- Fixed misspelling of function names

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@822 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-04-01 10:37:34 +00:00
parent 68f05b3e6b
commit 1ef4419b0d
5 changed files with 45 additions and 45 deletions
+1 -1
View File
@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
wchar_t zVersionLabel[256] = { L"Release v1.13.820" };
wchar_t zVersionLabel[256] = { L"Release v1.13.822" };
#endif
+1 -1
View File
@@ -546,7 +546,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2 v1.13.820_DE.exe"
OutputFile="D:\games\Jagged Alliance 2 v1.13\ja2 v1.13.822_EN.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
+3 -3
View File
@@ -209,7 +209,7 @@ extern GARRISON_GROUP *gGarrisonGroup;
extern INT32 giGarrisonArraySize;
extern void Enshure_RepairedGarrisonGroup( GARRISON_GROUP **ppGarrison, INT32 *pGarraySize );
extern void Ensure_RepairedGarrisonGroup( GARRISON_GROUP **ppGarrison, INT32 *pGarraySize );
@@ -457,7 +457,7 @@ void RenderStationaryGroups()
SetFontShadow( FONT_NEARBLACK );
GetVideoObject( &hVObject, guiMapIconsID );
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
//Render groups that are stationary...
for( y = 0; y < 16; y++ )
@@ -1881,7 +1881,7 @@ void PrintDetailedEnemiesInSectorInfo( INT32 iScreenX, INT32 iScreenY, UINT8 ubS
pSector = &SectorInfo[ SECTOR( ubSectorX, ubSectorY ) ];
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
// handle garrisoned enemies
if( pSector->ubGarrisonID != NO_GARRISON )
+2 -2
View File
@@ -54,7 +54,7 @@ extern BOOLEAN gfOverrideSector;
INT16 gsInterrogationGridNo[3] = { 7756, 7757, 7758 };
extern void Enshure_RepairedGarrisonGroup( GARRISON_GROUP **ppGarrison, INT32 *pGarraySize );
extern void Ensure_RepairedGarrisonGroup( GARRISON_GROUP **ppGarrison, INT32 *pGarraySize );
void ValidateEnemiesHaveWeapons()
@@ -207,7 +207,7 @@ UINT8 NumStationaryEnemiesInSector( INT16 sSectorX, INT16 sSectorY )
return( 0 );
}
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
// don't count roadblocks as stationary garrison, we want to see how many enemies are in them, not question marks
if ( gGarrisonGroup[ pSector->ubGarrisonID ].ubComposition == ROADBLOCK )
+38 -38
View File
@@ -507,7 +507,7 @@ void MoveSAIGroupToSector( GROUP **pGroup, UINT8 ubSectorID, UINT32 uiMoveCode,
*/
/* PUBLIC */
void Enshure_RepairedGarrisonGroup( GARRISON_GROUP **ppGarrison, INT32 *pGarraySize )
void Ensure_RepairedGarrisonGroup( GARRISON_GROUP **ppGarrison, INT32 *pGarraySize )
{{
GARRISON_GROUP *pG;
@@ -537,7 +537,7 @@ INT32 GarrisonReinforcementsRequested( INT32 iGarrisonID, UINT8 *pubExtraReinfor
INT32 iMaxEnemyGroupSize = gGameExternalOptions.iMaxEnemyGroupSize;
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Strategic1");
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
pSector = &SectorInfo[ gGarrisonGroup[ iGarrisonID ].ubSectorID ];
iExistingForces = pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites;
@@ -578,7 +578,7 @@ INT32 ReinforcementsAvailable( INT32 iGarrisonID )
SECTORINFO *pSector;
INT32 iReinforcementsAvailable;
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
pSector = &SectorInfo[ gGarrisonGroup[ iGarrisonID ].ubSectorID ];
iReinforcementsAvailable = pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumAdmins;
@@ -626,7 +626,7 @@ void RequestAttackOnSector( UINT8 ubSectorID, UINT16 usDefencePoints )
{
INT32 i;
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
for( i = 0; i < giGarrisonArraySize; i++ )
{
@@ -677,7 +677,7 @@ void ValidatePendingGroups()
INT32 i, iErrorsForInvalidPendingGroup = 0;
UINT8 ubGroupID;
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
for( i = 0; i < giPatrolArraySize; i++ )
{
@@ -722,7 +722,7 @@ void ValidateWeights( INT32 iID )
INT32 iSumRequestPoints = 0;
INT32 iSumReinforcementPoints = 0;
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
for( i = 0; i < giPatrolArraySize; i++ )
{
@@ -1571,7 +1571,7 @@ BOOLEAN EnemyPermittedToAttackSector( GROUP **pGroup, UINT8 ubSectorID )
SECTORINFO *pSector;
BOOLEAN fPermittedToAttack = TRUE;
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
pSector = &SectorInfo[ ubSectorID ];
fPermittedToAttack = OkayForEnemyToMoveThroughSector( ubSectorID );
@@ -1710,7 +1710,7 @@ void HandlePlayerGroupNoticedByGarrison( GROUP *pPlayerGroup, UINT8 ubSectorID )
return;
}
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
if( pSector->ubGarrisonID != NO_GARRISON )
{
@@ -1851,7 +1851,7 @@ BOOLEAN HandleEmptySectorNoticedByPatrolGroup( GROUP *pGroup, UINT8 ubEmptySecto
UINT8 ubSectorX = (UINT8)(ubEmptySectorID % 16) + 1;
UINT8 ubSectorY = (UINT8)(ubEmptySectorID / 16) + 1;
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
ubGarrisonID = SectorInfo[ ubEmptySectorID ].ubGarrisonID;
if( ubGarrisonID != NO_GARRISON )
@@ -1899,7 +1899,7 @@ void HandleEmptySectorNoticedByGarrison( UINT8 ubGarrisonSectorID, UINT8 ubEmpty
return;
}
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
if( gGarrisonGroup[ ubDstGarrisonID ].ubPendingGroupID )
{ //A group is already on-route, so don't send anybody from here.
