<szFacilityShortName>Camp Hospital</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>DOCTOR</ubAssignmentType>
<szTooltipText>Perform urgent life-saving treatment on your wounded men in field conditions. Increases the DOCTOR's efficiency.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>20</ubIndex>
<szFacilityName>Army Barracks Cantina</szFacilityName>
<szFacilityShortName>Cantina</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>FACILITY_EAT</ubAssignmentType>
<szTooltipText>By taking over the armies barracks, you've also taken over the cantina inside. Your mercs can eat here.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>21</ubIndex>
<szFacilityName>Military Prison</szFacilityName>
<szFacilityShortName>Prison</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>INTERROGATE_PRISONERS</ubAssignmentType>
<szTooltipText>Your mercs can Interrogate prisoners of war here. Prisoners might join you cause, or give you helpful information.</szTooltipText>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>PRISON_SNITCH</ubAssignmentType>
<szTooltipText>Masquerade as one of prisoners and gain their trust to easily gather information and prevent mutiny attempts.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>22</ubIndex>
<szFacilityName>Town Prison</szFacilityName>
<szFacilityShortName>Prison</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>INTERROGATE_PRISONERS</ubAssignmentType>
<szTooltipText>Your mercs can Interrogate prisoners of war here. Prisoners might join you cause, or give you helpful information.</szTooltipText>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>PRISON_SNITCH</ubAssignmentType>
<szTooltipText>Masquerade as one of prisoners and gain their trust to easily gather information and prevent mutiny attempts.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
</FACILITYTYPES>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<MINERALS>
<TYPE>
<uiIndex>0</uiIndex>
<sNameType>Kopalnia</sNameType>
<sMineral>Srebro</sMineral>
</TYPE>
<TYPE>
<uiIndex>1</uiIndex>
<sNameType>Kopalnia</sNameType>
<sMineral>Złoto</sMineral>
</TYPE>
</MINERALS>
@@ -1,71 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<DESTINATIONLIST>
<DESTINATION>
<uiIndex>0</uiIndex>
<name>Austin</name>
</DESTINATION>
<DESTINATION>
<uiIndex>1</uiIndex>
<name>Bagdad</name>
</DESTINATION>
<DESTINATION>
<uiIndex>2</uiIndex>
<name>Drassen</name>
</DESTINATION>
<DESTINATION>
<uiIndex>3</uiIndex>
<name>Hong Kong</name>
</DESTINATION>
<DESTINATION>
<uiIndex>4</uiIndex>
<name>Beiroet</name>
</DESTINATION>
<DESTINATION>
<uiIndex>5</uiIndex>
<name>Londen</name>
</DESTINATION>
<DESTINATION>
<uiIndex>6</uiIndex>
<name>Los Angeles</name>
</DESTINATION>
<DESTINATION>
<uiIndex>7</uiIndex>
<name>Meduna</name>
</DESTINATION>
<DESTINATION>
<uiIndex>8</uiIndex>
<name>Metavira</name>
</DESTINATION>
<DESTINATION>
<uiIndex>9</uiIndex>
<name>Miami</name>
</DESTINATION>
<DESTINATION>
<uiIndex>10</uiIndex>
<name>Moskou</name>
</DESTINATION>
<DESTINATION>
<uiIndex>11</uiIndex>
<name>New York</name>
</DESTINATION>
<DESTINATION>
<uiIndex>12</uiIndex>
<name>Ottawa</name>
</DESTINATION>
<DESTINATION>
<uiIndex>13</uiIndex>
<name>Parijs</name>
</DESTINATION>
<DESTINATION>
<uiIndex>14</uiIndex>
<name>Tripoli</name>
</DESTINATION>
<DESTINATION>
<uiIndex>15</uiIndex>
<name>Tokio</name>
</DESTINATION>
<DESTINATION>
<uiIndex>16</uiIndex>
<name>Vancouver</name>
</DESTINATION>
</DESTINATIONLIST>
@@ -1,211 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<CAMPAIGNSTATSEVENTS>
<EVENT>
<uiIndex>0</uiIndex><!-- beginning of campaign: landing in Omerta -->
<szText0>(Omerta/Arulco). Local unverified reports indicate that in today's early hours, unidentified helicopters have been seen in the recently pacified northern arulcan town of Omerta.</szText0>
<szText1>Eyewitnesses report a brief firefight between royal forces and the unidentified attackers. So far, the royal palace has neither denied or confirmed these reports.</szText1>
<szText2>Omerta, the traditional stronghold of the Cordona family, was the last rebel stronghold in Miguel Cordona's rebellion against Queen Deidranna.</szText2>
<szText3>It was finally overrun two months ago by armoured elements of the royal guard.</szText3>
<szText4>A resurgence of the rebellion cannot be ruled out at this point, given that the regime never openly acknowledged the deaths of Cordona and his inner circle.</szText4>
<szText5>However, it is unlikely a renewed uprising would</szText5>
<szText6>have any chance of success, given the significant military buildup of the arulcan armed forces in recent years. Another possibility that cannot be dismissed is the emergence of rift between Deidranna and the notorius crime syndicate of San Mona, which is said to be well equipped.</szText6>
<szText7>But given the obvious strength difference between these two factions, this seems just as unlikely.</szText7>
<szText8></szText8>
<szText9></szText9>
</EVENT>
<EVENT>
<uiIndex>1</uiIndex><!-- Death of Kingpin -->
<szText0>(San Mona/Arulco). Troubling reports arrive our correspondents out of the war-torn Arulco.</szText0>
<szText1>It seemed that the recently flared up conflict between the royal army and the strengthened rebels would be confined to the eastern and central regions. This assessment has violently been proven wrong.</szText1>
<szText2>A wave of violence engulfed the civilian town of San Mona. Since the local mining industry ran out of business a decade ago, San Mona had transformed to become the local trade hub.</szText2>
<szText3>Unusual for arulcan cities, which are normally under tight control of the royal army, the locals enjoyed an amount of personal freedom normally unheard of in Arulco.</szText3>
<szText4>Apart from a small civilian defense force formed by local business owners, there was no armed</szText4>
<szText5>presence here. Nevertheless, the rebels attacked the city with full force. It is unclear wether the insurgents expected to surprise the sporadic army patrols here, or if they fully intended to massacre the local population.</szText5>
<szText6>However, we can confirm that the mayor of San Mona, the widely respected businessman Peter Klaus, was wilfully targetted and killed along with most of his employees.</szText6>
<szText7>Reports of widespread loss of lives and destruction of private property paint a gruesome picture of the insurgent' actions. There are even rumors of locals being taken as hostages, but this cannot be confirmed at this point.</szText7>
<szText8>In his statement to the press, US deputy secretary of state Kenneth B. Hawkeburger again condemned the insurgent's actions. </szText8>
<szText9></szText9>
</EVENT>
<EVENT>
<uiIndex>2</uiIndex><!-- Hicks massacre -->
<szText0>(Cambria/Arulco) Once again, what few news make it out of Arulco make for some dire reading. It appears an entire extended family was slaughtered today.</szText0>
<szText1>The precise course of events is unclear, but it seems the insurgents raided a farm east of Cambria, and wiped out every man, woman and child they found.</szText1>
<szText2>The farm, one of the few agricultural farms in Arulco that still operate, was also one of the biggest an most prosperous.</szText2>
<szText3>A business in sixth generation, the Hicks family provided Cambria with badly needed food (most of Arulco is underdeveloped, and the current conflict has increased the supply shortfall).</szText3>
<szText4>All across the farm, the bodies of family members can still be seen - they were left where they were shot, their property taken and their farm</szText4>
<szText5>looted. What the rebels hope to gain by this is not entirely clear. However, informed sources point out that until recently, the rebels themselves were said to be in desperate need of food.</szText5>
<szText6>It is also known that there was some tension between the business elite of Cambria and the local famers, and the local establishment seems to have thrown their lot in with the uprising.</szText6>
<szText7>In the increasingly divided battlefield of Arulco, this is yet another turn for the worse, as local factions use the pretext of an armed uprising to settle old scores.</szText7>
<szText8></szText8>
<szText9></szText9>
</EVENT>
<EVENT>
<uiIndex>3</uiIndex><!-- bloodcat lair cleared -->
<szText0>(Alma/Arulco) In another worrying development, it seems not even Arulco's fauna can escape the widening civil war.</szText0>
<szText1>According to local members of a UN conservation project, mercenary groups are increasingly targetting the local bloodcat population.</szText1>
<szText2>The arulcan bloodcat (panthera arulcanis) is one of the biggest predatory cats of the world and can only be found in Arulco. The small population has increasingly become under pressure from trophy hunters.</szText2>
<szText3>The teeth bloodcats are used in several traditional recipes of southeast-asian medicine.</szText3>
<szText4>It is feared that, in order to maintain their increasingly agressive campaign, the rebels have targetted the bloodcats as an alternative source of income.</szText4>
<szText5>While their main income is said to directly come from the mines of the towns they captured, these are still hotly contested, as the royal army has vowed to take back</szText5>
<szText6>those towns, and clashes with rebels almost every day. The shy bloodcats make for a much easier, uncontested target. Wether or not the cat's population can ever recover from this is doubtful, according to internationally acclaimed bloodcat expert Dr. Ernest Poppin.</szText6>
<szText7>"These cats live exclusively in Arulco, they cannot be found anywhere else in the world, an have never been bred in captivity. This is a tragedy. As a scientist, I am appalled by this senseless slaughter.</szText7>
<szText8>I can only urge the authorities in the strongest words possible to quickly end this conflict, before another species is lost beyond retrieval."</szText8>
<szText9></szText9>
</EVENT>
<EVENT>
<uiIndex>4</uiIndex><!-- army retakes a city -->
<szText0>(Ministry for Arulcan Information Distribution) Once again, Arulco's valiant defenders strike back against the thrice-cursed rebel scum.</szText0>
<szText1>In the last meeting of Arulco' security counci, our visionary military leadership proudly announced that the people's army has successfully reestablished law and order in a city previously taken by the traitors.</szText1>
<szText2>The so-called 'rebels', led by dangerous fugitive Miguel Cordona, had employed outside mercenaries provided to them by ill-meaning foreigners seeking to plunder our motherland.</szText2>
<szText3>But thanks to the visionary leadership of our beloved Queen Deidranna, the terrorist forces were smashed by our brothers and sisters of the royal arulcan armed forces.</szText3>
<szText4>While law enforcement officials still search the town for boobytraps and hiding traitors, citizens</szText4>
<szText5>of Arulco can rest assured that the nightmare of armed struggle forced on us by ill-meaning foreigners will soon come to an end. </szText5>
<szText6>"Just as well", said our magnificent leader. "For death is the only acceptable punishment for the crimes these criminals committed. I will not rest until every one of those thugs has received the punishment he deserves."</szText6>
<szText7>So speaks Queen Deidranna, an so speaks every upstanding citizen of Arulco. Let us all work together to end this war now and send the aggressors back to where they came from. All hail Arulco!</szText7>
<szText8>All hail Deidranna!</szText8>
<szText9></szText9>
</EVENT>
<EVENT>
<uiIndex>5</uiIndex><!-- Drassen liberated -->
<szText0>(Drassen/Arulco) In a stunning development from the small country of Arulco, as-of-yet unknown armed forces have captured the city of Drassen and its airport.</szText0>
<szText1>Against increasingly heavy resistance of the local law enforcement, the local garrison and qickly mobilised armed reinforcements, the insurgents took the city in three stages.</szText1>
<szText2>The royal forces, apparently unprepared for an attack on this scale, were defeated an had to retreat. The size and consistence of the rebel force is unkown.</szText2>
<szText3>Similarly, nothing is currently known about their motives or goals. Intelligence sources speculate this event might be tied to earlier reports of an ambush on a army patrol in the region of Omerta by unkown forces.</szText3>
<szText4>Drassen, located at Arulco's north-east lake,</szText4>
<szText5>contains of the 2 airports of Arulco, which would obviously make it prime target for anyone attempting to contest Queen Deidranna's tight grip on the country.</szText5>
<szText6>Furthermore, a significant portion of its inhabitants work in the local silver mines, and it also houses one of the very few factories that export products, bringing in much-needed currency.</szText6>
<szText7>This makes the inadequate response of the royal army even more unfathomable. Wether this shocking defeat was just a singular lapse in military judgement or a sign of systematic shortcomings in the arulcan military remains to be seen.</szText7>
<szText8></szText8>
<szText9></szText9>
</EVENT>
<EVENT>
<uiIndex>6</uiIndex><!-- Alma liberated -->
<szText0>(Arulco Revolutionary Movement) Citizens of Arulco!</szText0>
<szText1>The revolution has struck again! On this very day, the men and women of our movement have struck the heart of the oppressors. We have successfully attacked and taken the military fortress of Alma.</szText1>
<szText2>Even though the oppressor had heavily fortified the city, it was no match for our heroic storm. The city and the army training camp has been liberated.</szText2>
<szText3>We have also liberated our citizens imprisoned there. No longer will the righteous have to fear Deidranna's torture cells.</szText3>
<szText4>A huge stockpile of army material fell into our hands, we will use it to strike back at the oppressors.</szText4>
<szText5>Our revolutionary leader, Miguel Cordona, personally thanked the liberators on the battlefield.</szText5>
<szText6>"This once again proves that we can best the foul queen if we just work together. Every son and daughter of Arulco should join us now, so we can finish this once and for all. Join us, and free our homeland!"</szText6>
<szText7></szText7>
<szText8></szText8>
<szText9></szText9>
</EVENT>
<EVENT>
<uiIndex>7</uiIndex><!-- Grumm liberated -->
<szText0>(Grumm/Arulco) After a long, bloody struggle, the industrial heart of Arulco has finally fallen to the rebels.</szText0>
<szText1>Grumm, seat of the arulcan gold mining industry and location of the only considerable industry in the country, was long assumed to be nearly impregnable.</szText1>
<szText2>But today, the Arulco revolutionary movement announced it has taken over the entire city. Wether or not this will be for long is unclear - correspondents on the ground report the rebels' grip isn't as strong as they would like it to be.</szText2>
<szText3>Given not only the economic, but also strategic location of Grumm, situated near one of the main roads to the capital Meduna, an heavy army response seems very likely.</szText3>
<szText4>As the rebel force would be hard-pressed to overcome the numeric superiority of the royal army in urban combat, it is most likely any decisive battle for Grumm would take place in the eastern mining district.</szText4>
<szText5></szText5>
<szText6></szText6>
<szText7></szText7>
<szText8></szText8>
<szText9></szText9>
</EVENT>
<EVENT>
<uiIndex>8</uiIndex><!-- Tixa liberated -->
<szText0>(Ministry for Arulcan Information Distribution) One again, the so-called 'liberators' of Arulco have sunk to a new low.</szText0>
<szText1>Insurgents forces overran the Tixa High security facility, butchered the entire guard force, including civilian contractors, and freed a number of dangerous criminals.</szText1>
<szText2>Tixa has no strategic value, apart from the inmates themselves. Not content enough with pressuring the entire country into open warfare, the insurgents are keen to broaden their ranks with other known terrorists, murderers and rapists.</szText2>
<szText3>This once again proves, without a doubt, the malicious intent of those that have united against Arulco. General Humphey, army chief of staff, has vowed a strict but measured retaliation against this unprovoked attack.</szText3>
<szText4>"We will not rest until the perpetrators have been brought to justice. These men were sentenced to lengthy prison in due course of justice, and that's where we'll return them once we've recaptured them."</szText4>
<szText5></szText5>
<szText6></szText6>
<szText7></szText7>
<szText8></szText8>
<szText9></szText9>
</EVENT>
<EVENT>
<uiIndex>9</uiIndex><!-- Cambria liberated -->
<szText0>(Cambria/Arulco) In another victory for the re-emerged followers of the notorious rebel leader Miguel Cordona, the central city of Cambria has fallen to the rebels.</szText0>
<szText1>In a speed unthinkable just a few months ago, when the rebels were thought to be wiped out in Omerta, the Arulcan Revolutionary Movement drove back the army in all sectors of the city and is now firmly in control.</szText1>
<szText2>It should be noted, however, that the army still maintains a strong presence in Arulco's heartland, including a military base in the southern desert.</szText2>
<szText3>For their part, the rebels seemed intent on holding the city. They wasted no time and have already begun the first steps to forming a local auxiliary militia.</szText3>
<szText4>Keeping in mind that the army practically has to retake the city if it does not want to lose control of the entire northern part of the country, continued clashes are all but guaranteed.</szText4>
<szText5></szText5>
<szText6></szText6>
<szText7></szText7>
<szText8></szText8>
<szText9></szText9>
</EVENT>
<EVENT>
<uiIndex>10</uiIndex><!-- San Mona liberated -->
<szText0>not used ingame</szText0>
<szText1>not used ingame</szText1>
<szText2>not used ingame</szText2>
<szText3>not used ingame</szText3>
<szText4>not used ingame</szText4>
<szText5>not used ingame</szText5>
<szText6>not used ingame</szText6>
<szText7>not used ingame</szText7>
<szText8>not used ingame</szText8>
<szText9>not used ingame</szText9>
</EVENT>
<EVENT>
<uiIndex>11</uiIndex><!-- Estoni liberated -->
<szText0>not used ingame</szText0>
<szText1>not used ingame</szText1>
<szText2>not used ingame</szText2>
<szText3>not used ingame</szText3>
<szText4>not used ingame</szText4>
<szText5>not used ingame</szText5>
<szText6>not used ingame</szText6>
<szText7>not used ingame</szText7>
<szText8>not used ingame</szText8>
<szText9>not used ingame</szText9>
</EVENT>
<EVENT>
<uiIndex>12</uiIndex><!-- Orta liberated -->
<szText0>not used ingame</szText0>
<szText1>not used ingame</szText1>
<szText2>not used ingame</szText2>
<szText3>not used ingame</szText3>
<szText4>not used ingame</szText4>
<szText5>not used ingame</szText5>
<szText6>not used ingame</szText6>
<szText7>not used ingame</szText7>
<szText8>not used ingame</szText8>
<szText9>not used ingame</szText9>
</EVENT>
<EVENT>
<uiIndex>13</uiIndex><!-- Balime liberated -->
<szText0>(Balime/Arulco) In a particular painful blow to the Deidranna regime, rebel forces have seized the southern coastal town of Balime.</szText0>
<szText1>Balime, heartland of Deidranna's followers, is one of the more advanced cities of Arulco, and had so far been spared of most of the violence of this conflict.</szText1>
<szText2>The city is home the rich and influential elite of Arulco tat forms the backbone of the regime, consequentially loyalty to Deidranna is still high.</szText2>
<szText3>The strategic value, however, is smaller than that of other cities, as this is a city of trade and culture, not of industry.</szText3>
<szText4>Given the local's unwillingness to to join the rebellion, it is unclear for how long the rebels can hold the city, especially as the army seems eager to retake it sooner or later.</szText4>
<szText5>It is feared that elements of the rebellion will use this opportunity to retaliate against those they perceive as oppressors here. Tensions are running high, and a high number of the population has fled the city to seek shelter in Meduna.</szText5>
<szText6>Reports that the museum, which houses unique artifacts of Arulco's history, has already been looted are widespread but cannot be confirmed at this time.</szText6>
<szText7></szText7>
<szText8></szText8>
<szText9></szText9>
</EVENT>
<EVENT>
<uiIndex>14</uiIndex><!-- Meduna liberated -->
<szText0>(Meduna/Arulco) The civil war in Arulco seems to be coming to an end. Rebel forces have taken over most of the city districts and are now in direct firefights with the royal elite bodyguard.</szText0>
<szText1>In brutal combat throughout the city, the rebels have driven back the last remnants of the royal army again and again.</szText1>
<szText2>Almost the entire arulcan mechanized infantry was stationed here.</szText2>
<szText3>While the rebels had no tanks of their own, the decision to force their armoured forces into urban combat, where the rebels could evade and destroy them one at a time, was clearly a severe strategic error on Deidranna's side.</szText3>
<szText4>Military intelligence had long urged the queen to use the few mechanized battalions in a devastating attack in the open against rebel positions against Cambria, but the queen had always decided otherwise.</szText4>
<szText5>In a highly agile combat, the rebels deployed many rpg-launchers and mortars. It seems they have been preparing for this moment during the entire campaign.</szText5>
<szText6>The current whereabouts of queen Deidranna and her inner circle are unknown. The city can no longer be accessed due to ongoing clashes, and the airport has fallen after intense fighting. It is rumoured that Elliot, the public face of the regime, is among the casualties.</szText6>
<szText7>This is the endgame of this civil war, and the rebels are on the verge of success.</szText7>
<szText8></szText8>
<szText9></szText9>
</EVENT>
<EVENT>
<uiIndex>15</uiIndex><!-- Chitzena liberated -->
<szText0>(Chitzena/Arulco) Even remote regions of Arulco can no longer escape the violence. Chitzena has fallen to the rebels.</szText0>
<szText1>According to our analysts, this signifies that the rebels are no longer hoping to take the regime by surprise, but will instead try to remove the regime's troops from every single town.</szText1>
<szText2>The strategic value of Chitzena is low - it has no industry worth mentioning, apart fom very limited mining operation. It is, however, home to ancient ruins and thus has a moral value to arulcans.</szText2>
<szText3>How the rebels intend to hold such a remote settlement is unclear.</szText3>
<szText4></szText4>
<szText5></szText5>
<szText6></szText6>
<szText7></szText7>
<szText8></szText8>
<szText9></szText9>
</EVENT>
</CAMPAIGNSTATSEVENTS>
File diff suppressed because it is too large Load Diff
@@ -1,39 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ENEMY_RANK>
<RANK>
<uiIndex>1</uiIndex>
<szRank>Soldier</szRank>
</RANK>
<RANK>
<uiIndex>2</uiIndex>
<szRank>Corporal</szRank>
</RANK>
<RANK>
<uiIndex>3</uiIndex>
<szRank>Corporal</szRank>
</RANK>
<RANK>
<uiIndex>4</uiIndex>
<szRank>Sergeant</szRank>
</RANK>
<RANK>
<uiIndex>5</uiIndex>
<szRank>Sergeant</szRank>
</RANK>
<RANK>
<uiIndex>6</uiIndex>
<szRank>Lieutenant</szRank>
</RANK>
<RANK>
<uiIndex>7</uiIndex>
<szRank>Lieutenant</szRank>
</RANK>
<RANK>
<uiIndex>8</uiIndex>
<szRank>Captain</szRank>
</RANK>
<RANK>
<uiIndex>9</uiIndex>
<szRank>Major</szRank>
</RANK>
</ENEMY_RANK>
@@ -1,540 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
uiIndex number of hint, 0 is a template that will not be selected
szName text to appear, 190 chars max
-->
<LOADSCREENHINTS>
<LOADSCREENHINT>
<uiIndex>0</uiIndex>
<szName>This template should never show up</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>1</uiIndex>
<szName>Most machineguns have replaceable barrels. Use this to rapidly cool down your gun during combat.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>2</uiIndex>
<szName>Use your knife on a corpse to retrieve its uniform, or pick up the corpse.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>3</uiIndex>
<szName>Spies can use enemy uniforms to disguise as soldiers.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>4</uiIndex>
<szName>You can toggle between different scopes and sights by pressing [.].</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>5</uiIndex>
<szName>Leaving food around for a few days will spoil it, making it unhealthy.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>6</uiIndex>
<szName>You can clean poisoning by taking an antidote, or the DOCTOR assignment.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>7</uiIndex>
<szName>If a 'M' appears on your gun, that means it is currently mounted onto something, resulting in better stability.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>8</uiIndex>
<szName>Press [CTRL]+[Z] to lock/release mouse cursor in windowed mode. Useful when exiting sector in tactical screen.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>9</uiIndex>
<szName>Doorway blocked? Press [X] when beside someone to swap places.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>10</uiIndex>
<szName>Need help? Help yourself by pressing [H] in strategic screen. And visit the helping bears at www.bears-pit.com</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>11</uiIndex>
<szName>Turn the wheel to your fortune. Increase Chance To Hit (CtH) in all fire modes with the [MOUSE-WHEEL]. [ALT]+[MOUSE-WHEEL] sets size of auto-fire volley.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>12</uiIndex>
<szName>Some sectors offer facilities like bars or mines that you can assign mercs to in strategic screen. Tool tips hinting at facility's function appear when assigning a merc.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>13</uiIndex>
<szName>Guild of thieves. Steal opponent's gun with the hand-cursor [CTRL]+[LEFT-MOUSE-BUTTON]. If enemy is kissing the dust in a non-dying state you may strip off everything.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>14</uiIndex>
<szName>EOD flag signals. Mind you, the blue flag you may put in a tile on ground to mark a mine or trap you've spotted is also seen and reacted to by the enemy.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>15</uiIndex>
<szName>Holding [END] in tactical screen shows currently selected merc's detailed field of vision, ranging from red (cannot spot anyone) to green (spot even somebody lying in the grass).</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>16</uiIndex>
<szName>Red Alert! Holding [DEL] in tactical screen shows enemies you know of may see currently selected merc, ranging from red (will be seen even on prone) to green (perfect concealment).</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>17</uiIndex>
<szName>Jagged windowing. Shoot the glass (where necessary), face the open window and climb through it with [SHIFT]+[J].</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>18</uiIndex>
<szName>While in sector inventory, click merc's empty inventory slots for a list of items to be put there.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>19</uiIndex>
<szName>While in sector inventory, click item's empty attachment slots for a list of compatible attachments.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>20</uiIndex>
<szName>While in sector inventory, [CTRL]+[LEFT-MOUSE-BUTTON] on merc's empty inventory slots for a categorized list of items in that sector.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>21</uiIndex>
<szName>When choosing items via popup menus (accessible through clicking empty inventory / attachment slots), the least damaged item will be chosen.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>22</uiIndex>
<szName>Press [CTRL]+[SHIFT]+[X] to enable real-time sneaking. When active, you won't enter turn-based mode when you spot enemy soldiers - as long as they are not alerted of your presence.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>23</uiIndex>
<szName>Press [CTRL]+[X] to enter turn-based mode while real-time sneaking is active. Only works when you see enemy soldiers.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>24</uiIndex>
<szName>Illuminate night time enemies with flares to increase your chance of shooting them.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>25</uiIndex>
<szName>Your merc is under fire and can't fall back? Cover them with smoke grenades.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>26</uiIndex>
<szName>Depending on your settings, fully repairing a gun cleans it as well.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>27</uiIndex>
<szName>Shops not only sell, but also buy some of your gear. They are quite picky though.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>28</uiIndex>
<szName>Afraid enemy will interrupt you? Shoot their legs and hope they fall.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>29</uiIndex>
<szName>It is harder to hit a running enemy.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>30</uiIndex>
<szName>Open a useful sector menu with [CTRL]+[.].</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>31</uiIndex>
<szName>Increase the number of bullets on automatic fire with [RIGHT-MOUSE-BUTTON].</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>32</uiIndex>
<szName>Merge alcohol with rag to create a molotov cocktail.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>33</uiIndex>
<szName>Some NPCs can be bribed...</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>34</uiIndex>
<szName>Sneaking while running seems unintuitive, but it works.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>35</uiIndex>
<szName>You can quickly kill a prone enemy with a knife.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>36</uiIndex>
<szName>If the enemy is alerted, they might call in reinforcements...</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>37</uiIndex>
<szName>Bobby Ray's website will be available if you progress.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>38</uiIndex>
<szName>Sneaking near unaware enemies trains your agility, but is risky.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>39</uiIndex>
<szName>Punching increases your dexterity and strength.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>40</uiIndex>
<szName>Doctoring and arming bombs will increase your wisdom.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>41</uiIndex>
<szName>Remote bombs can be detonated with a remote detonator - put it in your hands and press [RIGHT-MOUSE-BUTTON].</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>42</uiIndex>
<szName>If you want to manually move items, you can use the MOVEITEM-assignment within cities.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>43</uiIndex>
<szName>You can toggle firemodes with [B].</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>44</uiIndex>
<szName>Pressing [SHIFT]+[R] in tactical screen orders your entire team to reload.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>45</uiIndex>
<szName>Press [S] to stand, [C] to crouch, [P] to go prone and [R] to stand and run.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>46</uiIndex>
<szName>Press [Z] to toggle sneak mode.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>47</uiIndex>
<szName>Throwing knives can instantly kill an enemy if he is not alerted.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>48</uiIndex>
<szName>You can open a useful description box by clicking [RIGHT-MOUSE-BUTTON] on an item.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>49</uiIndex>
<szName>Long-term mercenary contracts are cheaper... in the long term.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>50</uiIndex>
<szName>Not paying M.E.R.C. bills might have consequences...</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>51</uiIndex>
<szName>If the enemy conquers your sectors, they might take your stuff.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>52</uiIndex>
<szName>Doctors can instantly restore some life lost via surgery - this will drain your medical supplies a lot.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>53</uiIndex>
<szName>Taking too many drugs has consequences.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>54</uiIndex>
<szName>If you'll ever get airborne, those SAM sites might come in handy.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>55</uiIndex>
<szName>At the start of the combat use [SHIFT]+[B] shortcut to drop all backpacks your mercs carry. At the end of combat use [CTRL]+[SHIFT]+[F] shortcut to pick them all back up.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>56</uiIndex>
<szName>You can destroy blue flags on mines by throwing grenades on them. Enemy may step on unflagged mine. Then again, you may as well.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>57</uiIndex>
<szName>Press [L] to look at direction. Press [L] again to ready weapon and look through a scope if your gun has any scope or iron sights.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>58</uiIndex>
<szName>Always try to end turn with your mercs at least crouched. It protects you from unintentional friendly fire.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>59</uiIndex>
<szName>You can spray an area with auto fire. Just select auto fire, chose how many bullets you want to fire, press and hold [LEFT-MOUSE-BUTTON] on first target and drag it around the desired area.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>60</uiIndex>
<szName>Cambria has hospital where you can heal your mercs.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>61</uiIndex>
<szName>Bipods only give bonuses if you are lying prone or when gun is mounted.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>62</uiIndex>
<szName>Heavy weapons take a lot of energy if you fire or even hold them ready while standing. Go prone to save energy.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>63</uiIndex>
<szName>Whenever you can, always use cover.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>64</uiIndex>
<szName>Rebel militia can take away some enemy fire from your mercs. Don't count on them to do all the work though.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>65</uiIndex>
<szName>Mobile militia can follow mercs while travelling on map as long as merc group is 1 sector distance to them. Wait for them to arrive to your position.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>66</uiIndex>
<szName>In the militia redistribution menu, holding [CTRL] will move 5 militia. [SHIFT] will move all in a sector.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>67</uiIndex>
<szName>Mobile militia can help you when you attack a town if you keep them with you and call them as reinforcements before battle.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>68</uiIndex>
<szName>On top of the sector inventory screen, there are buttons that help sort and filter items. Hanging mouse over each button will show explanation for that button.</szName>
<lore>1</lore>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>69</uiIndex>
<szName>HP ammo does great damage but is easily stopped by body armor. AP ammo can penetrate body armor but does less damage.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>70</uiIndex>
<szName>Use HP ammo to kill bloodcats.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>71</uiIndex>
<szName>Helping locals will boost their loyalty. Talking to them may sometimes reveal some useful information as well.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>72</uiIndex>
<szName>You need to have enough loyalty in town before you can train militia there.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>73</uiIndex>
<szName>Mercs with teaching skill train militia faster.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>74</uiIndex>
<szName>Press [O] opens up options menu in game.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>75</uiIndex>
<szName>Press [ALT]+[S] will quicksave game in a quicksave slot. [ALT]+[L] will quickload game from quicksave slot.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>76</uiIndex>
<szName>Press [CTRL]+[S] will open up save menu instantly.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>77</uiIndex>
<szName>In the main menu holding [ALT] while clicking 'Continue saved game' option will instantly load last saved game.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>78</uiIndex>
<szName>Yellow shirts are admin enemies that have worst equipment and weapons and get replaced by regulars not long after you arrive in Arulco.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>79</uiIndex>
<szName>Red shirts are Deidranna's regular army and will face you most of the game.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>80</uiIndex>
<szName>Black shirts are mercenaries hired by Deidranna. They have the best equipment and weapons and are toughest of enemies. Higher difficulty levels increase their numbers.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>81</uiIndex>
<szName>Green militia can be trained further to become regular militia. Regular militia is more useful but costs more to train and maintain.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>82</uiIndex>
