mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
- Fixed misspelling of function names
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@822 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+1
-1
@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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wchar_t zVersionLabel[256] = { L"Release v1.13.820" };
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wchar_t zVersionLabel[256] = { L"Release v1.13.822" };
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#endif
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+1
-1
@@ -546,7 +546,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
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OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2 v1.13.820_DE.exe"
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OutputFile="D:\games\Jagged Alliance 2 v1.13\ja2 v1.13.822_EN.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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@@ -209,7 +209,7 @@ extern GARRISON_GROUP *gGarrisonGroup;
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extern INT32 giGarrisonArraySize;
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extern void Enshure_RepairedGarrisonGroup( GARRISON_GROUP **ppGarrison, INT32 *pGarraySize );
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extern void Ensure_RepairedGarrisonGroup( GARRISON_GROUP **ppGarrison, INT32 *pGarraySize );
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@@ -457,7 +457,7 @@ void RenderStationaryGroups()
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SetFontShadow( FONT_NEARBLACK );
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GetVideoObject( &hVObject, guiMapIconsID );
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Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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//Render groups that are stationary...
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for( y = 0; y < 16; y++ )
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@@ -1881,7 +1881,7 @@ void PrintDetailedEnemiesInSectorInfo( INT32 iScreenX, INT32 iScreenY, UINT8 ubS
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pSector = &SectorInfo[ SECTOR( ubSectorX, ubSectorY ) ];
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Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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// handle garrisoned enemies
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if( pSector->ubGarrisonID != NO_GARRISON )
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@@ -54,7 +54,7 @@ extern BOOLEAN gfOverrideSector;
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INT16 gsInterrogationGridNo[3] = { 7756, 7757, 7758 };
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extern void Enshure_RepairedGarrisonGroup( GARRISON_GROUP **ppGarrison, INT32 *pGarraySize );
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extern void Ensure_RepairedGarrisonGroup( GARRISON_GROUP **ppGarrison, INT32 *pGarraySize );
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void ValidateEnemiesHaveWeapons()
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@@ -207,7 +207,7 @@ UINT8 NumStationaryEnemiesInSector( INT16 sSectorX, INT16 sSectorY )
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return( 0 );
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}
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Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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// don't count roadblocks as stationary garrison, we want to see how many enemies are in them, not question marks
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if ( gGarrisonGroup[ pSector->ubGarrisonID ].ubComposition == ROADBLOCK )
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+38
-38
@@ -507,7 +507,7 @@ void MoveSAIGroupToSector( GROUP **pGroup, UINT8 ubSectorID, UINT32 uiMoveCode,
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*/
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/* PUBLIC */
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void Enshure_RepairedGarrisonGroup( GARRISON_GROUP **ppGarrison, INT32 *pGarraySize )
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void Ensure_RepairedGarrisonGroup( GARRISON_GROUP **ppGarrison, INT32 *pGarraySize )
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{{
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GARRISON_GROUP *pG;
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@@ -537,7 +537,7 @@ INT32 GarrisonReinforcementsRequested( INT32 iGarrisonID, UINT8 *pubExtraReinfor
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INT32 iMaxEnemyGroupSize = gGameExternalOptions.iMaxEnemyGroupSize;
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Strategic1");
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Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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pSector = &SectorInfo[ gGarrisonGroup[ iGarrisonID ].ubSectorID ];
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iExistingForces = pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites;
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@@ -578,7 +578,7 @@ INT32 ReinforcementsAvailable( INT32 iGarrisonID )
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SECTORINFO *pSector;
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INT32 iReinforcementsAvailable;
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Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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pSector = &SectorInfo[ gGarrisonGroup[ iGarrisonID ].ubSectorID ];
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iReinforcementsAvailable = pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumAdmins;
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@@ -626,7 +626,7 @@ void RequestAttackOnSector( UINT8 ubSectorID, UINT16 usDefencePoints )
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{
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INT32 i;
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Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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for( i = 0; i < giGarrisonArraySize; i++ )
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{
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@@ -677,7 +677,7 @@ void ValidatePendingGroups()
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INT32 i, iErrorsForInvalidPendingGroup = 0;
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UINT8 ubGroupID;
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Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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for( i = 0; i < giPatrolArraySize; i++ )
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{
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@@ -722,7 +722,7 @@ void ValidateWeights( INT32 iID )
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INT32 iSumRequestPoints = 0;
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INT32 iSumReinforcementPoints = 0;
