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Merged from revision: 6961
- Bugfix: John Kulba (and other NPCs) did not show up on MERC website even if MERC_WEBSITE_ALL_MERC_AVAILABLE = TRUE (by anv) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6962 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+5
-4
@@ -3094,7 +3094,9 @@ void ShouldAnyNewMercMercBecomeAvailable()
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//Kaiden: Added this if test to make sure that the "New Mercs Available"
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//Kaiden: Added this if test to make sure that the "New Mercs Available"
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// e-mail doesn't show up and no unneccessary checks are made when you
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// e-mail doesn't show up and no unneccessary checks are made when you
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// have the ALL_MERCS_AT_MERC set to TRUE in the INI file.
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// have the ALL_MERCS_AT_MERC set to TRUE in the INI file.
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if(!gGameExternalOptions.fAllMercsAvailable)
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// anv: ALL_MERCS_AT_MERC doesn't cover mercs that can be unlocked depending on in-campaign conditions (e.g. Kulba)
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// if ALL_MERCS_AT_MERC is on, .StartMercsAvailable = TRUE anyway, so there won't be any conflicts or unnecessary emails
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//if(!gGameExternalOptions.fAllMercsAvailable)
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{
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{
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for(UINT8 i=0; i<NUM_PROFILES; i++)
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for(UINT8 i=0; i<NUM_PROFILES; i++)
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{
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{
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@@ -3130,11 +3132,10 @@ BOOLEAN CanMercBeAvailableYet( UINT8 ubMercToCheck )
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if(gGameExternalOptions.fEnableRecruitableJohnKulba == TRUE)
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if(gGameExternalOptions.fEnableRecruitableJohnKulba == TRUE)
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{
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{
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if( LaptopSaveInfo.bJohnEscorted == TRUE
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if( LaptopSaveInfo.bJohnEscorted == TRUE
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&& LaptopSaveInfo.uiJohnEscortedDate + gGameExternalOptions.ubRecruitableJohnKulbaDelay < GetWorldDay() )
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&& LaptopSaveInfo.uiJohnEscortedDate + gGameExternalOptions.ubRecruitableJohnKulbaDelay <= GetWorldDay() )
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{
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{
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return( TRUE );
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return( TRUE );
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}
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} else
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else
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{
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{
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return( FALSE );
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return( FALSE );
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}
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}
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