Formatting

This commit is contained in:
Asdow
2025-12-03 23:52:05 +02:00
parent a074dbf3ee
commit 1e78fc68bc
+70 -74
View File
@@ -1,77 +1,76 @@
#include "Assignments.h"
#include "strategic.h"
#include "Items.h"
#include "Overhead.h"
#include "Game Clock.h"
#include "stdlib.h"
#include "message.h"
#include "Font Control.h"
#include "Map Screen Interface.h"
#include "soldier profile type.h"
#include "Soldier Profile.h"
#include "Campaign.h"
#include "Queen Command.h"
#include "strategicmap.h"
#include "Text.h"
#include "Dialogue Control.h"
#include "NPC.h"
#include "Strategic Town Loyalty.h"
#include "Animation Control.h"
#include "mapscreen.h"
#include "Squads.h"
#include "Map Screen Helicopter.h"
#include "PopUpBox.h"
#include "Vehicles.h"
#include "Merc Contract.h"
#include "Map Screen Interface Map.h"
#include "Strategic Movement.h"
#include "laptop.h"
#include "finances.h"
#include "LaptopSave.h"
#include "renderworld.h"
#include "Interface Control.h"
#include "Interface.h"
#include "Soldier Find.h"
#include <Rotting Corpses.h>
#include "Utilities.h"
#include "random.h"
#include "Soldier Add.h"
#include "GameSettings.h"
#include "Isometric Utils.h"
#include "Soldier macros.h"
#include "Explosion Control.h"
#include "SkillCheck.h"
#include "Quests.h"
#include "Town Militia.h"
#include "Map Screen Interface Border.h"
#include "math.h"
#include "Game Event Hook.h"
#include "Map Information.h"
#include "Strategic Status.h"
#include "history.h"
#include "Map Screen Interface Map Inventory.h"
#include "interface Dialogue.h"
// added by SANDRO
#include "AIInternals.h"
#include "Morale.h"
#include "Food.h"
#include "Tactical Save.h" // added by Flugente
#include "Campaign Types.h" // added by Flugente
#include "DynamicDialogue.h" // added by Flugente
#include "Disease.h" // added by Flugente
#include "PMC.h" // added by Flugente
#include "Drugs And Alcohol.h" // added by Flugente for DoesMercHaveDisability( ... )
#include "MilitiaIndividual.h" // added by Flugente
#include "Militia Control.h" // added by Flugente
#include "ASD.h" // added by Flugente
#include "Strategic AI.h"
#include "MiniEvents.h"
#include "Rebel Command.h"
#include "Assignments.h"
#include "strategic.h"
#include "Items.h"
#include "Overhead.h"
#include "Game Clock.h"
#include "stdlib.h"
#include "message.h"
#include "Font Control.h"
#include "Map Screen Interface.h"
#include "soldier profile type.h"
#include "Soldier Profile.h"
#include "Campaign.h"
#include "Queen Command.h"
#include "strategicmap.h"
#include "Text.h"
#include "Dialogue Control.h"
#include "NPC.h"
#include "Strategic Town Loyalty.h"
#include "Animation Control.h"
#include "mapscreen.h"
#include "Squads.h"
#include "Map Screen Helicopter.h"
#include "PopUpBox.h"
#include "Vehicles.h"
#include "Merc Contract.h"
#include "Map Screen Interface Map.h"
#include "Strategic Movement.h"
#include "laptop.h"
#include "finances.h"
#include "LaptopSave.h"
#include "renderworld.h"
#include "Interface Control.h"
#include "Interface.h"
#include "Soldier Find.h"
#include <Rotting Corpses.h>
#include "Utilities.h"
#include "random.h"
#include "Soldier Add.h"
#include "GameSettings.h"
#include "Isometric Utils.h"
#include "Soldier macros.h"
#include "Explosion Control.h"
#include "SkillCheck.h"
#include "Quests.h"
#include "Town Militia.h"
#include "Map Screen Interface Border.h"
#include "math.h"
#include "Game Event Hook.h"
#include "Map Information.h"
#include "Strategic Status.h"
#include "history.h"
#include "Map Screen Interface Map Inventory.h"
#include "interface Dialogue.h"
// added by SANDRO
#include "AIInternals.h"
#include "Morale.h"
#include "Food.h"
#include "Tactical Save.h" // added by Flugente
#include "Campaign Types.h" // added by Flugente
#include "DynamicDialogue.h" // added by Flugente
#include "Disease.h" // added by Flugente
#include "PMC.h" // added by Flugente
#include "Drugs And Alcohol.h" // added by Flugente for DoesMercHaveDisability( ... )
#include "MilitiaIndividual.h" // added by Flugente
#include "Militia Control.h" // added by Flugente
#include "ASD.h" // added by Flugente
#include "Strategic AI.h"
#include "MiniEvents.h"
#include "Rebel Command.h"
#include <vector>
#include <queue>
#include "GameInitOptionsScreen.h"
#include "Facilities.h"
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
@@ -79,9 +78,6 @@ class SOLDIERTYPE;
extern int POP_UP_BOX_X;
extern WorldItems gAllWorldItems;
// HEADROCK HAM 3.5: Include Facility data
#include "Facilities.h"
#ifdef JA2UB
#include "Explosion Control.h"