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Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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for( i = 0; i < giPatrolArraySize; i++ )
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{
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@@ -1571,7 +1571,7 @@ BOOLEAN EnemyPermittedToAttackSector( GROUP **pGroup, UINT8 ubSectorID )
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SECTORINFO *pSector;
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BOOLEAN fPermittedToAttack = TRUE;
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Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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pSector = &SectorInfo[ ubSectorID ];
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fPermittedToAttack = OkayForEnemyToMoveThroughSector( ubSectorID );
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@@ -1710,7 +1710,7 @@ void HandlePlayerGroupNoticedByGarrison( GROUP *pPlayerGroup, UINT8 ubSectorID )
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return;
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}
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Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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if( pSector->ubGarrisonID != NO_GARRISON )
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{
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@@ -1851,7 +1851,7 @@ BOOLEAN HandleEmptySectorNoticedByPatrolGroup( GROUP *pGroup, UINT8 ubEmptySecto
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UINT8 ubSectorX = (UINT8)(ubEmptySectorID % 16) + 1;
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UINT8 ubSectorY = (UINT8)(ubEmptySectorID / 16) + 1;
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Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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ubGarrisonID = SectorInfo[ ubEmptySectorID ].ubGarrisonID;
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if( ubGarrisonID != NO_GARRISON )
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@@ -1899,7 +1899,7 @@ void HandleEmptySectorNoticedByGarrison( UINT8 ubGarrisonSectorID, UINT8 ubEmpty
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return;
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}
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Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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if( gGarrisonGroup[ ubDstGarrisonID ].ubPendingGroupID )
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{ //A group is already on-route, so don't send anybody from here.
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@@ -1926,7 +1926,7 @@ BOOLEAN ReinforcementsApproved( INT32 iGarrisonID, UINT16 *pusDefencePoints )
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UINT16 usOffensePoints;
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UINT8 ubSectorX, ubSectorY;
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Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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pSector = &SectorInfo[ gGarrisonGroup[ iGarrisonID ].ubSectorID ];
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ubSectorX = (UINT8)SECTORX( gGarrisonGroup[ iGarrisonID ].ubSectorID );
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@@ -1991,7 +1991,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Strategic5");
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}
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else if( pGroup->pEnemyGroup->ubIntention == REINFORCEMENTS )
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{
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Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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//The group has arrived at the location where he is supposed to reinforce.
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//Step 1 -- Check for matching garrison location
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for( i = 0; i < giGarrisonArraySize; i++ )
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@@ -2379,7 +2379,7 @@ void CheckEnemyControlledSector( UINT8 ubSectorID )
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return;
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}
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Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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//First, determine if the sector is still owned by the enemy.
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pSector = &SectorInfo[ ubSectorID ];
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@@ -2504,7 +2504,7 @@ void RemoveGroupFromStrategicAILists( UINT8 ubGroupID )
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{
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INT32 i;
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Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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for( i = 0; i < giPatrolArraySize; i++ )
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{
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@@ -2572,7 +2572,7 @@ void RecalculateGarrisonWeight( INT32 iGarrisonID )
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INT32 iWeight, iPrevWeight;
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INT32 iDesiredPop, iCurrentPop, iPriority;
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Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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ValidateWeights( 6 );
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pSector = &SectorInfo[ gGarrisonGroup[ iGarrisonID ].ubSectorID ];
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@@ -2616,7 +2616,7 @@ void RecalculateSectorWeight( UINT8 ubSectorID )
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{
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INT32 i;
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Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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for( i = 0; i < giGarrisonArraySize; i++ )
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{
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if( gGarrisonGroup[ i ].ubSectorID == ubSectorID )
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@@ -2654,7 +2654,7 @@ INT32 ChooseSuitableGarrisonToProvideReinforcements( INT32 iDstGarrisonID, INT32
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INT8 bBestWeight;
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UINT8 ubSectorID;
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Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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//Check to see if we could send reinforcements from Alma. Only Drassen/Cambria get preferred
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//service from Alma, due to it's proximity and Alma's purpose as a forward military base.
