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-74
@@ -1,77 +1,76 @@
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#include "Assignments.h"
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#include "strategic.h"
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#include "Items.h"
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#include "Overhead.h"
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#include "Game Clock.h"
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#include "stdlib.h"
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#include "message.h"
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#include "Font Control.h"
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#include "Map Screen Interface.h"
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#include "soldier profile type.h"
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#include "Soldier Profile.h"
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#include "Campaign.h"
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#include "Queen Command.h"
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#include "strategicmap.h"
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#include "Text.h"
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#include "Dialogue Control.h"
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#include "NPC.h"
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#include "Strategic Town Loyalty.h"
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#include "Animation Control.h"
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#include "mapscreen.h"
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#include "Squads.h"
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#include "Map Screen Helicopter.h"
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#include "PopUpBox.h"
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#include "Vehicles.h"
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#include "Merc Contract.h"
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#include "Map Screen Interface Map.h"
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#include "Strategic Movement.h"
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#include "laptop.h"
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#include "finances.h"
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#include "LaptopSave.h"
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#include "renderworld.h"
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#include "Interface Control.h"
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#include "Interface.h"
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#include "Soldier Find.h"
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#include <Rotting Corpses.h>
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#include "Utilities.h"
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#include "random.h"
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#include "Soldier Add.h"
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#include "GameSettings.h"
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#include "Isometric Utils.h"
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#include "Soldier macros.h"
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#include "Explosion Control.h"
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#include "SkillCheck.h"
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#include "Quests.h"
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#include "Town Militia.h"
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#include "Map Screen Interface Border.h"
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#include "math.h"
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#include "Game Event Hook.h"
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#include "Map Information.h"
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#include "Strategic Status.h"
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#include "history.h"
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#include "Map Screen Interface Map Inventory.h"
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#include "interface Dialogue.h"
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// added by SANDRO
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#include "AIInternals.h"
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#include "Morale.h"
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#include "Food.h"
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#include "Tactical Save.h" // added by Flugente
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#include "Campaign Types.h" // added by Flugente
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#include "DynamicDialogue.h" // added by Flugente
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#include "Disease.h" // added by Flugente
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#include "PMC.h" // added by Flugente
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#include "Drugs And Alcohol.h" // added by Flugente for DoesMercHaveDisability( ... )
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#include "MilitiaIndividual.h" // added by Flugente
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#include "Militia Control.h" // added by Flugente
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#include "ASD.h" // added by Flugente
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#include "Strategic AI.h"
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#include "MiniEvents.h"
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#include "Rebel Command.h"
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#include "Assignments.h"
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#include "strategic.h"
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#include "Items.h"
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#include "Overhead.h"
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#include "Game Clock.h"
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#include "stdlib.h"
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#include "message.h"
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#include "Font Control.h"
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#include "Map Screen Interface.h"
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#include "soldier profile type.h"
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#include "Soldier Profile.h"
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#include "Campaign.h"
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#include "Queen Command.h"
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#include "strategicmap.h"
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#include "Text.h"
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#include "Dialogue Control.h"
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#include "NPC.h"
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#include "Strategic Town Loyalty.h"
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#include "Animation Control.h"
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#include "mapscreen.h"
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#include "Squads.h"
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#include "Map Screen Helicopter.h"
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#include "PopUpBox.h"
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#include "Vehicles.h"
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#include "Merc Contract.h"
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#include "Map Screen Interface Map.h"
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#include "Strategic Movement.h"
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#include "laptop.h"
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#include "finances.h"
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#include "LaptopSave.h"
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#include "renderworld.h"
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#include "Interface Control.h"
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#include "Interface.h"
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#include "Soldier Find.h"
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#include <Rotting Corpses.h>
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#include "Utilities.h"
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#include "random.h"
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#include "Soldier Add.h"
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#include "GameSettings.h"
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#include "Isometric Utils.h"
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#include "Soldier macros.h"
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#include "Explosion Control.h"
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#include "SkillCheck.h"
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#include "Quests.h"
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#include "Town Militia.h"
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#include "Map Screen Interface Border.h"
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#include "math.h"
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#include "Game Event Hook.h"
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#include "Map Information.h"
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#include "Strategic Status.h"
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#include "history.h"
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#include "Map Screen Interface Map Inventory.h"
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#include "interface Dialogue.h"
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// added by SANDRO
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#include "AIInternals.h"
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#include "Morale.h"
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#include "Food.h"
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#include "Tactical Save.h" // added by Flugente
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#include "Campaign Types.h" // added by Flugente
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#include "DynamicDialogue.h" // added by Flugente
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#include "Disease.h" // added by Flugente
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#include "PMC.h" // added by Flugente
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#include "Drugs And Alcohol.h" // added by Flugente for DoesMercHaveDisability( ... )
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#include "MilitiaIndividual.h" // added by Flugente
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#include "Militia Control.h" // added by Flugente
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#include "ASD.h" // added by Flugente
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#include "Strategic AI.h"
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#include "MiniEvents.h"
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#include "Rebel Command.h"
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#include <vector>
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#include <queue>
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#include "GameInitOptionsScreen.h"
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#include "Facilities.h"
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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@@ -79,9 +78,6 @@ class SOLDIERTYPE;
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extern int POP_UP_BOX_X;
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extern WorldItems gAllWorldItems;
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// HEADROCK HAM 3.5: Include Facility data
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#include "Facilities.h"
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#ifdef JA2UB
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#include "Explosion Control.h"
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