<szName>Veteran militia can't be trained. Militia can become veteran after combat if they performed well.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>83</uiIndex>
<szName>Try to bandage dying merc as soon as possible, or otherwise the merc may bleed to death.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>84</uiIndex>
<szName>Always try to give a sidearm to your snipers. Snipers are of limited use in close combat situations.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>85</uiIndex>
<szName>Stun grenades can help you render enemy helpless. You can steal equipment from helpless enemies.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>86</uiIndex>
<szName>Try to stun or suppress enemies before throwing tear gas grenade at them. That will prevent them from getting out of tear gas range.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>87</uiIndex>
<szName>Always check if enemy has gas mask before using tear gas on him. Hold [ALT] key while targeting enemy to see his details. Amount of details depend on the distance from selected merc.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>88</uiIndex>
<szName>Make sure you have your gun fully loaded at all times with [ALT]+[R].</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>89</uiIndex>
<szName>Don't forget to use cover.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>90</uiIndex>
<szName>If trees get in your LOS (line of sight), press [T] to clear things up. You can press the [DELETE] key to get a better feel for your surroundings.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>91</uiIndex>
<szName>L.B.E. stands for Load Bearing Equipment.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>92</uiIndex>
<szName>Switch between ground and rooftop targets with the [TAB] key.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>93</uiIndex>
<szName>Shoot from behind cover and know how many AP's it takes to get your butt back down again.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>94</uiIndex>
<szName>Pay attention to what mercs hear, it can save you a whole lotta pain if you know where they're coming from!</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>95</uiIndex>
<szName>You'll see a white "Ping" blink on the location of any overheard sounds.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>96</uiIndex>
<szName>Firing your weapon can draw some heat away from an injured merc or someone who's in it knee deep!</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>97</uiIndex>
<szName>Stay away from light sources at night and try to use them to your advantage.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>98</uiIndex>
<szName>Press [ALT]+[Z] to order all your mercs to stealth mode, and [=] to select them all.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>99</uiIndex>
<szName>Relying on sound is even more important at night. Without the proper equipment, you'll hear more than you can see.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>100</uiIndex>
<szName>Night Ops is probably your best bet early on, if you are relying on pistols and S.M.G.'s.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>101</uiIndex>
<szName>Press [G] to toggle on/off the artificial light around the mercs.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>102</uiIndex>
<szName>If you get caught in a thunder storm, be on your toes, a flash of lightning can give away your position and the rain makes it harder to see.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>103</uiIndex>
<szName>Don't stay bunched together either, a stray bullet or grenade can do serious damage to your whole squad.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>104</uiIndex>
<szName>Every move you make, determines how the battle unfolds.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>105</uiIndex>
<szName>Always deal with the present threat before carrying out another plan.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>106</uiIndex>
<szName>When moving on a roof top, try to move in straight lines, moving diagonally can slow you down.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>107</uiIndex>
<szName>Marbles can be surprisingly useful in a fist fight.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>108</uiIndex>
<szName>If you need to get somewhere fast, make sure you don't exceed 100 percent weight on the mercs. It will slow the squad down.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>109</uiIndex>
<szName>Counting bullets during a fight is tough. Don't be surprised when the mercs forget how many they have left.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>110</uiIndex>
<szName>Each mercenary has different approach effectiveness when talking to an NPC. Different backgrounds may have an effect on them too. Don't expect Biff to be effective at threatening people.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>111</uiIndex>
<szName>Each mercenary has different sleeping pattern ranging from 3 to 12 hours to fully restore energy. "Night Ops" trait allows to reduce this time even further.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>112</uiIndex>
<szName>Each mercenary has different tolerance on the number of merc deaths and on your overall reputation in Arulco.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>113</uiIndex>
<szName>Avoid keeping two people in team who don't like each other in the same sector for more than an hour.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>114</uiIndex>
<szName>Certain mercenaries cannot gain stats at all. You can't teach an old dog new tricks.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>115</uiIndex>
<szName>Game manuals, hotkey list, map editor tutorial and more useful documents can be found in the "Docs" folder in your JA2 installation directory.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>116</uiIndex>
<szName>Game resolution and playing of movie intro can be tweaked in "Ja2.ini".</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>117</uiIndex>
<szName>Do you want to fight against real players or do co-operate teamwork together with your friends? Try 1.13 multiplayer mode.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>118</uiIndex>
<szName>Press [CTRL]+[SHIFT]+[G] to toggle mercenary formation move. When ON and you select more then one merc, they will keep their current formation.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>119</uiIndex>
<szName>Press [CTRL]+[SHIFT]+[S] to sell all items in current sector inventory at once.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>120</uiIndex>
<szName>Press [CTRL]+[SHIFT]+[E] will load vehicle with as much items as possible from current sector. [SHIFT]+[E] will unload all items from vehicle to current sector.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>121</uiIndex>
<szName>If merc can't hit a target from current location, try to suppress with auto fire and then change to a better position.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>122</uiIndex>
<szName>Exploring the farms and city sectors can uncover lots of useful items, like gas for vehicle.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>123</uiIndex>
<szName>In tactical screen, pressing and holding [RIGHT-MOUSE-BUTTON] over merc will open up merc's menu similar to the one on strategic screen map.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>124</uiIndex>
<szName>Press [CTRL]+[C] to open Cover Display Menu.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>125</uiIndex>
<szName>Press [CTRL]+[V] to open useful Inventory Manipulations Menu.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>126</uiIndex>
<szName>Press [D] to enter turn-based mode immediately, if there is enemy in sector.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>127</uiIndex>
<szName>Press [CTRL]+[D] to end your interrupt, and there will be no interrupts until next turn.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>128</uiIndex>
<szName>[ALT]+[RIGHTCLICK] opens Skills Menu, where reinforcements or order artillery strike can be called by the radio operator.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>129</uiIndex>
<szName>Defensive minefields can be safely placed in captured towns and SAMs as mercs and militia will avoid them.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>130</uiIndex>
<szName>You can inspect trap before trying to disarm it. Recommended if you are happy with your current number of extremities.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>131</uiIndex>
<szName>Click with hand cursor on a blue flag, and flag can be removed or trap inspected with the useful Disarm Menu.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>132</uiIndex>
<szName>Placing mines, concertina or sandbags is more convenient with holding [SHIFT] key, relieving the need to manually take new item from merc's inventory.</szName>
</LOADSCREENHINT>
</LOADSCREENHINTS>
@@ -1,359 +0,0 @@
<OLD_MERC>
<MERC>
<!-- Needle -->
<uiIndex>0</uiIndex>
<NickName>Needle</NickName>
<Name>Doctor Mark Kranhuim</Name>
<Bio>After over a decade of valiant service, Needle failed his annual physical and was forced into early retirement. Regrettably, further deterioration of Doctor Mark Kranhuim's wandering right eye had rendered him a danger to his squad. Presently, he holds a part-time position with the New York City Coroner's Office working the graveyard shift as a Coroner.</Bio>
</MERC>
<MERC>
<!-- Gary -->
<uiIndex>1</uiIndex>
<NickName>Gary</NickName>
<Name>Gary Roachburn</Name>
<Bio>Gary Roachburn, well-known for his family tree and loose tongue, was the second of the Roachburns to sever their ties with the organization. After the sudden, accidental death of his father, Col. Leon Roachburn, Gary left the life of a soldier of fortune and has taken a seasonal position with the Boy Scouts of America. At the moment, he is stationed at Camp Takaddata.</Bio>
</MERC>
<MERC>
<!-- Sam -->
<uiIndex>2</uiIndex>
<NickName>Sam</NickName>
<Name>Samuel "Sam" Garver</Name>
<Bio>After an illustrious career as a mercenary, Sam Garver put in for his pension and retired to the Florida Keys. He is enjoying his golden years as the owner/operator of Sam's Alligator Ranch and Gift shop. Located just off Highway 71, the conveniently situated shop has acquired a reputation for its exclusive line of gator-skinned combat knives and matching boots.</Bio>
</MERC>
<MERC>
<!-- Boss -->
<uiIndex>3</uiIndex>
<NickName>Boss</NickName>
<Name>Glen "Boss" Hatchet</Name>
<Bio>Boss Hatchet always said he would walk away from this business alive, and that is precisely what he did. Offered the opportunity to run Victoria Waters' Vintage car restoration and repair shop, Glen turned in his gun and left with his tool box. He will probably best be remembered for the pummeling he gave Dr. Bernie Gloveless at last year's A.I.M. Christmas party.</Bio>
</MERC>
<MERC>
<!-- Smoke -->
<uiIndex>4</uiIndex>
<NickName>Smoke</NickName>
<Name>Smoke Peterson</Name>
<Bio>Throughout his many years of shaky service with A.I.M., Smoke Peterson was repeatedly cited for short-fusing explosives - a juvenile attempt at cheap laughs. To the delight of a number of members, the final laugh was on him. Distracted by an elusive pebble in his combat boot, Peterson bid this world goodbye with a loud bang, a puff of smoke, and one far-reaching unidentifiable mess.</Bio>
</MERC>
<MERC>
<!-- Jimmy -->
<uiIndex>5</uiIndex>
<NickName>Jimmy</NickName>
<Name>Jimmy Upton</Name>
<Bio>Unfortunately, some old habits never die. Jimmy Upton was discovered in a bank in south-west Detroit after business hours. Despite his vehement denials and supposed lack of knowledge regarding the burglary tools found in his possession, Upton was sentenced to five years in the state penitentiary. After completing that sentence, Jimmy is scheduled to be returned to Ohio to serve the seven remaining years on a previous burglary conviction.</Bio>
</MERC>
<MERC>
<!-- Doc -->
<uiIndex>6</uiIndex>
<NickName>Doc</NickName>
<Name>Doc Koolhan</Name>
<Bio>Doc Koolhan resigned from A.I.M. to focus his energies on his medical practice. He had been running a free clinic as a sideline in Tripoli for years. However, six months after working there full-time, he closed up his office and joined Doctors Without Frontiers. At present, he is believed to be serving with the organization in Tunisia.</Bio>
</MERC>
<MERC>
<!-- Wink -->
<uiIndex>7</uiIndex>
<NickName>Wink</NickName>
<Name>Wink Dickerson</Name>
<Bio>Known primarily for his strong throwing arm, yet poor accuracy, Wink Dinkerson finally received the call he had been waiting for all of his life. Severe budget cuts left the Montreal Expos searching for pitching talent, or the lack of it, just about anywhere. After accepting a contract for 140 Canadian dollars a week, Wink has earned a position as the fifth pitcher in the starting rotation of their farm club.</Bio>
</MERC>
<MERC>
<!-- Beth -->
<uiIndex>8</uiIndex>
<NickName>Beth</NickName>
<Name>Mary Beth Wilkens</Name>
<Bio>It is one of the most tragic turn of events we have ever had to report. Mary Beth died last August on the steps of her apartment building at the hands of a lone gunman. After enduring months of harassment, which developed into stalking, she was surprised by a crazed mercenary groupie, as she walked up to her doorway with her arms full of groceries. Mary Beth's determination and positive attitude will remain an inspiration to us all.</Bio>
</MERC>
<MERC>
<!-- Bud -->
<uiIndex>9</uiIndex>
<NickName>Bud</NickName>
<Name>Lt. Bud Hellar</Name>
<Bio>Lieutenant Bud Hellar has held a series of jobs since leaving A.I.M., from working as Rush Limbaugh's personal bodyguard to parking cars at the pentagon. His departure from the organization was amicable, and he shall be remembered for his steadfast dedication and loyalty. Recent reports have him working as a security consultant for the tobacco lobby. While entirely within character, this information has not been verified.</Bio>
</MERC>
<MERC>
<!-- Larry -->
<uiIndex>10</uiIndex>
<NickName>Larry</NickName>
<Name>Larry Roachburn</Name>
<Bio>After eight attempts at rehab without any sustained success, A.I.M. was left with little choice but to terminate Larry Roachburn's membership within the organization. From what we understand, the death of Larry's father persuaded him to make yet another attempt at ridding himself of his demons and cleansing his body from decades of toxicity. The organization wishes him the best of luck in all his future endeavors.</Bio>
</MERC>
<MERC>
<!-- Ears -->
<uiIndex>11</uiIndex>
<NickName>Ears</NickName>
<Name>Edward "Ears" Stockwell</Name>
<Bio>Ears Stockwell handed in his resignation almost eighteen months ago. Since that time, we have heard nothing from him and therefore have no news to report. Though, to be honest, we haven't exactly gone out of our way to make contact with him either.</Bio>
</MERC>
<MERC>
<!-- Moses -->
<uiIndex>12</uiIndex>
<NickName>Moses</NickName>
<Name>Murray "Moses" Ebstern</Name>
<Bio>Opting to take part in A.I.M.'s early retirement package offered to all mercenaries over fifty, Moses decided it was time to move on and into a new line of work. Investing his severance, Ebstern opened a restaurant on the main. After just two short years in business, Murray's has established a reputation for serving the best smoked meat in New Delhi.</Bio>
</MERC>
<MERC>
<!-- Screw -->
<uiIndex>13</uiIndex>
<NickName>Screw</NickName>
<Name>Patrick "Screw" Phillips</Name>
<Bio>It is with regret that A.I.M. acknowledges the departure of Patrick Phillips from its ranks. Due to many unresolved issues, mostly relating to Screw's deviation from acceptable social norms, Patrick felt it best to continue his career as an independent. As of last word, he was working freelance for some of the newer countries in Eastern Europe.</Bio>
</MERC>
<MERC>
<!-- Rusty -->
<uiIndex>14</uiIndex>
<NickName>Rusty</NickName>
<Name>Russell "Rusty" Hunter</Name>
<Bio>Known for years as one A.I.M.'s top explosive experts, Rusty acquired a stellar reputation for his range of knowledge and, well... being the sanest of the lot. Russell Hunter recently took an extended leave of absence to work as a special effects consultant for a major motion picture studio. Fortunately for A.I.M., the past year has seen a wealth of new talent emerge in the explosives field.</Bio>
</MERC>
<MERC>
<!-- Bernie -->
<uiIndex>15</uiIndex>
<NickName>Bernie</NickName>
<Name>Doctor Bernie Gloveless</Name>
<Bio>Bernie's history with A.I.M. can probably be, at best, described as checkered. After refusing to give up his position as the organization's physician and considering the abundance of complaints from fellow members, A.I.M. felt obliged to give Dr. Bernie Gloveless a dishonorable discharge. He's currently employed with an international insurance company, so you might want to remember his name the next time your company sends you for your annual physical.</Bio>
</MERC>
<MERC>
<!-- Reuban -->
<uiIndex>16</uiIndex>
<NickName>Reuban</NickName>
<Name>"Unusually Ruthless" Reuban</Name>
<Bio>After years of eluding capture, Reuban was finally arrested and deported to Romania. He is currently serving six concurrent life sentences for the massacre of his wife and family. Although Reuban will never be able to enjoy life as a free man, he seems to be adjusting well to his new found surroundings. His prison duties include landscaping the grounds and some of his shrub sculptures have won the penitentiary numerous "Good Prisonkeeping" awards.</Bio>
</MERC>
<MERC>
<!-- Pops -->
<uiIndex>17</uiIndex>
<NickName>Pops</NickName>
<Name>Pops McGillicutty</Name>
<Bio>After years of trying to convince Pops McGillicutty to retire, A.I.M. was finally forced to institute a mandatory retirement policy for those reaching the age of 85. Wanting to do his part to eliminate river burials, Pops opened a web-based Funeral Salon specializing in the respectful interment of mercenaries.</Bio>
</MERC>
<MERC>
<!-- Kelly -->
<uiIndex>18</uiIndex>
<NickName>Kelly</NickName>
<Name>Col. Leo Kelly</Name>
<Bio>Often referred to as the mercenary's mercenary, Col. Leo Kelly dropped out of sight shortly after the war in Croatia hit the fan. Some of our members do claim to have seen him leading a commando unit through the jungles of Napir though, and he did receive on-screen credit for technical combat consultation in Steven Segal's latest flick. However, no official news of his whereabouts have reached our offices.</Bio>
</MERC>
<MERC>
<!-- Tex -->
<uiIndex>19</uiIndex>
<NickName>Tex</NickName>
<Name>Tex R. Colburn</Name>
<Bio>One of our more colorful warriors, Tex Colburn, handed in his six-shooters to fulfill his dream of starring on the big screen. As a rising star in Japanese westerns, he played the lead in "Much Dust, Many Bullets," and has received glowing reviews for his roles in the classic films "Attack of the Clydesdales" and "Have Honda, will Travel."</Bio>
</MERC>
<MERC>
<!-- Hurl -->
<uiIndex>20</uiIndex>
<NickName>Hurl</NickName>
<Name>Hurl E. Cutter</Name>
<Bio>Hurl, a profitable patient for doctors everywhere, has been missing for the past nine months. A careful search of hospital records and unidentified bodies in the Havana area, his last known whereabouts, has failed to provide any insight. Fidel Dahan has been repeatedly questioned concerning his disappearance, yet police are no further ahead in their investigation.</Bio>
</MERC>
<MERC>
<!-- Biff -->
<uiIndex>21</uiIndex>
<NickName>Biff</NickName>
<Name>Biff Apscott</Name>
<Bio>Biff Apscott was a truly unique man among mercenary men. He will be greatly missed for his youthful enthusiasm and the way he reminded everyone of just how brave they were. Although somewhat hard to believe, we have been made aware that he has opened up his own mercenary organization in a somewhat pitiful attempt to compete with A.I.M. It's probably not necessary to elaborate on just how worried we are.</Bio>
</MERC>
<MERC>
<!-- Spike -->
<uiIndex>22</uiIndex>
<NickName>Spike</NickName>
<Name>Major Spike Scallion</Name>
<Bio>The departure of Spike Scallion from A.I.M. was a major loss to the organization. His demeanor and unwavering command of any situation always served as a comfort to those who found themselves neck deep in it alongside him. Major Scallion was offered a lucrative long-term contract serving as a military consultant for the North Koreans and no amount of negotiation could convince him to stay.</Bio>
</MERC>
<MERC>
<!-- Raffi -->
<uiIndex>23</uiIndex>
<NickName>Raffi</NickName>
<Name>Dr. Raffitto "Raffi" Leevon</Name>
<Bio>Doctor Leevon, whose medical degree was always the subject of much debate, left this organization at the beginning of the year without notification. Apparently, he has changed his name and embarked on a new career. Doctor Raffiman, and his Cajun-funk band, Rotis &amp; Haggis, have captured the imagination of the music world with the distinctive sound of their synthesized spoons and their current hit, Bajun Bayous.</Bio>
</MERC>
<MERC>
<!-- Mike -->
<uiIndex>24</uiIndex>
<NickName>Mike</NickName>
<Name>Mike</Name>
<Bio>While undergoing negotiations for yet another pay increase, Mike suddenly withdrew from the discussions when he was informed that many employers had already complained about his exaggerated rates. His current whereabouts are unknown, just like pretty much everything else about him. The last correspondence received by this office, postmarked in a small country whose name escapes us, contained threats we'd rather not recall.</Bio>
</MERC>
<MERC>
<!-- Hector -->
<uiIndex>25</uiIndex>
<NickName>Hector</NickName>
<Name>Hector Alvarez</Name>
<Bio>Seriously wounded in Zaire, Hector Alvarez was placed on permanent medical disability. Using his insurance money, he opened an oceanside bed and breakfast in his hometown of Margarita, Venezuela. With prices starting at $49.99 U.S. per day, his 'Cool Hand Luke - All the Eggs you can Consume' breakfasts have become a huge hit with the German tourists.</Bio>
</MERC>
<MERC>
<!-- Snake -->
<uiIndex>26</uiIndex>
<NickName>Snake</NickName>
<Name>Johnny "Snake" Edwards</Name>
<Bio>Old Mister Reliable is what they called him. Getting in and out without anyone knowing he was there was what he did best. Regrettably, all that is written on his tombstone in Maupaa is "Casualty of War." Snake died a victim of unnecessary diplomacy in an event which lead to the court martial of Alan "Spam" Webster. While Webster negotiated the peaceful surrender of their weapons with a group of natives, Snake took a bullet from one of them, right between the eyes.</Bio>
</MERC>
<MERC>
<!-- Speck -->
<uiIndex>27</uiIndex>
<NickName>Speck</NickName>
<Name>Speck T. Kline</Name>
<Bio>While Speck never quite fit in with the mercenary lifestyle, his knack for repairing what was widely believed to be unrepairable made him one of our most sought-after members. That is, perhaps, why his decision to open a competing mercenary agency came as such a surprise to this organization. A.I.M. wishes him the best of luck, as we are all well aware, he will need it.</Bio>
</MERC>
<MERC>
<!-- Weasel -->
<uiIndex>28</uiIndex>
<NickName>Weasel</NickName>
<Name>Willy "Weasel" Augustin</Name>
<Bio>Wee Willy, otherwise known as Weasel and Mouthpiece, was primarily engaged by his employers as an inexpensive set of ears to keep tabs on his teammates. And, in a sick sense of justice, Augustin finally received what many felt he had coming. After blowing the whistle on his wife for welfare fraud, she returned to the family home after making bail and blew him away.</Bio>
</MERC>
<MERC>
<!-- Leech -->
<uiIndex>29</uiIndex>
<NickName>Leech</NickName>
<Name>Timothy "Leech" Jenkins</Name>
<Bio>It wasn't easy getting rid of Leech. His stubborn streak and outright disobedience left us no alternative but to place him on probation. After five such probationary periods, he was asked to tender his resignation, and naturally, he refused. Once terminated, Leech filed a wrongful dismissal suit, which we recently settled out of for an undisclosed amount of money. To this day, he continues to flood this office with employment applications.</Bio>
</MERC>
<MERC>
<!-- Lance -->
<uiIndex>30</uiIndex>
<NickName>Lance</NickName>
<Name>Lance Fisher</Name>
<Bio>Due to persistent personality clashes with Victoria Waters, Lance was asked to resign from A.I.M. in exchange for a posting at Westpoint Military Academy. He accepted, and is currently an instructor of ethics and tactical withdrawal, a subject which he recently published a book on. "Beating a Path to Safety without Screaming," is available at most military college bookstores.</Bio>
</MERC>
<MERC>
<!-- Stella -->
<uiIndex>31</uiIndex>
<NickName>Stella</NickName>
<Name>Dr. Margaret "Stella" Trammel</Name>
<Bio>Margaret was the first female to join the ranks of A.I.M., and will be fondly missed. Besides her hard-fought battles on the combat field, Dr. Trammel will also be remembered for her uphill struggle with the A.I.M. Fraternal Benefits Association to gain spousal benefits for same sex partners. She recently opened a small family practice in the Virgin Islands.</Bio>
</MERC>
<MERC>
<!-- Eli -->
<uiIndex>32</uiIndex>
<NickName>Eli</NickName>
<Name>Doctor Eli Summers</Name>
<Bio>Doctor Summers was by all accounts a gamer who made himself popular with employers by accepting assignments with newcomers and going about his business in a non-intrusive manner. Although A.I.M. regrets his decision to leave the organization, we are rather pleased to report that the good doctor has turned his favorite hobby into a profession. Currently playing on the Seniors Pro Golf Tour, Eli finished a respectable fourth in the Depends Open at Pebble Beach.</Bio>
</MERC>
<MERC>
<!-- Elroy -->
<uiIndex>33</uiIndex>
<NickName>Elroy</NickName>
<Name>Elroy B. Tolken</Name>
<Bio>He's gone. We didn't ask. We don't care. Does anybody?</Bio>
</MERC>
<MERC>
<!-- Skitz -->
<uiIndex>34</uiIndex>
<NickName>Skitz</NickName>
<Name>Bruce "Skitz" Bonner</Name>
<Bio>Bruce Bonner is gone - way gone! The addition of qualified explosive experts to our roster made a long-overdue decision much easier to make. After a record setting eight probationary periods, Skitz was finally expelled from the organization. Despite intensive therapy and twenty-one electroshock treatments, Skitz remains confined in Saint Michael's Hospital for the Criminally Insane.</Bio>
</MERC>
<MERC>
<!-- Wally -->
<uiIndex>35</uiIndex>
<NickName>Wally</NickName>
<Name>Walter "Wally" Yuntz</Name>
<Bio>Someone once said that if Wally didn't have bad luck, he wouldn't have any luck at all. After learning that he did indeed have problems with his vision, Wally was scheduled for corrective surgery. The operation should have put his poor marksmanship behind him forever but the laser Yuntz was placed under experienced a programming error. Now totally blind, he and his lead Chippy, serve as Dr. Eli Summers' caddies on the Seniors Pro Golf Tour.</Bio>
</MERC>
<MERC>
<!-- Turtle -->
<uiIndex>36</uiIndex>
<NickName>Turtle</NickName>
<Name>Herman "Turtle" Regents</Name>
<Bio>Perhaps, Turtle's departure is best explained by an excerpt from his letter of resignation: "The pace of combat has become too much for me. I have been forced to run the beat rather than walk it. I have exhausted all avenues and find myself short of alternatives, other than to cough up my resignation effective immediately." Last we heard, Herman was working in Chicago as a probation officer.</Bio>
</MERC>
<MERC>
<!-- Kaboom -->
<uiIndex>37</uiIndex>
<NickName>Kaboom</NickName>
<Name>Marty "Kaboom" Moffat</Name>
<Bio>In one of the most peculiar cases of litigation to ever be launched against this organization, the estate of Marty Moffat has filed a wrongful death action. Kaboom, allegedly brain dead due to injuries sustained while defusing an explosive device, had his organs harvested as per his legally signed donor card. His family contends, however, that Marty was not dead at the time and was simply experiencing a slow morning. Our legal department has advised us not to elaborate any further.</Bio>
</MERC>
<MERC>
<!-- Rev -->
<uiIndex>38</uiIndex>
<NickName>Rev</NickName>
<Name>Reverend Clyde Potter</Name>
<Bio>Due to numerous complaints from the organization's atheist members, the combat chaplain position was eliminated from A.I.M., and the preachy Potter, as one of our least utilized members, was eliminated as well. After leaving A.I.M., Reverend Clyde Potter took a position with the Innercity Church of Christ in Baltimore. He currently denies ever having been associated with A.I.M. He returns his pension checks and refuses to take our calls.</Bio>
</MERC>
<MERC>
<!-- Sparky -->
<uiIndex>39</uiIndex>
<NickName>Sparky</NickName>
<Name>Megan "Sparky" Roachburn</Name>
<Bio>Once the great family of warfare, the Roachburn legacy came to an end with the resignation of Megan. The only female family member and the last to leave A.I.M., Sparky moved on to the job she always wanted, an honesty shopper for K-Mart. Although she says the job of leaving exact change on the counter to see if the cashier rings in the sale can get a little boring, she'll take working at the mall over the battlefield any day.</Bio>
</MERC>
<MERC>
<!-- Mitch -->
<uiIndex>40</uiIndex>
<NickName>Mitch</NickName>
<Name>Dr. Mitch Shudlem</Name>
<Bio>Never truly comfortable with the blood and gore of combat, Doctor Shudlem, after a great deal of soul searching, returned to the blood and gore of the delivery room. He is currently employed as the chief of the pre-natal care unit of Saint Mary's Hospital for Unwed Mothers. He says returning to his obstetric roots is the best thing that ever happened to him, and he wonders why he ever left in the first place.</Bio>
</MERC>
<MERC>
<!-- Carp -->
<uiIndex>41</uiIndex>
<NickName>Carp</NickName>
<Name>Howard "Carp" Melfield</Name>
<Bio>Unable to excel in any given specialty, yet well-liked within the organization, Carp was offered a desk assignment with A.I.M. Effective immediately, Howard Melfield will be responsible for members' Health and Safety, Retirement, and Dental Plans. He has also graciously agreed to chair the office Christmas Party Committee.</Bio>
</MERC>
<MERC>
<!-- It -->
<uiIndex>42</uiIndex>
<NickName>It</NickName>
<Name>Carl "It" Goodman</Name>
<Bio>Hired mainly for his brute force, Carl excelled with a crowbar and pleased employers for years with his simple, non-threatening attitude. After leaving A.I.M., Goodman returned to the world of professional wrestling where he claims every move is for keeps and the risk is real. Friends and fans alike can catch him as the Masked Mercenary most Saturday nights on Pay-Per-View's Wrestling Extravaganza.</Bio>
</MERC>
<MERC>
<!-- Vinny -->
<uiIndex>43</uiIndex>
<NickName>Vinny</NickName>
<Name>Vincenzo "Vinny" Massimo</Name>
<Bio>While Vinny's years of service with A.I.M. have been impeccable and without so much as the slightest blemish in his personnel file, his personal life has been an entirely different matter. This wise-cracking wiseguy has been suspended from A.I.M. since his federal indictment for racketeering and tax evasion. With numerous counts against him, including rigging slot machines, injecting race horses with Demerol and supplying prostitutes to an Olympic water polo team, we don't expect him to return.</Bio>
</MERC>
<MERC>
<!-- Bob -->
<uiIndex>44</uiIndex>
<NickName>Bob</NickName>
<Name>Captain Bob Adams</Name>
<Bio>Despite making ground as a combat soldier, decorated Air Force Pilot Bob Adams never quite shook his passion for flying. Therefore, it came as no surprise when Captain Adams retired from the organization, almost a year ago, to take a position with a major American airline. Tragically, while flying on a regional, short-hopper route, wind shear caused him to lose control of his aircraft. He crashed and died just outside of Phoenix this past July.</Bio>
</MERC>
<MERC>
<!-- Hamous -->
<uiIndex>45</uiIndex>
<NickName>Hamous</NickName>
<Name>Hamous</Name>
<Bio>Hamous had his first taste of combat in Metavira, and based on a glowing recommendation from a major client, Jack Richards, he was granted an internship with this organization, which recently expired. Regrettably, poor Hamous never did manage to save up enough money to purchase that mini-van he desperately wanted. So he did the next best thing and stole one just outside of Paris. Actually, it was an ice cream truck and he was last seen headed towards Istanbul in it.</Bio>
</MERC>
<MERC>
<!-- Mouse -->
<uiIndex>46</uiIndex>
<NickName>Mouse</NickName>
<Name>Anita "Mouse" Backman</Name>
<Bio>Anita's stint with the organization was short and rather quiet. Known for her uncanny ability to move about unnoticed, and not much else, Mouse handed in her resignation at the same time as Dr. Margaret "Stella" Trammel. It is our understanding that they moved to the Virgin Islands together where Backman serves as nurse/receptionist at Trammel's newly opened medical clinic.</Bio>
</MERC>
<MERC>
<!-- Postie -->
<uiIndex>47</uiIndex>
<NickName>Postie</NickName>
<Name>Jack "Postie" Durham</Name>
<Bio>Postie has the distinction of being one of the few mercenaries A.I.M. regrets ever accepting into its membership. With that said, the union's grievance against the postal service finally made it to arbitration, and Postie has been returned to active duty with full back pay. He has been assigned to the customer service department, which has reported a dramatic drop in the number of complaints filed since he came onboard.</Bio>
</MERC>
<MERC>
<!-- Leon -->
<uiIndex>48</uiIndex>
<NickName>Leon</NickName>
<Name>Col. Leon Roachburn</Name>
<Bio>Col. Leon Roachburn, a man who would have never made father of the year, was a responsible soldier and mentor to many. He passed away this past Christmas eve when his house trailer was engulfed by flames in a sudden grease fire. Remarkably, he left an estate valued at over a million dollars. Not so remarkably, his children were bequeathed nothing. Instead, Pamela Sue Anderson was named the sole beneficiary.</Bio>
</MERC>
<MERC>
<!-- Dyno -->
<uiIndex>49</uiIndex>
<NickName>Dyno</NickName>
<Name>Roger "Dyno" Wittman</Name>
<Bio>Roger tried. Boy did he try. But he just seemed to lack the necessary edge. Understandably, some of the guys liked having him along for the laughs while others enjoyed cleaning their rifles with him. But ultimately, he realized he just wasn't cut out for the profession. Last we heard, Dyno was serving as the understudy to the Green Hippo in Animals on Ice.</Bio>
</MERC>
<MERC>
<!-- Spam -->
<uiIndex>50</uiIndex>
<NickName>Spam</NickName>
<Name>Alan "Spam" Webster</Name>
<Bio>Alan Webster's time within the organization was short and hardly memorable. His years of peacekeeping duty seemed to have hampered his aggression and in turn, jeopardized the safety of his squad. Following the incident in Maupaa which lead to the death of Johnny "Snake" Edwards, A.I.M. could no longer ignore his inability to take armed men seriously. Spam was court-martialed and received a dishonorable discharge in March 1998.</Bio>
</MERC>
</OLD_MERC>
File diff suppressed because it is too large Load Diff
@@ -1,17 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<CITY_INFO>
<COUNTRY>
<countryName>Tracona</countryName>
<countryNoun>Traconian</countryNoun>
</COUNTRY>
<CITYLIST>
<CITY>
<uiIndex>1</uiIndex>
<townName>Varrez</townName>
</CITY>
<CITY>
<uiIndex>2</uiIndex>
<townName> </townName>
</CITY>
</CITYLIST>
</CITY_INFO>
@@ -1,66 +0,0 @@
--[[
This file (or its localized versions respectively) are included in
"initunderground.lua" to provide the underground sector names.
Make sure to save this file as UTF-8, preferably with BOM signature in
order to help editors to not mess up the encoding. Also make sure to not
save BOM in any other script unless it explicitly allows that.
]]
sectornames = {
["A10-1"] = "Rebel Hideout",
["J9-1"] = "Tixa Dungeon",
["J9-2"] = "Tixa Dungeon",
["K4-1"] = "Orta Basement",
["O3-1"] = "Tunnel",
["P3-1"] = "Shelter",
["B2-1"] = "Chitzena Mine",
["D4-1"] = "San Mona Mine",
["D5-1"] = "San Mona Mine",
["D13-1"] = "Drassen Mine",
["E13-1"] = "Drassen Mine",
["E13-2"] = "Drassen Mine",
["F13-2"] = "Drassen Mine",
["G13-2"] = "Drassen Mine",
["G13-3"] = "Drassen Mine",
["F13-3"] = "Drassen Mine",
["H8-1"] = "Cambria Mine",
["H9-1"] = "Cambria Mine",
["H9-2"] = "Cambria Mine",
["H8-2"] = "Cambria Mine",
["H8-3"] = "Cambria Mine",
["I8-3"] = "Cambria Mine",
["J8-3"] = "Cambria Mine",
["I14-1"] = "Alma Mine",
["J14-1"] = "Alma Mine",
["J14-2"] = "Alma Mine",
["J13-2"] = "Alma Mine",
["J13-3"] = "Alma Mine",
["K13-3"] = "Alma Mine",
["H3-1"] = "Grumm Mine",
["I3-1"] = "Grumm Mine",
["I3-2"] = "Grumm Mine",
["H3-2"] = "Grumm Mine",
["H4-2"] = "Grumm Mine",
["H4-3"] = "Grumm Mine",
["G4-3"] = "Grumm Mine",
["P1-1"] = "Demoville",
["P1-2"] = "Demoville",
creatureLair = "Creature Lair",
}
@@ -1,264 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
In this file you can specifiy the "Subject" text of emails.
uiIndex = Each uiIndex represents a mail Subject
The uiIndex are mapped to specific lines in the EMAIL.EDT file
Name = The Name of the Subject
Each A.I.M merc has an entry here in the file, mapped to a specific uiIndex.