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@@ -2765,7 +2765,7 @@ void SendReinforcementsForGarrison( INT32 iDstGarrisonID, UINT16 usDefencePoints
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UINT8 ubGroupSize;
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BOOLEAN fLimitMaxTroopsAllowable = FALSE;
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Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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ValidateWeights( 8 );
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if( gGarrisonGroup[ iDstGarrisonID ].ubSectorID == SEC_B13 ||
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@@ -2998,7 +2998,7 @@ void SendReinforcementsForPatrol( INT32 iPatrolID, GROUP **pOptionalGroup )
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INT32 iReinforcementsAvailable, iReinforcementsRequested, iReinforcementsApproved;
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UINT8 ubSrcSectorX, ubSrcSectorY, ubDstSectorX, ubDstSectorY;
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Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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ValidateWeights( 21 );
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//Determine how many units the patrol group needs.
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@@ -3171,7 +3171,7 @@ void EvaluateQueenSituation()
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iOrigRequestPoints = giRequestPoints; // debug only!
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Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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//go through garrisons first
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for( i = 0; i < giGarrisonArraySize; i++ )
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@@ -3559,7 +3559,7 @@ BOOLEAN LoadStrategicAI( HWFILE hFile )
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InitStrategicMovementCosts();
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#endif
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Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
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|
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if( ubSAIVersion < 6 )
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{ //Reinitialize the costs since they have changed.
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@@ -3951,7 +3951,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Strategic7");
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return;
|
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}
|
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|
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Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
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|
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if( gubQueenPriorityPhase > ubNewPhase )
|
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{
|
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@@ -4151,7 +4151,7 @@ void ExecuteStrategicAIAction( UINT16 usActionCode, INT16 sSectorX, INT16 sSecto
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case STRATEGIC_AI_ACTION_KINGPIN_DEAD:
|
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//Immediate send a small garrison to C5 (to discourage access to Tony the dealer)
|
||||
/*
|
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Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); * added NULL fix, 2007-03-03, Sgt. Kolja *
|
||||
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); * added NULL fix, 2007-03-03, Sgt. Kolja *
|
||||
|
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for( i = 0; i < giGarrisonArraySize; i++ )
|
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{
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@@ -4583,7 +4583,7 @@ void StrategicHandleQueenLosingControlOfSector( INT16 sSectorX, INT16 sSectorY,
|
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return;
|
||||
}
|
||||
|
||||
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
|
||||
if( StrategicMap[ sSectorX + sSectorY * MAP_WORLD_X ].fEnemyControlled )
|
||||
{ //If the sector doesn't belong to the player, then we shouldn't be calling this function!
|
||||
@@ -4756,7 +4756,7 @@ void RequestHighPriorityGarrisonReinforcements( INT32 iGarrisonID, UINT8 ubSoldi
|
||||
ubBestDist = 255;
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||||
iBestIndex = -1;
|
||||
|
||||
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
|
||||
for( i = 0; i < giPatrolArraySize; i++ )
|
||||
{
|
||||
@@ -4885,7 +4885,7 @@ void MassFortifyTowns()
|
||||
GROUP *pGroup;
|
||||
UINT8 ubNumTroops, ubDesiredTroops;
|
||||
|
||||
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
|
||||
for( i = 0; i < giGarrisonArraySize; i++ )
|
||||
{
|
||||
@@ -4919,7 +4919,7 @@ void MassFortifyTowns()
|
||||
|
||||
void RenderAIViewerGarrisonInfo( INT32 x, INT32 y, SECTORINFO *pSector )
|
||||
{
|
||||
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
|
||||
if( pSector->ubGarrisonID != NO_GARRISON )
|
||||
{
|
||||
@@ -4956,7 +4956,7 @@ void RenderAIViewerGarrisonInfo( INT32 x, INT32 y, SECTORINFO *pSector )
|
||||
|
||||
void StrategicHandleMineThatRanOut( UINT8 ubSectorID )
|
||||
{
|
||||
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
|
||||
switch( ubSectorID )
|
||||
{
|
||||
@@ -4992,7 +4992,7 @@ BOOLEAN GarrisonCanProvideMinimumReinforcements( INT32 iGarrisonID )
|
||||
SECTORINFO *pSector;
|
||||
UINT8 ubSectorX, ubSectorY;
|
||||
|
||||
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
|
||||
pSector = &SectorInfo[ gGarrisonGroup[ iGarrisonID ].ubSectorID ];
|
||||
|
||||
@@ -5020,7 +5020,7 @@ BOOLEAN GarrisonRequestingMinimumReinforcements( INT32 iGarrisonID )
|
||||
INT32 iDesired;
|
||||
SECTORINFO *pSector;
|
||||
|
||||
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
|
||||
if( gGarrisonGroup[ iGarrisonID ].ubPendingGroupID )
|
||||
{
|
||||
@@ -5171,7 +5171,7 @@ void UpgradeAdminsToTroops()
|
||||
GROUP *pGroup;
|
||||
INT16 sPatrolIndex;
|
||||
|
||||
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
// on normal, AI evaluates approximately every 10 hrs. There are about 130 administrators seeded on the map.
