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- added translations
- militia menu is always present so that the player has an easier time figuring out why he cannot do something git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8538 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+19
-21
@@ -1663,20 +1663,6 @@ BOOLEAN BasicCanCharacterDrillMilitia( SOLDIERTYPE *pSoldier )
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return ( TRUE );
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}
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BOOLEAN CanCharacterMilitiaAssignment( SOLDIERTYPE *pSoldier )
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{
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if ( CanCharacterTrainMilitia( pSoldier ) )
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return TRUE;
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if ( CanCharacterDrillMilitia( pSoldier ) )
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return TRUE;
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if ( CanCharacterDoctorMilitia( pSoldier ) )
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return TRUE;
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return FALSE;
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}
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BOOLEAN CanCharacterDrillMilitia( SOLDIERTYPE *pSoldier, BOOLEAN aErrorReport )
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{
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if ( !gGameExternalOptions.fIndividualMilitia )
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@@ -1684,6 +1670,9 @@ BOOLEAN CanCharacterDrillMilitia( SOLDIERTYPE *pSoldier, BOOLEAN aErrorReport )
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AssertNotNIL( pSoldier );
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// Temp string.
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CHAR16 sString[128];
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if ( LaptopSaveInfo.iCurrentBalance <= 0 )
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{
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if ( aErrorReport )
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@@ -1694,7 +1683,7 @@ BOOLEAN CanCharacterDrillMilitia( SOLDIERTYPE *pSoldier, BOOLEAN aErrorReport )
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if ( !BasicCanCharacterDrillMilitia( pSoldier ) )
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{
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if ( aErrorReport )
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DoScreenIndependantMessageBox( L"Assignment not possible at the moment", MSG_BOX_FLAG_OK, NULL );
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DoScreenIndependantMessageBox( Message[STR_ASSIGNMENT_NOTPOSSIBLE], MSG_BOX_FLAG_OK, NULL );
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return( FALSE );
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}
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@@ -1702,7 +1691,7 @@ BOOLEAN CanCharacterDrillMilitia( SOLDIERTYPE *pSoldier, BOOLEAN aErrorReport )
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if ( NumNonPlayerTeamMembersInSector( pSoldier->sSectorX, pSoldier->sSectorY, ENEMY_TEAM ) > 0 )
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{
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if ( aErrorReport )
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DoScreenIndependantMessageBox( L"Assignment not possible while enemies are still around.", MSG_BOX_FLAG_OK, NULL );
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DoScreenIndependantMessageBox( Message[STR_SECTOR_NOT_CLEARED], MSG_BOX_FLAG_OK, NULL );
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return( FALSE );
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}
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@@ -1710,7 +1699,11 @@ BOOLEAN CanCharacterDrillMilitia( SOLDIERTYPE *pSoldier, BOOLEAN aErrorReport )
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if ( pSoldier->stats.bLeadership <= 0 )
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{
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if ( aErrorReport )
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DoScreenIndependantMessageBox( L"Not enough leadership.", MSG_BOX_FLAG_OK, NULL );
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{
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swprintf( sString, New113HAMMessage[6], pSoldier->GetName() );
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DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
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}
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return ( FALSE );
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}
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@@ -1750,7 +1743,11 @@ BOOLEAN CanCharacterDrillMilitia( SOLDIERTYPE *pSoldier, BOOLEAN aErrorReport )
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if ( usEffectiveLeadership < gGameExternalOptions.ubMinimumLeadershipToTrainMilitia )
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{
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if ( aErrorReport )
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DoScreenIndependantMessageBox( L"Not enough leadership.", MSG_BOX_FLAG_OK, NULL );
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{
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swprintf( sString, New113HAMMessage[6], pSoldier->GetName() );
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DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
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}
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return ( FALSE );
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}
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}
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@@ -1766,7 +1763,7 @@ BOOLEAN CanCharacterDrillMilitia( SOLDIERTYPE *pSoldier, BOOLEAN aErrorReport )
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}
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if ( aErrorReport )
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DoScreenIndependantMessageBox( L"No militia that can be trained present.", MSG_BOX_FLAG_OK, NULL );
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DoScreenIndependantMessageBox( Message[STR_ASSIGNMENT_NOMILITIAPRESENT], MSG_BOX_FLAG_OK, NULL );
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return FALSE;
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}
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@@ -10036,7 +10033,7 @@ void HandleShadingOfLinesForAssignmentMenus( void )
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}
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// militia
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if ( CanCharacterMilitiaAssignment( pSoldier ) )
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if ( CanCharacterOnDuty( pSoldier ) )
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{
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UnShadeStringInBox( ghAssignmentBox, ASSIGN_MENU_MILITIA );
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}
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@@ -13500,7 +13497,8 @@ void AssignmentMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason )
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break;
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case ASSIGN_MENU_MILITIA:
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if ( CanCharacterMilitiaAssignment( pSoldier ) )
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// just a very basic check
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if ( CanCharacterOnDuty( pSoldier ) )
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{
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gAssignMenuState = ASMENU_NONE;
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@@ -194,7 +194,6 @@ BOOLEAN CanCharacterRepair( SOLDIERTYPE *pCharacter );
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BOOLEAN CanCharacterPatient( SOLDIERTYPE *pCharacter );
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// can character train militia?