-->
<SENDER_LIST>
<NAME>
<!-- Mails from Enrico -->
<uiIndex>0</uiIndex>
<Name>Enrico</Name>
</NAME>
<NAME>
<!-- Mails from Psyich Pro Inc (IMP) -->
<uiIndex>1</uiIndex>
<Name>Psych Pro Inc</Name>
</NAME>
<NAME>
<!-- Mails from Help Desk -->
<uiIndex>2</uiIndex>
<Name>Help Desk</Name>
</NAME>
<NAME>
<!-- Mails from Psyich Pro Inc (IMP) -->
<uiIndex>3</uiIndex>
<Name>Psych Pro Inc</Name>
</NAME>
<NAME>
<!-- Mails from Speck -->
<uiIndex>4</uiIndex>
<Name>Speck</Name>
</NAME>
<NAME>
<!-- Mails from R.I.S -->
<uiIndex>5</uiIndex>
<Name>R.I.S.</Name>
</NAME>
<NAME>
<uiIndex>6</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>7</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>8</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>9</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>10</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>11</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>12</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>13</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>14</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>15</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>16</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>17</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>18</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>19</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>20</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>21</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>22</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>23</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>24</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>25</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>26</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>27</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>28</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>29</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>30</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>31</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>32</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>33</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>34</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>35</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>36</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>37</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>38</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>39</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>40</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>41</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>42</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>43</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>44</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>45</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<!-- Mails from M.I.S Insurance -->
<uiIndex>46</uiIndex>
<Name>M.I.S. Insurance</Name>
</NAME>
<NAME>
<!-- Mails from Bobby Rays -->
<uiIndex>47</uiIndex>
<Name>Bobby Rays</Name>
</NAME>
<NAME>
<!-- Mails from Kingpin -->
<uiIndex>48</uiIndex>
<Name>Kingpin</Name>
</NAME>
<NAME>
<!-- Mails from John Kulba -->
<uiIndex>49</uiIndex>
<Name>John Kulba</Name>
</NAME>
<NAME>
<!-- Mails from A.I.M. -->
<uiIndex>50</uiIndex>
<Name>A.I.M.</Name>
</NAME>
<NAME>
<uiIndex>51</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>52</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>53</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>54</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>55</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>56</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>57</uiIndex>
<Name>None</Name>
</NAME>
<NAME>
<uiIndex>58</uiIndex>
<Name>None</Name>
</NAME>
</SENDER_LIST>
@@ -1,189 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>Taunt! (320 letters)</szText>
<!-- attitudes: taunt will be only used by enemies with specifed attitudes - if none is specified, assuming all can use -->
<!-- proposed interpretation: aggressive = blood-thirsty, brave = cocky, cunning = snarky, defensive = level-headed -->
<aggressive>0</aggressive>
<cunning>0</cunning> <!-- covers both cunning solo and cunning aid -->
<cunning_solo>0</cunning_solo>
<cunning_aid>0</cunning_aid>
<defensive>0</defensive>
<brave>0</brave> <!-- covers both brave solo and brave aid -->
<brave_solo>0</brave_solo>
<brave_aid>0</brave_aid>
<!-- situations: taunt will be only used in specified situations -->
<attack>0</attack> <!-- attack covers all kinds of attack -->
<fire_gun>0</fire_gun>
<fire_launcher>0</fire_launcher>
<attack_blade>0</attack_blade>
<attack_hth>0</attack_hth>
<throw_knife>0</throw_knife>
<throw_grenade>0</throw_grenade>
<out_of_ammo>0</out_of_ammo>
<reload>0</reload>
<!-- when specific AI routine kicks in -->
<charge_blade>0</charge_blade>
<charge_hth>0</charge_hth>
<steal>0</steal>
<run_away>0</run_away>
<seek_noise>0</seek_noise>
<alert>0</alert> <!-- red alert - radioes teammates about enemy presence -->
<suspicious>0</suspicious> <!-- yellow alert - radioes teammates about possible enemy presence (noises, etc.) -->
<noticed_unseen>0</noticed_unseen> <!-- notices previously unseen merc before red alert -->
<say_hi>0</say_hi> <!-- sees enemy first time -->
<inform_about>0</inform_about> <!-- sees that his enemy changed position -->
<!-- when got hit by enemy -->
<got_hit>0</got_hit> <!-- covers all got_hit_xxx -->
<got_hit_gunfire>0</got_hit_gunfire>
<got_hit_blade>0</got_hit_blade>
<got_hit_hth>0</got_hit_hth>
<got_hit_fallroof>0</got_hit_fallroof>
<got_hit_bloodloss>0</got_hit_bloodloss>
<got_hit_explosion>0</got_hit_explosion>
<got_hit_gas>0</got_hit_gas>
<got_hit_tentacle>0</got_hit_tentacle>
<got_hit_structure_explosion>0</got_hit_structure_explosion>
<got_hit_object>0</got_hit_object>
<got_hit_throwing_knife>0</got_hit_throwing_knife>
<got_deafened>0</got_deafened>
<got_blinded>0</got_blinded>
<got_robbed>0</got_robbed>
<!-- when got missed by enemy -->
<got_missed>0</got_missed> <!-- covers all got_missed_xxx -->
<got_missed_gunfire>0</got_missed_gunfire>
<got_missed_blade>0</got_missed_blade>
<got_missed_hth>0</got_missed_hth>
<got_missed_throwing_knife>0</got_missed_throwing_knife>
<!-- when hit enemy -->
<hit>0</hit> <!-- hit covers all hit_xxx -->
<hit_gunfire>0</hit_gunfire>
<hit_blade>0</hit_blade>
<hit_hth>0</hit_hth>
<hit_throwing_knife>0</hit_throwing_knife>
<!-- when killed enemy -->
<kill>0</kill> <!-- hit covers all hit_xxx -->
<kill_gunfire>0</kill_gunfire>
<kill_blade>0</kill_blade>
<kill_hth>0</kill_hth>
<kill_throwing_knife>0</kill_throwing_knife>
<head_pop>0</head_pop>
<!-- when missed by enemy -->
<miss>0</miss> <!-- covers all miss_xxx -->
<miss_gunfire>0</miss_gunfire>
<miss_blade>0</miss_blade>
<miss_hth>0</miss_hth>
<miss_throwing_knife>0</miss_throwing_knife>
<!-- ripostes - will be used in reaction to specified merc's quotes -->
<riposte_quote>0</riposte_quote>
<!-- class: only specific type of enemy will use -->
<!-- enemy soldiers -->
<enemy>0</enemy>
<admin>0</admin>
<army>0</army>
<elite>0</elite>
<!-- militia -->
<militia>0</militia>
<green>0</green>
<regular>0</regular>
<veteran>0</veteran>
<!-- soldier/militia profiles: only specific profile will use -->
<!-- for adding extra customization and badassery to named enemies -->
<!-- enemy soldiers -->
<admin_profile>0</admin_profile>
<army_profile>0</army_profile>
<elite_profile>0</elite_profile>
<!-- militia -->
<green_profile>0</green_profile>
<regular_profile>0</regular_profile>
<veteran_profile>0</veteran_profile>
<!-- enemy stats: only used if specific skill of taunting guy is lower/higher than-->
<male>0</male>
<female>0</female>
<exp_level_gt>0</exp_level_gt>
<!-- greater than -->
<exp_level_lt>0</exp_level_lt>
<!-- less than -->
<health_gt>0</health_gt>
<health_lt>0</health_lt>
<health_max_gt>0</health_max_gt>
<health_max_lt>0</health_max_lt>
<energy_gt>0</energy_gt>
<energy_lt>0</energy_lt>
<energy_max_gt>0</energy_max_gt>
<energy_max_lt>0</energy_max_lt>
<morale_gt>0</morale_gt>
<morale_lt>0</morale_lt>
<!-- progress: taunt will be used only if game progress is higher or lower than specified -->
<progress_gt>0</progress_gt>
<progress_lt>0</progress_lt>
<!-- fact: taunt will be used only if specified fact is set -->
<fact_true>0</fact_true>
<fact_false>0</fact_false>
<!-- target type: only used if taunt target is of specified type -->
<!--
0 - IMP
1 - AIM
2 - MERC
3 - NPC
4 - EPC (escortee)
4 - NPC with unextendable contract
6 - vehicle
-->
<target_type>0</target_type>
<!-- target stats: only used if specific skill of taunt target is lower/higher than -->
<!-- note: not all situation have specified taunt target, e.g. run away -->
<target_male>0</target_male>
<target_female>0</target_female>
<target_exp_level_gt>0</target_exp_level_gt>
<target_exp_level_lt>0</target_exp_level_lt>
<target_health_gt>0</target_health_gt>
<target_health_lt>0</target_health_lt>
<target_health_max_gt>0</target_health_max_gt>
<target_health_max_lt>0</target_health_max_lt>
<target_energy_gt>0</target_energy_gt>
<target_energy_lt>0</target_energy_lt>
<target_energy_max_gt>0</target_energy_max_gt>
<target_energy_max_lt>0</target_energy_max_lt>
<target_morale_gt>0</target_morale_gt>
<target_morale_lt>0</target_morale_lt>
<!-- merc profiles: will be used only to taunt specific profile -->
<target_merc_profile>0</target_merc_profile>
<!-- target is a freaking zombie! -->
<target_zombie>0</target_zombie>
</TAUNT>
<!-- The Taunts have been splitted up for better structuring in several EnemyTaunts_*.xml files -->
<!-- Of course, you can also add some common taunts here in this file if needed -->
<!--
<TAUNT>
<uiIndex>1</uiIndex>
<szText>Just a sample taunt text!</szText>
<attack>1</attack>
</TAUNT>
-->
</TAUNTS>
@@ -1,287 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>Killing time!</szText>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>I'll kill you!</szText>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>Show me what you've got!</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>Take this, you maggot!</szText>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>Here is your freedom, you son of a bitch!</szText>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>I'll break you!</szText>
</TAUNT>
<TAUNT>
<uiIndex>6</uiIndex>
<szText>Dying ain't much of a living, boy!</szText>
</TAUNT>
<TAUNT>
<uiIndex>7</uiIndex>
<szText>Dying ain't much of a living, girl!</szText>
</TAUNT>
<TAUNT>
<uiIndex>8</uiIndex>
<szText>Trust me. I'm a professional!</szText>
</TAUNT>
<TAUNT>
<uiIndex>9</uiIndex>
<szText>You're the disease and I'm the cure.</szText>
</TAUNT>
<TAUNT>
<uiIndex>10</uiIndex>
<szText>Sucker!</szText>
</TAUNT>
<TAUNT>
<uiIndex>11</uiIndex>
<szText>Suck on this!</szText>
</TAUNT>
<TAUNT>
<uiIndex>12</uiIndex>
<szText>Come get some!</szText>
</TAUNT>
<TAUNT>
<uiIndex>13</uiIndex>
<szText>You're mine!</szText>
</TAUNT>
<TAUNT>
<uiIndex>14</uiIndex>
<szText>Die!</szText>
</TAUNT>
<TAUNT>
<uiIndex>15</uiIndex>
<szText>You scared, motherfucker?</szText>
<szTextCensored>You scared, bastard?</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>16</uiIndex>
<szText>This is gonna hurt!</szText>
</TAUNT>
<TAUNT>
<uiIndex>17</uiIndex>
<szText>Eat shit and die!</szText>
</TAUNT>
<TAUNT>
<uiIndex>18</uiIndex>
<szText>Send me a postcard from hell!</szText>
</TAUNT>
<TAUNT>
<uiIndex>19</uiIndex>
<szText>I think you'll enjoy this.</szText>
</TAUNT>
<TAUNT>
<uiIndex>20</uiIndex>
<szText>Come to daddy!</szText>
</TAUNT>
<TAUNT>
<uiIndex>21</uiIndex>
<szText>Come to momma!</szText>
</TAUNT>
<TAUNT>
<uiIndex>22</uiIndex>
<szText>This is for the Queen!</szText>
</TAUNT>
<TAUNT>
<uiIndex>23</uiIndex>
<szText>You'll be six feet under in no time!</szText>
</TAUNT>
<TAUNT>
<uiIndex>24</uiIndex>
<szText>Gonna send ya home in a pine box, loser!</szText>
</TAUNT>
<TAUNT>
<uiIndex>25</uiIndex>
<szText>Hey, wanna play?</szText>
</TAUNT>
<TAUNT>
<uiIndex>26</uiIndex>
<szText>Viva la revolution!</szText>
</TAUNT>
<TAUNT>
<uiIndex>27</uiIndex>
<szText>Your move, creep!</szText>
</TAUNT>
<TAUNT>
<uiIndex>28</uiIndex>
<szText>You should have stayed home, bitch!</szText>
</TAUNT>
<TAUNT>
<uiIndex>29</uiIndex>
<szText>You should have stayed home, fucker!</szText>
<szTextCensored>You should have stayed home, sucker!</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>30</uiIndex>
<szText>Die, vermin!</szText>
</TAUNT>
<TAUNT>
<uiIndex>31</uiIndex>
<szText>Feeling scared?</szText>
</TAUNT>
<TAUNT>
<uiIndex>32</uiIndex>
<szText>Dance for me!</szText>
</TAUNT>
<TAUNT>
<uiIndex>33</uiIndex>
<szText>How fun!</szText>
</TAUNT>
<TAUNT>
<uiIndex>34</uiIndex>
<szText>Dakka-dakka-dakka!</szText>
</TAUNT>
<TAUNT>
<uiIndex>35</uiIndex>
<szText>Guns don't kill people, I do!</szText>
</TAUNT>
<TAUNT>
<uiIndex>36</uiIndex>
<szText>I'm the best!</szText>
</TAUNT>
<TAUNT>
<uiIndex>37</uiIndex>
<szText>Kneel before me, loser!</szText>
</TAUNT>
<TAUNT>
<uiIndex>38</uiIndex>
<szText>Come on! I don't got all day!</szText>
</TAUNT>
<TAUNT>
<uiIndex>39</uiIndex>
<szText>Eat lead!</szText>
</TAUNT>
<TAUNT>
<uiIndex>40</uiIndex>
<szText>I'm better than you!</szText>
</TAUNT>
<TAUNT>
<uiIndex>41</uiIndex>
<szText>You fucked with the wrong man!</szText>
<szTextCensored>You messed with the wrong man!</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>42</uiIndex>
<szText>You fucked with the wrong woman!</szText>
<szTextCensored>You messed with the wrong woman!</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>43</uiIndex>
<szText>Stop wasting my time!</szText>
</TAUNT>
<TAUNT>
<uiIndex>44</uiIndex>
<szText>You deserve it!</szText>
</TAUNT>
<TAUNT>
<uiIndex>45</uiIndex>
<szText>Yeah!</szText>
</TAUNT>
<TAUNT>
<uiIndex>46</uiIndex>
<szText>That's right!</szText>
</TAUNT>
<TAUNT>
<uiIndex>47</uiIndex>
<szText>You're dead.</szText>
</TAUNT>
<TAUNT>
<uiIndex>48</uiIndex>
<szText>How ya like it?</szText>
</TAUNT>
<TAUNT>
<uiIndex>49</uiIndex>
<szText>You had it coming!</szText>
</TAUNT>
<TAUNT>
<uiIndex>50</uiIndex>
<szText>Why, hello there!</szText>
</TAUNT>
<TAUNT>
<uiIndex>51</uiIndex>
<szText>Say "cheese"!</szText>
</TAUNT>
<TAUNT>
<uiIndex>52</uiIndex>
<szText>Yippie ki-yay, mister Falcon!</szText>
</TAUNT>
<TAUNT>
<uiIndex>53</uiIndex>
<szText>Could you just please die?</szText>
</TAUNT>
<TAUNT>
<uiIndex>54</uiIndex>
<szText>Garbage day!</szText>
</TAUNT>
<TAUNT>
<uiIndex>55</uiIndex>
<szText>I'm doing world a favor getting rid of your ugly face!</szText>
</TAUNT>
<TAUNT>
<uiIndex>56</uiIndex>
<szText>Hey babe, give me your number, and I'll stop shooting!</szText>
</TAUNT>
<TAUNT>
<uiIndex>57</uiIndex>
<szText>Hey handsome, give me your number, and I'll stop shooting!</szText>
</TAUNT>
<TAUNT>
<uiIndex>58</uiIndex>
<szText>I will destroy you!</szText>
</TAUNT>
<TAUNT>
<uiIndex>59</uiIndex>
<szText>Dead or alive, you're coming with me.</szText>
</TAUNT>
<TAUNT>
<uiIndex>60</uiIndex>
<szText>I looked for you, I've found you and now I will kill you!</szText>
</TAUNT>
<TAUNT>
<uiIndex>61</uiIndex>
<szText>Somebody's gonna get hurt. It ain't gonna be me!</szText>
</TAUNT>
<TAUNT>
<uiIndex>62</uiIndex>
<szText>Your life is over, asshole!</szText>
</TAUNT>
<TAUNT>
<uiIndex>63</uiIndex>
<szText>I deliver justice... one bullet at a time!</szText>
</TAUNT>
<TAUNT>
<uiIndex>64</uiIndex>
<szText>Viva la revolution!</szText>
</TAUNT>
<TAUNT>
<uiIndex>65</uiIndex>
<szText>Your move, creep!</szText>
</TAUNT>
<TAUNT>
<uiIndex>66</uiIndex>
<szText>I'm gonna blow your head off!</szText>
</TAUNT>
<TAUNT>
<uiIndex>67</uiIndex>
<szText>You cowboys are finished!</szText>
</TAUNT>
<TAUNT>
<uiIndex>68</uiIndex>
<szText>Long live the queen!</szText>
</TAUNT>
<TAUNT>
<uiIndex>69</uiIndex>
<szText>The Queen says: Die!</szText>
</TAUNT>
</TAUNTS>
@@ -1,51 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>I'm leaking!</szText>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>I'm bleeding!</szText>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>Everyone, throw whatever you're doing and help me!</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>Mmmm... blood.</szText>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>I need medical attention!</szText>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>I'm spilling blood!</szText>
</TAUNT>
<TAUNT>
<uiIndex>6</uiIndex>
<szText>Hey! It DOES taste like iron!</szText>
</TAUNT>
<TAUNT>
<uiIndex>7</uiIndex>
<szText>Oh, I'm getting light-headed!</szText>
</TAUNT>
<TAUNT>
<uiIndex>8</uiIndex>
<szText>Does it count toward my Honorary Donor card?</szText>
</TAUNT>
<TAUNT>
<uiIndex>9</uiIndex>
<szText>I'm bleeding... It was supposed to be them, not me!</szText>
</TAUNT>
<TAUNT>
<uiIndex>10</uiIndex>
<szText>Gonna need some sewing!</szText>
</TAUNT>
<TAUNT>
<uiIndex>11</uiIndex>
<szText>Oh no... my precious fluids!</szText>
</TAUNT>
</TAUNTS>
@@ -1,44 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>Fuck, my eyeballs!</szText>
<szTextCensored>Crap, my eyeballs!</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>I can't see shit!</szText>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>Who turned off the lights?!</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>Oh, my eyes!</szText>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>Oh God, I'm blind!</szText>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>Holy shit, priest was right! It DOES make you blind!</szText>
</TAUNT>
<TAUNT>
<uiIndex>6</uiIndex>
<szText>Somebody help me! I can't see!</szText>
</TAUNT>
<TAUNT>
<uiIndex>7</uiIndex>
<szText>You think I won't get you 'cause I'm blind? I can smell your fear!</szText>
</TAUNT>
<TAUNT>
<uiIndex>8</uiIndex>
<szText>My eyes are on fire!</szText>
</TAUNT>
<TAUNT>
<uiIndex>9</uiIndex>
<szText>Hello darkness, my old friend.</szText>
</TAUNT>
</TAUNTS>
@@ -1,79 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>Let's see what's inside this pinata!</szText>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>When I'm finished with you, you'll sing soprano!</szText>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>Hey, you've got untied shoelace!</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>There's a mustard on your shirt!</szText>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>I'll break every single bone in your body!</szText>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>Need a nose job?</szText>
</TAUNT>
<TAUNT>
<uiIndex>6</uiIndex>
<szText>Normally, I wouldn't hit a woman... oh, who am I kidding!</szText>
</TAUNT>
<TAUNT>
<uiIndex>7</uiIndex>
<szText>Punish!</szText>
</TAUNT>
<TAUNT>
<uiIndex>8</uiIndex>
<szText>I think you'll enjoy this.</szText>
</TAUNT>
<TAUNT>
<uiIndex>9</uiIndex>
<szText>I'll squash you like a bug!</szText>
</TAUNT>
<TAUNT>
<uiIndex>10</uiIndex>
<szText>I'll stab you until you say 'ouch, I'm dead'!</szText>
</TAUNT>
<TAUNT>
<uiIndex>11</uiIndex>
<szText>I'll carve ya up like a chicken!</szText>
</TAUNT>
<TAUNT>
<uiIndex>12</uiIndex>
<szText>Bleed for me!</szText>
</TAUNT>
<TAUNT>
<uiIndex>13</uiIndex>
<szText>I can't believe they're paying me for that!</szText>
</TAUNT>
<TAUNT>
<uiIndex>14</uiIndex>
<szText>Chop chop chop!</szText>
</TAUNT>
<TAUNT>
<uiIndex>15</uiIndex>
<szText>I'll gut you like a fish!</szText>
</TAUNT>
<TAUNT>
<uiIndex>16</uiIndex>
<szText>You could use some shave!</szText>
</TAUNT>
<TAUNT>
<uiIndex>17</uiIndex>
<szText>Time for harakiri, asshole!</szText>
</TAUNT>
<TAUNT>
<uiIndex>18</uiIndex>
<szText>I'm going to cut out your living guts!</szText>
</TAUNT>
</TAUNTS>
@@ -1,190 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>You scared, motherfucker?</szText>
<szTextCensored>You scared, bastard?</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>This is gonna hurt!</szText>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>Come to daddy!</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>Come to momma!</szText>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>I'll chop your balls off!</szText>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>Hey, wanna play?</szText>
</TAUNT>
<TAUNT>
<uiIndex>6</uiIndex>
<szText>Gonna scalp ya, sucker!</szText>
</TAUNT>
<TAUNT>
<uiIndex>7</uiIndex>
<szText>Come to papa.</szText>
</TAUNT>
<TAUNT>
<uiIndex>8</uiIndex>
<szText>Show me your guts!</szText>
</TAUNT>
<TAUNT>
<uiIndex>9</uiIndex>
<szText>I'll rip you to pieces!</szText>
</TAUNT>
<TAUNT>
<uiIndex>10</uiIndex>
<szText>Motherfucker!</szText>
<szTextCensored>Monkey fighter!</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>11</uiIndex>
<szText>I can smell your fear!</szText>
</TAUNT>
<TAUNT>
<uiIndex>12</uiIndex>
<szText>Chaaarge!</szText>
</TAUNT>
<TAUNT>
<uiIndex>13</uiIndex>
<szText>Guns are for pussies!</szText>
</TAUNT>
<TAUNT>
<uiIndex>14</uiIndex>
<szText>Your ass is mine!</szText>
</TAUNT>
<TAUNT>
<uiIndex>15</uiIndex>
<szText>Welcome to world of pain. I'll be your guide!</szText>
</TAUNT>
<TAUNT>
<uiIndex>16</uiIndex>
<szText>I'll slice ya up like a mango!</szText>
</TAUNT>
<TAUNT>
<uiIndex>17</uiIndex>
<szText>Heads are gonna roll!</szText>
</TAUNT>
<TAUNT>
<uiIndex>18</uiIndex>
<szText>Closing in!</szText>
</TAUNT>
<TAUNT>
<uiIndex>19</uiIndex>
<szText>Ready or not, here I come!</szText>
</TAUNT>
<TAUNT>
<uiIndex>20</uiIndex>
<szText>It's time to get personal!</szText>
</TAUNT>
<TAUNT>
<uiIndex>21</uiIndex>
<szText>Stop me if you can!</szText>
</TAUNT>
<TAUNT>
<uiIndex>22</uiIndex>
<szText>You and me! No rules! Come on, coward!</szText>
</TAUNT>
<TAUNT>
<uiIndex>23</uiIndex>
<szText>You don't leave me a choice!</szText>
</TAUNT>
<TAUNT>
<uiIndex>24</uiIndex>
<szText>Who needs guns anyway?</szText>
</TAUNT>
<TAUNT>
<uiIndex>25</uiIndex>
<szText>I'll stab you until you say "ouch, I'm dead"!</szText>
</TAUNT>
<TAUNT>
<uiIndex>26</uiIndex>
<szText>How 'bout a facelift?</szText>
</TAUNT>
<TAUNT>
<uiIndex>27</uiIndex>
<szText>It's Christmas! And you've been VERY naughty!</szText>
</TAUNT>
<TAUNT>
<uiIndex>28</uiIndex>
<szText>Hugs!</szText>
</TAUNT>
<TAUNT>
<uiIndex>29</uiIndex>
<szText>I promise it won't hurt... much.</szText>
</TAUNT>
<TAUNT>
<uiIndex>30</uiIndex>
<szText>Tag!</szText>
</TAUNT>
<TAUNT>
<uiIndex>31</uiIndex>
<szText>Shit, I can't believe I'm doing this!</szText>
</TAUNT>
<TAUNT>
<uiIndex>32</uiIndex>
<szText>Prepare to suffer!</szText>
</TAUNT>
<TAUNT>
<uiIndex>33</uiIndex>
<szText>I will destroy you!</szText>
</TAUNT>
<TAUNT>
<uiIndex>34</uiIndex>
<szText>I looked for you, I found you and now I will kill you!</szText>
</TAUNT>
<TAUNT>
<uiIndex>35</uiIndex>
<szText>Somebody's gonna get hurt. It ain't gonna be me!</szText>
</TAUNT>
<TAUNT>
<uiIndex>36</uiIndex>
<szText>Your life is over, asshole!</szText>
</TAUNT>
<TAUNT>
<uiIndex>37</uiIndex>
<szText>Here comes Johnny!</szText>
</TAUNT>
<TAUNT>
<uiIndex>38</uiIndex>
<szText>You're the disease and I'm the cure.</szText>
</TAUNT>
<TAUNT>
<uiIndex>39</uiIndex>
<szText>I'm going to beat the crap out of you!</szText>
</TAUNT>
<TAUNT>
<uiIndex>40</uiIndex>
<szText>I'll punch you, I'll stab you, I'll strangle you! You know... that's what friends do!</szText>
</TAUNT>
<TAUNT>
<uiIndex>41</uiIndex>
<szText>I kick ass for the queen!</szText>
</TAUNT>
<TAUNT>
<uiIndex>42</uiIndex>
<szText>I warn you! I watched "Enter the Dragon" TWICE!</szText>
</TAUNT>
<TAUNT>
<uiIndex>43</uiIndex>
<szText>I'll rip your fucking legs out of your ass!</szText>
<szTextCensored>I'll rip your freaking legs out of your ass!</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>44</uiIndex>
<szText>I'll bash your skull in!</szText>
</TAUNT>
<TAUNT>
<uiIndex>45</uiIndex>
<szText>I'll stomp on your head till you're dead!</szText>
</TAUNT>
</TAUNTS>
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>What? Hello? I can't hear anything!</szText>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>Argh! My ears are bleeding!</szText>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>What's this ringing?</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>Huh? It's all silent now...</szText>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>Suddenly all went quiet. What the hell?</szText>
</TAUNT>
</TAUNTS>
@@ -1,123 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>Say hello to my lil' friend!</szText>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>Barbecue time!</szText>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>Suck it down!</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>Bam!</szText>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>Kaboom!</szText>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>Dodge this!</szText>
</TAUNT>
<TAUNT>
<uiIndex>6</uiIndex>
<szText>I like it!</szText>
</TAUNT>
<TAUNT>
<uiIndex>7</uiIndex>
<szText>Hahaha!</szText>
</TAUNT>
<TAUNT>
<uiIndex>8</uiIndex>
<szText>Die in fire, bitch!</szText>
</TAUNT>
<TAUNT>
<uiIndex>9</uiIndex>
<szText>Die in fire, son of a bitch!</szText>
</TAUNT>
<TAUNT>
<uiIndex>10</uiIndex>
<szText>Say your prayers!</szText>
</TAUNT>
<TAUNT>
<uiIndex>11</uiIndex>
<szText>Hell yeah!</szText>
</TAUNT>
<TAUNT>
<uiIndex>12</uiIndex>
<szText>There's no kill like overkill!</szText>
</TAUNT>
<TAUNT>
<uiIndex>13</uiIndex>
<szText>My gun's bigger than yours!</szText>
</TAUNT>
<TAUNT>
<uiIndex>14</uiIndex>
<szText>I got a present for ya!</szText>
</TAUNT>
<TAUNT>
<uiIndex>15</uiIndex>
<szText>Watch and learn.</szText>
</TAUNT>
<TAUNT>
<uiIndex>16</uiIndex>
<szText>Special delivery!</szText>
</TAUNT>
<TAUNT>
<uiIndex>17</uiIndex>
<szText>You should see your face now!</szText>
</TAUNT>
<TAUNT>
<uiIndex>18</uiIndex>
<szText>Didn't see THAT coming, huh?</szText>
</TAUNT>
<TAUNT>
<uiIndex>19</uiIndex>
<szText>Check mate!</szText>
</TAUNT>
<TAUNT>
<uiIndex>20</uiIndex>
<szText>I always wanted to do this.</szText>
</TAUNT>
<TAUNT>
<uiIndex>21</uiIndex>
<szText>Peace through power!</szText>
</TAUNT>
<TAUNT>
<uiIndex>22</uiIndex>
<szText>This job ain't that bad.</szText>
</TAUNT>
<TAUNT>
<uiIndex>23</uiIndex>
<szText>Now I remember why I joined army!</szText>
</TAUNT>
<TAUNT>
<uiIndex>24</uiIndex>
<szText>Ooh, somebody stop me!</szText>
</TAUNT>
<TAUNT>
<uiIndex>25</uiIndex>
<szText>You're welcome!</szText>
</TAUNT>
<TAUNT>
<uiIndex>26</uiIndex>
<szText>There goes the neighborhood!</szText>
</TAUNT>
<TAUNT>
<uiIndex>27</uiIndex>
<szText>Denied!</szText>
</TAUNT>
<TAUNT>
<uiIndex>28</uiIndex>
<szText>Hold my beer and watch this!</szText>
</TAUNT>
<TAUNT>
<uiIndex>29</uiIndex>
<szText>If I had a dick, this is when I would tell you to suck it!</szText>
</TAUNT>
</TAUNTS>
@@ -1,27 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>I... can't... catch a breath...</szText>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>My... lungs...</szText>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>Gas! Oh...</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>I can't breath!</szText>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>It burns!</szText>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>Too much... Mexican food...</szText>
</TAUNT>
</TAUNTS>
@@ -1,172 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>Aaaggh!</szText>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>I see red...</szText>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>Damn, I'm barely conscious.</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>Ugh!</szText>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>This... hurts!</szText>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>You will regret... uhh... this.</szText>
</TAUNT>
<TAUNT>
<uiIndex>6</uiIndex>
<szText>Crap!</szText>
</TAUNT>
<TAUNT>
<uiIndex>7</uiIndex>
<szText>What the...!</szText>
</TAUNT>
<TAUNT>
<uiIndex>8</uiIndex>
<szText>Ouch!</szText>
</TAUNT>
<TAUNT>
<uiIndex>9</uiIndex>
<szText>You fuck!</szText>
<szTextCensored>You bastard!</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>10</uiIndex>
<szText>Oh, you little piece of shit!</szText>
<szTextCensored>Oh, you little piece of...</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>11</uiIndex>
<szText>Fuck, you'll pay for that!</szText>
<szTextCensored>Damn, you'll pay for that!</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>12</uiIndex>
<szText>You fucked with the wrong guy!</szText>
<szTextCensored>You messed with the wrong guy!</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>13</uiIndex>
<szText>Now you have... pissed me off.</szText>
</TAUNT>
<TAUNT>
<uiIndex>14</uiIndex>
<szText>It was nothing!</szText>
</TAUNT>
<TAUNT>
<uiIndex>15</uiIndex>
<szText>I'm still here!</szText>
</TAUNT>
<TAUNT>
<uiIndex>16</uiIndex>
<szText>Didn't feel a thing!</szText>
</TAUNT>
<TAUNT>
<uiIndex>17</uiIndex>
<szText>Pain is just a weakness leaving my body!</szText>
</TAUNT>
<TAUNT>
<uiIndex>18</uiIndex>
<szText>Pain is just an illusion!</szText>
</TAUNT>
<TAUNT>
<uiIndex>19</uiIndex>
<szText>Who do you think you are?</szText>
</TAUNT>
<TAUNT>
<uiIndex>20</uiIndex>
<szText>Oh, come on!</szText>
</TAUNT>
<TAUNT>
<uiIndex>21</uiIndex>
<szText>Why me?!</szText>
</TAUNT>
<TAUNT>
<uiIndex>22</uiIndex>
<szText>This hurts you more then it hurts me.</szText>
</TAUNT>
<TAUNT>
<uiIndex>23</uiIndex>
<szText>I'm allergic to pain!</szText>
</TAUNT>
<TAUNT>
<uiIndex>24</uiIndex>
<szText>You son of a bitch!</szText>
</TAUNT>
<TAUNT>
<uiIndex>25</uiIndex>
<szText>It's a goddamn commando squad!</szText>
</TAUNT>
<TAUNT>
<uiIndex>26</uiIndex>
<szText>Why is this shit always happening to me!?</szText>
</TAUNT>
<TAUNT>
<uiIndex>27</uiIndex>
<szText>Oh no, how could this happen?</szText>
</TAUNT>
<TAUNT>
<uiIndex>28</uiIndex>
<szText>I'm not angry! You will know when I'm angry!</szText>
</TAUNT>
<TAUNT>
<uiIndex>29</uiIndex>
<szText>Oh... I'd love to smack you right now!</szText>
</TAUNT>
<TAUNT>
<uiIndex>30</uiIndex>
<szText>I'm going to beat the crap out of you!</szText>
</TAUNT>
<TAUNT>
<uiIndex>31</uiIndex>
<szText>That's it, you're fucking dead!</szText>
<szTextCensored>That's it, you're freaking dead!</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>32</uiIndex>
<szText>I'll punch you, I'll stab you, I'll strangle you! You know... that's what friends do!</szText>
</TAUNT>
<TAUNT>
<uiIndex>33</uiIndex>
<szText>God will find a way to get back at you, and it ain't gonna be pretty.</szText>
</TAUNT>
<TAUNT>
<uiIndex>34</uiIndex>
<szText>Little enemies... little wounds!</szText>
</TAUNT>
<TAUNT>
<uiIndex>35</uiIndex>
<szText>I really hate needless violence.</szText>
</TAUNT>
<TAUNT>
<uiIndex>36</uiIndex>
<szText>If you shoot me again, I'll wrap your gun around your neck!</szText>
</TAUNT>
<TAUNT>
<uiIndex>37</uiIndex>
<szText>Oh, poor thing ... she broke her nails!</szText>
</TAUNT>
<TAUNT>
<uiIndex>38</uiIndex>
<szText>I'll take that gun from you, stick it up your ass and pull the trigger till it goes click!</szText>
</TAUNT>
<TAUNT>
<uiIndex>39</uiIndex>
<szText>This? This is nothing!</szText>
</TAUNT>
<TAUNT>
<uiIndex>40</uiIndex>
<szText>It's OK! My face cushioned the fall!</szText>
</TAUNT>
</TAUNTS>
@@ -1,395 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>Marry me!</szText>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>Pathetic!</szText>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>Try again, I dare ya.</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>Don't make me go over there!</szText>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>You've just made a huge mistake!</szText>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>I'll take that gun out of your cold hands!</szText>
</TAUNT>
<TAUNT>
<uiIndex>6</uiIndex>
<szText>You'll regret missing!</szText>
</TAUNT>
<TAUNT>
<uiIndex>7</uiIndex>
<szText>Who were you shootin' at?</szText>
</TAUNT>
<TAUNT>
<uiIndex>8</uiIndex>
<szText>Who learned you to shoot?</szText>
</TAUNT>
<TAUNT>
<uiIndex>9</uiIndex>
<szText>You'll pay for that!</szText>
</TAUNT>
<TAUNT>
<uiIndex>10</uiIndex>
<szText>Son of a bitch!</szText>
</TAUNT>
<TAUNT>
<uiIndex>11</uiIndex>
<szText>You suck!</szText>
</TAUNT>
<TAUNT>
<uiIndex>12</uiIndex>
<szText>Lame!</szText>
</TAUNT>
<TAUNT>
<uiIndex>13</uiIndex>
<szText>Are you even trying?</szText>
</TAUNT>
<TAUNT>
<uiIndex>14</uiIndex>
<szText>Ha, you wish!</szText>
</TAUNT>
<TAUNT>
<uiIndex>15</uiIndex>
<szText>Learn how to shoot, rookie!</szText>
</TAUNT>
<TAUNT>
<uiIndex>16</uiIndex>
<szText>In your dreams!</szText>
</TAUNT>
<TAUNT>
<uiIndex>17</uiIndex>
<szText>Not impressed!</szText>
</TAUNT>
<TAUNT>
<uiIndex>18</uiIndex>
<szText>That ain't gonna happen.</szText>
</TAUNT>
<TAUNT>
<uiIndex>19</uiIndex>
<szText>Booooo!</szText>
</TAUNT>
<TAUNT>
<uiIndex>20</uiIndex>
<szText>Children shouldn't play with guns!</szText>
</TAUNT>
<TAUNT>
<uiIndex>21</uiIndex>
<szText>Nice try!</szText>
</TAUNT>
<TAUNT>
<uiIndex>22</uiIndex>
<szText>My grandma's a better shot!</szText>
</TAUNT>
<TAUNT>
<uiIndex>23</uiIndex>
<szText>That shot was bad and you should feel bad!</szText>
</TAUNT>
<TAUNT>
<uiIndex>24</uiIndex>
<szText>Close enough.</szText>
</TAUNT>
<TAUNT>
<uiIndex>25</uiIndex>
<szText>Can't touch this!</szText>
</TAUNT>
<TAUNT>
<uiIndex>26</uiIndex>
<szText>Oh, don't let the disappointment get to you.</szText>
</TAUNT>
<TAUNT>
<uiIndex>27</uiIndex>
<szText>Get back in the kitchen where you belong, woman!</szText>
</TAUNT>
<TAUNT>
<uiIndex>28</uiIndex>
<szText>That was close.</szText>
</TAUNT>
<TAUNT>
<uiIndex>29</uiIndex>
<szText>Try harder!</szText>
</TAUNT>
<TAUNT>
<uiIndex>30</uiIndex>
<szText>Whew!</szText>
</TAUNT>
<TAUNT>
<uiIndex>31</uiIndex>
<szText>Hell no!</szText>
</TAUNT>
<TAUNT>
<uiIndex>32</uiIndex>
<szText>Maybe next time!</szText>
</TAUNT>
<TAUNT>
<uiIndex>33</uiIndex>
<szText>Not today!</szText>
</TAUNT>
<TAUNT>
<uiIndex>34</uiIndex>
<szText>Close, but no cigar.</szText>
</TAUNT>
<TAUNT>
<uiIndex>35</uiIndex>
<szText>That woke me up.</szText>
</TAUNT>
<TAUNT>
<uiIndex>36</uiIndex>
<szText>Is that the best you can do?</szText>
</TAUNT>
<TAUNT>
<uiIndex>37</uiIndex>
<szText>Very pretty, but can you fight?</szText>
</TAUNT>
<TAUNT>
<uiIndex>38</uiIndex>
<szText>Shit, shit, shit...</szText>
</TAUNT>
<TAUNT>
<uiIndex>39</uiIndex>
<szText>We're all gonna die.</szText>
</TAUNT>
<TAUNT>
<uiIndex>40</uiIndex>
<szText>God help me.</szText>
</TAUNT>
<TAUNT>
<uiIndex>41</uiIndex>
<szText>We're in some real pretty shit right now!</szText>
</TAUNT>
<TAUNT>
<uiIndex>42</uiIndex>
<szText>It ain't a dream! This is really happening!</szText>
</TAUNT>
<TAUNT>
<uiIndex>43</uiIndex>
<szText>Where is the goddamn cavalry?</szText>
</TAUNT>
<TAUNT>
<uiIndex>44</uiIndex>
<szText>Don't make me angry!</szText>
</TAUNT>
<TAUNT>
<uiIndex>45</uiIndex>
<szText>Is that the best you can do?</szText>
</TAUNT>
<TAUNT>
<uiIndex>46</uiIndex>
<szText>Very pretty, but can you fight?</szText>
</TAUNT>
<TAUNT>
<uiIndex>47</uiIndex>
<szText>Oh, I'm laughing at your superior skills!</szText>
</TAUNT>
<TAUNT>
<uiIndex>48</uiIndex>
<szText>Is that your best?</szText>
</TAUNT>
<TAUNT>
<uiIndex>49</uiIndex>
<szText>It's official: YOU SUCK!</szText>
</TAUNT>
<TAUNT>
<uiIndex>50</uiIndex>
<szText>You cannot hurt me!</szText>
</TAUNT>
<TAUNT>
<uiIndex>51</uiIndex>
<szText>Aw, come on, why so serious? Can't you take a joke?</szText>
</TAUNT>
<TAUNT>
<uiIndex>52</uiIndex>
<szText>Let's not make a big deal out of nothing!</szText>
</TAUNT>
<TAUNT>
<uiIndex>53</uiIndex>
<szText>Are you trying to piss me off?</szText>
</TAUNT>
<TAUNT>
<uiIndex>54</uiIndex>
<szText>Do you want to hurt me on purpose?</szText>
</TAUNT>
<TAUNT>
<uiIndex>55</uiIndex>
<szText>Oh... I'd love to smack you right now!</szText>
</TAUNT>
<TAUNT>
<uiIndex>56</uiIndex>
<szText>Wow, you're even dumber than you look.</szText>
</TAUNT>
<TAUNT>
<uiIndex>57</uiIndex>
<szText>Idiots! Idiots everywhere!</szText>
</TAUNT>
<TAUNT>
<uiIndex>58</uiIndex>
<szText>You fight so badly you make even onions cry.</szText>
</TAUNT>
<TAUNT>
<uiIndex>59</uiIndex>
<szText>I guess the only fan you have is the one on the ceiling.</szText>
</TAUNT>
<TAUNT>
<uiIndex>60</uiIndex>
<szText>Do you always take yourself so seriously?</szText>
</TAUNT>
<TAUNT>
<uiIndex>61</uiIndex>
<szText>Hey clown, have you came here to amuse me?</szText>
</TAUNT>
<TAUNT>
<uiIndex>62</uiIndex>
<szText>Next time try shooting with open eyes!</szText>
</TAUNT>
<TAUNT>
<uiIndex>63</uiIndex>
<szText>Are you always this stupid or is it a special occasion?</szText>
</TAUNT>
<TAUNT>
<uiIndex>64</uiIndex>
<szText>Now, you've got my attention!</szText>
</TAUNT>
<TAUNT>
<uiIndex>65</uiIndex>
<szText>You're so cute when you're trying to shoot!</szText>
</TAUNT>
<TAUNT>
<uiIndex>66</uiIndex>
<szText>You're so cute when you're trying to shoot!</szText>
</TAUNT>
<TAUNT>
<uiIndex>67</uiIndex>
<szText>Hey babe, you should have known how to please me by now...</szText>
</TAUNT>
<TAUNT>
<uiIndex>68</uiIndex>
<szText>Blast it! You've spent so much bullets, you've got me confused!</szText>
</TAUNT>
<TAUNT>
<uiIndex>69</uiIndex>
<szText>How about that? I've got a superpower and I didn't even know about it - I can dodge bullets!</szText>
</TAUNT>
<TAUNT>
<uiIndex>70</uiIndex>
<szText>You think shooting me is gonna solve your problems?</szText>
