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- new Cities.xml for game rev.598
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@541 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -1,8 +1,37 @@
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<!--
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This file defines towns in game.
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Fields index:
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uiIndex - it is UNIQUE number of town, used in town table (end of this xml).
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Value 0 is reserved and stands for "no town here".
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townName - it's simple. Town name (Max 31 char).
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townUsesLoyalty - defines whether town maintains (and displays) loyalty or not.
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Possible values: 0 - no loyalty, 1 - use loyalty in this town.
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townRebelSentiment - this is a measure of how much each town hates the Queen's
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opression & is willing to stand against it. It primarily controls
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the RATE of loyalty change in each town: the loyalty effect of
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the same events depends on it. Scale of 1-100.
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baseSector - this is co-ordinates of the top left corner of the 3x3 town
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tiles cutouts in Interface/MilitiaMaps.sti!
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townPoint - position of town names on the map. These are 10 * (X, Y) position
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in SECTORS (fractions possible) to the X-CENTER of the town
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There is town table at the end on this file. The table represent town placement on the world map.
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NOTE: Town rows 0 and 17, and also columns 0 and 17 CANNOT BE USED.
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It is world borders.
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Changes do not require starting of a new game.
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-->
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<CITY_INFO>
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<CITY_INFO>
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<CITYLIST>
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<CITYLIST>
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<CITY>
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<CITY>
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<uiIndex>1</uiIndex>
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<uiIndex>1</uiIndex>
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<cityName>Omerta</cityName>
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<townName>Omerta</townName>
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<townUsesLoyalty>1</townUsesLoyalty>
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<townRebelSentiment>90</townRebelSentiment>
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<baseSector>
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<baseSector>
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<x>9</x>
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<x>9</x>
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<y>1</y>
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<y>1</y>
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@@ -14,7 +43,9 @@
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</CITY>
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</CITY>
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<CITY>
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<CITY>
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<uiIndex>2</uiIndex>
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<uiIndex>2</uiIndex>
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<cityName>Drassen</cityName>
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<townName>Drassen</townName>
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<townUsesLoyalty>1</townUsesLoyalty>
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<townRebelSentiment>30</townRebelSentiment>
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<baseSector>
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<baseSector>
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<x>13</x>
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<x>13</x>
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<y>2</y>
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<y>2</y>
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@@ -26,7 +57,9 @@
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</CITY>
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</CITY>
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<CITY>
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<CITY>
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<uiIndex>3</uiIndex>
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<uiIndex>3</uiIndex>
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<cityName>Alma</cityName>
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<townName>Alma</townName>
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<townUsesLoyalty>1</townUsesLoyalty>
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<townRebelSentiment>12</townRebelSentiment>
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<baseSector>
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<baseSector>
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<x>13</x>
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<x>13</x>
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<y>8</y>
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<y>8</y>
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@@ -38,7 +71,9 @@
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</CITY>
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</CITY>
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<CITY>
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<CITY>
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<uiIndex>4</uiIndex>
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<uiIndex>4</uiIndex>
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<cityName>Grumm</cityName>
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<townName>Grumm</townName>
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<townUsesLoyalty>1</townUsesLoyalty>
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<townRebelSentiment>15</townRebelSentiment>
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<baseSector>
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<baseSector>
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<x>1</x>
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<x>1</x>
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<y>7</y>
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<y>7</y>
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@@ -50,7 +85,9 @@
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</CITY>
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</CITY>
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<CITY>
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<CITY>
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<uiIndex>5</uiIndex>
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<uiIndex>5</uiIndex>
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<cityName>Tixa</cityName>
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<townName>Tixa</townName>
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<townUsesLoyalty>0</townUsesLoyalty>
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<townRebelSentiment>20</townRebelSentiment>
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<baseSector>
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<baseSector>
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<x>8</x>
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<x>8</x>
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<y>9</y>
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<y>9</y>
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@@ -62,7 +99,9 @@
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</CITY>
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</CITY>
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<CITY>
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<CITY>
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<uiIndex>6</uiIndex>
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<uiIndex>6</uiIndex>
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<cityName>Cambria</cityName>
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<townName>Cambria</townName>
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<townUsesLoyalty>1</townUsesLoyalty>
