- new Cities.xml for game rev.598

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@541 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Lesh
2006-10-10 18:37:38 +00:00
parent 56cef6e97b
commit 209fc4a1c8
+65 -12
View File
@@ -1,8 +1,37 @@
<!--
This file defines towns in game.
Fields index:
uiIndex - it is UNIQUE number of town, used in town table (end of this xml).
Value 0 is reserved and stands for "no town here".
townName - it's simple. Town name (Max 31 char).
townUsesLoyalty - defines whether town maintains (and displays) loyalty or not.
Possible values: 0 - no loyalty, 1 - use loyalty in this town.
townRebelSentiment - this is a measure of how much each town hates the Queen's
opression & is willing to stand against it. It primarily controls
the RATE of loyalty change in each town: the loyalty effect of
the same events depends on it. Scale of 1-100.
baseSector - this is co-ordinates of the top left corner of the 3x3 town
tiles cutouts in Interface/MilitiaMaps.sti!
townPoint - position of town names on the map. These are 10 * (X, Y) position
in SECTORS (fractions possible) to the X-CENTER of the town
There is town table at the end on this file. The table represent town placement on the world map.
NOTE: Town rows 0 and 17, and also columns 0 and 17 CANNOT BE USED.
It is world borders.
Changes do not require starting of a new game.
-->
<CITY_INFO>
<CITYLIST>
<CITY>
<uiIndex>1</uiIndex>
<cityName>Omerta</cityName>
<townName>Omerta</townName>
<townUsesLoyalty>1</townUsesLoyalty>
<townRebelSentiment>90</townRebelSentiment>
<baseSector>
<x>9</x>
<y>1</y>
@@ -14,7 +43,9 @@
</CITY>
<CITY>
<uiIndex>2</uiIndex>
<cityName>Drassen</cityName>
<townName>Drassen</townName>
<townUsesLoyalty>1</townUsesLoyalty>
<townRebelSentiment>30</townRebelSentiment>
<baseSector>
<x>13</x>
<y>2</y>
@@ -26,7 +57,9 @@
</CITY>
<CITY>
<uiIndex>3</uiIndex>
<cityName>Alma</cityName>
<townName>Alma</townName>
<townUsesLoyalty>1</townUsesLoyalty>
<townRebelSentiment>12</townRebelSentiment>
<baseSector>
<x>13</x>
<y>8</y>
@@ -38,7 +71,9 @@
</CITY>
<CITY>
<uiIndex>4</uiIndex>
<cityName>Grumm</cityName>
<townName>Grumm</townName>
<townUsesLoyalty>1</townUsesLoyalty>
<townRebelSentiment>15</townRebelSentiment>
<baseSector>
<x>1</x>
<y>7</y>
@@ -50,7 +85,9 @@
</CITY>
<CITY>
<uiIndex>5</uiIndex>
<cityName>Tixa</cityName>
<townName>Tixa</townName>
<townUsesLoyalty>0</townUsesLoyalty>
<townRebelSentiment>20</townRebelSentiment>
<baseSector>
<x>8</x>
<y>9</y>
@@ -62,7 +99,9 @@
</CITY>
<CITY>
<uiIndex>6</uiIndex>
<cityName>Cambria</cityName>
<townName>Cambria</townName>
<townUsesLoyalty>1</townUsesLoyalty>
<townRebelSentiment>15</townRebelSentiment>
<baseSector>
<x>8</x>
<y>6</y>
@@ -74,7 +113,9 @@
</CITY>
<CITY>
<uiIndex>7</uiIndex>
<cityName>San Mona</cityName>
<townName>San Mona</townName>
<townUsesLoyalty>0</townUsesLoyalty>
<townRebelSentiment>20</townRebelSentiment>
<baseSector>
<x>4</x>
<y>2</y>
@@ -86,7 +127,9 @@
</CITY>
<CITY>
<uiIndex>8</uiIndex>
<cityName>Estoni</cityName>
<townName>Estoni</townName>
<townUsesLoyalty>0</townUsesLoyalty>
<townRebelSentiment>20</townRebelSentiment>
<baseSector>
<x>5</x>
<y>8</y>
@@ -98,7 +141,9 @@
</CITY>
<CITY>
<uiIndex>9</uiIndex>
<cityName>Orta</cityName>
<townName>Orta</townName>
<townUsesLoyalty>0</townUsesLoyalty>
<townRebelSentiment>20</townRebelSentiment>
<baseSector>
<x>3</x>
<y>10</y>
@@ -110,7 +155,9 @@
</CITY>
<CITY>
<uiIndex>10</uiIndex>
<cityName>Balime</cityName>
<townName>Balime</townName>
<townUsesLoyalty>1</townUsesLoyalty>
<townRebelSentiment>12</townRebelSentiment>
<baseSector>
<x>11</x>
<y>11</y>
@@ -122,7 +169,9 @@
</CITY>
<CITY>
<uiIndex>11</uiIndex>
<cityName>Meduna</cityName>
<townName>Meduna</townName>
<townUsesLoyalty>1</townUsesLoyalty>
<townRebelSentiment>10</townRebelSentiment>
<baseSector>
<x>3</x>
<y>14</y>
@@ -134,7 +183,9 @@
</CITY>
<CITY>
<uiIndex>12</uiIndex>
<cityName>Chitzena</cityName>
<townName>Chitzena</townName>
<townUsesLoyalty>1</townUsesLoyalty>
<townRebelSentiment>35</townRebelSentiment>
<baseSector>
<x>2</x>
<y>1</y>
@@ -146,6 +197,8 @@
</CITY>
</CITYLIST>
<CITY_TABLE>
<!-- Column index: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 -->
<!-- -->
<CITY_TABLE_ROW row="00"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="01"> 0 0 12 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
<CITY_TABLE_ROW row="02"> 0 0 12 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 </CITY_TABLE_ROW>