</TAUNT>
<TAUNT>
<uiIndex>71</uiIndex>
<szText>Bored! Bored! Bored! You're boring...</szText>
</TAUNT>
<TAUNT>
<uiIndex>72</uiIndex>
<szText>Are you trying to shoot me or did your gun just fart?</szText>
</TAUNT>
<TAUNT>
<uiIndex>73</uiIndex>
<szText>Don't ever stop trying, who knows, maybe a miracle will happen!</szText>
</TAUNT>
<TAUNT>
<uiIndex>74</uiIndex>
<szText>Try again, honey! No pressure. No judgment. I'm here!</szText>
</TAUNT>
<TAUNT>
<uiIndex>75</uiIndex>
<szText>Try again, honey! No pressure. No judgment. I'm here!</szText>
</TAUNT>
<TAUNT>
<uiIndex>76</uiIndex>
<szText>OK, keep shooting, I'll yawn when you hit something!</szText>
</TAUNT>
<TAUNT>
<uiIndex>77</uiIndex>
<szText>Hey, stop shooting! I'm on the phone with my mom!</szText>
</TAUNT>
<TAUNT>
<uiIndex>78</uiIndex>
<szText>Ouch, I'm hit, I'm hit... No, just kiddin'!</szText>
</TAUNT>
<TAUNT>
<uiIndex>79</uiIndex>
<szText>Guys, what should we do with this one, shoot him or starve him to death?</szText>
</TAUNT>
<TAUNT>
<uiIndex>80</uiIndex>
<szText>Guys, what should we do with this one, shoot her or starve her to death?</szText>
</TAUNT>
<TAUNT>
<uiIndex>81</uiIndex>
<szText>Oh my god, my heart almost stopped beating!</szText>
</TAUNT>
<TAUNT>
<uiIndex>82</uiIndex>
<szText>I'm scared to death!</szText>
</TAUNT>
<TAUNT>
<uiIndex>83</uiIndex>
<szText>Gee, that gave me goose bumps!</szText>
</TAUNT>
<TAUNT>
<uiIndex>84</uiIndex>
<szText>Speak of the devil!</szText>
</TAUNT>
<TAUNT>
<uiIndex>85</uiIndex>
<szText>Frankly, my dear, I don't give a damn!</szText>
</TAUNT>
<TAUNT>
<uiIndex>86</uiIndex>
<szText>Where did that come from?</szText>
</TAUNT>
<TAUNT>
<uiIndex>87</uiIndex>
<szText>That's what I thought. You're a gutless turd!</szText>
</TAUNT>
<TAUNT>
<uiIndex>88</uiIndex>
<szText>Need a scope on that blade?</szText>
</TAUNT>
<TAUNT>
<uiIndex>89</uiIndex>
<szText>Give me that, I'll do it myself!</szText>
</TAUNT>
<TAUNT>
<uiIndex>90</uiIndex>
<szText>I ain't your punching bag, boy!</szText>
</TAUNT>
<TAUNT>
<uiIndex>91</uiIndex>
<szText>I ain't your punching bag, girl!</szText>
</TAUNT>
<TAUNT>
<uiIndex>92</uiIndex>
<szText>Well, if it ain't Muhammad Ali... Drunk!</szText>
</TAUNT>
<TAUNT>
<uiIndex>93</uiIndex>
<szText>Boxing... not your strongest suit, huh?</szText>
</TAUNT>
<TAUNT>
<uiIndex>94</uiIndex>
<szText>You fight like a girl!</szText>
</TAUNT>
<TAUNT>
<uiIndex>95</uiIndex>
<szText>You fight like a girl... Oh, nevermind.</szText>
</TAUNT>
<TAUNT>
<uiIndex>96</uiIndex>
<szText>Not sure if that's the best moment - but you really should invest in some Mentos!</szText>
</TAUNT>
<TAUNT>
<uiIndex>97</uiIndex>
<szText>I love it when they try to fight back!</szText>
</TAUNT>
</TAUNTS>
@@ -1,61 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>OK, I think it's pretty safe to assume he's dead.</szText>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>OK, I think it's pretty safe to assume she's dead.</szText>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>I think I'll skip a lunch today.</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>Hahaha! Fucking awesome!</szText>
<szTextCensored>Hahaha! Freaking awesome!</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>Fuck yeah! I love this job!</szText>
<szTextCensored>Hell yeah! I love this job!</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>It's OK, you weren't using it anyway.</szText>
</TAUNT>
<TAUNT>
<uiIndex>6</uiIndex>
<szText>Boom, head shot!</szText>
</TAUNT>
<TAUNT>
<uiIndex>7</uiIndex>
<szText>Wow!</szText>
</TAUNT>
<TAUNT>
<uiIndex>8</uiIndex>
<szText>Mind blown!</szText>
</TAUNT>
<TAUNT>
<uiIndex>9</uiIndex>
<szText>I wasn't even trying.</szText>
</TAUNT>
<TAUNT>
<uiIndex>10</uiIndex>
<szText>Did somebody take a picture?</szText>
</TAUNT>
<TAUNT>
<uiIndex>11</uiIndex>
<szText>Pop goes the zit!</szText>
</TAUNT>
<TAUNT>
<uiIndex>12</uiIndex>
<szText>Somebody call an ambulance!</szText>
</TAUNT>
<TAUNT>
<uiIndex>13</uiIndex>
<szText>Does it mean I can read minds now?</szText>
</TAUNT>
</TAUNTS>
@@ -1,87 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>Does it hurt to be dead?</szText>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>Bingo!</szText>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>Excellence is not a skill. It's an attitude.</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>Poor thing! He's bleeding.. Hold on, I'll find you a tampon.</szText>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>How's karma tasting? Not so good?</szText>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>Doctor is in!</szText>
</TAUNT>
<TAUNT>
<uiIndex>6</uiIndex>
<szText>Operation succesful!</szText>
</TAUNT>
<TAUNT>
<uiIndex>7</uiIndex>
<szText>You taste like chicken!</szText>
</TAUNT>
<TAUNT>
<uiIndex>8</uiIndex>
<szText>You know what would be nice right now? Fava beans and a glass of chianti!</szText>
</TAUNT>
<TAUNT>
<uiIndex>9</uiIndex>
<szText>Chop chop chop!</szText>
</TAUNT>
<TAUNT>
<uiIndex>10</uiIndex>
<szText>Fresh meat!</szText>
</TAUNT>
<TAUNT>
<uiIndex>11</uiIndex>
<szText>I'll drink your blood!</szText>
</TAUNT>
<TAUNT>
<uiIndex>12</uiIndex>
<szText>Don't worry, it's disinfected!</szText>
</TAUNT>
<TAUNT>
<uiIndex>13</uiIndex>
<szText>Mmmmmincemeat!</szText>
</TAUNT>
<TAUNT>
<uiIndex>14</uiIndex>
<szText>Bullseye!</szText>
</TAUNT>
<TAUNT>
<uiIndex>15</uiIndex>
<szText>Watch out, the lightning may strike... Oh, it just did!</szText>
</TAUNT>
<TAUNT>
<uiIndex>16</uiIndex>
<szText>I see you... and now I can see through you!</szText>
</TAUNT>
<TAUNT>
<uiIndex>17</uiIndex>
<szText>Normally I wouldn't hit a woman... Oh, who am I kidding!</szText>
</TAUNT>
<TAUNT>
<uiIndex>18</uiIndex>
<szText>See? Girls can fight too!</szText>
</TAUNT>
<TAUNT>
<uiIndex>19</uiIndex>
<szText>Girls power!</szText>
</TAUNT>
<TAUNT>
<uiIndex>20</uiIndex>
<szText>I now pronounce you... the man and the bullet.</szText>
</TAUNT>
</TAUNTS>
@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>Viva la revolution!</szText>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>Keep a place in hell for your Queen!</szText>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>Aaand you're dead.</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>Next!</szText>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>That's just a beginning, fuckers!</szText>
<szTextCensored>That's just a beginning, bastards!</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>Time to loot a corpse, I guess.</szText>
</TAUNT>
<TAUNT>
<uiIndex>6</uiIndex>
<szText>Nice job getting yourself killed.</szText>
</TAUNT>
<TAUNT>
<uiIndex>7</uiIndex>
<szText>You OK? You look kinda... dead!</szText>
</TAUNT>
<TAUNT>
<uiIndex>8</uiIndex>
<szText>Another one to my collection.</szText>
</TAUNT>
<TAUNT>
<uiIndex>9</uiIndex>
<szText>You could at least TRY to die with some dignity.</szText>
</TAUNT>
<TAUNT>
<uiIndex>10</uiIndex>
<szText>Pathetic.</szText>
</TAUNT>
<TAUNT>
<uiIndex>11</uiIndex>
<szText>Amateur.</szText>
</TAUNT>
<TAUNT>
<uiIndex>12</uiIndex>
<szText>Let this be a lesson for all of you!</szText>
</TAUNT>
<TAUNT>
<uiIndex>13</uiIndex>
<szText>You asked for it.</szText>
</TAUNT>
<TAUNT>
<uiIndex>14</uiIndex>
<szText>Your luck ran out.</szText>
</TAUNT>
<TAUNT>
<uiIndex>15</uiIndex>
<szText>Time to pay the piper!</szText>
</TAUNT>
<TAUNT>
<uiIndex>16</uiIndex>
<szText>Someone, go check his pulse.</szText>
</TAUNT>
<TAUNT>
<uiIndex>17</uiIndex>
<szText>Someone, go check her pulse.</szText>
</TAUNT>
<TAUNT>
<uiIndex>18</uiIndex>
<szText>Adios!</szText>
</TAUNT>
<TAUNT>
<uiIndex>19</uiIndex>
<szText>In the name of all male population around the globe: we're going to miss you.</szText>
</TAUNT>
<TAUNT>
<uiIndex>20</uiIndex>
<szText>Oh, too bad. She was kinda cute.</szText>
</TAUNT>
<TAUNT>
<uiIndex>21</uiIndex>
<szText>Goodnight sweet prince.</szText>
</TAUNT>
<TAUNT>
<uiIndex>22</uiIndex>
<szText>Diagnosis: negative!</szText>
</TAUNT>
<TAUNT>
<uiIndex>23</uiIndex>
<szText>It didn't have end up like this!</szText>
</TAUNT>
<TAUNT>
<uiIndex>24</uiIndex>
<szText>Yeah! See ya!</szText>
</TAUNT>
<TAUNT>
<uiIndex>25</uiIndex>
<szText>Look what you've made me do...</szText>
</TAUNT>
<TAUNT>
<uiIndex>26</uiIndex>
<szText>That's one way to skin a cat!</szText>
</TAUNT>
<TAUNT>
<uiIndex>27</uiIndex>
<szText>Struggle is the enemy, but lead is the remedy!</szText>
</TAUNT>
<TAUNT>
<uiIndex>28</uiIndex>
<szText>Cause of death: acute lead poisoning!</szText>
</TAUNT>
<TAUNT>
<uiIndex>29</uiIndex>
<szText>Everyone deserves a happy ending, except you!</szText>
</TAUNT>
<TAUNT>
<uiIndex>30</uiIndex>
<szText>Hahaha! Jesus, he fell funny!</szText>
</TAUNT>
<TAUNT>
<uiIndex>31</uiIndex>
<szText>Hahaha! Jesus, she fell funny!</szText>
</TAUNT>
<TAUNT>
<uiIndex>32</uiIndex>
<szText>Now I have to wash my hands!</szText>
</TAUNT>
<TAUNT>
<uiIndex>33</uiIndex>
<szText>Look at my shirt, how am I going to explain this to my wife?</szText>
</TAUNT>
<TAUNT>
<uiIndex>34</uiIndex>
<szText>Bullseye!</szText>
</TAUNT>
<TAUNT>
<uiIndex>35</uiIndex>
<szText>I'm the best!</szText>
</TAUNT>
<TAUNT>
<uiIndex>36</uiIndex>
<szText>It's all in the reflexes!</szText>
</TAUNT>
<TAUNT>
<uiIndex>37</uiIndex>
<szText>Neutralised!</szText>
</TAUNT>
<TAUNT>
<uiIndex>38</uiIndex>
<szText>Target eliminated!</szText>
</TAUNT>
<TAUNT>
<uiIndex>39</uiIndex>
<szText>Another one bites the dust!</szText>
</TAUNT>
<TAUNT>
<uiIndex>40</uiIndex>
<szText>I like to look in their eyes...</szText>
</TAUNT>
<TAUNT>
<uiIndex>41</uiIndex>
<szText>One out, six billions to go...</szText>
</TAUNT>
<TAUNT>
<uiIndex>42</uiIndex>
<szText>Close and personal. Just how I like it!</szText>
</TAUNT>
<TAUNT>
<uiIndex>43</uiIndex>
<szText>Looks like a bad case of... split personality!</szText>
</TAUNT>
<TAUNT>
<uiIndex>44</uiIndex>
<szText>Did your parents have any children that lived?</szText>
</TAUNT>
</TAUNTS>
@@ -1,44 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>Crap!</szText>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>You fuck!</szText>
<szTextCensored>You freak!</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>Oh, come on!</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>Don't make me go over there!</szText>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>Son of a bitch!</szText>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>Goddamnit.</szText>
</TAUNT>
<TAUNT>
<uiIndex>6</uiIndex>
<szText>Are you tryin' to make me look good?</szText>
</TAUNT>
<TAUNT>
<uiIndex>7</uiIndex>
<szText>At the circus it looked easier...</szText>
</TAUNT>
<TAUNT>
<uiIndex>8</uiIndex>
<szText>It was just a warning shot!</szText>
</TAUNT>
<TAUNT>
<uiIndex>9</uiIndex>
<szText>I wasn't even trying.</szText>
</TAUNT>
</TAUNTS>
@@ -1,87 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>Fantastic.</szText>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>'Surely they wouldn't dare to attack you.' Riiight.</szText>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>Everybody stay calm, and we will make it through.</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>Da'ffff...!</szText>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>Big mistake!</szText>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>Holy crap!</szText>
</TAUNT>
<TAUNT>
<uiIndex>6</uiIndex>
<szText>Enemy!</szText>
</TAUNT>
<TAUNT>
<uiIndex>7</uiIndex>
<szText>Enemy!!!</szText>
</TAUNT>
<TAUNT>
<uiIndex>8</uiIndex>
<szText>There is one!</szText>
</TAUNT>
<TAUNT>
<uiIndex>9</uiIndex>
<szText>Intruders!</szText>
</TAUNT>
<TAUNT>
<uiIndex>10</uiIndex>
<szText>Holy shit!</szText>
</TAUNT>
<TAUNT>
<uiIndex>11</uiIndex>
<szText>I spy with my little eye!</szText>
</TAUNT>
<TAUNT>
<uiIndex>12</uiIndex>
<szText>I have a sigthing!</szText>
</TAUNT>
<TAUNT>
<uiIndex>13</uiIndex>
<szText>Enemy forces!</szText>
</TAUNT>
<TAUNT>
<uiIndex>14</uiIndex>
<szText>Enemy detected!</szText>
</TAUNT>
<TAUNT>
<uiIndex>15</uiIndex>
<szText>Enemy over here!</szText>
</TAUNT>
<TAUNT>
<uiIndex>16</uiIndex>
<szText>Holy shit! Kill it before it breeds!</szText>
</TAUNT>
<TAUNT>
<uiIndex>17</uiIndex>
<szText>No offense lady, but I wouldn't touch you with a stick!</szText>
</TAUNT>
<TAUNT>
<uiIndex>18</uiIndex>
<szText>Look who's come to the picnic!</szText>
</TAUNT>
<TAUNT>
<uiIndex>19</uiIndex>
<szText>You've got to be crazy to come here!</szText>
</TAUNT>
<TAUNT>
<uiIndex>20</uiIndex>
<szText>Over here, you morons! </szText>
</TAUNT>
</TAUNTS>
@@ -1,27 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>What the hell am I going to do now?</szText>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>I'm all out!</szText>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>I'm running dry over here!</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>Need more ammo!</szText>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>I'm out of bullets!</szText>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>Need supplies!</szText>
</TAUNT>
</TAUNTS>
@@ -1,236 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>Oh, Foxy. I didn't even have a time to read you my poem....</szText>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>Serves you right, you slut!</szText>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>What can I say, I'm a better draw.</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>I'm gonna miss your cinematography...</szText>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>Ashes to ashes, dust to dust.</szText>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>Go to hell, Hellar!</szText>
</TAUNT>
<TAUNT>
<uiIndex>6</uiIndex>
<szText>That door revolved one time too many...</szText>
</TAUNT>
<TAUNT>
<uiIndex>7</uiIndex>
<szText>Rot in hell, you backstabbing bastard.</szText>
</TAUNT>
<TAUNT>
<uiIndex>8</uiIndex>
<szText>Take a hike, Mike! Damn, that sounded better in my head...</szText>
</TAUNT>
<TAUNT>
<uiIndex>9</uiIndex>
<szText>I'll give you my autograph, Gillitt... in your condolence book!</szText>
</TAUNT>
<TAUNT>
<uiIndex>10</uiIndex>
<szText>I knew I was better than you, Gillitt!</szText>
</TAUNT>
<TAUNT>
<uiIndex>11</uiIndex>
<szText>I just whacked Miguel Cordona! Finally, Queen will hear about me!</szText>
</TAUNT>
<TAUNT>
<uiIndex>12</uiIndex>
<szText>Wanna see a magic trick? Bam, he's gone!</szText>
</TAUNT>
<TAUNT>
<uiIndex>13</uiIndex>
<szText>Oh no, he's going down! Prepare for the shockwave!</szText>
</TAUNT>
<TAUNT>
<uiIndex>14</uiIndex>
<szText>You are a sad, strange, little man, and you have my pity!</szText>
</TAUNT>
<TAUNT>
<uiIndex>15</uiIndex>
<szText>Hey, Cordona! Queen Dee Dee says hi!</szText>
</TAUNT>
<TAUNT>
<uiIndex>16</uiIndex>
<szText>I'll get promotion for killing you, rebel scum!</szText>
</TAUNT>
<TAUNT>
<uiIndex>17</uiIndex>
<szText>Bang-bang! Just like in 'Attack of the Clydesdales'!</szText>
</TAUNT>
<TAUNT>
<uiIndex>18</uiIndex>
<szText>Much Dust, Many Bullets!</szText>
</TAUNT>
<TAUNT>
<uiIndex>19</uiIndex>
<szText>Get back on your Honda, and travel away!</szText>
</TAUNT>
<TAUNT>
<uiIndex>20</uiIndex>
<szText>Forgive me, for I have sinned!</szText>
</TAUNT>
<TAUNT>
<uiIndex>21</uiIndex>
<szText>Get back to your grave, you freakin' zombie!</szText>
</TAUNT>
<TAUNT>
<uiIndex>22</uiIndex>
<szText>Please, tell us the story about Gettysburg battle again!</szText>
</TAUNT>
<TAUNT>
<uiIndex>23</uiIndex>
<szText>Now that's an easy target!</szText>
</TAUNT>
<TAUNT>
<uiIndex>24</uiIndex>
<szText>Nice ears, Jumbo! They'll look fine on my necklace!</szText>
</TAUNT>
<TAUNT>
<uiIndex>25</uiIndex>
<szText>Where's your God now?!</szText>
</TAUNT>
<TAUNT>
<uiIndex>26</uiIndex>
<szText>Father, what about the fifth commandment? You damn hypocrite!</szText>
</TAUNT>
<TAUNT>
<uiIndex>27</uiIndex>
<szText>Who's that psycho chick?</szText>
</TAUNT>
<TAUNT>
<uiIndex>28</uiIndex>
<szText>Aren't you a bit old for this, geezer?</szText>
</TAUNT>
<TAUNT>
<uiIndex>29</uiIndex>
<szText>All the fat didn't protect internal organs?</szText>
</TAUNT>
<TAUNT>
<uiIndex>30</uiIndex>
<szText>No, not you Lynx! I wanted to hang your head over the chimney!</szText>
</TAUNT>
<TAUNT>
<uiIndex>31</uiIndex>
<szText>This one's delusional - he thinks he's a killer whale!</szText>
</TAUNT>
<TAUNT>
<uiIndex>32</uiIndex>
<szText>How appropriate, you fight like a big fat cow!</szText>
</TAUNT>
<TAUNT>
<uiIndex>33</uiIndex>
<szText>Stop shaking! I can't hit you!</szText>
</TAUNT>
<TAUNT>
<uiIndex>34</uiIndex>
<szText>Stop moving! I can't aim when the ground is shaking!</szText>
</TAUNT>
<TAUNT>
<uiIndex>35</uiIndex>
<szText>Holy shit, it's Gus Tarballs! We're fucked!</szText>
<szTextCensored>Holy shit, it's Gus Tarballs! We're screwed!</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>36</uiIndex>
<szText>Hey, it's a guy from 'Wild, Wild East'! I'm your biggest fan!</szText>
</TAUNT>
<TAUNT>
<uiIndex>37</uiIndex>
<szText>Enemy detected! Damn, he's hard to miss...</szText>
</TAUNT>
<TAUNT>
<uiIndex>38</uiIndex>
<szText>Howdy, pardner!</szText>
</TAUNT>
<TAUNT>
<uiIndex>39</uiIndex>
<szText>You remind me of my Chinese friend... Ug Lee!</szText>
</TAUNT>
<TAUNT>
<uiIndex>40</uiIndex>
<szText>Well, if it ain't my favourite celebrity! I have all the posters with you back in the barracks...</szText>
</TAUNT>
<TAUNT>
<uiIndex>41</uiIndex>
<szText>You know, I could slap you right now, but I don't want a slut on my hand!</szText>
</TAUNT>
<TAUNT>
<uiIndex>42</uiIndex>
<szText>Nice guns you've got there! Are they real, or just replicas?</szText>
</TAUNT>
<TAUNT>
<uiIndex>43</uiIndex>
<szText>Guys, don't shoot the cushions!</szText>
</TAUNT>
<TAUNT>
<uiIndex>44</uiIndex>
<szText>Hey guys, I think this one's pregnant!</szText>
</TAUNT>
<TAUNT>
<uiIndex>45</uiIndex>
<szText>Quickly, someone call Captain Ahab!</szText>
</TAUNT>
<TAUNT>
<uiIndex>46</uiIndex>
<szText>Are you lost? The auditions for 'Free Willy' are that way!</szText>
</TAUNT>
<TAUNT>
<uiIndex>47</uiIndex>
<szText>Please, don't eat me!</szText>
</TAUNT>
<TAUNT>
<uiIndex>48</uiIndex>
<szText>Hey honey, what are you doing here? You couldn't handle the washing machine?</szText>
</TAUNT>
<TAUNT>
<uiIndex>49</uiIndex>
<szText>Look guys, I've found fossils!</szText>
</TAUNT>
<TAUNT>
<uiIndex>50</uiIndex>
<szText>Look guys, I've found fossils!</szText>
</TAUNT>
<TAUNT>
<uiIndex>51</uiIndex>
<szText>Look guys, I've found fossils!</szText>
</TAUNT>
<TAUNT>
<uiIndex>52</uiIndex>
<szText>Look guys, dinosaurs are still alive!</szText>
</TAUNT>
<TAUNT>
<uiIndex>53</uiIndex>
<szText>Look guys, dinosaurs are still alive!</szText>
</TAUNT>
<TAUNT>
<uiIndex>54</uiIndex>
<szText>Look guys, dinosaurs are still alive!</szText>
</TAUNT>
<TAUNT>
<uiIndex>55</uiIndex>
<szText>Wow, you've got nice... personality.</szText>
</TAUNT>
<TAUNT>
<uiIndex>56</uiIndex>
<szText>You remind me of a younger, dumber Schwarzenegger!</szText>
</TAUNT>
<TAUNT>
<uiIndex>57</uiIndex>
<szText>Hey, asshole! Eighties called, say they want their haircut back!</szText>
</TAUNT>
</TAUNTS>
@@ -1,131 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>They're here!</szText>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>Now the fun can start!</szText>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>I've waited for this looong time.</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>Sucker with the lowest body count buys drinks!</szText>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>They have no idea what they are in for...</szText>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>Everyone get ready!</szText>
</TAUNT>
<TAUNT>
<uiIndex>6</uiIndex>
<szText>Killing time!</szText>
</TAUNT>
<TAUNT>
<uiIndex>7</uiIndex>
<szText>I call dibs on any rocket launchers we loot from corpses!</szText>
</TAUNT>
<TAUNT>
<uiIndex>8</uiIndex>
<szText>Finally! Some carnage!</szText>
</TAUNT>
<TAUNT>
<uiIndex>9</uiIndex>
<szText>Oh, I can't wait to get my hands on them!</szText>
</TAUNT>
<TAUNT>
<uiIndex>10</uiIndex>
<szText>Finally, my training will pay off.</szText>
</TAUNT>
<TAUNT>
<uiIndex>11</uiIndex>
<szText>Everybody, wake up!</szText>
</TAUNT>
<TAUNT>
<uiIndex>12</uiIndex>
<szText>Time to earn my paycheck...</szText>
</TAUNT>
<TAUNT>
<uiIndex>13</uiIndex>
<szText>Now I'll be able to prove myself.</szText>
</TAUNT>
<TAUNT>
<uiIndex>14</uiIndex>
<szText>We have tactical advantage!</szText>
</TAUNT>
<TAUNT>
<uiIndex>15</uiIndex>
<szText>Maybe I'll get a medal!</szText>
</TAUNT>
<TAUNT>
<uiIndex>16</uiIndex>
<szText>We're under attack!</szText>
</TAUNT>
<TAUNT>
<uiIndex>17</uiIndex>
<szText>Oh, ain't that just great?</szText>
</TAUNT>
<TAUNT>
<uiIndex>18</uiIndex>
<szText>Can't guy get a nap around here?</szText>
</TAUNT>
<TAUNT>
<uiIndex>19</uiIndex>
<szText>Enemy attack. That's something new.</szText>
</TAUNT>
<TAUNT>
<uiIndex>20</uiIndex>
<szText>Yay. 'Cause nobody saw that coming.</szText>
</TAUNT>
<TAUNT>
<uiIndex>21</uiIndex>
<szText>I'm totally gonna desert as soon as we start losing.</szText>
</TAUNT>
<TAUNT>
<uiIndex>22</uiIndex>
<szText>Thanks for turning my shitty day into complete disaster, assholes!</szText>
</TAUNT>
<TAUNT>
<uiIndex>23</uiIndex>
<szText>Take positions!</szText>
</TAUNT>
<TAUNT>
<uiIndex>24</uiIndex>
<szText>I hoped this would never happen...</szText>
</TAUNT>
<TAUNT>
<uiIndex>25</uiIndex>
<szText>Fire at will!</szText>
</TAUNT>
<TAUNT>
<uiIndex>26</uiIndex>
<szText>It was bound to happen eventually.</szText>
</TAUNT>
<TAUNT>
<uiIndex>27</uiIndex>
<szText>Alert! Alert!</szText>
</TAUNT>
<TAUNT>
<uiIndex>28</uiIndex>
<szText>Intruders!</szText>
</TAUNT>
<TAUNT>
<uiIndex>29</uiIndex>
<szText>We've got company!</szText>
</TAUNT>
<TAUNT>
<uiIndex>30</uiIndex>
<szText>Enemy detected!</szText>
</TAUNT>
<TAUNT>
<uiIndex>31</uiIndex>
<szText>Enemy over here!</szText>
</TAUNT>
</TAUNTS>
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>Cover me, I'm reloading!</szText>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>I'm out, reloading!</szText>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>Gotta reload!</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>Reloading!</szText>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>Gotta put new batteries in my kill machine!</szText>
</TAUNT>
</TAUNTS>
@@ -1,455 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>And I've made contact with you! Prepare to die!</szText>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>Couple? We're not married!</szText>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>I don't know, maybe I'll send them my CV after I kill you!</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>PX? What the fuck does it even mean?</szText>
<szTextCensored>PX? What the hell does it even mean?</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>No shit, Sherlock!</szText>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>It will be one-way trip for you!</szText>
</TAUNT>
<TAUNT>
<uiIndex>6</uiIndex>
<szText>Oh yes, by all means! Move out in the open!</szText>
</TAUNT>
<TAUNT>
<uiIndex>7</uiIndex>
<szText>Luck is for wusses, real professionals depend on their skill!</szText>
</TAUNT>
<TAUNT>
<uiIndex>8</uiIndex>
<szText>What? I can SEE you and HEAR you, you moron!</szText>
</TAUNT>
<TAUNT>
<uiIndex>9</uiIndex>
<szText>Yeah, and don't even think about a lunch break!</szText>
</TAUNT>
<TAUNT>
<uiIndex>10</uiIndex>
<szText>I'm sorry, didn't catch the name!</szText>
</TAUNT>
<TAUNT>
<uiIndex>11</uiIndex>
<szText>Doesn't matter, you'll be dead soon enough.</szText>
</TAUNT>
<TAUNT>
<uiIndex>12</uiIndex>
<szText>So THAT'S why she didn't get my postcard.</szText>
</TAUNT>
<TAUNT>
<uiIndex>13</uiIndex>
<szText>Indeed I do!</szText>
</TAUNT>
<TAUNT>
<uiIndex>14</uiIndex>
<szText>You know there's no such animal, right?</szText>
</TAUNT>
<TAUNT>
<uiIndex>15</uiIndex>
<szText>Not yet. But soon you'll meet him!</szText>
</TAUNT>
<TAUNT>
<uiIndex>16</uiIndex>
<szText>Trouble is my second name!</szText>
</TAUNT>
<TAUNT>
<uiIndex>17</uiIndex>
<szText>Like a bulldog!</szText>
</TAUNT>
<TAUNT>
<uiIndex>18</uiIndex>
<szText>You should be!</szText>
</TAUNT>
<TAUNT>
<uiIndex>19</uiIndex>
<szText>Your wish is my order!</szText>
</TAUNT>
<TAUNT>
<uiIndex>20</uiIndex>
<szText>Nobody ever does.</szText>
</TAUNT>
<TAUNT>
<uiIndex>21</uiIndex>
<szText>Just wait, and this trouble will run into YOU!.</szText>
</TAUNT>
<TAUNT>
<uiIndex>22</uiIndex>
<szText>Scoundrel? I'll make you eat those words!</szText>
</TAUNT>
<TAUNT>
<uiIndex>23</uiIndex>
<szText>No, thank you!</szText>
</TAUNT>
<TAUNT>
<uiIndex>24</uiIndex>
<szText>Will see who's about to teach whom!</szText>
</TAUNT>
<TAUNT>
<uiIndex>25</uiIndex>
<szText>You're right!</szText>
</TAUNT>
<TAUNT>
<uiIndex>26</uiIndex>
<szText>You don't deserve a chance!</szText>
</TAUNT>
<TAUNT>
<uiIndex>27</uiIndex>
<szText>Horoscopes lie!</szText>
</TAUNT>
<TAUNT>
<uiIndex>28</uiIndex>
<szText>Ding dong!</szText>
</TAUNT>
<TAUNT>
<uiIndex>29</uiIndex>
<szText>It's still not too late!</szText>
</TAUNT>
<TAUNT>
<uiIndex>30</uiIndex>
<szText>We'll check ourselves!</szText>
</TAUNT>
<TAUNT>
<uiIndex>31</uiIndex>
<szText>Need bubbles, sir?</szText>
</TAUNT>
<TAUNT>
<uiIndex>32</uiIndex>
<szText>Did you just call me an ass!?</szText>
</TAUNT>
<TAUNT>
<uiIndex>33</uiIndex>
<szText>Whatever.</szText>
</TAUNT>
<TAUNT>
<uiIndex>34</uiIndex>
<szText>I didn't understand a single word!</szText>
</TAUNT>
<TAUNT>
<uiIndex>35</uiIndex>
<szText>It will only get closer!</szText>
</TAUNT>
<TAUNT>
<uiIndex>36</uiIndex>
<szText>I'm not really evil... just misunderstood.</szText>
</TAUNT>
<TAUNT>
<uiIndex>37</uiIndex>
<szText>It's about to turn into full tournee!</szText>
</TAUNT>
<TAUNT>
<uiIndex>38</uiIndex>
<szText>"Stupid fools"? Are you even trying?</szText>
</TAUNT>
<TAUNT>
<uiIndex>39</uiIndex>
<szText>As you wish!</szText>
</TAUNT>
<TAUNT>
<uiIndex>40</uiIndex>
<szText>Hey! I'm a lady!</szText>
</TAUNT>
<TAUNT>
<uiIndex>41</uiIndex>
<szText>I'll dig you one! Six feet under!</szText>
</TAUNT>
<TAUNT>
<uiIndex>42</uiIndex>
<szText>Don't worry, I'll send you some!</szText>
</TAUNT>
<TAUNT>
<uiIndex>43</uiIndex>
<szText>I'll show you!</szText>
</TAUNT>
<TAUNT>
<uiIndex>44</uiIndex>
<szText>You'll wish you wouldn't ask!</szText>
</TAUNT>
<TAUNT>
<uiIndex>45</uiIndex>
<szText>You got it wrong, let me educate you!</szText>
</TAUNT>
<TAUNT>
<uiIndex>46</uiIndex>
<szText>Was that a rhetorical question?</szText>
</TAUNT>
<TAUNT>
<uiIndex>47</uiIndex>
<szText>Now, whose fault is it, if your cocksucker boss buys second hand guns?</szText>
<szTextCensored>Now, whose fault is it, if your cheap ass boss buys second hand guns?</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>48</uiIndex>
<szText>And soon so will be you!</szText>
</TAUNT>
<TAUNT>
<uiIndex>49</uiIndex>
<szText>The only thing layin' low here, is you bitch!</szText>
</TAUNT>
<TAUNT>
<uiIndex>50</uiIndex>
<szText>Yeah right, that's why you're sweating!</szText>
</TAUNT>
<TAUNT>
<uiIndex>51</uiIndex>
<szText>Advice for today: avoid long travels, new relationships and BULLETS!</szText>
</TAUNT>
<TAUNT>
<uiIndex>52</uiIndex>
<szText>Mine said I will kill a lot of people today! I hope it will come true too!</szText>
</TAUNT>
<TAUNT>
<uiIndex>53</uiIndex>
<szText>Do people seriously believe in these things? Pathetic.</szText>
</TAUNT>
<TAUNT>
<uiIndex>54</uiIndex>
<szText>Tough? I could make that shot with eyes closed.</szText>
</TAUNT>
<TAUNT>
<uiIndex>55</uiIndex>
<szText>And that's just the beginning!</szText>
</TAUNT>
<TAUNT>
<uiIndex>56</uiIndex>
<szText>He loves you no more!</szText>
</TAUNT>
<TAUNT>
<uiIndex>57</uiIndex>
<szText>OK, this one's out. Next!</szText>
</TAUNT>
<TAUNT>
<uiIndex>58</uiIndex>
<szText>You'll be sorry for saying that!</szText>
</TAUNT>
<TAUNT>
<uiIndex>59</uiIndex>
<szText>Well, now we can play hide and seek!</szText>
</TAUNT>
<TAUNT>
<uiIndex>60</uiIndex>
<szText>You're right! It's the whole company here!</szText>
</TAUNT>
<TAUNT>
<uiIndex>61</uiIndex>
<szText>You should have used the plural! Guys, lot's of guys!</szText>
</TAUNT>
<TAUNT>
<uiIndex>62</uiIndex>
<szText>Will see about that...</szText>
</TAUNT>
<TAUNT>
<uiIndex>63</uiIndex>
<szText>No, it doesn't, but don't worry, we'll be gentle!</szText>
</TAUNT>
<TAUNT>
<uiIndex>64</uiIndex>
<szText>Nice grammar, asshole!</szText>
</TAUNT>
<TAUNT>
<uiIndex>65</uiIndex>
<szText>Need supplies, wacko?</szText>
</TAUNT>
<TAUNT>
<uiIndex>66</uiIndex>
<szText>Here, I'll give you some!</szText>
</TAUNT>
<TAUNT>
<uiIndex>67</uiIndex>
<szText>No, you just suck, that's it! No air involved!</szText>
</TAUNT>
<TAUNT>
<uiIndex>68</uiIndex>
<szText>Never got this - why bring a knife to a gun fight?</szText>
</TAUNT>
<TAUNT>
<uiIndex>69</uiIndex>
<szText>Funny indeed, we had so much fun with him as a target practice!</szText>
</TAUNT>
<TAUNT>
<uiIndex>70</uiIndex>
<szText>I know some jokes too. For example: you're a joke!</szText>
</TAUNT>
<TAUNT>
<uiIndex>71</uiIndex>
<szText>Hey man, the gun isn't stupid, you are!</szText>
</TAUNT>
<TAUNT>
<uiIndex>72</uiIndex>
<szText>Suits you fine, huh?</szText>
</TAUNT>
<TAUNT>
<uiIndex>73</uiIndex>
<szText>Relax! Why make such a fuss?</szText>
</TAUNT>
<TAUNT>
<uiIndex>74</uiIndex>
<szText>The only thing you're gonna get is your butt kicked!</szText>
</TAUNT>
<TAUNT>
<uiIndex>75</uiIndex>
<szText>Oh yeah? Wait for the next one!</szText>
</TAUNT>
<TAUNT>
<uiIndex>76</uiIndex>
<szText>It was just a warning shot!</szText>
</TAUNT>
<TAUNT>
<uiIndex>77</uiIndex>
<szText>I'll scratch you to death!</szText>
</TAUNT>
<TAUNT>
<uiIndex>78</uiIndex>
<szText>That's not a scratch. It's a fucking canyon!</szText>
<szTextCensored>That's not a scratch. It's a freaking canyon!</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>79</uiIndex>
<szText>No. You need to die!</szText>
</TAUNT>
<TAUNT>
<uiIndex>80</uiIndex>
<szText>I'll dig you one too with it!</szText>
</TAUNT>
<TAUNT>
<uiIndex>81</uiIndex>
<szText>Kiss my ass!</szText>
</TAUNT>
<TAUNT>
<uiIndex>82</uiIndex>
<szText>Fireball? What the fuck do you think this is, some kind of video game?</szText>
<szTextCensored>Fireball? What the hell do you think this is, some kind of video game?</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>83</uiIndex>
<szText>It's OK, I'm here. Follow my voice!</szText>
</TAUNT>
<TAUNT>
<uiIndex>84</uiIndex>
<szText>That's what she said!</szText>
</TAUNT>
<TAUNT>
<uiIndex>85</uiIndex>
<szText>Please, let it be a close encounter of the sexy kind!</szText>
</TAUNT>
<TAUNT>
<uiIndex>86</uiIndex>
<szText>I'm ready any time you are!</szText>
</TAUNT>
<TAUNT>
<uiIndex>87</uiIndex>
<szText>Now, now, you're hurting our feelings!</szText>
</TAUNT>
<TAUNT>
<uiIndex>88</uiIndex>
<szText>Come on, there's always a room to try something new!</szText>
</TAUNT>
<TAUNT>
<uiIndex>89</uiIndex>
<szText>Come over here, I'll give you some.</szText>
</TAUNT>
<TAUNT>
<uiIndex>90</uiIndex>
<szText>Is that how it's called these days?</szText>
</TAUNT>
<TAUNT>
<uiIndex>91</uiIndex>
<szText>That must the first time ever you're saying that!</szText>
</TAUNT>
<TAUNT>
<uiIndex>92</uiIndex>
<szText>Oh, now I'm getting jelous.</szText>
</TAUNT>
<TAUNT>
<uiIndex>93</uiIndex>
<szText>I can help you to deal with the grief, if you want!</szText>
</TAUNT>
<TAUNT>
<uiIndex>94</uiIndex>
<szText>Where? Where?</szText>
</TAUNT>
<TAUNT>
<uiIndex>95</uiIndex>
<szText>Maybe I could help you with that?</szText>
</TAUNT>
<TAUNT>
<uiIndex>96</uiIndex>
<szText>You need to empty the chamber...</szText>
</TAUNT>
<TAUNT>
<uiIndex>97</uiIndex>
<szText>But that's nothing new for you, eh?</szText>
</TAUNT>
<TAUNT>
<uiIndex>98</uiIndex>
<szText>Damn, that doesn't even deserve a witty response!</szText>
</TAUNT>
<TAUNT>
<uiIndex>99</uiIndex>
<szText>Are you even listening what you're saying?</szText>
</TAUNT>
<TAUNT>
<uiIndex>100</uiIndex>
<szText>Oh, I'll give you one! Just you wait!</szText>
</TAUNT>
<TAUNT>
<uiIndex>101</uiIndex>
<szText>You should consider changing your masseur. I volunteer!</szText>
</TAUNT>
<TAUNT>
<uiIndex>102</uiIndex>
<szText>Yeah, I bet you did. God.</szText>
</TAUNT>
<TAUNT>
<uiIndex>103</uiIndex>
<szText>Oooh. Not today!</szText>
</TAUNT>
<TAUNT>
<uiIndex>104</uiIndex>
<szText>No!</szText>
</TAUNT>
<TAUNT>
<uiIndex>105</uiIndex>
<szText>Anything for you, princess.</szText>
</TAUNT>
<TAUNT>
<uiIndex>106</uiIndex>
<szText>I work this way on women.</szText>
</TAUNT>
<TAUNT>
<uiIndex>107</uiIndex>
<szText>Are you doing this on purpose?</szText>
</TAUNT>
<TAUNT>
<uiIndex>108</uiIndex>
<szText>Pffft.</szText>
</TAUNT>
<TAUNT>
<uiIndex>109</uiIndex>
<szText>Pffft.</szText>
</TAUNT>
<TAUNT>
<uiIndex>110</uiIndex>
<szText>I'm just going to pretend I didn't hear that.</szText>
</TAUNT>
<TAUNT>
<uiIndex>111</uiIndex>
<szText>Hold on! I'll just drop my clothes, get my rescue tube and I'm coming to save you!</szText>
</TAUNT>
</TAUNTS>
@@ -1,39 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>Hey, who touched me?</szText>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>Hey, didn't your momma buy your own toys?</szText>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>Damn, this one was swift!</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>Stealing stuff will only get you killed!</szText>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>Hey! That's mine!</szText>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>Get yourself own stuff, you cheapskate!</szText>
</TAUNT>
<TAUNT>
<uiIndex>6</uiIndex>
<szText>Meh... keep it, it's a junk anyway!</szText>
</TAUNT>
<TAUNT>
<uiIndex>7</uiIndex>
<szText>I'll cut off your hands for that, you bastard!</szText>
</TAUNT>
<TAUNT>
<uiIndex>8</uiIndex>
<szText>I'll show you how we treat thieves in these parts!</szText>
</TAUNT>
</TAUNTS>
@@ -1,192 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>It was all part of my plan!</szText>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>I've had enough!</szText>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>Oh my God!</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>They ain't paying us enough for this shit...</szText>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>When did things go so wrong?</szText>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>I'll be back! With friends!</szText>
</TAUNT>
<TAUNT>
<uiIndex>6</uiIndex>
<szText>You'll pay for that... the other day!</szText>
</TAUNT>
<TAUNT>
<uiIndex>7</uiIndex>
<szText>You're not playing fair!</szText>
</TAUNT>
<TAUNT>
<uiIndex>8</uiIndex>
<szText>Don't think I will forgive ya!</szText>
</TAUNT>
<TAUNT>
<uiIndex>9</uiIndex>
<szText>Mommy!</szText>
</TAUNT>
<TAUNT>
<uiIndex>10</uiIndex>
<szText>I'll be back when you least expect me, fucker!</szText>
<szTextCensored>I'll be back when you least expect me, punk!</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>11</uiIndex>
<szText>I'll leave you alive... for now.</szText>
</TAUNT>
<TAUNT>
<uiIndex>12</uiIndex>
<szText>Enough is enough!</szText>
</TAUNT>
<TAUNT>
<uiIndex>13</uiIndex>
<szText>Screw this! I'm outta here!</szText>
</TAUNT>
<TAUNT>
<uiIndex>14</uiIndex>
<szText>Screw this! I'm not even a real soldier!</szText>
</TAUNT>
<TAUNT>
<uiIndex>15</uiIndex>
<szText>Tactical retreat!</szText>
</TAUNT>
<TAUNT>
<uiIndex>16</uiIndex>
<szText>I've seen enough.</szText>
</TAUNT>
<TAUNT>
<uiIndex>17</uiIndex>
<szText>Nope, nope, nope.</szText>
</TAUNT>
<TAUNT>
<uiIndex>18</uiIndex>
<szText>Run to the hills!</szText>
</TAUNT>
<TAUNT>
<uiIndex>19</uiIndex>
<szText>Let's call it a draw.</szText>
</TAUNT>
<TAUNT>
<uiIndex>20</uiIndex>
<szText>They said "join the army". Not for this shit!</szText>
</TAUNT>
<TAUNT>
<uiIndex>21</uiIndex>
<szText>I regret nothing!</szText>
</TAUNT>
<TAUNT>
<uiIndex>22</uiIndex>
<szText>Game over, man!</szText>
</TAUNT>
<TAUNT>
<uiIndex>23</uiIndex>
<szText>Let's be friends!</szText>
</TAUNT>
<TAUNT>
<uiIndex>24</uiIndex>
<szText>Party's over!</szText>
</TAUNT>
<TAUNT>
<uiIndex>25</uiIndex>
<szText>Violence is not an answer!</szText>
</TAUNT>
<TAUNT>
<uiIndex>26</uiIndex>
<szText>I'm too beautiful to die!</szText>
</TAUNT>
<TAUNT>
<uiIndex>27</uiIndex>
<szText>Screw you guys, I'm going home!</szText>
</TAUNT>
<TAUNT>
<uiIndex>28</uiIndex>
<szText>Make love, not war!</szText>
</TAUNT>
<TAUNT>
<uiIndex>29</uiIndex>
<szText>I, ehrm, left the lights on in my place. Gotta go!</szText>
</TAUNT>
<TAUNT>
<uiIndex>30</uiIndex>
<szText>Leave me your phone number, and I'll get back to ya!</szText>
</TAUNT>
<TAUNT>
<uiIndex>31</uiIndex>
<szText>I can't deal with this anymore!</szText>
</TAUNT>
<TAUNT>
<uiIndex>32</uiIndex>
<szText>I'm getting the hell out of here!</szText>
</TAUNT>
<TAUNT>
<uiIndex>33</uiIndex>
<szText>I will not fight those bastards alone!</szText>
</TAUNT>
<TAUNT>
<uiIndex>34</uiIndex>
<szText>I am outta here.</szText>
</TAUNT>
<TAUNT>
<uiIndex>35</uiIndex>
<szText>The army... I should have known better!</szText>
</TAUNT>
<TAUNT>
<uiIndex>36</uiIndex>
<szText>Coming here... What was I even thinking?</szText>
</TAUNT>
<TAUNT>
<uiIndex>37</uiIndex>
<szText>I'm surrounded by idiots! I'm out!</szText>
</TAUNT>
<TAUNT>
<uiIndex>38</uiIndex>
<szText>No weapons! No friends! No hope!</szText>
</TAUNT>
<TAUNT>
