- Fix: compilation

- Fix: zombie name generation

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6021 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-04-19 21:20:53 +00:00
parent 9cd897cf3c
commit 79874daf97
3 changed files with 34 additions and 1 deletions
@@ -84,6 +84,7 @@
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<AdditionalIncludeDirectories>..\.;.\.;.\ext\VFS\include;..\ext\VFS\include;..\Utils;.\Utils;..\TileEngine;.\TileEngine;..\TacticalAI;.\TacticalAI;..\ModularizedTacticalAI;.\ModularizedTacticalAI;..\Tactical;.\Tactical;..\Strategic;.\Strategic;..\Standard Gaming Platform;.\Standard Gaming Platform;..\Res;.\Res;..\lua;.\lua;..\Laptop;.\Laptop;..\Multiplayer;.\Multiplayer;..\Multiplayer\raknet;.\Multiplayer\raknet;..\Editor;.\Editor;..\Console;.\Console;.\ext\libpng;..\ext\libpng;.\ext\zlib;..\ext\zlib;;$(NOINHERIT)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -156,4 +157,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>
@@ -16,6 +16,24 @@
<ClCompile Include="src\NullPlanFactory.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\AbstractPlanFactory.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\CrowPlan.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\LegacyCreaturePlan.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\LegacyZombiePlan.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Plan.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\PlanList.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\AbstractPlanFactory.h">
@@ -39,6 +57,18 @@
<ClInclude Include="include\LegacyAIPlan.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\CrowPlan.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\LegacyCreaturePlan.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\LegacyZombiePlan.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\PlanList.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Header Files">
+2
View File
@@ -2324,9 +2324,11 @@ BOOLEAN AddCorpseFromObject(OBJECTTYPE* pObj, INT32 sGridNo, INT8 bLevel )
Corpse.fHeadTaken = FALSE;
Corpse.ubAIWarningValue = 20;
#ifdef ENABLE_ZOMBIES
// Flugente: use zombie name (it's the only way this will ever be relevant again anyway)
swprintf( Corpse.name, TacticalStr[ ZOMBIE_TEAM_MERC_NAME ] );
Corpse.name[9] = '\0';
#endif
INT32 iCorpseID = AddRottingCorpse( &Corpse );