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- Fixed misspelling of function names
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@822 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -54,7 +54,7 @@ extern BOOLEAN gfOverrideSector;
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INT16 gsInterrogationGridNo[3] = { 7756, 7757, 7758 };
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extern void Enshure_RepairedGarrisonGroup( GARRISON_GROUP **ppGarrison, INT32 *pGarraySize );
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extern void Ensure_RepairedGarrisonGroup( GARRISON_GROUP **ppGarrison, INT32 *pGarraySize );
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void ValidateEnemiesHaveWeapons()
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@@ -207,7 +207,7 @@ UINT8 NumStationaryEnemiesInSector( INT16 sSectorX, INT16 sSectorY )
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return( 0 );
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}
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Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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// don't count roadblocks as stationary garrison, we want to see how many enemies are in them, not question marks
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if ( gGarrisonGroup[ pSector->ubGarrisonID ].ubComposition == ROADBLOCK )
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