<uiIndex>39</uiIndex>
<szText>I never wanted to join the army! My mom forced me to!</szText>
</TAUNT>
<TAUNT>
<uiIndex>40</uiIndex>
<szText>Wait till my brother hears about this, he's gonna kick your ass!</szText>
</TAUNT>
<TAUNT>
<uiIndex>41</uiIndex>
<szText>Sometimes the road less travelled is less travelled for a reason!</szText>
</TAUNT>
<TAUNT>
<uiIndex>42</uiIndex>
<szText>OK, that was the last straw!</szText>
</TAUNT>
<TAUNT>
<uiIndex>43</uiIndex>
<szText>You're cheating!</szText>
</TAUNT>
<TAUNT>
<uiIndex>44</uiIndex>
<szText>It's time to consider retirement...</szText>
</TAUNT>
<TAUNT>
<uiIndex>45</uiIndex>
<szText>Don't think it's over! I'll hunt you down wherever you go!</szText>
</TAUNT>
<TAUNT>
<uiIndex>46</uiIndex>
<szText>Why can't we all just get along?</szText>
</TAUNT>
</TAUNTS>
@@ -1,150 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>Enemy!</szText>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>Enemy!!!</szText>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>There is one!</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>Prepare to suffer!</szText>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>Oh, hi.</szText>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>My God, you're so ugly, you could be a modern-art masterpiece!</szText>
</TAUNT>
<TAUNT>
<uiIndex>6</uiIndex>
<szText>Hey babe, I'll drive you crazy even without a driver's license!</szText>
</TAUNT>
<TAUNT>
<uiIndex>7</uiIndex>
<szText>Hey babe, are you a parking ticket? 'Cause you've got fine written all over you!</szText>
</TAUNT>
<TAUNT>
<uiIndex>8</uiIndex>
<szText>Hey babe, did it hurt much when you fell from heaven?</szText>
</TAUNT>
<TAUNT>
<uiIndex>9</uiIndex>
<szText>OK, go fetch the rest of the team... I'll wait!</szText>
</TAUNT>
<TAUNT>
<uiIndex>10</uiIndex>
<szText>Hey babe, did you escape from toy store? 'Cause you're a real doll!</szText>
</TAUNT>
<TAUNT>
<uiIndex>11</uiIndex>
<szText>Look who's come to the picnic!</szText>
</TAUNT>
<TAUNT>
<uiIndex>12</uiIndex>
<szText>You've got to be crazy to come here!</szText>
</TAUNT>
<TAUNT>
<uiIndex>13</uiIndex>
<szText>Hey lads, this one's in pains, we should put an end to his misery!</szText>
</TAUNT>
<TAUNT>
<uiIndex>14</uiIndex>
<szText>HELP! I've run into an unstoppable monster!</szText>
</TAUNT>
<TAUNT>
<uiIndex>15</uiIndex>
<szText>You look tired, maybe we should put you to sleep... permanently!</szText>
</TAUNT>
<TAUNT>
<uiIndex>16</uiIndex>
<szText>Were your parents siblings?</szText>
</TAUNT>
<TAUNT>
<uiIndex>17</uiIndex>
<szText>Now, we know that we aren't all that cute, but what the fuck happened to you?</szText>
<szTextCensored>Now, we know that we aren't all that cute, but what the hell happened to you?</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>18</uiIndex>
<szText>Lemme guess, your parents fed you with a slingshot?</szText>
</TAUNT>
<TAUNT>
<uiIndex>19</uiIndex>
<szText>I could apply you a make up with a shotgun, and you'd still look better!</szText>
</TAUNT>
<TAUNT>
<uiIndex>20</uiIndex>
<szText>Wow! Who let the gorilla out of the cage?</szText>
</TAUNT>
<TAUNT>
<uiIndex>21</uiIndex>
<szText>Wow, you're pretty... fucking ugly!</szText>
<szTextCensored>Wow, you're pretty... freakin' ugly!</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>22</uiIndex>
<szText>Holy shit, they brought in transvestites!</szText>
</TAUNT>
<TAUNT>
<uiIndex>23</uiIndex>
<szText>Girl, with that hair... you must be a saint - saint Bernard!</szText>
</TAUNT>
<TAUNT>
<uiIndex>24</uiIndex>
<szText>Did you noticed how "awesome" ends with "me", and "ugly" starts with "u"?</szText>
</TAUNT>
<TAUNT>
<uiIndex>25</uiIndex>
<szText>As an outsider, what do you think of the human race?</szText>
</TAUNT>
<TAUNT>
<uiIndex>26</uiIndex>
<szText>How about a date - just you, me and a roll of duct tape?</szText>
</TAUNT>
<TAUNT>
<uiIndex>27</uiIndex>
<szText>How about a date - just you, me and a roll of duct tape?</szText>
</TAUNT>
<TAUNT>
<uiIndex>28</uiIndex>
<szText>Hey boy, what do you have in that backpack? Sandwiches?</szText>
</TAUNT>
<TAUNT>
<uiIndex>29</uiIndex>
<szText>Hey girl, what do you have in that backpack? Sandwiches?</szText>
</TAUNT>
<TAUNT>
<uiIndex>30</uiIndex>
<szText>If I throw a stick, will you go away?</szText>
</TAUNT>
<TAUNT>
<uiIndex>31</uiIndex>
<szText>How can I miss you if you won't go away?</szText>
</TAUNT>
<TAUNT>
<uiIndex>32</uiIndex>
<szText>Oh my God, look at you. Anyone else hurt in the accident?</szText>
</TAUNT>
<TAUNT>
<uiIndex>33</uiIndex>
<szText>Oh my God, look at you. Anyone else hurt in the accident?</szText>
</TAUNT>
<TAUNT>
<uiIndex>34</uiIndex>
<szText>Hey, asshole! Over here!</szText>
</TAUNT>
<TAUNT>
<uiIndex>35</uiIndex>
<szText>Never seen so many backwards ass country fucks in my life.</szText>
<szTextCensored>Never seen so many backwards ass country retards in my life.</szTextCensored>
</TAUNT>
</TAUNTS>
@@ -1,83 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>I heard that!</szText>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>Who's there?</szText>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>What was that?</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>Hey! What the...</szText>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>Show yourself!</szText>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>I warn you... my detection skills are at their PEAK!</szText>
</TAUNT>
<TAUNT>
<uiIndex>6</uiIndex>
<szText>What the hell was that?</szText>
</TAUNT>
<TAUNT>
<uiIndex>7</uiIndex>
<szText>I'm not deaf, you know?</szText>
</TAUNT>
<TAUNT>
<uiIndex>8</uiIndex>
<szText>Hey!</szText>
</TAUNT>
<TAUNT>
<uiIndex>9</uiIndex>
<szText>Come out, coward!</szText>
</TAUNT>
<TAUNT>
<uiIndex>10</uiIndex>
<szText>Hey! Who's making all that racket?</szText>
</TAUNT>
<TAUNT>
<uiIndex>11</uiIndex>
<szText>Just show yourself, wherever you are!</szText>
</TAUNT>
<TAUNT>
<uiIndex>12</uiIndex>
<szText>Hey! I've heard something suspicious!</szText>
</TAUNT>
<TAUNT>
<uiIndex>13</uiIndex>
<szText>Anybody there?</szText>
</TAUNT>
<TAUNT>
<uiIndex>14</uiIndex>
<szText>Shoulda check it out.</szText>
</TAUNT>
<TAUNT>
<uiIndex>15</uiIndex>
<szText>Is someone being clever?</szText>
</TAUNT>
<TAUNT>
<uiIndex>16</uiIndex>
<szText>Strange noises...</szText>
</TAUNT>
<TAUNT>
<uiIndex>17</uiIndex>
<szText>It was just a wind... wait a sec, there's no wind!</szText>
</TAUNT>
<TAUNT>
<uiIndex>18</uiIndex>
<szText>Show yourself! We're friendly... and don't know how to fight.</szText>
</TAUNT>
<TAUNT>
<uiIndex>19</uiIndex>
<szText>I got a bad feeling on this one.</szText>
</TAUNT>
</TAUNTS>
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>Hey, gimme that!</szText>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>Nice toy!</szText>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>Give me that, you're not using it properly anyway!</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>Ooh, shiny!</szText>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>Nice stuff you... had... there!</szText>
</TAUNT>
</TAUNTS>
@@ -1,27 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>Attention, everyone! We've got possible contact!</szText>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>Listen everyone, there's some wierd shit going on.</szText>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>Can someone check out these noises?</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>Possible contact! Oh, I hope it's them. I didn't kill anything in a long time.</szText>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>Let me guess, another false alarm.</szText>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>Can someone else check it out, please?</szText>
</TAUNT>
</TAUNTS>
@@ -1,116 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>Catch!</szText>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>Here ya go!</szText>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>Pop goes the weasel.</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>This one's for you.</szText>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>Muahaha!</szText>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>Catch this, swine!</szText>
</TAUNT>
<TAUNT>
<uiIndex>6</uiIndex>
<szText>Snack on that!</szText>
</TAUNT>
<TAUNT>
<uiIndex>7</uiIndex>
<szText>How 'bout some acupuncture?</szText>
</TAUNT>
<TAUNT>
<uiIndex>8</uiIndex>
<szText>Here's a token of my gratitude!</szText>
</TAUNT>
<TAUNT>
<uiIndex>9</uiIndex>
<szText>Do you like shiny things?</szText>
</TAUNT>
<TAUNT>
<uiIndex>10</uiIndex>
<szText>Here, keep it!</szText>
</TAUNT>
<TAUNT>
<uiIndex>11</uiIndex>
<szText>No returns!</szText>
</TAUNT>
<TAUNT>
<uiIndex>12</uiIndex>
<szText>Have more where it came from!</szText>
</TAUNT>
<TAUNT>
<uiIndex>13</uiIndex>
<szText>Jerk on this, you cocky shit licker!</szText>
<szTextCensored>erk on this, you cocky bastard!</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>14</uiIndex>
<szText>Take this, you maggot!</szText>
</TAUNT>
<TAUNT>
<uiIndex>15</uiIndex>
<szText>It's Christmas! And you've been VERY naughty!</szText>
</TAUNT>
<TAUNT>
<uiIndex>16</uiIndex>
<szText>Choke on this!</szText>
</TAUNT>
<TAUNT>
<uiIndex>17</uiIndex>
<szText>Incoming!</szText>
</TAUNT>
<TAUNT>
<uiIndex>18</uiIndex>
<szText>Take cover!</szText>
</TAUNT>
<TAUNT>
<uiIndex>19</uiIndex>
<szText>Grenade!</szText>
</TAUNT>
<TAUNT>
<uiIndex>20</uiIndex>
<szText>Fire in the hole!</szText>
</TAUNT>
<TAUNT>
<uiIndex>21</uiIndex>
<szText>Somebody's gonna get hurt. It ain't gonna be me!</szText>
</TAUNT>
<TAUNT>
<uiIndex>22</uiIndex>
<szText>Your life is over, asshole!</szText>
</TAUNT>
<TAUNT>
<uiIndex>23</uiIndex>
<szText>Shit, for a moment I thought I threw a pin...</szText>
</TAUNT>
<TAUNT>
<uiIndex>24</uiIndex>
<szText>Someone hold my beer and watch this!</szText>
</TAUNT>
<TAUNT>
<uiIndex>25</uiIndex>
<szText>Special offer! Two in price of one!</szText>
</TAUNT>
<TAUNT>
<uiIndex>26</uiIndex>
<szText>Special delivery!</szText>
</TAUNT>
<TAUNT>
<uiIndex>27</uiIndex>
<szText>Here's a free sample of our products, sir!</szText>
</TAUNT>
</TAUNTS>
@@ -1,288 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>Is this some kind of a joke?</szText>
</TAUNT>
<TAUNT>
<uiIndex>1</uiIndex>
<szText>There's no more room in hell!</szText>
</TAUNT>
<TAUNT>
<uiIndex>2</uiIndex>
<szText>They're coming to get us!</szText>
</TAUNT>
<TAUNT>
<uiIndex>3</uiIndex>
<szText>Great, that's exactly what this country needs. A fucking zombie apocalypse!</szText>
<szTextCensored>Great, that's exactly what this country needs. A freaking zombie apocalypse!</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>4</uiIndex>
<szText>Remember, aim for the head, aim for the head...</szText>
</TAUNT>
<TAUNT>
<uiIndex>5</uiIndex>
<szText>Really? I mean.. c'mon!</szText>
</TAUNT>
<TAUNT>
<uiIndex>6</uiIndex>
<szText>That's just fucked up!</szText>
<szTextCensored>That's just messed up!!</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>7</uiIndex>
<szText>What's next? Werewolves? Vampires?</szText>
</TAUNT>
<TAUNT>
<uiIndex>8</uiIndex>
<szText>Come for me! Come on, you rotting corpse!</szText>
</TAUNT>
<TAUNT>
<uiIndex>9</uiIndex>
<szText>I'll send you back to hell!</szText>
</TAUNT>
<TAUNT>
<uiIndex>10</uiIndex>
<szText>Send them more paramedics!</szText>
</TAUNT>
<TAUNT>
<uiIndex>11</uiIndex>
<szText>Oh shit! It can smell my brain!</szText>
</TAUNT>
<TAUNT>
<uiIndex>12</uiIndex>
<szText>It's not zombie! Technically, they're just infected...</szText>
</TAUNT>
<TAUNT>
<uiIndex>13</uiIndex>
<szText>Is this running one or walking one? I'm confused...</szText>
</TAUNT>
<TAUNT>
<uiIndex>14</uiIndex>
<szText>It's alive!</szText>
</TAUNT>
<TAUNT>
<uiIndex>15</uiIndex>
<szText>Maybe it's friendly.</szText>
</TAUNT>
<TAUNT>
<uiIndex>16</uiIndex>
<szText>It's alive... ish.</szText>
</TAUNT>
<TAUNT>
<uiIndex>17</uiIndex>
<szText>Nothing's ever real until it's real.</szText>
</TAUNT>
<TAUNT>
<uiIndex>18</uiIndex>
<szText>They live!</szText>
</TAUNT>
<TAUNT>
<uiIndex>19</uiIndex>
<szText>There must be some rational explanation. Virus, space radiation, maybe a meteor...</szText>
</TAUNT>
<TAUNT>
<uiIndex>20</uiIndex>
<szText>I will not negotiate with undead!</szText>
</TAUNT>
<TAUNT>
<uiIndex>21</uiIndex>
<szText>So there IS a life after death!</szText>
</TAUNT>
<TAUNT>
<uiIndex>22</uiIndex>
<szText>Holy shit. Plot twist!</szText>
</TAUNT>
<TAUNT>
<uiIndex>23</uiIndex>
<szText>Fuck, I think I forgot to take my pills.</szText>
<szTextCensored>Crap, I think I forgot to take my pills.</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>24</uiIndex>
<szText>That's it, no more drugs for me.</szText>
</TAUNT>
<TAUNT>
<uiIndex>25</uiIndex>
<szText>I knew that movie was based on a true story!</szText>
</TAUNT>
<TAUNT>
<uiIndex>26</uiIndex>
<szText>You're one spooky motherfucker, man.</szText>
<szTextCensored>You're one spooky dude, man.</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>27</uiIndex>
<szText>Oooh. Zombies. How original.</szText>
</TAUNT>
<TAUNT>
<uiIndex>28</uiIndex>
<szText>Zombie over here!</szText>
</TAUNT>
<TAUNT>
<uiIndex>29</uiIndex>
<szText>Fuck global warming, we've got real problems here!</szText>
<szTextCensored>Screw global warming, we've got real problems here!</szTextCensored>
</TAUNT>
<TAUNT>
<uiIndex>30</uiIndex>
<szText>Undead!</szText>
</TAUNT>
<TAUNT>
<uiIndex>31</uiIndex>
<szText>This is a bad dream!</szText>
</TAUNT>
<TAUNT>
<uiIndex>32</uiIndex>
<szText>Blasphemy!</szText>
</TAUNT>
<TAUNT>
<uiIndex>33</uiIndex>
<szText>Come on! It wasn't even 17 seconds!</szText>
</TAUNT>
<TAUNT>
<uiIndex>34</uiIndex>
<szText>At a certain point in your life you realize you know more dead people than living.</szText>
</TAUNT>
<TAUNT>
<uiIndex>35</uiIndex>
<szText>I'm scared to pieces!</szText>
</TAUNT>
<TAUNT>
<uiIndex>36</uiIndex>
<szText>It's amazing how fast the world can go from bad to total shit storm.</szText>
</TAUNT>
<TAUNT>
<uiIndex>37</uiIndex>
<szText>It could be worse. They could be nazi!</szText>
</TAUNT>
<TAUNT>
<uiIndex>38</uiIndex>
<szText>Where's my lawnmower when I need it?</szText>
</TAUNT>
<TAUNT>
<uiIndex>39</uiIndex>
<szText>It's against the nature, you freak!</szText>
</TAUNT>
<TAUNT>
<uiIndex>40</uiIndex>
<szText>Hmmm... I bet I would make a cool zombie myself.</szText>
</TAUNT>
<TAUNT>
<uiIndex>41</uiIndex>
<szText>No! I don't want to become one of you!</szText>
</TAUNT>
<TAUNT>
<uiIndex>42</uiIndex>
<szText>Stay away from my precious gray matter!</szText>
</TAUNT>
<TAUNT>
<uiIndex>43</uiIndex>
<szText>Please, don't eat me! I'm fat and have too much sugar in my blood!</szText>
</TAUNT>
<TAUNT>
<uiIndex>44</uiIndex>
<szText>Aaaah! Should I cut it off now?!</szText>
</TAUNT>
<TAUNT>
<uiIndex>45</uiIndex>
<szText>They're gonna eat me! Oh my GOOOOOOD!</szText>
</TAUNT>
<TAUNT>
<uiIndex>46</uiIndex>
<szText>Not my face! My beautiful face!</szText>
</TAUNT>
<TAUNT>
<uiIndex>47</uiIndex>
<szText>Oh, the PAIN!</szText>
</TAUNT>
<TAUNT>
<uiIndex>48</uiIndex>
<szText>Suddenly, I'm getting a real hankering for brains!</szText>
</TAUNT>
<TAUNT>
<uiIndex>49</uiIndex>
<szText>And stay dead! This time!</szText>
</TAUNT>
<TAUNT>
<uiIndex>50</uiIndex>
<szText>You're dead... again.</szText>
</TAUNT>
<TAUNT>
<uiIndex>51</uiIndex>
<szText>Rest in pieces!</szText>
</TAUNT>
<TAUNT>
<uiIndex>52</uiIndex>
<szText>If it stands up again, I'm gonna piss myself.</szText>
</TAUNT>
<TAUNT>
<uiIndex>53</uiIndex>
<szText>Stay down!</szText>
</TAUNT>
<TAUNT>
<uiIndex>54</uiIndex>
<szText>Get back where you came from!</szText>
</TAUNT>
<TAUNT>
<uiIndex>55</uiIndex>
<szText>Zed is dead.</szText>
</TAUNT>
<TAUNT>
<uiIndex>56</uiIndex>
<szText>Looks like someone here had a bad morning.</szText>
</TAUNT>
<TAUNT>
<uiIndex>57</uiIndex>
<szText>Now that's what I call a genre shift!</szText>
</TAUNT>
<TAUNT>
<uiIndex>58</uiIndex>
<szText>You know what could come in handy right now? A freaking chainsaw!</szText>
</TAUNT>
<TAUNT>
<uiIndex>59</uiIndex>
<szText>Quickly, someone distract them with fireworks or something!</szText>
</TAUNT>
<TAUNT>
<uiIndex>60</uiIndex>
<szText>*whistles* It's a dead man's party! Who could ask for more...</szText>
</TAUNT>
<TAUNT>
<uiIndex>61</uiIndex>
<szText>It's time to kick some zombie ass!</szText>
</TAUNT>
<TAUNT>
<uiIndex>62</uiIndex>
<szText>If it bleeds, I can kill it!</szText>
</TAUNT>
<TAUNT>
<uiIndex>63</uiIndex>
<szText>Men, women, children, zombies... I'll kill all of you!</szText>
</TAUNT>
<TAUNT>
<uiIndex>64</uiIndex>
<szText>It lives... again!</szText>
</TAUNT>
<TAUNT>
<uiIndex>65</uiIndex>
<szText>Hey! That's an insurance scam!</szText>
</TAUNT>
<TAUNT>
<uiIndex>66</uiIndex>
<szText>OK, that's just ridiculous.</szText>
</TAUNT>
<TAUNT>
<uiIndex>67</uiIndex>
<szText>Looks like someone got out of the wrong side of the grave!</szText>
</TAUNT>
<TAUNT>
<uiIndex>68</uiIndex>
<szText>Yup, that should work. Unless it's one of these modern zombies, that are actually infected or some other bullshit.</szText>
</TAUNT>
<TAUNT>
<uiIndex>69</uiIndex>
<szText>Either it's dead for good, or about to grow two new ones. Let's hope for the former.</szText>
</TAUNT>
</TAUNTS>
@@ -1,243 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<AMMOLIST>
<AMMO>
<uiIndex>0</uiIndex>
<AmmoCaliber>0</AmmoCaliber>
<BRCaliber>0</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>1</uiIndex>
<AmmoCaliber>.38 Spc</AmmoCaliber>
<BRCaliber>.38 Spc</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>2</uiIndex>
<AmmoCaliber>9x19mm</AmmoCaliber>
<BRCaliber>9x19mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>3</uiIndex>
<AmmoCaliber>.45 ACP</AmmoCaliber>
<BRCaliber>.45 ACP</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>4</uiIndex>
<AmmoCaliber>.357 Mag</AmmoCaliber>
<BRCaliber>.357 Mag</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>5</uiIndex>
<AmmoCaliber>12 gauge</AmmoCaliber>
<BRCaliber>12 gauge</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>6</uiIndex>
<AmmoCaliber>CAWS</AmmoCaliber>
<BRCaliber>CAWS</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>7</uiIndex>
<AmmoCaliber>5,45x39mm</AmmoCaliber>
<BRCaliber>5,45x39mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>8</uiIndex>
<AmmoCaliber>5,56x45mm</AmmoCaliber>
<BRCaliber>5,56x45mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>9</uiIndex>
<AmmoCaliber>7,62x51mm</AmmoCaliber>
<BRCaliber>7,62x51mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>10</uiIndex>
<AmmoCaliber>7,62x39mm</AmmoCaliber>
<BRCaliber>7,62x39mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>11</uiIndex>
<AmmoCaliber>4,7x33mm</AmmoCaliber>
<BRCaliber>4,7x33mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>12</uiIndex>
<AmmoCaliber>5,7x28mm</AmmoCaliber>
<BRCaliber>5,7x28mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>13</uiIndex>
<AmmoCaliber>Monster</AmmoCaliber>
<BRCaliber>Monster</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>14</uiIndex>
<AmmoCaliber>Raket</AmmoCaliber>
<BRCaliber>Raket</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>15</uiIndex>
<AmmoCaliber>Pijltje</AmmoCaliber>
<BRCaliber>Pijltje</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>16</uiIndex>
<AmmoCaliber>Vlam</AmmoCaliber>
<BRCaliber>Vlam</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>17</uiIndex>
<AmmoCaliber>.50 BMG</AmmoCaliber>
<BRCaliber>.50 BMG</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>18</uiIndex>
<AmmoCaliber>9x39mm</AmmoCaliber>
<BRCaliber>9x39mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>19</uiIndex>
<AmmoCaliber>4,6x30mm</AmmoCaliber>
<BRCaliber>4,6x30mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>20</uiIndex>
<AmmoCaliber>7,62x25mm</AmmoCaliber>
<BRCaliber>7,62x25mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>21</uiIndex>
<AmmoCaliber>12,7mm</AmmoCaliber>
<BRCaliber>12,7mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>22</uiIndex>
<AmmoCaliber>9x18mm</AmmoCaliber>
<BRCaliber>9x18mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>23</uiIndex>
<AmmoCaliber>.40 S&amp;W</AmmoCaliber>
<BRCaliber>.40 S&amp;W</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>24</uiIndex>
<AmmoCaliber>7,62x54R</AmmoCaliber>
<BRCaliber>7,62x54R</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>25</uiIndex>
<AmmoCaliber>.338 Lapua</AmmoCaliber>
<BRCaliber>.338 LM</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>26</uiIndex>
<AmmoCaliber>.44 Mag</AmmoCaliber>
<BRCaliber>.44 Mag</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>27</uiIndex>
<AmmoCaliber>10mm</AmmoCaliber>
<BRCaliber>10mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>28</uiIndex>
<AmmoCaliber>12,5x35mm</AmmoCaliber>
<BRCaliber>12,5x35mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>29</uiIndex>
<AmmoCaliber>9x21mm</AmmoCaliber>
<BRCaliber>9x21mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>30</uiIndex>
<AmmoCaliber>7,62x37mm</AmmoCaliber>
<BRCaliber>7,62x37mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>31</uiIndex>
<AmmoCaliber>9mm SP-5</AmmoCaliber>
<BRCaliber>9mm SP-5</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>32</uiIndex>
<AmmoCaliber>9mm SP-6</AmmoCaliber>
<BRCaliber>9mm SP-6</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>33</uiIndex>
<AmmoCaliber>5,45x18mm</AmmoCaliber>
<BRCaliber>5,45x18mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>34</uiIndex>
<AmmoCaliber>9mm MS</AmmoCaliber>
<BRCaliber>9mm MS</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>35</uiIndex>
<AmmoCaliber>.50 AE</AmmoCaliber>
<BRCaliber>.50 AE</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>36</uiIndex>
<AmmoCaliber>.454 Casull</AmmoCaliber>
<BRCaliber>.454 Casull</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>37</uiIndex>
<AmmoCaliber>.45 WinMag</AmmoCaliber>
<BRCaliber>.45 WinMag</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>38</uiIndex>
<AmmoCaliber>.50 Beowulf</AmmoCaliber>
<BRCaliber>.50 Beowulf</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>39</uiIndex>
<AmmoCaliber>.300 WinMag</AmmoCaliber>
<BRCaliber>.300 WinMag</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>40</uiIndex>
<AmmoCaliber>7,92x57mm</AmmoCaliber>
<BRCaliber>7,92x57mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>41</uiIndex>
<AmmoCaliber>12,7x97mm Subsoon</AmmoCaliber>
<BRCaliber>12,7x97mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>42</uiIndex>
<AmmoCaliber>6,8x43mm SPC</AmmoCaliber>
<BRCaliber>6,8x43mm</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>43</uiIndex>
<AmmoCaliber>5,56x45mm SCF</AmmoCaliber>
<BRCaliber>5,56mm SCF</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>44</uiIndex>
<AmmoCaliber>.41 AE</AmmoCaliber>
<BRCaliber>.41 AE</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>45</uiIndex>
<AmmoCaliber>.30 car</AmmoCaliber>
<BRCaliber>.30 car</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>46</uiIndex>
<AmmoCaliber>.30-06</AmmoCaliber>
<BRCaliber>.30-06</BRCaliber>
</AMMO>
<AMMO>
<uiIndex>47</uiIndex>
<AmmoCaliber>6x35mm</AmmoCaliber>
<BRCaliber>6x35mm</BRCaliber>
</AMMO>
</AMMOLIST>
@@ -1,107 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ATTACHMENTSLOTLIST>
<ATTACHMENTSLOT>
<uiSlotIndex>0</uiSlotIndex>
<szSlotName>Don't touch me</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>1</uiSlotIndex>
<szSlotName>Default slot 1</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>2</uiSlotIndex>
<szSlotName>Default slot 2</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>3</uiSlotIndex>
<szSlotName>Default slot 3</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>4</uiSlotIndex>
<szSlotName>Default slot 4</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>5</uiSlotIndex>
<szSlotName>Barrel Attachments</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>6</uiSlotIndex>
<szSlotName>Laser Attachments</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>7</uiSlotIndex>
<szSlotName>Sight Attachments</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>8</uiSlotIndex>
<szSlotName>Scope Attachments</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>9</uiSlotIndex>
<szSlotName>Stock Attachments</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>10</uiSlotIndex>
<szSlotName>Ammo Attachments</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>11</uiSlotIndex>
<szSlotName>Internal Attachments</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>12</uiSlotIndex>
<szSlotName>External Attachments 1</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>13</uiSlotIndex>
<szSlotName>Underbarrel Attachments</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>14</uiSlotIndex>
<szSlotName>Rifle Grenade</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>15</uiSlotIndex>
<szSlotName>Rocket Launcher Slot</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>16</uiSlotIndex>
<szSlotName>Rifle Grenade</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>17</uiSlotIndex>
<szSlotName>Rifle Grenade</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>18</uiSlotIndex>
<szSlotName>Rifle Grenade</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>19</uiSlotIndex>
<szSlotName>Rifle Grenade</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>20</uiSlotIndex>
<szSlotName>Rifle Grenade</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>21</uiSlotIndex>
<szSlotName>Rifle Grenade</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>22</uiSlotIndex>
<szSlotName>Rocket Launcher Slot</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>23</uiSlotIndex>
<szSlotName>Rocket Launcher Slot</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>24</uiSlotIndex>
<szSlotName>Rocket Launcher Slot</szSlotName>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>25</uiSlotIndex>
<szSlotName>Rocket Launcher Slot</szSlotName>
</ATTACHMENTSLOT>
</ATTACHMENTSLOTLIST>
File diff suppressed because it is too large Load Diff
@@ -1,321 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<POCKETPOPUPS>
<POCKET>
<pIndex>1</pIndex>
<pName>Gun Sling</pName>
<popup>
<generator>
<id>addWeaponGroups</id>
</generator>
</popup>
</POCKET>
<POCKET>
<pIndex>2</pIndex>
<pName>Knife</pName>
<popup>
<generator>
<id>addWeapons</id>
</generator>
</popup>
</POCKET>
<POCKET>
<pIndex>6</pIndex>
<pName>Ammo Belt</pName>
<popup>
<generator>
<id>addAmmo</id>
</generator>
</popup>
</POCKET>
<POCKET>
<pIndex>7</pIndex>
<pName>SMG Holster</pName>
<popup>
<generator>
<id>addWeapons</id>
</generator>
</popup>
</POCKET>
<POCKET>
<pIndex>9</pIndex>
<pName>LgMagPocket</pName>
<popup>
<generator>
<id>addAmmo</id>
</generator>
</popup>
</POCKET>
<POCKET>
<pIndex>10</pIndex>
<pName>AR Mag</pName>
<popup>
<subMenu>
<name>grenades</name>
<generator>
<id>addGrenades</id>
</generator>
</subMenu>
<generator>
<id>addAmmo</id>
</generator>
</popup>
</POCKET>
<POCKET>
<pIndex>11</pIndex>
<pName>Pistol Holster</pName>
<popup>
<generator>
<id>addWeapons</id>
</generator>
</popup>
</POCKET>
<POCKET>
<pIndex>12</pIndex>
<pName>SMG Mag</pName>
<popup>
<generator>
<id>addAmmo</id>
</generator>
</popup>
</POCKET>
<POCKET>
<pIndex>13</pIndex>
<pName>Rifle Grenade</pName>
<generator>
<id>addRifleGrenades</id>
</generator>
</POCKET>
<POCKET>
<pIndex>14</pIndex>
<pName>Grenade</pName>
<generator>
<id>addGrenades</id>
</generator>
</POCKET>
<POCKET>
<pIndex>15</pIndex>
<pName>Pistol Mag</pName>
<popup>
<generator>
<id>addAmmo</id>
</generator>
</popup>
</POCKET>
<POCKET>
<pIndex>19</pIndex>
<pName>Speedloader</pName>
<popup>
<generator>
<id>addAmmo</id>
</generator>
</popup>
</POCKET>
<POCKET>
<pIndex>22</pIndex>
<pName>Double Belt</pName>
<popup>
<generator>
<id>addAmmo</id>
</generator>
</popup>
</POCKET>
<POCKET>
<pIndex>4</pIndex>
<pName>General Large</pName>
<popup>
<subMenu>
<name>weapons</name>
<generator>
<id>addWeaponGroups</id>
</generator>
</subMenu>
<subMenu>
<name>ammo</name>
<subMenu>
<name>RPG rockets</name>
<generator>
<id>addRocketAmmo</id>
</generator>
</subMenu>
<subMenu>
<name>Rifle grenades</name>
<generator>
<id>addRifleGrenades</id>
</generator>
</subMenu>
<generator>
<id>addAmmo</id>
</generator>
</subMenu>
<subMenu>
<name>grenades</name>
<generator>
<id>addGrenades</id>
</generator>
</subMenu>
</popup>
</POCKET>
<POCKET>
<pIndex>5</pIndex>
<pName>Combat Pack</pName>
<popup>
<subMenu>
<name>weapons</name>
<generator>
<id>addWeaponGroups</id>
</generator>
</subMenu>
<subMenu>
<name>ammo</name>
<subMenu>
<name>RPG rockets</name>
<generator>
<id>addRocketAmmo</id>
</generator>
</subMenu>
<subMenu>
<name>Rifle grenades</name>
<generator>
<id>addRifleGrenades</id>
</generator>
</subMenu>
<generator>
<id>addAmmo</id>
</generator>
</subMenu>
<subMenu>
<name>grenades</name>
<generator>
<id>addGrenades</id>
</generator>
</subMenu>
</popup>
</POCKET>
<POCKET>
<pIndex>8</pIndex>
<pName>Medium General</pName>
<popup>
<subMenu>
<name>ammo</name>
<generator>
<id>addAmmo</id>
</generator>
</subMenu>
<subMenu>
<name>grenades</name>
<generator>
<id>addGrenades</id>
</generator>
</subMenu>
<subMenu>
<name>kits</name>
<generator>
<id>addKits</id>
</generator>
</subMenu>
<subMenu>
<name>face gear</name>
<generator>
<id>addFaceGear</id>
</generator>
</subMenu>
</popup>
</POCKET>
<POCKET>
<pIndex>16</pIndex>
<pName>Tiny General</pName>
<popup>
<subMenu>
<name>grenades</name>
<generator>
<id>addGrenades</id>
</generator>
</subMenu>
<subMenu>
<name>misc</name>
<generator>
<id>addMisc</id>
</generator>
</subMenu>
<subMenu>
<name>kits</name>
<generator>
<id>addKits</id>
</generator>
</subMenu>
<generator>
<id>addAmmo</id>
</generator>
</popup>
</POCKET>
<POCKET>
<pIndex>17</pIndex>
<pName>Small General</pName>
<popup>
<subMenu>
<name>grenades</name>
<generator>
<id>addGrenades</id>
</generator>
</subMenu>
<subMenu>
<name>misc</name>
<generator>
<id>addMisc</id>
</generator>
</subMenu>
<subMenu>
<name>kits</name>
<generator>
<id>addKits</id>
</generator>
</subMenu>
<generator>
<id>addAmmo</id>
</generator>
</popup>
</POCKET>
<POCKET>
<pIndex>20</pIndex>
<pName>Medical Pocket</pName>
<generator>
<id>addKits</id>
</generator>
</POCKET>
<POCKET>
<pIndex>21</pIndex>
<pName>Syringe Pocket</pName>
<generator>
<id>addKits</id>
</generator>
</POCKET>
</POCKETPOPUPS>
@@ -1,95 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<POCKETLIST>
<POCKET>
<pIndex>0</pIndex>
<pName>Nothing</pName>
</POCKET>
<POCKET>
<pIndex>1</pIndex>
<pName>Geweer Schouderband</pName>
</POCKET>
<POCKET>
<pIndex>2</pIndex>
<pName>Mes</pName>
</POCKET>
<POCKET>
<pIndex>3</pIndex>
<pName>Voertuig</pName>
</POCKET>
<POCKET>
<pIndex>4</pIndex>
<pName>Algemeen Groot</pName>
</POCKET>
<POCKET>
<pIndex>5</pIndex>
<pName>Gevechts Rugzak</pName>
</POCKET>
<POCKET>
<pIndex>6</pIndex>
<pName>Munitie Band</pName>
</POCKET>
<POCKET>
<pIndex>7</pIndex>
<pName>SMG Holster</pName>
</POCKET>
<POCKET>
<pIndex>8</pIndex>
<pName>Midden Algemeen</pName>
</POCKET>
<POCKET>
<pIndex>9</pIndex>
<pName>Groot Magazijn</pName>
</POCKET>
<POCKET>
<pIndex>10</pIndex>
<pName>AR Magazijn</pName>
</POCKET>
<POCKET>
<pIndex>11</pIndex>
<pName>Pistool Holster</pName>
</POCKET>
<POCKET>
<pIndex>12</pIndex>
<pName>SMG Magazijn</pName>
</POCKET>
<POCKET>
<pIndex>13</pIndex>
<pName>Geweer Granaat</pName>
</POCKET>
<POCKET>
<pIndex>14</pIndex>
<pName>Granaat</pName>
</POCKET>
<POCKET>
<pIndex>15</pIndex>
<pName>Pistool Magazijn</pName>
</POCKET>
<POCKET>
<pIndex>16</pIndex>
<pName>Zeer Klein Algemeen</pName>
</POCKET>
<POCKET>
<pIndex>17</pIndex>
<pName>Klein Algemeen</pName>
</POCKET>
<POCKET>
<pIndex>18</pIndex>
<pName>Riem Clip</pName>
</POCKET>
<POCKET>
<pIndex>19</pIndex>
<pName>Snellader</pName>
</POCKET>
<POCKET>
<pIndex>20</pIndex>
<pName>Medisch Vak</pName>
</POCKET>
<POCKET>
<pIndex>21</pIndex>
<pName>Injectienaalden Vak</pName>
</POCKET>
<POCKET>
<pIndex>22</pIndex>
<pName>Dubbele Munitie Band</pName>
</POCKET>
</POCKETLIST>
@@ -1,57 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<CITY_INFO>
<COUNTRY>
<countryName>Arulco</countryName>
<countryNoun>Arulcan</countryNoun>
</COUNTRY>
<CITYLIST>
<CITY>
<uiIndex>1</uiIndex>
<townName>Omerta</townName>
</CITY>
<CITY>
<uiIndex>2</uiIndex>
<townName>Drassen</townName>
</CITY>
<CITY>
<uiIndex>3</uiIndex>
<townName>Alma</townName>
</CITY>
<CITY>
<uiIndex>4</uiIndex>
<townName>Grumm</townName>
</CITY>
<CITY>
<uiIndex>5</uiIndex>
<townName>Tixa</townName>
</CITY>
<CITY>
<uiIndex>6</uiIndex>
<townName>Cambria</townName>
</CITY>
<CITY>
<uiIndex>7</uiIndex>
<townName>San Mona</townName>
</CITY>
<CITY>
<uiIndex>8</uiIndex>
<townName>Estoni</townName>
</CITY>
<CITY>
<uiIndex>9</uiIndex>
<townName>Orta</townName>
</CITY>
<CITY>
<uiIndex>10</uiIndex>
<townName>Balime</townName>
</CITY>
<CITY>
<uiIndex>11</uiIndex>
<townName>Meduna</townName>
</CITY>
<CITY>
<uiIndex>12</uiIndex>
<townName>Chitzena</townName>
</CITY>
</CITYLIST>
</CITY_INFO>
@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<FACILITYTYPES>
<FACILITYTYPE>
<ubIndex>1</ubIndex>
<szFacilityName>Legacy Militia Training Facility</szFacilityName>
<szFacilityShortName>Legacy</szFacilityShortName>
</FACILITYTYPE>
</FACILITYTYPES>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<MINERALS>
<TYPE>
<uiIndex>0</uiIndex>
<sNameType>Kopalnia</sNameType>
<sMineral>Srebro</sMineral>
</TYPE>
<TYPE>
<uiIndex>1</uiIndex>
<sNameType>Kopalnia</sNameType>
<sMineral>Złoto</sMineral>
</TYPE>
</MINERALS>
File diff suppressed because it is too large Load Diff
@@ -1,71 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<DESTINATIONLIST>
<DESTINATION>
<uiIndex>0</uiIndex>
<name>Austin</name>
</DESTINATION>
<DESTINATION>
<uiIndex>1</uiIndex>
<name>Bagdad</name>
</DESTINATION>
<DESTINATION>
<uiIndex>2</uiIndex>
<name>Drassen</name>
</DESTINATION>
<DESTINATION>
<uiIndex>3</uiIndex>
<name>Hong Kong</name>
</DESTINATION>
<DESTINATION>
<uiIndex>4</uiIndex>
<name>Beiroet</name>
</DESTINATION>
<DESTINATION>
<uiIndex>5</uiIndex>
<name>Londen</name>
</DESTINATION>
<DESTINATION>
<uiIndex>6</uiIndex>
<name>Los Angeles</name>
</DESTINATION>
<DESTINATION>
<uiIndex>7</uiIndex>
<name>Meduna</name>
</DESTINATION>
<DESTINATION>
<uiIndex>8</uiIndex>
<name>Metavira</name>
</DESTINATION>
<DESTINATION>
<uiIndex>9</uiIndex>
<name>Miami</name>
</DESTINATION>
<DESTINATION>
<uiIndex>10</uiIndex>
<name>Moskou</name>
</DESTINATION>
<DESTINATION>
<uiIndex>11</uiIndex>
<name>New York</name>
</DESTINATION>
<DESTINATION>
<uiIndex>12</uiIndex>
<name>Ottawa</name>
</DESTINATION>
<DESTINATION>
<uiIndex>13</uiIndex>
<name>Parijs</name>
</DESTINATION>
<DESTINATION>
<uiIndex>14</uiIndex>
<name>Tripoli</name>
</DESTINATION>
<DESTINATION>
<uiIndex>15</uiIndex>
<name>Tokio</name>
</DESTINATION>
<DESTINATION>
<uiIndex>16</uiIndex>
<name>Vancouver</name>
</DESTINATION>
</DESTINATIONLIST>
@@ -1,441 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<BACKGROUNDS>
<BACKGROUND>
<uiIndex>0</uiIndex>
<szName>Background name (128 letters)</szName>
<szShortName>short name (20)</szShortName>
<szDescription>Enter a description here. This will show up in the laptop and can be up to 256 letters long.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>1</uiIndex>
<szName>Arms Dealer</szName>
<szShortName>Arms Dealer</szShortName>
<szDescription>Experience earned in years of arms trade leads to better&#10; deals when buying and selling guns.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>2</uiIndex>
<szName>Law Enforcement</szName>
<szShortName>Law Enforcement</szShortName>
<szDescription>Former law enforcement personnel often seek work in the &#10;mercenary world, and are the logical choice for handling captives.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>3</uiIndex>
<szName>Prison Guard</szName>
<szShortName>Prison Guard</szShortName>
<szDescription>In longer and larger conflicts, former prison guards are natural&#10; choices for running prison camps.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>4</uiIndex>
<szName>Gang Member</szName>
<szShortName>Gang Member</szShortName>
<szDescription>Becoming a mercenary is a natural step for many gang members&#10; - job's the same, tools and pay much better.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>5</uiIndex>
<szName>Convict</szName>
<szShortName>Convict</szShortName>
<szDescription>Anyone surviving in a merciless prison is bound to be more&#10; dangerous on release - if he survives that long.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>6</uiIndex>
<szName>Drug Addict</szName>
<szShortName>Drug Addict</szShortName>
<szDescription>Given the nature of today's drugs, addicts can make fearsome,&#10; yet unreliable, opponents.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>7</uiIndex>
<szName>Nobility</szName>
<szShortName>Nobility</szShortName>
<szDescription>Some people join this business not out of necessity. While&#10; easy to label them as sissy aristocrats, some are actually quite capable, as they have received the best training money can buy.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>8</uiIndex>
<szName>Lawyer</szName>
<szShortName>Lawyer</szShortName>
<szDescription>A somewhat unorthodox background for a mercenary, former &#10;lawyers might be useful when there's a deal to be made on a knife's edge.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>9</uiIndex>
