- Fixed misspelling of function names

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@822 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-04-01 10:37:34 +00:00
parent 68f05b3e6b
commit 1ef4419b0d
5 changed files with 45 additions and 45 deletions
+2 -2
View File
@@ -54,7 +54,7 @@ extern BOOLEAN gfOverrideSector;
INT16 gsInterrogationGridNo[3] = { 7756, 7757, 7758 };
extern void Enshure_RepairedGarrisonGroup( GARRISON_GROUP **ppGarrison, INT32 *pGarraySize );
extern void Ensure_RepairedGarrisonGroup( GARRISON_GROUP **ppGarrison, INT32 *pGarraySize );
void ValidateEnemiesHaveWeapons()
@@ -207,7 +207,7 @@ UINT8 NumStationaryEnemiesInSector( INT16 sSectorX, INT16 sSectorY )
return( 0 );
}
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
// don't count roadblocks as stationary garrison, we want to see how many enemies are in them, not question marks
if ( gGarrisonGroup[ pSector->ubGarrisonID ].ubComposition == ROADBLOCK )