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BOOLEAN CanCharacterMilitiaAssignment( SOLDIERTYPE *pSoldier );
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BOOLEAN CanCharacterDrillMilitia( SOLDIERTYPE *pSoldier, BOOLEAN aErrorReport = FALSE );
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BOOLEAN CanCharacterTrainMilitia( SOLDIERTYPE *pCharacter );
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BOOLEAN CanCharacterTrainMobileMilitia( SOLDIERTYPE *pSoldier );
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@@ -607,6 +607,9 @@ enum
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STR_CLEANED,
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STR_CLEANED_FOR_OWNER,
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STR_ASSIGNMENT_NOTPOSSIBLE,
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STR_ASSIGNMENT_NOMILITIAPRESENT,
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TEXT_NUM_STR_MESSAGE,
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};
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@@ -2361,6 +2361,9 @@ CHAR16 Message[][STRING_LENGTH] =
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L"%s清理了%s。", //L"%s has cleaned the %s.",
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L"%s清理了%s的%s。", //L"%s has cleaned %s's %s.",
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L"Assignment not possible at the moment", // TODO.Translate
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L"No militia that can be drilled present.",
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};
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// the country and its noun in the game
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@@ -2360,6 +2360,9 @@ CHAR16 Message[][STRING_LENGTH] =
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L"%s has cleaned the %s.", // TODO.Translate
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L"%s has cleaned %s's %s.",
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L"Assignment not possible at the moment", // TODO.Translate
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L"No militia that can be drilled present.",
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};
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// the country and its noun in the game
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@@ -2361,6 +2361,9 @@ CHAR16 Message[][STRING_LENGTH] =
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L"%s has cleaned the %s.",
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L"%s has cleaned %s's %s.",
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L"Assignment not possible at the moment",
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L"No militia that can be drilled present.",
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};
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// the country and its noun in the game
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@@ -2369,6 +2369,9 @@ CHAR16 Message[][STRING_LENGTH] =
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L"%s has cleaned the %s.", // TODO.Translate
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L"%s has cleaned %s's %s.",
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L"Assignment not possible at the moment", // TODO.Translate
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L"No militia that can be drilled present.",
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};
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// the country and its noun in the game // TODO.Translate
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@@ -2377,6 +2377,9 @@ CHAR16 Message[][STRING_LENGTH] =
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L"%s hat %s gereinigt.",
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L"%s hat %s's %s gereinigt.",
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L"Assignment not possible at the moment", // TODO.Translate
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L"No militia that can be drilled present.",
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};
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// the country and its noun in the game
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@@ -2355,6 +2355,9 @@ CHAR16 Message[][STRING_LENGTH] =
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L"%s has cleaned the %s.", // TODO.Translate
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L"%s has cleaned %s's %s.",
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L"Assignment not possible at the moment", // TODO.Translate
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L"No militia that can be drilled present.",
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};
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// the country and its noun in the game
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@@ -2367,6 +2367,9 @@ CHAR16 Message[][STRING_LENGTH] =
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L"%s has cleaned the %s.", // TODO.Translate
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L"%s has cleaned %s's %s.",
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L"Assignment not possible at the moment", // TODO.Translate
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L"No militia that can be drilled present.",
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};
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// the country and its noun in the game
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@@ -2361,6 +2361,9 @@ CHAR16 Message[][STRING_LENGTH] =
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L"%s почистил(а) %s.", // TODO.Translate
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L"%s почистил(а) у %s %s.",
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L"Assignment not possible at the moment", // TODO.Translate
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L"No militia that can be drilled present.",
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};
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// the country and its noun in the game
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