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- new feature: load screen hints can now be defined in TableData/LoadScreenHints.xml. This feature requires GameDir revision >= 1655
- added safety checks for automatic feeding of POWs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6022 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -535,8 +535,8 @@ void HourlyFoodAutoDigestion( SOLDIERTYPE *pSoldier )
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// if we're a prisoner, we can't feed ourself, and the player can't do that either. Instead the army provides food (not much and of bad quality)
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if (pSoldier->bAssignment == ASSIGNMENT_POW)
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{
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INT16 powwater = gGameExternalOptions.usFoodDigestionHourlyBaseDrink * FOOD_POW_MULTIPLICATOR;
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INT16 powfoodadd = powwater * gGameExternalOptions.usFoodDigestionHourlyBaseFood / gGameExternalOptions.usFoodDigestionHourlyBaseDrink;
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INT16 powwater = gGameExternalOptions.usFoodDigestionHourlyBaseDrink * gGameExternalOptions.sFoodDigestionAssignment * FOOD_POW_MULTIPLICATOR;
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INT16 powfoodadd = powwater * gGameExternalOptions.usFoodDigestionHourlyBaseFood / max(1, gGameExternalOptions.usFoodDigestionHourlyBaseDrink);
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// if we're thirsty or hungry, and this is nutritious, consume it
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if ( pSoldier->bDrinkLevel < FoodMoraleMods[FOOD_VERY_LOW].bThreshold )
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