@@ -1926,7 +1926,7 @@ BOOLEAN ReinforcementsApproved( INT32 iGarrisonID, UINT16 *pusDefencePoints )
UINT16 usOffensePoints;
UINT8 ubSectorX, ubSectorY;
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
pSector = &SectorInfo[ gGarrisonGroup[ iGarrisonID ].ubSectorID ];
ubSectorX = (UINT8)SECTORX( gGarrisonGroup[ iGarrisonID ].ubSectorID );
@@ -1991,7 +1991,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Strategic5");
}
else if( pGroup->pEnemyGroup->ubIntention == REINFORCEMENTS )
{
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
//The group has arrived at the location where he is supposed to reinforce.
//Step 1 -- Check for matching garrison location
for( i = 0; i < giGarrisonArraySize; i++ )
@@ -2379,7 +2379,7 @@ void CheckEnemyControlledSector( UINT8 ubSectorID )
return;
}
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
//First, determine if the sector is still owned by the enemy.
pSector = &SectorInfo[ ubSectorID ];
@@ -2504,7 +2504,7 @@ void RemoveGroupFromStrategicAILists( UINT8 ubGroupID )
{
INT32 i;
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
for( i = 0; i < giPatrolArraySize; i++ )
{
@@ -2572,7 +2572,7 @@ void RecalculateGarrisonWeight( INT32 iGarrisonID )
INT32 iWeight, iPrevWeight;
INT32 iDesiredPop, iCurrentPop, iPriority;
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
ValidateWeights( 6 );
pSector = &SectorInfo[ gGarrisonGroup[ iGarrisonID ].ubSectorID ];
@@ -2616,7 +2616,7 @@ void RecalculateSectorWeight( UINT8 ubSectorID )
{
INT32 i;
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
for( i = 0; i < giGarrisonArraySize; i++ )
{
if( gGarrisonGroup[ i ].ubSectorID == ubSectorID )
@@ -2654,7 +2654,7 @@ INT32 ChooseSuitableGarrisonToProvideReinforcements( INT32 iDstGarrisonID, INT32
INT8 bBestWeight;
UINT8 ubSectorID;
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
//Check to see if we could send reinforcements from Alma. Only Drassen/Cambria get preferred
//service from Alma, due to it's proximity and Alma's purpose as a forward military base.
@@ -2765,7 +2765,7 @@ void SendReinforcementsForGarrison( INT32 iDstGarrisonID, UINT16 usDefencePoints
UINT8 ubGroupSize;
BOOLEAN fLimitMaxTroopsAllowable = FALSE;
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
ValidateWeights( 8 );
if( gGarrisonGroup[ iDstGarrisonID ].ubSectorID == SEC_B13 ||
@@ -2998,7 +2998,7 @@ void SendReinforcementsForPatrol( INT32 iPatrolID, GROUP **pOptionalGroup )
INT32 iReinforcementsAvailable, iReinforcementsRequested, iReinforcementsApproved;
UINT8 ubSrcSectorX, ubSrcSectorY, ubDstSectorX, ubDstSectorY;
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
ValidateWeights( 21 );
//Determine how many units the patrol group needs.
@@ -3171,7 +3171,7 @@ void EvaluateQueenSituation()
iOrigRequestPoints = giRequestPoints; // debug only!
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
//go through garrisons first
for( i = 0; i < giGarrisonArraySize; i++ )
@@ -3559,7 +3559,7 @@ BOOLEAN LoadStrategicAI( HWFILE hFile )
InitStrategicMovementCosts();
#endif
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
if( ubSAIVersion < 6 )
{ //Reinitialize the costs since they have changed.