<szName>Pilot</szName>
<szShortName>Pilot</szShortName>
<szDescription>Used to physical stress over long periods, some pilots find&#10; the transition to ground combat surprisingly easy.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>10</uiIndex>
<szName>Priest</szName>
<szShortName>Priest</szShortName>
<szDescription>Many devout followers of any religion or cult area surprisingly&#10; violent and zealous if pushed in the right (or wrong) direction.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>11</uiIndex>
<szName>Nurse</szName>
<szShortName>Nurse</szShortName>
<szDescription>While not full-blown doctors, nurses are still in high demand&#10; in warzones, due to the grim business.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>12</uiIndex>
<szName>ANC Veteran</szName>
<szShortName>ANC Veteran</szShortName>
<szDescription>Militant veterans of the ANC's struggle were not only versed&#10; in jungle warfare, but also in political theory.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>13</uiIndex>
<szName>Construction Work</szName>
<szShortName>Construction</szShortName>
<szDescription>Construction workers are used to hard labour, and can construct&#10; fortifications better than deskjob heroes.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>14</uiIndex>
<szName>Skydiver</szName>
<szShortName>Skydiver</szShortName>
<szDescription>If you want to put your life to risk, might as well earn cash&#10; by it...</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>15</uiIndex>
<szName>Drill Sergeant</szName>
<szShortName>Drill Sergeant</szShortName>
<szDescription>A drill sergeant's job is to create armies and traumatise &#10;young men and women.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>16</uiIndex>
<szName>Bouncer</szName>
<szShortName>Bouncer</szShortName>
<szDescription>Doormen make good soldiers in close combat, though the &#10;killing part is a change (hopefully).</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>17</uiIndex>
<szName>Hitman</szName>
<szShortName>Hitman</szShortName>
<szDescription>Professional assassins are obviously used to killing, &#10;though might come in conflict with more idealistic team members.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>18</uiIndex>
<szName>Bomber</szName>
<szShortName>Bomber</szShortName>
<szDescription>Wether you call them terrorists or freedom fighters often &#10;depends on your relation to those killed.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>19</uiIndex>
<szName>Bodyguard</szName>
<szShortName>Bodyguard</szShortName>
<szDescription>Superbly trained, utterly loyal, and willing to pay the &#10;ultimate price. What more could a potential employer want?.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>20</uiIndex>
<szName>SWAT Member</szName>
<szShortName>SWAT</szShortName>
<szDescription>Blurring the line between police and military, SWAT teams are &#10;used in urban operations too dangerous for normal law enforcement.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>21</uiIndex>
<szName>Barkeeper</szName>
<szShortName>Barkeeper</szShortName>
<szDescription>A friendly face can make violence unnecessary...</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>22</uiIndex>
<szName>Miner</szName>
<szShortName>Miner</szShortName>
<szDescription>Working in a mine is hard, punishing work. No wonder some start &#10;to look for easier cash.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>23</uiIndex>
<szName>The Mob</szName>
<szShortName>Mobster</szShortName>
<szDescription>Organized crime is found anywhere. No exceptions.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>24</uiIndex>
<szName>UN Peacekeeper</szName>
<szShortName>UN</szShortName>
<szDescription>Nations of the entire world provide these troops to solve all &#10;conflicts without any violence. Sadly, this statment is false.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>25</uiIndex>
<szName>SAS</szName>
<szShortName>SAS</szShortName>
<szDescription>The british Special Air Service is one of the world's most &#10;famous special forces units, and is exceptionally well versed in airborne missions.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>26</uiIndex>
<szName>Rebel</szName>
<szShortName>Rebel</szShortName>
<szDescription>Outgunned and outnumbered, Miguel's rebels faced extinction &#10;before help came from the outside.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>27</uiIndex>
<szName>Metaviran Native</szName>
<szShortName>Metavira</szShortName>
<szDescription>The indigenous people of Metavira have adjusted to the hostile &#10;jungle there. After the liberation, some joined the foreigners, and sought their luck elsewhere.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>28</uiIndex>
<szName>Metaviran Shaman</szName>
<szShortName>Shaman</szShortName>
<szDescription>Leaders of their communities since ages long forgotten, shamans &#10;posess medical knowledge unknown to western eyes.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>29</uiIndex>
<szName>SOG Member</szName>
<szShortName>SOG</szShortName>
<szDescription>The Studies and Observations Group was a classified special forces &#10;unit conductong unconventional warfare in Vietnam.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>30</uiIndex>
<szName>Military Advisor</szName>
<szShortName>Military Advisor</szShortName>
<szDescription>Pointing the gun in the right direction is a start, but someone needs &#10;to teach these people how to teach other people where to point.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>31</uiIndex>
<szName>Paramilitary Instructor</szName>
<szShortName>Instructor</szShortName>
<szDescription>Just like boyscouts. But with with violence. So not like boyscouts &#10;at all.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>32</uiIndex>
<szName>Red Army</szName>
<szShortName>Red Army</szShortName>
<szDescription>With russian stoicism, the red army prevailed against Hitler, &#10;father frost, and chronic shortages.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>33</uiIndex>
<szName>Undertaker</szName>
<szShortName>Undertaker</szShortName>
<szDescription>When you've seen it all, nothing can frighten you anymore.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>34</uiIndex>
<szName>Ranger</szName>
<szShortName>Ranger</szShortName>
<szDescription>The Rangers form the elite of Us army infantry.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>35</uiIndex>
<szName>Tuareg</szName>
<szShortName>Tuareg</szShortName>
<szDescription>The tuareg are a berber people that lead a nomadic life in &#10;the Sahara.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>36</uiIndex>
<szName>Firefighter</szName>
<szShortName>Firefighter</szShortName>
<szDescription>Just because it involves no shooting, it doesn't have to be &#10;less dangerous.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>37</uiIndex>
<szName>Competitive Shooter</szName>
<szShortName>Competitive Shooter</szShortName>
<szDescription>Some people display a knack for shooting, and a disturbing &#10;aggression against innocent paper bull's eyes.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>38</uiIndex>
<szName>Nurse/Shooter</szName>
<szShortName>Nurse/Shooter</szShortName>
<szDescription>That combination will at least spice up your resume.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>39</uiIndex>
<szName>Shopkeeper</szName>
<szShortName>Shopkeeper</szShortName>
<szDescription>For many people, their trade IS trade.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>40</uiIndex>
<szName>Car Mechanic</szName>
<szShortName>Car Mechanic</szShortName>
<szDescription>Very useful, as long as you HAVE a car.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>41</uiIndex>
<szName>Smith</szName>
<szShortName>Smith</szShortName>
<szDescription>In a warzone without the usual comforts, it is very useful to &#10;have people who can maintain your gear.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>42</uiIndex>
<szName>GSG9</szName>
<szShortName>GSG9</szShortName>
<szDescription>Formed after the disastrous Munich massacre in 1972, GSG9 is a &#10;german counter-terrorism unit.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>43</uiIndex>
<szName>Office Worker</szName>
<szShortName>Office Worker</szShortName>
<szDescription>Air conditioning, watered down coffee and some papers to push - &#10;what else can you expect from life?</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>44</uiIndex>
<szName>Tourist</szName>
<szShortName>Tourist</szShortName>
<szDescription>Could you take a picture, please?</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>45</uiIndex>
<szName>Child</szName>
<szShortName>Child</szShortName>
<szDescription>And there goes Geneva convention...</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>46</uiIndex>
<szName>Teenager</szName>
<szShortName>Teenager</szShortName>
<szDescription>So much angst.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>47</uiIndex>
<szName>Backstage Crew</szName>
<szShortName>Backstage Crew</szShortName>
<szDescription>Blasting sounds, fireworks, screaming people - isn't it odd how &#10;similar stage is to the battlefield?</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>48</uiIndex>
<szName>Technical Wizard</szName>
<szShortName>Tech Whiz</szShortName>
<szDescription>No matter if it's a thirty years old junk or latest electronic &#10;gadget, tech whiz can rewire, reassemble and reconfigure it with eyes closed.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>49</uiIndex>
<szName>Graduate</szName>
<szShortName>Graduate</szShortName>
<szDescription>Fresh outta school, with diploma still warm in a hand, it's time &#10;to finally make yourself a living.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>50</uiIndex>
<szName>Law Enforcement</szName>
<szShortName>Law Enforcement</szShortName>
<szDescription>Hey detective, did you manage to solve the case of the disappearing &#10;donuts yet?</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>51</uiIndex>
<szName>Watergate Burglar</szName>
<szShortName>Watergate</szShortName>
<szDescription>Well, that didn't go as planned.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>52</uiIndex>
<szName>Mascot</szName>
<szShortName>Mascot</szShortName>
<szDescription>Nobody takes you seriously, because you used to walk around in a silly &#10;costume? Well, a children's smile is enough compensation!</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>53</uiIndex>
<szName>Mime</szName>
<szShortName>Mime</szShortName>
<szDescription>...</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>54</uiIndex>
<szName>B-Movie Star</szName>
<szShortName>B-Movie Star</szShortName>
<szDescription>Target of thrown popcorn in cinemas around the world, scoffed by critics &#10;yet adored by loyal fans.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>55</uiIndex>
<szName>Pyrotechnician</szName>
<szShortName>Pyrotechnician</szShortName>
<szDescription>When you want to break enemy morale by blowing up his privy, it's time &#10;to get yourself a qualified pyrotechnician.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>56</uiIndex>
<szName>Sapper</szName>
<szShortName>Sapper</szShortName>
<szDescription>Sapper can make only two mistakes in his life. The first one is a &#10;career choice.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>57</uiIndex>
<szName>Hypochondriac</szName>
<szShortName>Hypochondriac</szShortName>
<szDescription>When you enter a ward, all medical personnel tries to look overly &#10;busy or hides around corners in a futile attempt to avoid you. &#10;The List of your possible afflictions just keeps getting bigger and bigger!</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>58</uiIndex>
<szName>Redneck</szName>
<szShortName>Redneck</szShortName>
<szDescription>Overalls, straw sticking out of boots and inseparable blade of grass &#10;in the mouth. Not exactly a proud image, but hey, life on the farm isn't easy.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>59</uiIndex>
<szName>Momma's Boy</szName>
<szShortName>Momma's Boy</szShortName>
<szDescription>Your childhood left you with significant personal issues that have &#10;yet to be solved.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>60</uiIndex>
<szName>Academic</szName>
<szShortName>Academic</szShortName>
<szDescription>Most of your knowledge comes from the books and secondhand reports - &#10;and it didn't prepare you for a grim reality of a war zone as well as you thought.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>61</uiIndex>
<szName>Mental Patient</szName>
<szShortName>Mental Patient</szShortName>
<szDescription>There are different accounts of how you've managed to leave the &#10;confinement, but everyone agrees - you should go back.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>62</uiIndex>
<szName>Wrestler</szName>
<szShortName>Wrestler</szShortName>
<szDescription>It might be more of a spectacle than actual fight, but getting thrown &#10;around a ring without breaking a neck still takes a lot of skill.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>63</uiIndex>
<szName>General Practitioner</szName>
<szShortName>GP</szShortName>
<szDescription>Versatile and educated doctor can save a human life no matter what his &#10;patient caught - a virus or a bullet.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>64</uiIndex>
<szName>Veteran Physician</szName>
<szShortName>Veteran Physician</szShortName>
<szDescription>Several years of evaluating human lives ironically left your own &#10;health in disrepair - cheap cigarrettes flushed down with strong coffee took their toll. &#10;The object-like way you started to treat your patients also doesn't make you very popular.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>65</uiIndex>
<szName>Surgeon</szName>
<szShortName>Surgeon</szShortName>
<szDescription>Everyone can cut human flesh - but sewing it back is a quest for &#10;the best!</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>66</uiIndex>
<szName>Mercenary</szName>
<szShortName>Merc</szShortName>
<szDescription>While others may keep to their pasts and its labels, you've chosen &#10;the life of a gun for hire - and embraced it. This is who you really are.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>67</uiIndex>
<szName>Veteran Mercenary</szName>
<szShortName>Veteran</szShortName>
<szDescription>You were already famous in this business before those youngsters were &#10;even born. After years of battles, there's hardly anything that can shake you up.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>68</uiIndex>
<szName>DFK Annihilator</szName>
<szShortName>DFK Annihilator</szShortName>
<szDescription>Your exploits earned you respect and recognition you deserve.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>69</uiIndex>
<szName>Prisoner</szName>
<szShortName>Prisoner</szShortName>
<szDescription>Being held and tortured in a regime prison left you scarred for the &#10;rest of your life. You're not afraid of death anymore - but there are other things to be afraid of.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>70</uiIndex>
<szName>Butt Monkey</szName>
<szShortName>Butt Monkey</szShortName>
<szDescription>One would expect a constant abuse and ridicule you withstand to finally &#10;lead you to reconsidering your life choices. Nope.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>71</uiIndex>
<szName>Big Game Hunter</szName>
<szShortName>Big Game Hunter</szShortName>
<szDescription>Travel to pristine nature, seek fascinating species, and &#10;KILL THEM ALL.</szDescription>
</BACKGROUND>
<BACKGROUND>
<uiIndex>72</uiIndex>
<szName>Professional Thief</szName>
<szShortName>Thief</szShortName>
<szDescription>When offered to take it or leave it, you always chose 'take'.</szDescription>
</BACKGROUND>
</BACKGROUNDS>
@@ -1,211 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<CAMPAIGNSTATSEVENTS>
<EVENT>
<uiIndex>0</uiIndex><!-- beginning of campaign: landing in Omerta -->
<szText0>(Omerta/Arulco). Local unverified reports indicate that in today's early hours, unidentified helicopters have been seen in the recently pacified northern arulcan town of Omerta.</szText0>
<szText1>Eyewitnesses report a brief firefight between royal forces and the unidentified attackers. So far, the royal palace has neither denied or confirmed these reports.</szText1>
<szText2>Omerta, the traditional stronghold of the Cordona family, was the last rebel stronghold in Miguel Cordona's rebellion against Queen Deidranna.</szText2>
<szText3>It was finally overrun two months ago by armoured elements of the royal guard.</szText3>
<szText4>A resurgence of the rebellion cannot be ruled out at this point, given that the regime never openly acknowledged the deaths of Cordona and his inner circle.</szText4>
<szText5>However, it is unlikely a renewed uprising would</szText5>
<szText6>have any chance of success, given the significant military buildup of the arulcan armed forces in recent years. Another possibility that cannot be dismissed is the emergence of rift between Deidranna and the notorius crime syndicate of San Mona, which is said to be well equipped.</szText6>
<szText7>But given the obvious strength difference between these two factions, this seems just as unlikely.</szText7>
<szText8></szText8>
<szText9></szText9>
</EVENT>
<EVENT>
<uiIndex>1</uiIndex><!-- Death of Kingpin -->
<szText0>(San Mona/Arulco). Troubling reports arrive our correspondents out of the war-torn Arulco.</szText0>
<szText1>It seemed that the recently flared up conflict between the royal army and the strengthened rebels would be confined to the eastern and central regions. This assessment has violently been proven wrong.</szText1>
<szText2>A wave of violence engulfed the civilian town of San Mona. Since the local mining industry ran out of business a decade ago, San Mona had transformed to become the local trade hub.</szText2>
<szText3>Unusual for arulcan cities, which are normally under tight control of the royal army, the locals enjoyed an amount of personal freedom normally unheard of in Arulco.</szText3>
<szText4>Apart from a small civilian defense force formed by local business owners, there was no armed</szText4>
<szText5>presence here. Nevertheless, the rebels attacked the city with full force. It is unclear wether the insurgents expected to surprise the sporadic army patrols here, or if they fully intended to massacre the local population.</szText5>
<szText6>However, we can confirm that the mayor of San Mona, the widely respected businessman Peter Klaus, was wilfully targetted and killed along with most of his employees.</szText6>
<szText7>Reports of widespread loss of lives and destruction of private property paint a gruesome picture of the insurgent' actions. There are even rumors of locals being taken as hostages, but this cannot be confirmed at this point.</szText7>
<szText8>In his statement to the press, US deputy secretary of state Kenneth B. Hawkeburger again condemned the insurgent's actions. </szText8>
<szText9></szText9>
</EVENT>
<EVENT>
<uiIndex>2</uiIndex><!-- Hicks massacre -->
<szText0>(Cambria/Arulco) Once again, what few news make it out of Arulco make for some dire reading. It appears an entire extended family was slaughtered today.</szText0>
<szText1>The precise course of events is unclear, but it seems the insurgents raided a farm east of Cambria, and wiped out every man, woman and child they found.</szText1>
<szText2>The farm, one of the few agricultural farms in Arulco that still operate, was also one of the biggest an most prosperous.</szText2>
<szText3>A business in sixth generation, the Hicks family provided Cambria with badly needed food (most of Arulco is underdeveloped, and the current conflict has increased the supply shortfall).</szText3>
<szText4>All across the farm, the bodies of family members can still be seen - they were left where they were shot, their property taken and their farm</szText4>
<szText5>looted. What the rebels hope to gain by this is not entirely clear. However, informed sources point out that until recently, the rebels themselves were said to be in desperate need of food.</szText5>
<szText6>It is also known that there was some tension between the business elite of Cambria and the local famers, and the local establishment seems to have thrown their lot in with the uprising.</szText6>
<szText7>In the increasingly divided battlefield of Arulco, this is yet another turn for the worse, as local factions use the pretext of an armed uprising to settle old scores.</szText7>
<szText8></szText8>
<szText9></szText9>
</EVENT>
<EVENT>
<uiIndex>3</uiIndex><!-- bloodcat lair cleared -->
<szText0>(Alma/Arulco) In another worrying development, it seems not even Arulco's fauna can escape the widening civil war.</szText0>
<szText1>According to local members of a UN conservation project, mercenary groups are increasingly targetting the local bloodcat population.</szText1>
<szText2>The arulcan bloodcat (panthera arulcanis) is one of the biggest predatory cats of the world and can only be found in Arulco. The small population has increasingly become under pressure from trophy hunters.</szText2>
<szText3>The teeth bloodcats are used in several traditional recipes of southeast-asian medicine.</szText3>
<szText4>It is feared that, in order to maintain their increasingly agressive campaign, the rebels have targetted the bloodcats as an alternative source of income.</szText4>
<szText5>While their main income is said to directly come from the mines of the towns they captured, these are still hotly contested, as the royal army has vowed to take back</szText5>
<szText6>those towns, and clashes with rebels almost every day. The shy bloodcats make for a much easier, uncontested target. Wether or not the cat's population can ever recover from this is doubtful, according to internationally acclaimed bloodcat expert Dr. Ernest Poppin.</szText6>
<szText7>"These cats live exclusively in Arulco, they cannot be found anywhere else in the world, an have never been bred in captivity. This is a tragedy. As a scientist, I am appalled by this senseless slaughter.</szText7>
<szText8>I can only urge the authorities in the strongest words possible to quickly end this conflict, before another species is lost beyond retrieval."</szText8>
<szText9></szText9>
</EVENT>
<EVENT>
<uiIndex>4</uiIndex><!-- army retakes a city -->
<szText0>(Ministry for Arulcan Information Distribution) Once again, Arulco's valiant defenders strike back against the thrice-cursed rebel scum.</szText0>
<szText1>In the last meeting of Arulco' security counci, our visionary military leadership proudly announced that the people's army has successfully reestablished law and order in a city previously taken by the traitors.</szText1>
<szText2>The so-called 'rebels', led by dangerous fugitive Miguel Cordona, had employed outside mercenaries provided to them by ill-meaning foreigners seeking to plunder our motherland.</szText2>
<szText3>But thanks to the visionary leadership of our beloved Queen Deidranna, the terrorist forces were smashed by our brothers and sisters of the royal arulcan armed forces.</szText3>
<szText4>While law enforcement officials still search the town for boobytraps and hiding traitors, citizens</szText4>
<szText5>of Arulco can rest assured that the nightmare of armed struggle forced on us by ill-meaning foreigners will soon come to an end. </szText5>
<szText6>"Just as well", said our magnificent leader. "For death is the only acceptable punishment for the crimes these criminals committed. I will not rest until every one of those thugs has received the punishment he deserves."</szText6>
<szText7>So speaks Queen Deidranna, an so speaks every upstanding citizen of Arulco. Let us all work together to end this war now and send the aggressors back to where they came from. All hail Arulco!</szText7>
<szText8>All hail Deidranna!</szText8>
<szText9></szText9>
</EVENT>
<EVENT>
<uiIndex>5</uiIndex><!-- Drassen liberated -->
<szText0>(Drassen/Arulco) In a stunning development from the small country of Arulco, as-of-yet unknown armed forces have captured the city of Drassen and its airport.</szText0>
<szText1>Against increasingly heavy resistance of the local law enforcement, the local garrison and qickly mobilised armed reinforcements, the insurgents took the city in three stages.</szText1>
<szText2>The royal forces, apparently unprepared for an attack on this scale, were defeated an had to retreat. The size and consistence of the rebel force is unkown.</szText2>
<szText3>Similarly, nothing is currently known about their motives or goals. Intelligence sources speculate this event might be tied to earlier reports of an ambush on a army patrol in the region of Omerta by unkown forces.</szText3>
<szText4>Drassen, located at Arulco's north-east lake,</szText4>
<szText5>contains of the 2 airports of Arulco, which would obviously make it prime target for anyone attempting to contest Queen Deidranna's tight grip on the country.</szText5>
<szText6>Furthermore, a significant portion of its inhabitants work in the local silver mines, and it also houses one of the very few factories that export products, bringing in much-needed currency.</szText6>
<szText7>This makes the inadequate response of the royal army even more unfathomable. Wether this shocking defeat was just a singular lapse in military judgement or a sign of systematic shortcomings in the arulcan military remains to be seen.</szText7>
<szText8></szText8>
<szText9></szText9>
</EVENT>
<EVENT>
<uiIndex>6</uiIndex><!-- Alma liberated -->
<szText0>(Arulco Revolutionary Movement) Citizens of Arulco!</szText0>
<szText1>The revolution has struck again! On this very day, the men and women of our movement have struck the heart of the oppressors. We have successfully attacked and taken the military fortress of Alma.</szText1>
<szText2>Even though the oppressor had heavily fortified the city, it was no match for our heroic storm. The city and the army training camp has been liberated.</szText2>
<szText3>We have also liberated our citizens imprisoned there. No longer will the righteous have to fear Deidranna's torture cells.</szText3>
<szText4>A huge stockpile of army material fell into our hands, we will use it to strike back at the oppressors.</szText4>
<szText5>Our revolutionary leader, Miguel Cordona, personally thanked the liberators on the battlefield.</szText5>
<szText6>"This once again proves that we can best the foul queen if we just work together. Every son and daughter of Arulco should join us now, so we can finish this once and for all. Join us, and free our homeland!"</szText6>
<szText7></szText7>
<szText8></szText8>
<szText9></szText9>
</EVENT>
<EVENT>
<uiIndex>7</uiIndex><!-- Grumm liberated -->
<szText0>(Grumm/Arulco) After a long, bloody struggle, the industrial heart of Arulco has finally fallen to the rebels.</szText0>
<szText1>Grumm, seat of the arulcan gold mining industry and location of the only considerable industry in the country, was long assumed to be nearly impregnable.</szText1>
<szText2>But today, the Arulco revolutionary movement announced it has taken over the entire city. Wether or not this will be for long is unclear - correspondents on the ground report the rebels' grip isn't as strong as they would like it to be.</szText2>
<szText3>Given not only the economic, but also strategic location of Grumm, situated near one of the main roads to the capital Meduna, an heavy army response seems very likely.</szText3>
<szText4>As the rebel force would be hard-pressed to overcome the numeric superiority of the royal army in urban combat, it is most likely any decisive battle for Grumm would take place in the eastern mining district.</szText4>
<szText5></szText5>
<szText6></szText6>
<szText7></szText7>
<szText8></szText8>
<szText9></szText9>
</EVENT>
<EVENT>
<uiIndex>8</uiIndex><!-- Tixa liberated -->
<szText0>(Ministry for Arulcan Information Distribution) One again, the so-called 'liberators' of Arulco have sunk to a new low.</szText0>
<szText1>Insurgents forces overran the Tixa High security facility, butchered the entire guard force, including civilian contractors, and freed a number of dangerous criminals.</szText1>
<szText2>Tixa has no strategic value, apart from the inmates themselves. Not content enough with pressuring the entire country into open warfare, the insurgents are keen to broaden their ranks with other known terrorists, murderers and rapists.</szText2>
<szText3>This once again proves, without a doubt, the malicious intent of those that have united against Arulco. General Humphey, army chief of staff, has vowed a strict but measured retaliation against this unprovoked attack.</szText3>
<szText4>"We will not rest until the perpetrators have been brought to justice. These men were sentenced to lengthy prison in due course of justice, and that's where we'll return them once we've recaptured them."</szText4>
<szText5></szText5>
<szText6></szText6>
<szText7></szText7>
<szText8></szText8>
<szText9></szText9>
</EVENT>
<EVENT>
<uiIndex>9</uiIndex><!-- Cambria liberated -->
<szText0>(Cambria/Arulco) In another victory for the re-emerged followers of the notorious rebel leader Miguel Cordona, the central city of Cambria has fallen to the rebels.</szText0>
<szText1>In a speed unthinkable just a few months ago, when the rebels were thought to be wiped out in Omerta, the Arulcan Revolutionary Movement drove back the army in all sectors of the city and is now firmly in control.</szText1>
<szText2>It should be noted, however, that the army still maintains a strong presence in Arulco's heartland, including a military base in the southern desert.</szText2>
<szText3>For their part, the rebels seemed intent on holding the city. They wasted no time and have already begun the first steps to forming a local auxiliary militia.</szText3>
<szText4>Keeping in mind that the army practically has to retake the city if it does not want to lose control of the entire northern part of the country, continued clashes are all but guaranteed.</szText4>
<szText5></szText5>
<szText6></szText6>
<szText7></szText7>
<szText8></szText8>
<szText9></szText9>
</EVENT>
<EVENT>
<uiIndex>10</uiIndex><!-- San Mona liberated -->
<szText0>not used ingame</szText0>
<szText1>not used ingame</szText1>
<szText2>not used ingame</szText2>
<szText3>not used ingame</szText3>
<szText4>not used ingame</szText4>
<szText5>not used ingame</szText5>
<szText6>not used ingame</szText6>
<szText7>not used ingame</szText7>
<szText8>not used ingame</szText8>
<szText9>not used ingame</szText9>
</EVENT>
<EVENT>
<uiIndex>11</uiIndex><!-- Estoni liberated -->
<szText0>not used ingame</szText0>
<szText1>not used ingame</szText1>
<szText2>not used ingame</szText2>
<szText3>not used ingame</szText3>
<szText4>not used ingame</szText4>
<szText5>not used ingame</szText5>
<szText6>not used ingame</szText6>
<szText7>not used ingame</szText7>
<szText8>not used ingame</szText8>
<szText9>not used ingame</szText9>
</EVENT>
<EVENT>
<uiIndex>12</uiIndex><!-- Orta liberated -->
<szText0>not used ingame</szText0>
<szText1>not used ingame</szText1>
<szText2>not used ingame</szText2>
<szText3>not used ingame</szText3>
<szText4>not used ingame</szText4>
<szText5>not used ingame</szText5>
<szText6>not used ingame</szText6>
<szText7>not used ingame</szText7>
<szText8>not used ingame</szText8>
<szText9>not used ingame</szText9>
</EVENT>
<EVENT>
<uiIndex>13</uiIndex><!-- Balime liberated -->
<szText0>(Balime/Arulco) In a particular painful blow to the Deidranna regime, rebel forces have seized the southern coastal town of Balime.</szText0>
<szText1>Balime, heartland of Deidranna's followers, is one of the more advanced cities of Arulco, and had so far been spared of most of the violence of this conflict.</szText1>
<szText2>The city is home the rich and influential elite of Arulco tat forms the backbone of the regime, consequentially loyalty to Deidranna is still high.</szText2>
<szText3>The strategic value, however, is smaller than that of other cities, as this is a city of trade and culture, not of industry.</szText3>
<szText4>Given the local's unwillingness to to join the rebellion, it is unclear for how long the rebels can hold the city, especially as the army seems eager to retake it sooner or later.</szText4>
<szText5>It is feared that elements of the rebellion will use this opportunity to retaliate against those they perceive as oppressors here. Tensions are running high, and a high number of the population has fled the city to seek shelter in Meduna.</szText5>
<szText6>Reports that the museum, which houses unique artifacts of Arulco's history, has already been looted are widespread but cannot be confirmed at this time.</szText6>
<szText7></szText7>
<szText8></szText8>
<szText9></szText9>
</EVENT>
<EVENT>
<uiIndex>14</uiIndex><!-- Meduna liberated -->
<szText0>(Meduna/Arulco) The civil war in Arulco seems to be coming to an end. Rebel forces have taken over most of the city districts and are now in direct firefights with the royal elite bodyguard.</szText0>
<szText1>In brutal combat throughout the city, the rebels have driven back the last remnants of the royal army again and again.</szText1>
<szText2>Almost the entire arulcan mechanized infantry was stationed here.</szText2>
<szText3>While the rebels had no tanks of their own, the decision to force their armoured forces into urban combat, where the rebels could evade and destroy them one at a time, was clearly a severe strategic error on Deidranna's side.</szText3>
<szText4>Military intelligence had long urged the queen to use the few mechanized battalions in a devastating attack in the open against rebel positions against Cambria, but the queen had always decided otherwise.</szText4>
<szText5>In a highly agile combat, the rebels deployed many rpg-launchers and mortars. It seems they have been preparing for this moment during the entire campaign.</szText5>
<szText6>The current whereabouts of queen Deidranna and her inner circle are unknown. The city can no longer be accessed due to ongoing clashes, and the airport has fallen after intense fighting. It is rumoured that Elliot, the public face of the regime, is among the casualties.</szText6>
<szText7>This is the endgame of this civil war, and the rebels are on the verge of success.</szText7>
<szText8></szText8>
<szText9></szText9>
</EVENT>
<EVENT>
<uiIndex>15</uiIndex><!-- Chitzena liberated -->
<szText0>(Chitzena/Arulco) Even remote regions of Arulco can no longer escape the violence. Chitzena has fallen to the rebels.</szText0>
<szText1>According to our analysts, this signifies that the rebels are no longer hoping to take the regime by surprise, but will instead try to remove the regime's troops from every single town.</szText1>
<szText2>The strategic value of Chitzena is low - it has no industry worth mentioning, apart fom very limited mining operation. It is, however, home to ancient ruins and thus has a moral value to arulcans.</szText2>
<szText3>How the rebels intend to hold such a remote settlement is unclear.</szText3>
<szText4></szText4>
<szText5></szText5>
<szText6></szText6>
<szText7></szText7>
<szText8></szText8>
<szText9></szText9>
</EVENT>
</CAMPAIGNSTATSEVENTS>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -1,39 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ENEMY_RANK>
<RANK>
<uiIndex>1</uiIndex>
<szRank>Soldier</szRank>
</RANK>
<RANK>
<uiIndex>2</uiIndex>
<szRank>Corporal</szRank>
</RANK>
<RANK>
<uiIndex>3</uiIndex>
<szRank>Corporal</szRank>
</RANK>
<RANK>
<uiIndex>4</uiIndex>
<szRank>Sergeant</szRank>
</RANK>
<RANK>
<uiIndex>5</uiIndex>
<szRank>Sergeant</szRank>
</RANK>
<RANK>
<uiIndex>6</uiIndex>
<szRank>Lieutenant</szRank>
</RANK>
<RANK>
<uiIndex>7</uiIndex>
<szRank>Lieutenant</szRank>
</RANK>
<RANK>
<uiIndex>8</uiIndex>
<szRank>Captain</szRank>
</RANK>
<RANK>
<uiIndex>9</uiIndex>
<szRank>Major</szRank>
</RANK>
</ENEMY_RANK>
@@ -1,540 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
uiIndex number of hint, 0 is a template that will not be selected
szName text to appear, 190 chars max
-->
<LOADSCREENHINTS>
<LOADSCREENHINT>
<uiIndex>0</uiIndex>
<szName>This template should never show up</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>1</uiIndex>
<szName>Most machineguns have replaceable barrels. Use this to rapidly cool down your gun during combat.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>2</uiIndex>
<szName>Use your knife on a corpse to retrieve its uniform, or pick up the corpse.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>3</uiIndex>
<szName>Spies can use enemy uniforms to disguise as soldiers.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>4</uiIndex>
<szName>You can toggle between different scopes and sights by pressing [.].</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>5</uiIndex>