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<townRebelSentiment>15</townRebelSentiment>
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<baseSector>
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<baseSector>
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<x>8</x>
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<x>8</x>
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<y>6</y>
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<y>6</y>
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@@ -74,7 +113,9 @@
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</CITY>
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</CITY>
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<CITY>
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<CITY>
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<uiIndex>7</uiIndex>
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<uiIndex>7</uiIndex>
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<cityName>San Mona</cityName>
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<townName>San Mona</townName>
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<townUsesLoyalty>0</townUsesLoyalty>
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<townRebelSentiment>20</townRebelSentiment>
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<baseSector>
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<baseSector>
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<x>4</x>
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<x>4</x>
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<y>2</y>
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<y>2</y>
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@@ -86,7 +127,9 @@
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</CITY>
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</CITY>
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<CITY>
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<CITY>
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<uiIndex>8</uiIndex>
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<uiIndex>8</uiIndex>
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<cityName>Estoni</cityName>
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<townName>Estoni</townName>
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<townUsesLoyalty>0</townUsesLoyalty>
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<townRebelSentiment>20</townRebelSentiment>
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<baseSector>
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<baseSector>
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<x>5</x>
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<x>5</x>
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<y>8</y>
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<y>8</y>
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@@ -98,7 +141,9 @@
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</CITY>
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</CITY>
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<CITY>
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<CITY>
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<uiIndex>9</uiIndex>
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<uiIndex>9</uiIndex>
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<cityName>Orta</cityName>
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<townName>Orta</townName>
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<townUsesLoyalty>0</townUsesLoyalty>
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<townRebelSentiment>20</townRebelSentiment>
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<baseSector>
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<baseSector>
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<x>3</x>
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<x>3</x>
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<y>10</y>
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<y>10</y>
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@@ -110,7 +155,9 @@
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</CITY>
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</CITY>
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<CITY>
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<CITY>
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<uiIndex>10</uiIndex>
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<uiIndex>10</uiIndex>
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<cityName>Balime</cityName>
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<townName>Balime</townName>
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<townUsesLoyalty>1</townUsesLoyalty>
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<townRebelSentiment>12</townRebelSentiment>
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<baseSector>
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<baseSector>
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<x>11</x>
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<x>11</x>
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<y>11</y>
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<y>11</y>
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@@ -122,7 +169,9 @@
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</CITY>
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</CITY>
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<CITY>
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<CITY>
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<uiIndex>11</uiIndex>
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<uiIndex>11</uiIndex>
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<cityName>Meduna</cityName>
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<townName>Meduna</townName>
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<townUsesLoyalty>1</townUsesLoyalty>
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<townRebelSentiment>10</townRebelSentiment>
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<baseSector>
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<baseSector>
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<x>3</x>
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<x>3</x>
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<y>14</y>
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<y>14</y>
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@@ -134,7 +183,9 @@
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</CITY>
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</CITY>
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<CITY>
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<CITY>
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<uiIndex>12</uiIndex>
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<uiIndex>12</uiIndex>
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<cityName>Chitzena</cityName>
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<townName>Chitzena</townName>
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<townUsesLoyalty>1</townUsesLoyalty>
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<townRebelSentiment>35</townRebelSentiment>
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<baseSector>
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<baseSector>
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<x>2</x>
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<x>2</x>
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<y>1</y>
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<y>1</y>
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@@ -146,6 +197,8 @@
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</CITY>
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</CITY>
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</CITYLIST>
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</CITYLIST>
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<CITY_TABLE>
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<CITY_TABLE>
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<!-- Column index: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 -->
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<!-- -->
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<CITY_TABLE_ROW row="00"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
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<CITY_TABLE_ROW row="00"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
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<CITY_TABLE_ROW row="01"> 0 0 12 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
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<CITY_TABLE_ROW row="01"> 0 0 12 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
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<CITY_TABLE_ROW row="02"> 0 0 12 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 </CITY_TABLE_ROW>
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<CITY_TABLE_ROW row="02"> 0 0 12 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 </CITY_TABLE_ROW>
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