Formatting

This commit is contained in:
Asdow
2025-12-03 23:52:05 +02:00
parent a074dbf3ee
commit 1e78fc68bc
+70 -74
View File
@@ -1,77 +1,76 @@
#include "Assignments.h" #include "Assignments.h"
#include "strategic.h" #include "strategic.h"
#include "Items.h" #include "Items.h"
#include "Overhead.h" #include "Overhead.h"
#include "Game Clock.h" #include "Game Clock.h"
#include "stdlib.h" #include "stdlib.h"
#include "message.h" #include "message.h"
#include "Font Control.h" #include "Font Control.h"
#include "Map Screen Interface.h" #include "Map Screen Interface.h"
#include "soldier profile type.h" #include "soldier profile type.h"
#include "Soldier Profile.h" #include "Soldier Profile.h"
#include "Campaign.h" #include "Campaign.h"
#include "Queen Command.h" #include "Queen Command.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "Text.h" #include "Text.h"
#include "Dialogue Control.h" #include "Dialogue Control.h"
#include "NPC.h" #include "NPC.h"
#include "Strategic Town Loyalty.h" #include "Strategic Town Loyalty.h"
#include "Animation Control.h" #include "Animation Control.h"
#include "mapscreen.h" #include "mapscreen.h"
#include "Squads.h" #include "Squads.h"
#include "Map Screen Helicopter.h" #include "Map Screen Helicopter.h"
#include "PopUpBox.h" #include "PopUpBox.h"
#include "Vehicles.h" #include "Vehicles.h"
#include "Merc Contract.h" #include "Merc Contract.h"
#include "Map Screen Interface Map.h" #include "Map Screen Interface Map.h"
#include "Strategic Movement.h" #include "Strategic Movement.h"
#include "laptop.h" #include "laptop.h"
#include "finances.h" #include "finances.h"
#include "LaptopSave.h" #include "LaptopSave.h"
#include "renderworld.h" #include "renderworld.h"
#include "Interface Control.h" #include "Interface Control.h"
#include "Interface.h" #include "Interface.h"
#include "Soldier Find.h" #include "Soldier Find.h"
#include <Rotting Corpses.h> #include <Rotting Corpses.h>
#include "Utilities.h" #include "Utilities.h"
#include "random.h" #include "random.h"
#include "Soldier Add.h" #include "Soldier Add.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "Isometric Utils.h" #include "Isometric Utils.h"
#include "Soldier macros.h" #include "Soldier macros.h"
#include "Explosion Control.h" #include "Explosion Control.h"
#include "SkillCheck.h" #include "SkillCheck.h"
#include "Quests.h" #include "Quests.h"
#include "Town Militia.h" #include "Town Militia.h"
#include "Map Screen Interface Border.h" #include "Map Screen Interface Border.h"
#include "math.h" #include "math.h"
#include "Game Event Hook.h" #include "Game Event Hook.h"
#include "Map Information.h" #include "Map Information.h"
#include "Strategic Status.h" #include "Strategic Status.h"
#include "history.h" #include "history.h"
#include "Map Screen Interface Map Inventory.h" #include "Map Screen Interface Map Inventory.h"
#include "interface Dialogue.h" #include "interface Dialogue.h"
// added by SANDRO // added by SANDRO
#include "AIInternals.h" #include "AIInternals.h"
#include "Morale.h" #include "Morale.h"
#include "Food.h" #include "Food.h"
#include "Tactical Save.h" // added by Flugente #include "Tactical Save.h" // added by Flugente
#include "Campaign Types.h" // added by Flugente #include "Campaign Types.h" // added by Flugente
#include "DynamicDialogue.h" // added by Flugente #include "DynamicDialogue.h" // added by Flugente
#include "Disease.h" // added by Flugente #include "Disease.h" // added by Flugente
#include "PMC.h" // added by Flugente #include "PMC.h" // added by Flugente
#include "Drugs And Alcohol.h" // added by Flugente for DoesMercHaveDisability( ... ) #include "Drugs And Alcohol.h" // added by Flugente for DoesMercHaveDisability( ... )
#include "MilitiaIndividual.h" // added by Flugente #include "MilitiaIndividual.h" // added by Flugente
#include "Militia Control.h" // added by Flugente #include "Militia Control.h" // added by Flugente
#include "ASD.h" // added by Flugente #include "ASD.h" // added by Flugente
#include "Strategic AI.h" #include "Strategic AI.h"
#include "MiniEvents.h" #include "MiniEvents.h"
#include "Rebel Command.h" #include "Rebel Command.h"
#include <vector> #include <vector>
#include <queue> #include <queue>
#include "GameInitOptionsScreen.h" #include "GameInitOptionsScreen.h"
#include "Facilities.h"
//forward declarations of common classes to eliminate includes //forward declarations of common classes to eliminate includes
class OBJECTTYPE; class OBJECTTYPE;
@@ -79,9 +78,6 @@ class SOLDIERTYPE;
extern int POP_UP_BOX_X; extern int POP_UP_BOX_X;
extern WorldItems gAllWorldItems; extern WorldItems gAllWorldItems;
// HEADROCK HAM 3.5: Include Facility data
#include "Facilities.h"
#ifdef JA2UB #ifdef JA2UB
#include "Explosion Control.h" #include "Explosion Control.h"