<szName>Leaving food around for a few days will spoil it, making it unhealthy.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>6</uiIndex>
<szName>You can clean poisoning by taking an antidote, or the DOCTOR assignment.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>7</uiIndex>
<szName>If a 'M' appears on your gun, that means it is currently mounted onto something, resulting in better stability.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>8</uiIndex>
<szName>Press [CTRL]+[Z] to lock/release mouse cursor in windowed mode. Useful when exiting sector in tactical screen.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>9</uiIndex>
<szName>Doorway blocked? Press [X] when beside someone to swap places.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>10</uiIndex>
<szName>Need help? Help yourself by pressing [H] in strategic screen. And visit the helping bears at www.bears-pit.com</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>11</uiIndex>
<szName>Turn the wheel to your fortune. Increase Chance To Hit (CtH) in all fire modes with the [MOUSE-WHEEL]. [ALT]+[MOUSE-WHEEL] sets size of auto-fire volley.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>12</uiIndex>
<szName>Some sectors offer facilities like bars or mines that you can assign mercs to in strategic screen. Tool tips hinting at facility's function appear when assigning a merc.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>13</uiIndex>
<szName>Guild of thieves. Steal opponent's gun with the hand-cursor [CTRL]+[LEFT-MOUSE-BUTTON]. If enemy is kissing the dust in a non-dying state you may strip off everything.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>14</uiIndex>
<szName>EOD flag signals. Mind you, the blue flag you may put in a tile on ground to mark a mine or trap you've spotted is also seen and reacted to by the enemy.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>15</uiIndex>
<szName>Holding [END] in tactical screen shows currently selected merc's detailed field of vision, ranging from red (cannot spot anyone) to green (spot even somebody lying in the grass).</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>16</uiIndex>
<szName>Red Alert! Holding [DEL] in tactical screen shows enemies you know of may see currently selected merc, ranging from red (will be seen even on prone) to green (perfect concealment).</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>17</uiIndex>
<szName>Jagged windowing. Shoot the glass (where necessary), face the open window and climb through it with [SHIFT]+[J].</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>18</uiIndex>
<szName>While in sector inventory, click merc's empty inventory slots for a list of items to be put there.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>19</uiIndex>
<szName>While in sector inventory, click item's empty attachment slots for a list of compatible attachments.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>20</uiIndex>
<szName>While in sector inventory, [CTRL]+[LEFT-MOUSE-BUTTON] on merc's empty inventory slots for a categorized list of items in that sector.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>21</uiIndex>
<szName>When choosing items via popup menus (accessible through clicking empty inventory / attachment slots), the least damaged item will be chosen.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>22</uiIndex>
<szName>Press [CTRL]+[SHIFT]+[X] to enable real-time sneaking. When active, you won't enter turn-based mode when you spot enemy soldiers - as long as they are not alerted of your presence.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>23</uiIndex>
<szName>Press [CTRL]+[X] to enter turn-based mode while real-time sneaking is active. Only works when you see enemy soldiers.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>24</uiIndex>
<szName>Illuminate night time enemies with flares to increase your chance of shooting them.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>25</uiIndex>
<szName>Your merc is under fire and can't fall back? Cover them with smoke grenades.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>26</uiIndex>
<szName>Depending on your settings, fully repairing a gun cleans it as well.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>27</uiIndex>
<szName>Shops not only sell, but also buy some of your gear. They are quite picky though.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>28</uiIndex>
<szName>Afraid enemy will interrupt you? Shoot their legs and hope they fall.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>29</uiIndex>
<szName>It is harder to hit a running enemy.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>30</uiIndex>
<szName>Open a useful sector menu with [CTRL]+[.].</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>31</uiIndex>
<szName>Increase the number of bullets on automatic fire with [RIGHT-MOUSE-BUTTON].</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>32</uiIndex>
<szName>Merge alcohol with rag to create a molotov cocktail.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>33</uiIndex>
<szName>Some NPCs can be bribed...</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>34</uiIndex>
<szName>Sneaking while running seems unintuitive, but it works.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>35</uiIndex>
<szName>You can quickly kill a prone enemy with a knife.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>36</uiIndex>
<szName>If the enemy is alerted, they might call in reinforcements...</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>37</uiIndex>
<szName>Bobby Ray's website will be available if you progress.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>38</uiIndex>
<szName>Sneaking near unaware enemies trains your agility, but is risky.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>39</uiIndex>
<szName>Punching increases your dexterity and strength.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>40</uiIndex>
<szName>Doctoring and arming bombs will increase your wisdom.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>41</uiIndex>
<szName>Remote bombs can be detonated with a remote detonator - put it in your hands and press [RIGHT-MOUSE-BUTTON].</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>42</uiIndex>
<szName>If you want to manually move items, you can use the MOVEITEM-assignment within cities.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>43</uiIndex>
<szName>You can toggle firemodes with [B].</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>44</uiIndex>
<szName>Pressing [SHIFT]+[R] in tactical screen orders your entire team to reload.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>45</uiIndex>
<szName>Press [S] to stand, [C] to crouch, [P] to go prone and [R] to stand and run.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>46</uiIndex>
<szName>Press [Z] to toggle sneak mode.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>47</uiIndex>
<szName>Throwing knives can instantly kill an enemy if he is not alerted.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>48</uiIndex>
<szName>You can open a useful description box by clicking [RIGHT-MOUSE-BUTTON] on an item.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>49</uiIndex>
<szName>Long-term mercenary contracts are cheaper... in the long term.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>50</uiIndex>
<szName>Not paying M.E.R.C. bills might have consequences...</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>51</uiIndex>
<szName>If the enemy conquers your sectors, they might take your stuff.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>52</uiIndex>
<szName>Doctors can instantly restore some life lost via surgery - this will drain your medical supplies a lot.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>53</uiIndex>
<szName>Taking too many drugs has consequences.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>54</uiIndex>
<szName>If you'll ever get airborne, those SAM sites might come in handy.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>55</uiIndex>
<szName>At the start of the combat use [SHIFT]+[B] shortcut to drop all backpacks your mercs carry. At the end of combat use [CTRL]+[SHIFT]+[F] shortcut to pick them all back up.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>56</uiIndex>
<szName>You can destroy blue flags on mines by throwing grenades on them. Enemy may step on unflagged mine. Then again, you may as well.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>57</uiIndex>
<szName>Press [L] to look at direction. Press [L] again to ready weapon and look through a scope if your gun has any scope or iron sights.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>58</uiIndex>
<szName>Always try to end turn with your mercs at least crouched. It protects you from unintentional friendly fire.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>59</uiIndex>
<szName>You can spray an area with auto fire. Just select auto fire, chose how many bullets you want to fire, press and hold [LEFT-MOUSE-BUTTON] on first target and drag it around the desired area.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>60</uiIndex>
<szName>Cambria has hospital where you can heal your mercs.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>61</uiIndex>
<szName>Bipods only give bonuses if you are lying prone or when gun is mounted.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>62</uiIndex>
<szName>Heavy weapons take a lot of energy if you fire or even hold them ready while standing. Go prone to save energy.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>63</uiIndex>
<szName>Whenever you can, always use cover.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>64</uiIndex>
<szName>Rebel militia can take away some enemy fire from your mercs. Don't count on them to do all the work though.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>65</uiIndex>
<szName>Mobile militia can follow mercs while travelling on map as long as merc group is 1 sector distance to them. Wait for them to arrive to your position.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>66</uiIndex>
<szName>In the militia redistribution menu, holding [CTRL] will move 5 militia. [SHIFT] will move all in a sector.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>67</uiIndex>
<szName>Mobile militia can help you when you attack a town if you keep them with you and call them as reinforcements before battle.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>68</uiIndex>
<szName>On top of the sector inventory screen, there are buttons that help sort and filter items. Hanging mouse over each button will show explanation for that button.</szName>
<lore>1</lore>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>69</uiIndex>
<szName>HP ammo does great damage but is easily stopped by body armor. AP ammo can penetrate body armor but does less damage.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>70</uiIndex>
<szName>Use HP ammo to kill bloodcats.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>71</uiIndex>
<szName>Helping locals will boost their loyalty. Talking to them may sometimes reveal some useful information as well.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>72</uiIndex>
<szName>You need to have enough loyalty in town before you can train militia there.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>73</uiIndex>
<szName>Mercs with teaching skill train militia faster.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>74</uiIndex>
<szName>Press [O] opens up options menu in game.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>75</uiIndex>
<szName>Press [ALT]+[S] will quicksave game in a quicksave slot. [ALT]+[L] will quickload game from quicksave slot.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>76</uiIndex>
<szName>Press [CTRL]+[S] will open up save menu instantly.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>77</uiIndex>
<szName>In the main menu holding [ALT] while clicking 'Continue saved game' option will instantly load last saved game.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>78</uiIndex>
<szName>Yellow shirts are admin enemies that have worst equipment and weapons and get replaced by regulars not long after you arrive in Arulco.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>79</uiIndex>
<szName>Red shirts are Deidranna's regular army and will face you most of the game.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>80</uiIndex>
<szName>Black shirts are mercenaries hired by Deidranna. They have the best equipment and weapons and are toughest of enemies. Higher difficulty levels increase their numbers.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>81</uiIndex>
<szName>Green militia can be trained further to become regular militia. Regular militia is more useful but costs more to train and maintain.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>82</uiIndex>
<szName>Veteran militia can't be trained. Militia can become veteran after combat if they performed well.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>83</uiIndex>
<szName>Try to bandage dying merc as soon as possible, or otherwise the merc may bleed to death.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>84</uiIndex>
<szName>Always try to give a sidearm to your snipers. Snipers are of limited use in close combat situations.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>85</uiIndex>
<szName>Stun grenades can help you render enemy helpless. You can steal equipment from helpless enemies.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>86</uiIndex>
<szName>Try to stun or suppress enemies before throwing tear gas grenade at them. That will prevent them from getting out of tear gas range.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>87</uiIndex>
<szName>Always check if enemy has gas mask before using tear gas on him. Hold [ALT] key while targeting enemy to see his details. Amount of details depend on the distance from selected merc.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>88</uiIndex>
<szName>Make sure you have your gun fully loaded at all times with [ALT]+[R].</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>89</uiIndex>
<szName>Don't forget to use cover.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>90</uiIndex>
<szName>If trees get in your LOS (line of sight), press [T] to clear things up. You can press the [DELETE] key to get a better feel for your surroundings.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>91</uiIndex>
<szName>L.B.E. stands for Load Bearing Equipment.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>92</uiIndex>
<szName>Switch between ground and rooftop targets with the [TAB] key.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>93</uiIndex>
<szName>Shoot from behind cover and know how many AP's it takes to get your butt back down again.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>94</uiIndex>
<szName>Pay attention to what mercs hear, it can save you a whole lotta pain if you know where they're coming from!</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>95</uiIndex>
<szName>You'll see a white "Ping" blink on the location of any overheard sounds.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>96</uiIndex>
<szName>Firing your weapon can draw some heat away from an injured merc or someone who's in it knee deep!</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>97</uiIndex>
<szName>Stay away from light sources at night and try to use them to your advantage.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>98</uiIndex>
<szName>Press [ALT]+[Z] to order all your mercs to stealth mode, and [=] to select them all.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>99</uiIndex>
<szName>Relying on sound is even more important at night. Without the proper equipment, you'll hear more than you can see.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>100</uiIndex>
<szName>Night Ops is probably your best bet early on, if you are relying on pistols and S.M.G.'s.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>101</uiIndex>
<szName>Press [G] to toggle on/off the artificial light around the mercs.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>102</uiIndex>
<szName>If you get caught in a thunder storm, be on your toes, a flash of lightning can give away your position and the rain makes it harder to see.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>103</uiIndex>
<szName>Don't stay bunched together either, a stray bullet or grenade can do serious damage to your whole squad.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>104</uiIndex>
<szName>Every move you make, determines how the battle unfolds.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>105</uiIndex>
<szName>Always deal with the present threat before carrying out another plan.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>106</uiIndex>
<szName>When moving on a roof top, try to move in straight lines, moving diagonally can slow you down.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>107</uiIndex>
<szName>Marbles can be surprisingly useful in a fist fight.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>108</uiIndex>
<szName>If you need to get somewhere fast, make sure you don't exceed 100 percent weight on the mercs. It will slow the squad down.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>109</uiIndex>
<szName>Counting bullets during a fight is tough. Don't be surprised when the mercs forget how many they have left.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>110</uiIndex>
<szName>Each mercenary has different approach effectiveness when talking to an NPC. Different backgrounds may have an effect on them too. Don't expect Biff to be effective at threatening people.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>111</uiIndex>
<szName>Each mercenary has different sleeping pattern ranging from 3 to 12 hours to fully restore energy. "Night Ops" trait allows to reduce this time even further.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>112</uiIndex>
<szName>Each mercenary has different tolerance on the number of merc deaths and on your overall reputation in Arulco.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>113</uiIndex>
<szName>Avoid keeping two people in team who don't like each other in the same sector for more than an hour.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>114</uiIndex>
<szName>Certain mercenaries cannot gain stats at all. You can't teach an old dog new tricks.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>115</uiIndex>
<szName>Game manuals, hotkey list, map editor tutorial and more useful documents can be found in the "Docs" folder in your JA2 installation directory.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>116</uiIndex>
<szName>Game resolution and playing of movie intro can be tweaked in "Ja2.ini".</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>117</uiIndex>
<szName>Do you want to fight against real players or do co-operate teamwork together with your friends? Try 1.13 multiplayer mode.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>118</uiIndex>
<szName>Press [CTRL]+[SHIFT]+[G] to toggle mercenary formation move. When ON and you select more then one merc, they will keep their current formation.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>119</uiIndex>
<szName>Press [CTRL]+[SHIFT]+[S] to sell all items in current sector inventory at once.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>120</uiIndex>
<szName>Press [CTRL]+[SHIFT]+[E] will load vehicle with as much items as possible from current sector. [SHIFT]+[E] will unload all items from vehicle to current sector.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>121</uiIndex>
<szName>If merc can't hit a target from current location, try to suppress with auto fire and then change to a better position.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>122</uiIndex>
<szName>Exploring the farms and city sectors can uncover lots of useful items, like gas for vehicle.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>123</uiIndex>
<szName>In tactical screen, pressing and holding [RIGHT-MOUSE-BUTTON] over merc will open up merc's menu similar to the one on strategic screen map.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>124</uiIndex>
<szName>Press [CTRL]+[C] to open Cover Display Menu.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>125</uiIndex>
<szName>Press [CTRL]+[V] to open useful Inventory Manipulations Menu.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>126</uiIndex>
<szName>Press [D] to enter turn-based mode immediately, if there is enemy in sector.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>127</uiIndex>
<szName>Press [CTRL]+[D] to end your interrupt, and there will be no interrupts until next turn.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>128</uiIndex>
<szName>[ALT]+[RIGHTCLICK] opens Skills Menu, where reinforcements or order artillery strike can be called by the radio operator.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>129</uiIndex>
<szName>Defensive minefields can be safely placed in captured towns and SAMs as mercs and militia will avoid them.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>130</uiIndex>
<szName>You can inspect trap before trying to disarm it. Recommended if you are happy with your current number of extremities.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>131</uiIndex>
<szName>Click with hand cursor on a blue flag, and flag can be removed or trap inspected with the useful Disarm Menu.</szName>
</LOADSCREENHINT>
<LOADSCREENHINT>
<uiIndex>132</uiIndex>
<szName>Placing mines, concertina or sandbags is more convenient with holding [SHIFT] key, relieving the need to manually take new item from merc's inventory.</szName>
</LOADSCREENHINT>
</LOADSCREENHINTS>
@@ -1,852 +0,0 @@
<MERCPROFILES>
<PROFILE>
<uiIndex>0</uiIndex>
<zName>Barry Unger</zName>
<zNickname>Barry</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>1</uiIndex>
<zName>Keith "Blood" Hanson</zName>
<zNickname>Blood</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>2</uiIndex>
<zName>Rudy "Lynx-Eyed" Roberts</zName>
<zNickname>Lynx</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>3</uiIndex>
<zName>Steve "Grizzly" Bornell</zName>
<zNickname>Grizzly</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>4</uiIndex>
<zName>Victoria Waters</zName>
<zNickname>Vicki</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>5</uiIndex>
<zName>Trevor Colby</zName>
<zNickname>Trevor</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>6</uiIndex>
<zName>Helmut Grunther</zName>
<zNickname>Grunty</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>7</uiIndex>
<zName>Ivan Dolvich</zName>
<zNickname>Ivan</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>8</uiIndex>
<zName>Bobby "Steroid" Gontarski</zName>
<zNickname>Steroid</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>9</uiIndex>
<zName>Igor Dolvich</zName>
<zNickname>Igor</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>10</uiIndex>
<zName>Kyle "Shadow" Simmons</zName>
<zNickname>Shadow</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>11</uiIndex>
<zName>Ernie "Red" Spragg</zName>
<zNickname>Red</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>12</uiIndex>
<zName>Carl "Reaper" Sheppards</zName>
<zNickname>Reaper</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>13</uiIndex>
<zName>Fidel Dahan </zName>
<zNickname>Fidel</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>14</uiIndex>
<zName>Cynthia "Fox" Guzzman</zName>
<zNickname>Fox</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>15</uiIndex>
<zName>Sidney Nettleson</zName>
<zNickname>Sidney</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>16</uiIndex>
<zName>Gus Tarballs</zName>
<zNickname>Gus</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>17</uiIndex>
<zName>Monica "Buns" Sondergaard</zName>
<zNickname>Buns</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>18</uiIndex>
<zName>Ice Williams</zName>
<zNickname>Ice</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>19</uiIndex>
<zName>Dr. Donna "Spider" Houston</zName>
<zNickname>Spider</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>20</uiIndex>
<zName>Dr. Clifford Highball</zName>
<zNickname>Cliff</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>21</uiIndex>
<zName>John "Bull" Peters</zName>
<zNickname>Bull</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>22</uiIndex>
<zName>Frank "Hitman" Hennessy</zName>
<zNickname>Hitman</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>23</uiIndex>
<zName>Louisa "Buzz" Garneau</zName>
<zNickname>Buzz</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>24</uiIndex>
<zName>Ron "Raider" Higgens </zName>
<zNickname>Raider</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>25</uiIndex>
<zName>Charlene "Raven" Higgens</zName>
<zNickname>Raven</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>26</uiIndex>
<zName>Kirk "Static" Stevenson </zName>
<zNickname>Static</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>27</uiIndex>
<zName>Corp. Len Anderson</zName>
<zNickname>Len</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>28</uiIndex>
<zName>Dr. Daniel Quinten</zName>
<zNickname>Danny</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>29</uiIndex>
<zName>Earl "Magic" Walker</zName>
<zNickname>Magic</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>30</uiIndex>
<zName>Stephen Rothman</zName>
<zNickname>Stephen</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>31</uiIndex>
<zName>Robert James Sullivan</zName>
<zNickname>Scully</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>32</uiIndex>
<zName>J.P. "La Malice" Viau</zName>
<zNickname>Malice</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>33</uiIndex>
<zName>Dr Q. Huaong</zName>
<zNickname>Dr. Q</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>34</uiIndex>
<zName>Edgar "Nails" Smorth</zName>
<zNickname>Nails</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>35</uiIndex>
<zName>Thor Kaufman</zName>
<zNickname>Thor</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>36</uiIndex>
<zName>Sheila "Scope" Sterling</zName>
<zNickname>Scope</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>37</uiIndex>
<zName>Peter "Wolf" Sanderson</zName>
<zNickname>Wolf</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>38</uiIndex>
<zName>Dr. Michael Dawson</zName>
<zNickname>MD</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>39</uiIndex>
<zName>Norma "Meltdown" Jessop</zName>
<zNickname>Meltdown</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>40</uiIndex>
<zName>Biff Apscott</zName>
<zNickname>Biff</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>41</uiIndex>
<zName>Frankie "Haywire" Gordon</zName>
<zNickname>Haywire</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>42</uiIndex>
<zName>Doug "Gasket" Milton</zName>
<zNickname>Gasket</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>43</uiIndex>
<zName>Bill "Razor" Lamont</zName>
<zNickname>Razor</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>44</uiIndex>
<zName>Florence Gabriel</zName>
<zNickname>Flo</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>45</uiIndex>
<zName>Tim "Gumpy" Hillman</zName>
<zNickname>Gumpy</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>46</uiIndex>
<zName>Larry Roachburn</zName>
<zNickname>Larry</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>47</uiIndex>
<zName>Larry Roachburn</zName>
<zNickname>Larry</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>48</uiIndex>
<zName>Jim "Cougar" Wallace</zName>
<zNickname>Cougar</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>49</uiIndex>
<zName>Tim "Numb" Sutton</zName>
<zNickname>Numb</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>50</uiIndex>
<zName>Thorton "Bubba" Jones</zName>
<zNickname>Bubba</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>51</uiIndex>
<zName></zName>
<zNickname>PGmale1</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>52</uiIndex>
<zName></zName>
<zNickname>PGmale2 </zNickname>
</PROFILE>
<PROFILE>
<uiIndex>53</uiIndex>
<zName></zName>
<zNickname>PGmale3</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>54</uiIndex>
<zName></zName>
<zNickname>PGLady1</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>55</uiIndex>
<zName></zName>
<zNickname>PGLady2</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>56</uiIndex>
<zName></zName>
<zNickname>PGLady3</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>57</uiIndex>
<zName>Miguel Cordona</zName>
<zNickname>Miguel</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>58</uiIndex>
<zName>Carlos Dasouza</zName>
<zNickname>Carlos</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>59</uiIndex>
<zName>Ira Smythe</zName>
<zNickname>Ira</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>60</uiIndex>
<zName>Dimitri Guzzo</zName>
<zNickname>Dimitri</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>61</uiIndex>
<zName>Devin Connell</zName>
<zNickname>Devin</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>62</uiIndex>
<zName>Madlab's Robot</zName>
<zNickname>Robot</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>63</uiIndex>
<zName>Hamous</zName>
<zNickname>Hamous</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>64</uiIndex>
<zName>Slay</zName>
<zNickname>Terry</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>65</uiIndex>
<zName>Eskimo - Removed</zName>
<zNickname>RPC65</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>66</uiIndex>
<zName>Greg "Dynamo" Duncan</zName>
<zNickname>Dynamo</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>67</uiIndex>
<zName>Breeham "Shank" Druz</zName>
<zNickname>Shank</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>68</uiIndex>
<zName>Igmus "Iggy" Palkov</zName>
<zNickname>Iggy</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>69</uiIndex>
<zName>Dr. Vincent Beaumont</zName>
<zNickname>Vince</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>70</uiIndex>
<zName>Lt. Conrad Gillitt</zName>
<zNickname>Conrad</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>71</uiIndex>
<zName></zName>
<zNickname>RPC71</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>72</uiIndex>
<zName>Kevin "Maddog" Cameron</zName>
<zNickname>Maddog</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>73</uiIndex>
<zName>Darrel Jr.</zName>
<zNickname>Darrel</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>74</uiIndex>
<zName>Alish Perkopoulos</zName>
<zNickname>Perko</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>75</uiIndex>
<zName>Queen Deidranna</zName>
<zNickname>Deidranna</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>76</uiIndex>
<zName>Auntie</zName>
<zNickname>Auntie</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>77</uiIndex>
<zName>Enrico Chivaldori</zName>
<zNickname>Enrico</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>78</uiIndex>
<zName>Carmen Dancio</zName>
<zNickname>Carmen</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>79</uiIndex>
<zName>Joseph Papanus</zName>
<zNickname>Joe</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>80</uiIndex>
<zName>Dr. Steven Willis</zName>
<zNickname>Steve</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>81</uiIndex>
<zName>Ricardo "Rat" Grimaldo</zName>
<zNickname>Rat</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>82</uiIndex>
<zName>MoM</zName>
<zNickname>Annie</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>83</uiIndex>
<zName>Imposter</zName>
<zNickname>Chris</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>84</uiIndex>
<zName>Bob</zName>
<zNickname>Bob</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>85</uiIndex>
<zName>Brenda Drake</zName>
<zNickname>Brenda</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>86</uiIndex>
<zName>Peter "Kingpin" Klauss</zName>
<zNickname>Kingpin</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>87</uiIndex>
<zName>Darren Van Haussen</zName>
<zNickname>Darren</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>88</uiIndex>
<zName>Maria DaSilva</zName>
<zNickname>Maria</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>89</uiIndex>
<zName>Angel Dasilva</zName>
<zNickname>Angel</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>90</uiIndex>
<zName>Joey Graham</zName>
<zNickname>Joey</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>91</uiIndex>
<zName>Tony</zName>
<zNickname>Tony</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>92</uiIndex>
<zName>Frank</zName>
<zNickname>Frank</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>93</uiIndex>
<zName>Spike</zName>
<zNickname>Spike</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>94</uiIndex>
<zName>Damon Warrick</zName>
<zNickname>Damon</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>95</uiIndex>
<zName>Kyle Lemmons</zName>
<zNickname>Kyle</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>96</uiIndex>
<zName>Micky O'Brien</zName>
<zNickname>Micky</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>97</uiIndex>
<zName>James "Skyrider" Bullock</zName>
<zNickname>Skyrider</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>98</uiIndex>
<zName>Pablo Greco</zName>
<zNickname>Pablo</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>99</uiIndex>
<zName>Salvatore Lappus</zName>
<zNickname>Sal</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>100</uiIndex>
<zName>Father John Walker</zName>
<zNickname>Father</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>101</uiIndex>
<zName>Fatima</zName>
<zNickname>Fatima</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>102</uiIndex>
<zName>Christine Woltz</zName>
<zNickname>Warden</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>103</uiIndex>
<zName>Gordon Jefferies</zName>
<zNickname>Gordon</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>104</uiIndex>
<zName>Gary "Gabby" Mulnick </zName>
<zNickname>Gabby</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>105</uiIndex>
<zName>Dr. Ernest Poppin</zName>
<zNickname>Ernest</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>106</uiIndex>
<zName>Fred Morris</zName>
<zNickname>Fred</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>107</uiIndex>
<zName>Madame Layla</zName>
<zNickname>Madame</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>108</uiIndex>
<zName>Yanni Nomigotta </zName>
<zNickname>Yanni</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>109</uiIndex>
<zName>Martha Graham</zName>
<zNickname>Martha</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>110</uiIndex>
<zName>Tiffany</zName>
<zNickname>Joe</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>111</uiIndex>
<zName>T-Rex</zName>
<zNickname>Jasmin</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>112</uiIndex>
<zName>Druggist</zName>
<zNickname>Charlie</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>113</uiIndex>
<zName>Jake Cameron</zName>
<zNickname>Jake</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>114</uiIndex>
<zName>Pacos</zName>
<zNickname>Pacos</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>115</uiIndex>
<zName>Dave Gerard</zName>
<zNickname>Dave</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>116</uiIndex>
<zName>Skipper</zName>
<zNickname>Skipper</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>117</uiIndex>
<zName>Hans Vanderkilt</zName>
<zNickname>Hans</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>118</uiIndex>
<zName>John Kulba</zName>
<zNickname>John</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>119</uiIndex>
<zName>Mary Kulba</zName>
<zNickname>Mary</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>120</uiIndex>
<zName>General Theo Humphey</zName>
<zNickname>General</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>121</uiIndex>
<zName>Sergeant Krott</zName>
<zNickname>Sergeant</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>122</uiIndex>
<zName>Armand Ricci</zName>
<zNickname>Armand</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>123</uiIndex>
<zName>Lora Ricci</zName>
<zNickname>Lora</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>124</uiIndex>
<zName>Franz Hinkle</zName>
<zNickname>Franz</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>125</uiIndex>
<zName>Howard Filmore</zName>
<zNickname>Howard</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>126</uiIndex>
<zName>Sam Rozen</zName>
<zNickname>Sam</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>127</uiIndex>
<zName>Eldin Fiddes</zName>
<zNickname>Eldin</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>128</uiIndex>
<zName>Arnold Brunzwell</zName>
<zNickname>Arnie</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>129</uiIndex>
<zName>Tina Elzan</zName>
<zNickname>Tina</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>130</uiIndex>
