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include cleanup
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@@ -32,11 +32,10 @@
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#include "Interface Control.h"
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#include "Interface.h"
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#include "Soldier Find.h"
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#include "ai.h"
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#include <Rotting Corpses.h>
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#include "Utilities.h"
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#include "random.h"
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#include "line.h"
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#include "Soldier Add.h"
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#include "Soldier Add.h"
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#include "GameSettings.h"
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#include "Isometric Utils.h"
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#include "Soldier macros.h"
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@@ -46,11 +45,8 @@
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#include "Town Militia.h"
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#include "Map Screen Interface Border.h"
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#include "math.h"
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#include "SkillCheck.h"
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#include "Strategic Pathing.h"
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#include "Game Event Hook.h"
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#include "Strategic Event Handler.h"
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#include "Map Information.h"
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#include "Game Event Hook.h"
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#include "Map Information.h"
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#include "Strategic Status.h"
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#include "history.h"
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#include "Map Screen Interface Map Inventory.h"
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@@ -61,10 +57,8 @@
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#include "Food.h"
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#include "Tactical Save.h" // added by Flugente
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#include "Campaign Types.h" // added by Flugente
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#include "Strategic Town Loyalty.h"
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#include "DynamicDialogue.h" // added by Flugente
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#include "Disease.h" // added by Flugente
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#include "Queen Command.h" // added by Flugente
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#include "PMC.h" // added by Flugente
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#include "Drugs And Alcohol.h" // added by Flugente for DoesMercHaveDisability( ... )
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#include "MilitiaIndividual.h" // added by Flugente
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@@ -76,7 +70,6 @@
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#include <vector>
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#include <queue>
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#include "Vehicles.h"
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#include "GameInitOptionsScreen.h"
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@@ -86,11 +79,9 @@ class SOLDIERTYPE;
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extern int POP_UP_BOX_X;
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extern WorldItems gAllWorldItems;
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#include "MilitiaSquads.h"
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// HEADROCK HAM 3.5: Include Facility data
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#include "Facilities.h"
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#include "Vehicles.h"
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#ifdef JA2UB
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#include "Explosion Control.h"
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