|
||||
// Some of these will be killed by the player.
|
||||
|
||||
@@ -5311,7 +5311,7 @@ INT16 FindPatrolGroupIndexForGroupIDPending( UINT8 ubGroupID )
|
||||
INT16 FindGarrisonIndexForGroupIDPending( UINT8 ubGroupID )
|
||||
{
|
||||
INT16 sGarrisonIndex;
|
||||
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
|
||||
for( sGarrisonIndex = 0; sGarrisonIndex < giGarrisonArraySize; sGarrisonIndex++ )
|
||||
{
|
||||
@@ -5362,7 +5362,7 @@ void ReassignAIGroup( GROUP **pGroup )
|
||||
|
||||
(*pGroup)->ubSectorIDOfLastReassignment = ubSectorID;
|
||||
|
||||
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
ClearPreviousAIGroupAssignment( *pGroup );
|
||||
|
||||
//First thing to do, is teleport the group to be AT the sector he is currently moving from. Otherwise, the
|
||||
@@ -5523,7 +5523,7 @@ void RepollSAIGroup( GROUP *pGroup )
|
||||
INT32 i;
|
||||
Assert( !pGroup->fPlayer );
|
||||
|
||||
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
if( GroupAtFinalDestination( pGroup ) )
|
||||
{
|
||||
EvaluateGroupSituation( pGroup );
|
||||
@@ -5556,7 +5556,7 @@ void ClearPreviousAIGroupAssignment( GROUP *pGroup )
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
for( i = 0; i < giPatrolArraySize; i++ )
|
||||
{
|
||||
if( gPatrolGroup[ i ].ubGroupID == pGroup->ubGroupID )
|
||||
@@ -5626,7 +5626,7 @@ void RemoveSoldiersFromGarrisonBasedOnComposition( INT32 iGarrisonID, UINT8 ubSi
|
||||
UINT8 ubOrigNumTroops;
|
||||
UINT8 ubOrigSize;
|
||||
|
||||
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
iCompositionID = gGarrisonGroup[ iGarrisonID ].ubComposition;
|
||||
|
||||
CalcNumTroopsBasedOnComposition( &ubNumTroops, &ubNumElites, ubSize, iCompositionID );
|
||||
@@ -5791,7 +5791,7 @@ void ReinitializeUnvisitedGarrisons()
|
||||
//Recreate the compositions
|
||||
memcpy( gArmyComp, gOrigArmyComp, NUM_ARMY_COMPOSITIONS * sizeof( ARMY_COMPOSITION ) );
|
||||
EvolveQueenPriorityPhase( TRUE );
|
||||
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
|
||||
//Go through each unvisited sector and recreate the garrison forces based on
|
||||
//the desired population.
|
||||
@@ -5859,7 +5859,7 @@ GROUP* FindPendingGroupForGarrisonSector( UINT8 ubSectorID )
|
||||
SECTORINFO *pSector;
|
||||
pSector = &SectorInfo[ ubSectorID ];
|
||||
|
||||
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
|
||||
|
||||
if( pSector->ubGarrisonID != NO_GARRISON )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user