<zName>Alexander Fredo</zName>
<zNickname>Fredo</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>131</uiIndex>
<zName>Walter Bazzon</zName>
<zNickname>Walter</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>132</uiIndex>
<zName>Jenny Walden</zName>
<zNickname>Jenny</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>133</uiIndex>
<zName>Billy GoonBall</zName>
<zNickname>Billy</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>134</uiIndex>
<zName>Brewster Woltz</zName>
<zNickname>Brewster</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>135</uiIndex>
<zName>Messenger of bad news</zName>
<zNickname>Elliot</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>136</uiIndex>
<zName>Part of crowd for end game</zName>
<zNickname>Derek</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>137</uiIndex>
<zName>Part of endgame crowd</zName>
<zNickname>Oliver</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>138</uiIndex>
<zName>Waldo Zimmer</zName>
<zNickname>Waldo</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>139</uiIndex>
<zName>Doreen Harrows</zName>
<zNickname>Doreen</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>140</uiIndex>
<zName>Jim Perry</zName>
<zNickname>Jim</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>141</uiIndex>
<zName>Jack Remington</zName>
<zNickname>Jack</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>142</uiIndex>
<zName>Olaf Helinski</zName>
<zNickname>Olaf</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>143</uiIndex>
<zName>Ray Baker</zName>
<zNickname>Ray</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>144</uiIndex>
<zName>Olga Statova</zName>
<zNickname>Olga</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>145</uiIndex>
<zName>Tyrone Banks</zName>
<zNickname>Tyrone</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>146</uiIndex>
<zName>Dr. Nathaniel "MadLab" Kairns</zName>
<zNickname>MadLab</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>147</uiIndex>
<zName>Keith Hemps</zName>
<zNickname>Keith</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>148</uiIndex>
<zName>Matt Duncan</zName>
<zNickname>Matt</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>149</uiIndex>
<zName>Mike</zName>
<zNickname>Mike</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>150</uiIndex>
<zName>Daryl Hick</zName>
<zNickname>Daryl</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>151</uiIndex>
<zName>Herve Santos</zName>
<zNickname>Herve</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>152</uiIndex>
<zName>Peter Santos</zName>
<zNickname>Peter</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>153</uiIndex>
<zName>Alberto Santos</zName>
<zNickname>Alberto</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>154</uiIndex>
<zName>Carlo Santos</zName>
<zNickname>Carlo</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>155</uiIndex>
<zName>Manny Santos</zName>
<zNickname>Manny</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>156</uiIndex>
<zName>Oswald Johnston</zName>
<zNickname>Oswald</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>157</uiIndex>
<zName>Calvin Barkmore</zName>
<zNickname>Calvin </zNickname>
</PROFILE>
<PROFILE>
<uiIndex>158</uiIndex>
<zName>Carl Tercel</zName>
<zNickname>Carl</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>159</uiIndex>
<zName></zName>
<zNickname>Speck...</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>160</uiIndex>
<zName>Hummer</zName>
<zNickname>Hummer</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>161</uiIndex>
<zName>El Dorado</zName>
<zNickname>El Dorado</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>162</uiIndex>
<zName>Ice Cream Truck</zName>
<zNickname>Truck</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>163</uiIndex>
<zName></zName>
<zNickname></zNickname>
</PROFILE>
<PROFILE>
<uiIndex>164</uiIndex>
<zName></zName>
<zNickname></zNickname>
</PROFILE>
<PROFILE>
<uiIndex>165</uiIndex>
<zName>Gaston Cavalier</zName>
<zNickname>Gaston</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>166</uiIndex>
<zName>Lt. "Stogie" Horge</zName>
<zNickname>Stogie</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>167</uiIndex>
<zName>Tex Colburn</zName>
<zNickname>Tex</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>168</uiIndex>
<zName>Col. Frederick Biggins</zName>
<zNickname>Biggins</zNickname>
</PROFILE>
<PROFILE>
<uiIndex>169</uiIndex>
<zName></zName>
<zNickname></zNickname>
</PROFILE>
</MERCPROFILES>
@@ -1,359 +0,0 @@
<OLD_MERC>
<MERC>
<!-- Needle -->
<uiIndex>0</uiIndex>
<NickName>Needle</NickName>
<Name>Doctor Mark Kranhuim</Name>
<Bio>After over a decade of valiant service, Needle failed his annual physical and was forced into early retirement. Regrettably, further deterioration of Doctor Mark Kranhuim's wandering right eye had rendered him a danger to his squad. Presently, he holds a part-time position with the New York City Coroner's Office working the graveyard shift as a Coroner.</Bio>
</MERC>
<MERC>
<!-- Gary -->
<uiIndex>1</uiIndex>
<NickName>Gary</NickName>
<Name>Gary Roachburn</Name>
<Bio>Gary Roachburn, well-known for his family tree and loose tongue, was the second of the Roachburns to sever their ties with the organization. After the sudden, accidental death of his father, Col. Leon Roachburn, Gary left the life of a soldier of fortune and has taken a seasonal position with the Boy Scouts of America. At the moment, he is stationed at Camp Takaddata.</Bio>
</MERC>
<MERC>
<!-- Sam -->
<uiIndex>2</uiIndex>
<NickName>Sam</NickName>
<Name>Samuel "Sam" Garver</Name>
<Bio>After an illustrious career as a mercenary, Sam Garver put in for his pension and retired to the Florida Keys. He is enjoying his golden years as the owner/operator of Sam's Alligator Ranch and Gift shop. Located just off Highway 71, the conveniently situated shop has acquired a reputation for its exclusive line of gator-skinned combat knives and matching boots.</Bio>
</MERC>
<MERC>
<!-- Boss -->
<uiIndex>3</uiIndex>
<NickName>Boss</NickName>
<Name>Glen "Boss" Hatchet</Name>
<Bio>Boss Hatchet always said he would walk away from this business alive, and that is precisely what he did. Offered the opportunity to run Victoria Waters' Vintage car restoration and repair shop, Glen turned in his gun and left with his tool box. He will probably best be remembered for the pummeling he gave Dr. Bernie Gloveless at last year's A.I.M. Christmas party.</Bio>
</MERC>
<MERC>
<!-- Smoke -->
<uiIndex>4</uiIndex>
<NickName>Smoke</NickName>
<Name>Smoke Peterson</Name>
<Bio>Throughout his many years of shaky service with A.I.M., Smoke Peterson was repeatedly cited for short-fusing explosives - a juvenile attempt at cheap laughs. To the delight of a number of members, the final laugh was on him. Distracted by an elusive pebble in his combat boot, Peterson bid this world goodbye with a loud bang, a puff of smoke, and one far-reaching unidentifiable mess.</Bio>
</MERC>
<MERC>
<!-- Jimmy -->
<uiIndex>5</uiIndex>
<NickName>Jimmy</NickName>
<Name>Jimmy Upton</Name>
<Bio>Unfortunately, some old habits never die. Jimmy Upton was discovered in a bank in south-west Detroit after business hours. Despite his vehement denials and supposed lack of knowledge regarding the burglary tools found in his possession, Upton was sentenced to five years in the state penitentiary. After completing that sentence, Jimmy is scheduled to be returned to Ohio to serve the seven remaining years on a previous burglary conviction.</Bio>
</MERC>
<MERC>
<!-- Doc -->
<uiIndex>6</uiIndex>
<NickName>Doc</NickName>
<Name>Doc Koolhan</Name>
<Bio>Doc Koolhan resigned from A.I.M. to focus his energies on his medical practice. He had been running a free clinic as a sideline in Tripoli for years. However, six months after working there full-time, he closed up his office and joined Doctors Without Frontiers. At present, he is believed to be serving with the organization in Tunisia.</Bio>
</MERC>
<MERC>
<!-- Wink -->
<uiIndex>7</uiIndex>
<NickName>Wink</NickName>
<Name>Wink Dickerson</Name>
<Bio>Known primarily for his strong throwing arm, yet poor accuracy, Wink Dinkerson finally received the call he had been waiting for all of his life. Severe budget cuts left the Montreal Expos searching for pitching talent, or the lack of it, just about anywhere. After accepting a contract for 140 Canadian dollars a week, Wink has earned a position as the fifth pitcher in the starting rotation of their farm club.</Bio>
</MERC>
<MERC>
<!-- Beth -->
<uiIndex>8</uiIndex>
<NickName>Beth</NickName>
<Name>Mary Beth Wilkens</Name>
<Bio>It is one of the most tragic turn of events we have ever had to report. Mary Beth died last August on the steps of her apartment building at the hands of a lone gunman. After enduring months of harassment, which developed into stalking, she was surprised by a crazed mercenary groupie, as she walked up to her doorway with her arms full of groceries. Mary Beth's determination and positive attitude will remain an inspiration to us all.</Bio>
</MERC>
<MERC>
<!-- Bud -->
<uiIndex>9</uiIndex>
<NickName>Bud</NickName>
<Name>Lt. Bud Hellar</Name>
<Bio>Lieutenant Bud Hellar has held a series of jobs since leaving A.I.M., from working as Rush Limbaugh's personal bodyguard to parking cars at the pentagon. His departure from the organization was amicable, and he shall be remembered for his steadfast dedication and loyalty. Recent reports have him working as a security consultant for the tobacco lobby. While entirely within character, this information has not been verified.</Bio>
</MERC>
<MERC>
<!-- Larry -->
<uiIndex>10</uiIndex>
<NickName>Larry</NickName>
<Name>Larry Roachburn</Name>
<Bio>After eight attempts at rehab without any sustained success, A.I.M. was left with little choice but to terminate Larry Roachburn's membership within the organization. From what we understand, the death of Larry's father persuaded him to make yet another attempt at ridding himself of his demons and cleansing his body from decades of toxicity. The organization wishes him the best of luck in all his future endeavors.</Bio>
</MERC>
<MERC>
<!-- Ears -->
<uiIndex>11</uiIndex>
<NickName>Ears</NickName>
<Name>Edward "Ears" Stockwell</Name>
<Bio>Ears Stockwell handed in his resignation almost eighteen months ago. Since that time, we have heard nothing from him and therefore have no news to report. Though, to be honest, we haven't exactly gone out of our way to make contact with him either.</Bio>
</MERC>
<MERC>
<!-- Moses -->
<uiIndex>12</uiIndex>
<NickName>Moses</NickName>
<Name>Murray "Moses" Ebstern</Name>
<Bio>Opting to take part in A.I.M.'s early retirement package offered to all mercenaries over fifty, Moses decided it was time to move on and into a new line of work. Investing his severance, Ebstern opened a restaurant on the main. After just two short years in business, Murray's has established a reputation for serving the best smoked meat in New Delhi.</Bio>
</MERC>
<MERC>
<!-- Screw -->
<uiIndex>13</uiIndex>
<NickName>Screw</NickName>
<Name>Patrick "Screw" Phillips</Name>
<Bio>It is with regret that A.I.M. acknowledges the departure of Patrick Phillips from its ranks. Due to many unresolved issues, mostly relating to Screw's deviation from acceptable social norms, Patrick felt it best to continue his career as an independent. As of last word, he was working freelance for some of the newer countries in Eastern Europe.</Bio>
</MERC>
<MERC>
<!-- Rusty -->
<uiIndex>14</uiIndex>
<NickName>Rusty</NickName>
<Name>Russell "Rusty" Hunter</Name>
<Bio>Known for years as one A.I.M.'s top explosive experts, Rusty acquired a stellar reputation for his range of knowledge and, well... being the sanest of the lot. Russell Hunter recently took an extended leave of absence to work as a special effects consultant for a major motion picture studio. Fortunately for A.I.M., the past year has seen a wealth of new talent emerge in the explosives field.</Bio>
</MERC>
<MERC>
<!-- Bernie -->
<uiIndex>15</uiIndex>
<NickName>Bernie</NickName>
<Name>Doctor Bernie Gloveless</Name>
<Bio>Bernie's history with A.I.M. can probably be, at best, described as checkered. After refusing to give up his position as the organization's physician and considering the abundance of complaints from fellow members, A.I.M. felt obliged to give Dr. Bernie Gloveless a dishonorable discharge. He's currently employed with an international insurance company, so you might want to remember his name the next time your company sends you for your annual physical.</Bio>
</MERC>
<MERC>
<!-- Reuban -->
<uiIndex>16</uiIndex>
<NickName>Reuban</NickName>
<Name>"Unusually Ruthless" Reuban</Name>
<Bio>After years of eluding capture, Reuban was finally arrested and deported to Romania. He is currently serving six concurrent life sentences for the massacre of his wife and family. Although Reuban will never be able to enjoy life as a free man, he seems to be adjusting well to his new found surroundings. His prison duties include landscaping the grounds and some of his shrub sculptures have won the penitentiary numerous "Good Prisonkeeping" awards.</Bio>
</MERC>
<MERC>
<!-- Pops -->
<uiIndex>17</uiIndex>
<NickName>Pops</NickName>
<Name>Pops McGillicutty</Name>
<Bio>After years of trying to convince Pops McGillicutty to retire, A.I.M. was finally forced to institute a mandatory retirement policy for those reaching the age of 85. Wanting to do his part to eliminate river burials, Pops opened a web-based Funeral Salon specializing in the respectful interment of mercenaries.</Bio>
</MERC>
<MERC>
<!-- Kelly -->
<uiIndex>18</uiIndex>
<NickName>Kelly</NickName>
<Name>Col. Leo Kelly</Name>
<Bio>Often referred to as the mercenary's mercenary, Col. Leo Kelly dropped out of sight shortly after the war in Croatia hit the fan. Some of our members do claim to have seen him leading a commando unit through the jungles of Napir though, and he did receive on-screen credit for technical combat consultation in Steven Segal's latest flick. However, no official news of his whereabouts have reached our offices.</Bio>
</MERC>
<MERC>
<!-- Tex -->
<uiIndex>19</uiIndex>
<NickName>Tex</NickName>
<Name>Tex R. Colburn</Name>
<Bio>One of our more colorful warriors, Tex Colburn, handed in his six-shooters to fulfill his dream of starring on the big screen. As a rising star in Japanese westerns, he played the lead in "Much Dust, Many Bullets," and has received glowing reviews for his roles in the classic films "Attack of the Clydesdales" and "Have Honda, will Travel."</Bio>
</MERC>
<MERC>
<!-- Hurl -->
<uiIndex>20</uiIndex>
<NickName>Hurl</NickName>
<Name>Hurl E. Cutter</Name>
<Bio>Hurl, a profitable patient for doctors everywhere, has been missing for the past nine months. A careful search of hospital records and unidentified bodies in the Havana area, his last known whereabouts, has failed to provide any insight. Fidel Dahan has been repeatedly questioned concerning his disappearance, yet police are no further ahead in their investigation.</Bio>
</MERC>
<MERC>
<!-- Biff -->
<uiIndex>21</uiIndex>
<NickName>Biff</NickName>
<Name>Biff Apscott</Name>
<Bio>Biff Apscott was a truly unique man among mercenary men. He will be greatly missed for his youthful enthusiasm and the way he reminded everyone of just how brave they were. Although somewhat hard to believe, we have been made aware that he has opened up his own mercenary organization in a somewhat pitiful attempt to compete with A.I.M. It's probably not necessary to elaborate on just how worried we are.</Bio>
</MERC>
<MERC>
<!-- Spike -->
<uiIndex>22</uiIndex>
<NickName>Spike</NickName>
<Name>Major Spike Scallion</Name>
<Bio>The departure of Spike Scallion from A.I.M. was a major loss to the organization. His demeanor and unwavering command of any situation always served as a comfort to those who found themselves neck deep in it alongside him. Major Scallion was offered a lucrative long-term contract serving as a military consultant for the North Koreans and no amount of negotiation could convince him to stay.</Bio>
</MERC>
<MERC>
<!-- Raffi -->
<uiIndex>23</uiIndex>
<NickName>Raffi</NickName>
<Name>Dr. Raffitto "Raffi" Leevon</Name>
<Bio>Doctor Leevon, whose medical degree was always the subject of much debate, left this organization at the beginning of the year without notification. Apparently, he has changed his name and embarked on a new career. Doctor Raffiman, and his Cajun-funk band, Rotis &amp; Haggis, have captured the imagination of the music world with the distinctive sound of their synthesized spoons and their current hit, Bajun Bayous.</Bio>
</MERC>
<MERC>
<!-- Mike -->
<uiIndex>24</uiIndex>
<NickName>Mike</NickName>
<Name>Mike</Name>
<Bio>While undergoing negotiations for yet another pay increase, Mike suddenly withdrew from the discussions when he was informed that many employers had already complained about his exaggerated rates. His current whereabouts are unknown, just like pretty much everything else about him. The last correspondence received by this office, postmarked in a small country whose name escapes us, contained threats we'd rather not recall.</Bio>
</MERC>
<MERC>
<!-- Hector -->
<uiIndex>25</uiIndex>
<NickName>Hector</NickName>
<Name>Hector Alvarez</Name>
<Bio>Seriously wounded in Zaire, Hector Alvarez was placed on permanent medical disability. Using his insurance money, he opened an oceanside bed and breakfast in his hometown of Margarita, Venezuela. With prices starting at $49.99 U.S. per day, his 'Cool Hand Luke - All the Eggs you can Consume' breakfasts have become a huge hit with the German tourists.</Bio>
</MERC>
<MERC>
<!-- Snake -->
<uiIndex>26</uiIndex>
<NickName>Snake</NickName>
<Name>Johnny "Snake" Edwards</Name>
<Bio>Old Mister Reliable is what they called him. Getting in and out without anyone knowing he was there was what he did best. Regrettably, all that is written on his tombstone in Maupaa is "Casualty of War." Snake died a victim of unnecessary diplomacy in an event which lead to the court martial of Alan "Spam" Webster. While Webster negotiated the peaceful surrender of their weapons with a group of natives, Snake took a bullet from one of them, right between the eyes.</Bio>
</MERC>
<MERC>
<!-- Speck -->
<uiIndex>27</uiIndex>
<NickName>Speck</NickName>
<Name>Speck T. Kline</Name>
<Bio>While Speck never quite fit in with the mercenary lifestyle, his knack for repairing what was widely believed to be unrepairable made him one of our most sought-after members. That is, perhaps, why his decision to open a competing mercenary agency came as such a surprise to this organization. A.I.M. wishes him the best of luck, as we are all well aware, he will need it.</Bio>
</MERC>
<MERC>
<!-- Weasel -->
<uiIndex>28</uiIndex>
<NickName>Weasel</NickName>
<Name>Willy "Weasel" Augustin</Name>
<Bio>Wee Willy, otherwise known as Weasel and Mouthpiece, was primarily engaged by his employers as an inexpensive set of ears to keep tabs on his teammates. And, in a sick sense of justice, Augustin finally received what many felt he had coming. After blowing the whistle on his wife for welfare fraud, she returned to the family home after making bail and blew him away.</Bio>
</MERC>
<MERC>
<!-- Leech -->
<uiIndex>29</uiIndex>
<NickName>Leech</NickName>
<Name>Timothy "Leech" Jenkins</Name>
<Bio>It wasn't easy getting rid of Leech. His stubborn streak and outright disobedience left us no alternative but to place him on probation. After five such probationary periods, he was asked to tender his resignation, and naturally, he refused. Once terminated, Leech filed a wrongful dismissal suit, which we recently settled out of for an undisclosed amount of money. To this day, he continues to flood this office with employment applications.</Bio>
</MERC>
<MERC>
<!-- Lance -->
<uiIndex>30</uiIndex>
<NickName>Lance</NickName>
<Name>Lance Fisher</Name>
<Bio>Due to persistent personality clashes with Victoria Waters, Lance was asked to resign from A.I.M. in exchange for a posting at Westpoint Military Academy. He accepted, and is currently an instructor of ethics and tactical withdrawal, a subject which he recently published a book on. "Beating a Path to Safety without Screaming," is available at most military college bookstores.</Bio>
</MERC>
<MERC>
<!-- Stella -->
<uiIndex>31</uiIndex>
<NickName>Stella</NickName>
<Name>Dr. Margaret "Stella" Trammel</Name>
<Bio>Margaret was the first female to join the ranks of A.I.M., and will be fondly missed. Besides her hard-fought battles on the combat field, Dr. Trammel will also be remembered for her uphill struggle with the A.I.M. Fraternal Benefits Association to gain spousal benefits for same sex partners. She recently opened a small family practice in the Virgin Islands.</Bio>
</MERC>
<MERC>
<!-- Eli -->
<uiIndex>32</uiIndex>
<NickName>Eli</NickName>
<Name>Doctor Eli Summers</Name>
<Bio>Doctor Summers was by all accounts a gamer who made himself popular with employers by accepting assignments with newcomers and going about his business in a non-intrusive manner. Although A.I.M. regrets his decision to leave the organization, we are rather pleased to report that the good doctor has turned his favorite hobby into a profession. Currently playing on the Seniors Pro Golf Tour, Eli finished a respectable fourth in the Depends Open at Pebble Beach.</Bio>
</MERC>
<MERC>
<!-- Elroy -->
<uiIndex>33</uiIndex>
<NickName>Elroy</NickName>
<Name>Elroy B. Tolken</Name>
<Bio>He's gone. We didn't ask. We don't care. Does anybody?</Bio>
</MERC>
<MERC>
<!-- Skitz -->
<uiIndex>34</uiIndex>
<NickName>Skitz</NickName>
<Name>Bruce "Skitz" Bonner</Name>
<Bio>Bruce Bonner is gone - way gone! The addition of qualified explosive experts to our roster made a long-overdue decision much easier to make. After a record setting eight probationary periods, Skitz was finally expelled from the organization. Despite intensive therapy and twenty-one electroshock treatments, Skitz remains confined in Saint Michael's Hospital for the Criminally Insane.</Bio>
</MERC>
<MERC>
<!-- Wally -->
<uiIndex>35</uiIndex>
<NickName>Wally</NickName>
<Name>Walter "Wally" Yuntz</Name>
<Bio>Someone once said that if Wally didn't have bad luck, he wouldn't have any luck at all. After learning that he did indeed have problems with his vision, Wally was scheduled for corrective surgery. The operation should have put his poor marksmanship behind him forever but the laser Yuntz was placed under experienced a programming error. Now totally blind, he and his lead Chippy, serve as Dr. Eli Summers' caddies on the Seniors Pro Golf Tour.</Bio>
</MERC>
<MERC>
<!-- Turtle -->
<uiIndex>36</uiIndex>
<NickName>Turtle</NickName>
<Name>Herman "Turtle" Regents</Name>
<Bio>Perhaps, Turtle's departure is best explained by an excerpt from his letter of resignation: "The pace of combat has become too much for me. I have been forced to run the beat rather than walk it. I have exhausted all avenues and find myself short of alternatives, other than to cough up my resignation effective immediately." Last we heard, Herman was working in Chicago as a probation officer.</Bio>
</MERC>
<MERC>
<!-- Kaboom -->
<uiIndex>37</uiIndex>
<NickName>Kaboom</NickName>
<Name>Marty "Kaboom" Moffat</Name>
<Bio>In one of the most peculiar cases of litigation to ever be launched against this organization, the estate of Marty Moffat has filed a wrongful death action. Kaboom, allegedly brain dead due to injuries sustained while defusing an explosive device, had his organs harvested as per his legally signed donor card. His family contends, however, that Marty was not dead at the time and was simply experiencing a slow morning. Our legal department has advised us not to elaborate any further.</Bio>
</MERC>
<MERC>
<!-- Rev -->
<uiIndex>38</uiIndex>
<NickName>Rev</NickName>
<Name>Reverend Clyde Potter</Name>
<Bio>Due to numerous complaints from the organization's atheist members, the combat chaplain position was eliminated from A.I.M., and the preachy Potter, as one of our least utilized members, was eliminated as well. After leaving A.I.M., Reverend Clyde Potter took a position with the Innercity Church of Christ in Baltimore. He currently denies ever having been associated with A.I.M. He returns his pension checks and refuses to take our calls.</Bio>
</MERC>
<MERC>
<!-- Sparky -->
<uiIndex>39</uiIndex>
<NickName>Sparky</NickName>
<Name>Megan "Sparky" Roachburn</Name>
<Bio>Once the great family of warfare, the Roachburn legacy came to an end with the resignation of Megan. The only female family member and the last to leave A.I.M., Sparky moved on to the job she always wanted, an honesty shopper for K-Mart. Although she says the job of leaving exact change on the counter to see if the cashier rings in the sale can get a little boring, she'll take working at the mall over the battlefield any day.</Bio>
</MERC>
<MERC>
<!-- Mitch -->
<uiIndex>40</uiIndex>
<NickName>Mitch</NickName>
<Name>Dr. Mitch Shudlem</Name>
<Bio>Never truly comfortable with the blood and gore of combat, Doctor Shudlem, after a great deal of soul searching, returned to the blood and gore of the delivery room. He is currently employed as the chief of the pre-natal care unit of Saint Mary's Hospital for Unwed Mothers. He says returning to his obstetric roots is the best thing that ever happened to him, and he wonders why he ever left in the first place.</Bio>
</MERC>
<MERC>
<!-- Carp -->
<uiIndex>41</uiIndex>
<NickName>Carp</NickName>
<Name>Howard "Carp" Melfield</Name>
<Bio>Unable to excel in any given specialty, yet well-liked within the organization, Carp was offered a desk assignment with A.I.M. Effective immediately, Howard Melfield will be responsible for members' Health and Safety, Retirement, and Dental Plans. He has also graciously agreed to chair the office Christmas Party Committee.</Bio>
</MERC>
<MERC>
<!-- It -->
<uiIndex>42</uiIndex>
<NickName>It</NickName>
<Name>Carl "It" Goodman</Name>
<Bio>Hired mainly for his brute force, Carl excelled with a crowbar and pleased employers for years with his simple, non-threatening attitude. After leaving A.I.M., Goodman returned to the world of professional wrestling where he claims every move is for keeps and the risk is real. Friends and fans alike can catch him as the Masked Mercenary most Saturday nights on Pay-Per-View's Wrestling Extravaganza.</Bio>
</MERC>
<MERC>
<!-- Vinny -->
<uiIndex>43</uiIndex>
<NickName>Vinny</NickName>
<Name>Vincenzo "Vinny" Massimo</Name>
<Bio>While Vinny's years of service with A.I.M. have been impeccable and without so much as the slightest blemish in his personnel file, his personal life has been an entirely different matter. This wise-cracking wiseguy has been suspended from A.I.M. since his federal indictment for racketeering and tax evasion. With numerous counts against him, including rigging slot machines, injecting race horses with Demerol and supplying prostitutes to an Olympic water polo team, we don't expect him to return.</Bio>
</MERC>
<MERC>
<!-- Bob -->
<uiIndex>44</uiIndex>
<NickName>Bob</NickName>
<Name>Captain Bob Adams</Name>
<Bio>Despite making ground as a combat soldier, decorated Air Force Pilot Bob Adams never quite shook his passion for flying. Therefore, it came as no surprise when Captain Adams retired from the organization, almost a year ago, to take a position with a major American airline. Tragically, while flying on a regional, short-hopper route, wind shear caused him to lose control of his aircraft. He crashed and died just outside of Phoenix this past July.</Bio>
</MERC>
<MERC>
<!-- Hamous -->
<uiIndex>45</uiIndex>
<NickName>Hamous</NickName>
<Name>Hamous</Name>
<Bio>Hamous had his first taste of combat in Metavira, and based on a glowing recommendation from a major client, Jack Richards, he was granted an internship with this organization, which recently expired. Regrettably, poor Hamous never did manage to save up enough money to purchase that mini-van he desperately wanted. So he did the next best thing and stole one just outside of Paris. Actually, it was an ice cream truck and he was last seen headed towards Istanbul in it.</Bio>
</MERC>
<MERC>
<!-- Mouse -->
<uiIndex>46</uiIndex>
<NickName>Mouse</NickName>
<Name>Anita "Mouse" Backman</Name>
<Bio>Anita's stint with the organization was short and rather quiet. Known for her uncanny ability to move about unnoticed, and not much else, Mouse handed in her resignation at the same time as Dr. Margaret "Stella" Trammel. It is our understanding that they moved to the Virgin Islands together where Backman serves as nurse/receptionist at Trammel's newly opened medical clinic.</Bio>
</MERC>
<MERC>
<!-- Postie -->
<uiIndex>47</uiIndex>
<NickName>Postie</NickName>
<Name>Jack "Postie" Durham</Name>
<Bio>Postie has the distinction of being one of the few mercenaries A.I.M. regrets ever accepting into its membership. With that said, the union's grievance against the postal service finally made it to arbitration, and Postie has been returned to active duty with full back pay. He has been assigned to the customer service department, which has reported a dramatic drop in the number of complaints filed since he came onboard.</Bio>
</MERC>
<MERC>
<!-- Leon -->
<uiIndex>48</uiIndex>
<NickName>Leon</NickName>
<Name>Col. Leon Roachburn</Name>
<Bio>Col. Leon Roachburn, a man who would have never made father of the year, was a responsible soldier and mentor to many. He passed away this past Christmas eve when his house trailer was engulfed by flames in a sudden grease fire. Remarkably, he left an estate valued at over a million dollars. Not so remarkably, his children were bequeathed nothing. Instead, Pamela Sue Anderson was named the sole beneficiary.</Bio>
</MERC>
<MERC>
<!-- Dyno -->
<uiIndex>49</uiIndex>
<NickName>Dyno</NickName>
<Name>Roger "Dyno" Wittman</Name>
<Bio>Roger tried. Boy did he try. But he just seemed to lack the necessary edge. Understandably, some of the guys liked having him along for the laughs while others enjoyed cleaning their rifles with him. But ultimately, he realized he just wasn't cut out for the profession. Last we heard, Dyno was serving as the understudy to the Green Hippo in Animals on Ice.</Bio>
</MERC>
<MERC>
<!-- Spam -->
<uiIndex>50</uiIndex>
<NickName>Spam</NickName>
<Name>Alan "Spam" Webster</Name>
<Bio>Alan Webster's time within the organization was short and hardly memorable. His years of peacekeeping duty seemed to have hampered his aggression and in turn, jeopardized the safety of his squad. Following the incident in Maupaa which lead to the death of Johnny "Snake" Edwards, A.I.M. could no longer ignore his inability to take armed men seriously. Spam was court-martialed and received a dishonorable discharge in March 1998.</Bio>
</MERC>
</OLD_MERC>
File diff suppressed because it is too large Load Diff
@@ -1,183 +0,0 @@
[vfs_config]
PROFILES = SlfLibs, Vanilla, v113, UserProf
[PROFILE_SlfLibs]
NAME = SLF Libs
LOCATIONS = Ambient, Anims, BattleSNDS, BigItems, Binarydata, Cursors, Data, Faces, Fonts, Interface, Intro, Laptop, Loadscreens, Maps, Mercedt, Music, Npc_speech, Npcdata, Radarmaps, Sounds, Speech, Taiwanese, Tilesets
PROFILE_ROOT =
[PROFILE_Vanilla]
NAME = Vanilla Dirs
LOCATIONS = data_dir
PROFILE_ROOT =
[PROFILE_v113]
NAME = v1.13
LOCATIONS = datav113_dir
PROFILE_ROOT =
[PROFILE_UserProf]
NAME = Player Profile
LOCATIONS = uprof_root
PROFILE_ROOT = Profiles\UserProfile_JA2113
WRITE = true
#############################################################
## DATA PATHs ##
#############################################################
[LOC_data_dir]
TYPE = DIRECTORY
PATH = Data
MOUNT_POINT =
[LOC_datav113_dir]
TYPE = DIRECTORY
PATH = Data-1.13
MOUNT_POINT =
[LOC_uprof_root]
TYPE = DIRECTORY
PATH =
MOUNT_POINT =
#############################################################
## LIBRARIEs ##
#############################################################
[LOC_Ambient]
TYPE = LIBRARY
PATH = Data/Ambient.slf
VFS_PATH = Ambient.slf
MOUNT_POINT =
[LOC_Anims]
TYPE = LIBRARY
PATH = Data/Anims.slf
VFS_PATH = Anims.slf
MOUNT_POINT =
[LOC_BattleSNDS]
TYPE = LIBRARY
PATH = Data/BattleSNDS.slf
VFS_PATH = BattleSNDS.slf
MOUNT_POINT =
[LOC_BigItems]
TYPE = LIBRARY
PATH = Data/BigItems.slf
VFS_PATH = BigItems.slf
MOUNT_POINT =
[LOC_Binarydata]
TYPE = LIBRARY
PATH = Data/Binarydata.slf
VFS_PATH = Binarydata.slf
MOUNT_POINT =
[LOC_Cursors]
TYPE = LIBRARY
PATH = Data/Cursors.slf
VFS_PATH = Cursors.slf
MOUNT_POINT =
[LOC_Data]
TYPE = LIBRARY
PATH = Data/Data.slf
VFS_PATH = Data.slf
MOUNT_POINT =
[LOC_Faces]
TYPE = LIBRARY
PATH = Data/Faces.slf
VFS_PATH = Faces.slf
MOUNT_POINT =
[LOC_Fonts]
TYPE = LIBRARY
PATH = Data/Fonts.slf
VFS_PATH = Fonts.slf
MOUNT_POINT =
[LOC_Interface]
TYPE = LIBRARY
PATH = Data/Interface.slf
VFS_PATH = Interface.slf
MOUNT_POINT =
[LOC_Intro]
TYPE = LIBRARY
PATH = Data/Intro.slf
VFS_PATH = Intro.slf
MOUNT_POINT =
OPTIONAL = True
[LOC_Laptop]
TYPE = LIBRARY
PATH = Data/Laptop.slf
VFS_PATH = Laptop.slf
MOUNT_POINT =
[LOC_Loadscreens]
TYPE = LIBRARY
PATH = Data/Loadscreens.slf
VFS_PATH = Loadscreens.slf
MOUNT_POINT =
[LOC_Maps]
TYPE = LIBRARY
PATH = Data/Maps.slf
VFS_PATH = Maps.slf
MOUNT_POINT =
[LOC_Mercedt]
TYPE = LIBRARY
PATH = Data/Mercedt.slf
VFS_PATH = Mercedt.slf
MOUNT_POINT =
[LOC_Music]
TYPE = LIBRARY
PATH = Data/Music.slf
VFS_PATH = Music.slf
MOUNT_POINT =
[LOC_Npc_speech]
TYPE = LIBRARY
PATH = Data/Npc_speech.slf
VFS_PATH = Npc_speech.slf
MOUNT_POINT =
[LOC_Npcdata]
TYPE = LIBRARY
PATH = Data/Npcdata.slf
VFS_PATH = Npcdata.slf
MOUNT_POINT =
[LOC_Radarmaps]
TYPE = LIBRARY
PATH = Data/Radarmaps.slf
VFS_PATH = Radarmaps.slf
MOUNT_POINT =
[LOC_Sounds]
TYPE = LIBRARY
PATH = Data/Sounds.slf
VFS_PATH = Sounds.slf
MOUNT_POINT =
[LOC_Speech]
TYPE = LIBRARY
PATH = Data/Speech.slf
VFS_PATH = Speech.slf
MOUNT_POINT =
[LOC_Taiwanese]
TYPE = LIBRARY
PATH = Data/Taiwanese.slf
VFS_PATH = Taiwanese.slf
MOUNT_POINT =
OPTIONAL = True
[LOC_Tilesets]
TYPE = LIBRARY
PATH = Data/Tilesets.slf
VFS_PATH = Tilesets.slf
MOUNT_POINT =
@@ -1,173 +0,0 @@
[vfs_config]
PROFILES = SlfLibs, Vanilla, UserProf
[PROFILE_SlfLibs]
NAME = SLF Libs
LOCATIONS = Ambient, Anims, BattleSNDS, BigItems, Binarydata, Cursors, Data, Faces, Fonts, Interface, Intro, Laptop, Loadscreens, Maps, Mercedt, Music, Npc_speech, Npcdata, Radarmaps, Sounds, Speech, Taiwanese, Tilesets
PROFILE_ROOT =
[PROFILE_Vanilla]
NAME = Vanilla Dirs
LOCATIONS = data_dir
PROFILE_ROOT =
[PROFILE_UserProf]
NAME = Player Profile
LOCATIONS = uprof_root
PROFILE_ROOT = Profiles\UserProfile_JA2Vanilla
WRITE = true
#############################################################
## DATA PATHs ##
#############################################################
[LOC_data_dir]
TYPE = DIRECTORY
PATH = Data
MOUNT_POINT =
[LOC_uprof_root]
TYPE = DIRECTORY
PATH =
MOUNT_POINT =
#############################################################
## LIBRARIEs ##
#############################################################
[LOC_Ambient]
TYPE = LIBRARY
PATH = Data/Ambient.slf
VFS_PATH = Ambient.slf
MOUNT_POINT =
[LOC_Anims]
TYPE = LIBRARY
PATH = Data/Anims.slf
VFS_PATH = Anims.slf
MOUNT_POINT =
[LOC_BattleSNDS]
TYPE = LIBRARY
PATH = Data/BattleSNDS.slf
VFS_PATH = BattleSNDS.slf
MOUNT_POINT =
[LOC_BigItems]
TYPE = LIBRARY
PATH = Data/BigItems.slf
VFS_PATH = BigItems.slf
MOUNT_POINT =
[LOC_Binarydata]
TYPE = LIBRARY
PATH = Data/Binarydata.slf
VFS_PATH = Binarydata.slf
MOUNT_POINT =
[LOC_Cursors]
TYPE = LIBRARY
PATH = Data/Cursors.slf
VFS_PATH = Cursors.slf
MOUNT_POINT =
[LOC_Data]
TYPE = LIBRARY
PATH = Data/Data.slf
VFS_PATH = Data.slf
MOUNT_POINT =
[LOC_Faces]
TYPE = LIBRARY
PATH = Data/Faces.slf
VFS_PATH = Faces.slf
MOUNT_POINT =
[LOC_Fonts]
TYPE = LIBRARY
PATH = Data/Fonts.slf
VFS_PATH = Fonts.slf
MOUNT_POINT =
[LOC_Interface]
TYPE = LIBRARY
PATH = Data/Interface.slf
VFS_PATH = Interface.slf
MOUNT_POINT =
[LOC_Intro]
TYPE = LIBRARY
PATH = Data/Intro.slf
VFS_PATH = Intro.slf
MOUNT_POINT =
OPTIONAL = True
[LOC_Laptop]
TYPE = LIBRARY
PATH = Data/Laptop.slf
VFS_PATH = Laptop.slf
MOUNT_POINT =
[LOC_Loadscreens]
TYPE = LIBRARY
PATH = Data/Loadscreens.slf
VFS_PATH = Loadscreens.slf
MOUNT_POINT =
[LOC_Maps]
TYPE = LIBRARY
PATH = Data/Maps.slf
VFS_PATH = Maps.slf
MOUNT_POINT =
[LOC_Mercedt]
TYPE = LIBRARY
PATH = Data/Mercedt.slf
VFS_PATH = Mercedt.slf
MOUNT_POINT =
[LOC_Music]
TYPE = LIBRARY
PATH = Data/Music.slf
VFS_PATH = Music.slf
MOUNT_POINT =
[LOC_Npc_speech]
TYPE = LIBRARY
PATH = Data/Npc_speech.slf
VFS_PATH = Npc_speech.slf
MOUNT_POINT =
[LOC_Npcdata]
TYPE = LIBRARY
PATH = Data/Npcdata.slf
VFS_PATH = Npcdata.slf
MOUNT_POINT =
[LOC_Radarmaps]
TYPE = LIBRARY
PATH = Data/Radarmaps.slf
VFS_PATH = Radarmaps.slf
MOUNT_POINT =
[LOC_Sounds]
TYPE = LIBRARY
PATH = Data/Sounds.slf
VFS_PATH = Sounds.slf
MOUNT_POINT =
[LOC_Speech]
TYPE = LIBRARY
PATH = Data/Speech.slf
VFS_PATH = Speech.slf
MOUNT_POINT =
[LOC_Taiwanese]
TYPE = LIBRARY
PATH = Data/Taiwanese.slf
VFS_PATH = Taiwanese.slf
MOUNT_POINT =
OPTIONAL = True
[LOC_Tilesets]
TYPE = LIBRARY
PATH = Data/Tilesets.slf
VFS_PATH = Tilesets.slf
MOUNT_POINT =