@@ -3951,7 +3951,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Strategic7");
return;
}
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
if( gubQueenPriorityPhase > ubNewPhase )
{
@@ -4151,7 +4151,7 @@ void ExecuteStrategicAIAction( UINT16 usActionCode, INT16 sSectorX, INT16 sSecto
case STRATEGIC_AI_ACTION_KINGPIN_DEAD:
//Immediate send a small garrison to C5 (to discourage access to Tony the dealer)
/*
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); * added NULL fix, 2007-03-03, Sgt. Kolja *
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); * added NULL fix, 2007-03-03, Sgt. Kolja *
for( i = 0; i < giGarrisonArraySize; i++ )
{
@@ -4583,7 +4583,7 @@ void StrategicHandleQueenLosingControlOfSector( INT16 sSectorX, INT16 sSectorY,
return;
}
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
if( StrategicMap[ sSectorX + sSectorY * MAP_WORLD_X ].fEnemyControlled )
{ //If the sector doesn't belong to the player, then we shouldn't be calling this function!
@@ -4756,7 +4756,7 @@ void RequestHighPriorityGarrisonReinforcements( INT32 iGarrisonID, UINT8 ubSoldi
ubBestDist = 255;
iBestIndex = -1;
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
for( i = 0; i < giPatrolArraySize; i++ )
{
@@ -4885,7 +4885,7 @@ void MassFortifyTowns()
GROUP *pGroup;
UINT8 ubNumTroops, ubDesiredTroops;
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
for( i = 0; i < giGarrisonArraySize; i++ )
{
@@ -4919,7 +4919,7 @@ void MassFortifyTowns()
void RenderAIViewerGarrisonInfo( INT32 x, INT32 y, SECTORINFO *pSector )
{
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
if( pSector->ubGarrisonID != NO_GARRISON )
{
@@ -4956,7 +4956,7 @@ void RenderAIViewerGarrisonInfo( INT32 x, INT32 y, SECTORINFO *pSector )
void StrategicHandleMineThatRanOut( UINT8 ubSectorID )
{
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
switch( ubSectorID )
{
@@ -4992,7 +4992,7 @@ BOOLEAN GarrisonCanProvideMinimumReinforcements( INT32 iGarrisonID )
SECTORINFO *pSector;
UINT8 ubSectorX, ubSectorY;
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
pSector = &SectorInfo[ gGarrisonGroup[ iGarrisonID ].ubSectorID ];
@@ -5020,7 +5020,7 @@ BOOLEAN GarrisonRequestingMinimumReinforcements( INT32 iGarrisonID )
INT32 iDesired;
SECTORINFO *pSector;
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
if( gGarrisonGroup[ iGarrisonID ].ubPendingGroupID )
{
@@ -5171,7 +5171,7 @@ void UpgradeAdminsToTroops()
GROUP *pGroup;
INT16 sPatrolIndex;
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
// on normal, AI evaluates approximately every 10 hrs. There are about 130 administrators seeded on the map.
// Some of these will be killed by the player.
@@ -5311,7 +5311,7 @@ INT16 FindPatrolGroupIndexForGroupIDPending( UINT8 ubGroupID )
INT16 FindGarrisonIndexForGroupIDPending( UINT8 ubGroupID )
{
INT16 sGarrisonIndex;
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
for( sGarrisonIndex = 0; sGarrisonIndex < giGarrisonArraySize; sGarrisonIndex++ )
{
@@ -5362,7 +5362,7 @@ void ReassignAIGroup( GROUP **pGroup )
(*pGroup)->ubSectorIDOfLastReassignment = ubSectorID;
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
ClearPreviousAIGroupAssignment( *pGroup );
//First thing to do, is teleport the group to be AT the sector he is currently moving from. Otherwise, the
@@ -5523,7 +5523,7 @@ void RepollSAIGroup( GROUP *pGroup )
INT32 i;
Assert( !pGroup->fPlayer );
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
if( GroupAtFinalDestination( pGroup ) )
{
EvaluateGroupSituation( pGroup );
@@ -5556,7 +5556,7 @@ void ClearPreviousAIGroupAssignment( GROUP *pGroup )
{
INT32 i;
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
for( i = 0; i < giPatrolArraySize; i++ )
{
if( gPatrolGroup[ i ].ubGroupID == pGroup->ubGroupID )
@@ -5626,7 +5626,7 @@ void RemoveSoldiersFromGarrisonBasedOnComposition( INT32 iGarrisonID, UINT8 ubSi
UINT8 ubOrigNumTroops;
UINT8 ubOrigSize;
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
iCompositionID = gGarrisonGroup[ iGarrisonID ].ubComposition;
CalcNumTroopsBasedOnComposition( &ubNumTroops, &ubNumElites, ubSize, iCompositionID );
@@ -5791,7 +5791,7 @@ void ReinitializeUnvisitedGarrisons()
//Recreate the compositions
memcpy( gArmyComp, gOrigArmyComp, NUM_ARMY_COMPOSITIONS * sizeof( ARMY_COMPOSITION ) );
EvolveQueenPriorityPhase( TRUE );
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
//Go through each unvisited sector and recreate the garrison forces based on
//the desired population.
@@ -5859,7 +5859,7 @@ GROUP* FindPendingGroupForGarrisonSector( UINT8 ubSectorID )
SECTORINFO *pSector;
pSector = &SectorInfo[ ubSectorID ];
Enshure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
if( pSector->ubGarrisonID != NO_GARRISON )
{