Added missing "ja2_options.ini" properties for last exe build (2567):

AUTO_SAVE_ON_ASSERTION_FAILURE
---------------------
GAME_PROGRESS_MINIMUM
GAME_PROGRESS_INCREMENT
IMP_STARTING_LEVEL
SMART_GOGGLE_SWITCH
AUTOMATICALLY_FLAG_MINES
--------------------
MAX_NUMBER_PLAYER_MERCS
MAX_NUMBER_PLAYER_VEHICLES
MAX_NUMBER_ENEMIES
MAX_NUMBER_CREATURES
MAX_NUMBER_REBELS
MAX_NUMBER_CIVS
---------------------
NEW_AGGRESSIVE_AI
---------------------
TONY_USES_BR_SETTING
DEVIN_USES_BR_SETTING

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1083 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2009-02-02 17:37:34 +00:00
parent d599ec2351
commit 20a023e12c
2 changed files with 103 additions and 11 deletions
+52 -1
View File
@@ -170,6 +170,8 @@ DEAD_LOCK_DELAY = 30
; Skip global strategic events (use to prevent game crashes). Press and hold NUMLOCK to skip
ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
; Automatically try to save when an assertion failure occurs
AUTO_SAVE_ON_ASSERTION_FAILURE = TRUE
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
@@ -454,6 +456,27 @@ GAME_PROGRESS_INCOME = 50
; Sectors visited
GAME_PROGRESS_VISITED = 0
; The following two are used to modify the total game progress slightly and take values between 0% and 100%. Defaults
; are both 0. You can use these values to "skip" past the early combat where the foes have pathetic equipment.
; These values will also affect the inventory at Bobby Rays because it is based off game progress.
;
; The minimum acts as a floor value for the in-game progress, i.e., until the normally computed progress surpasses
; it this value is used as the game progress.
GAME_PROGRESS_MINIMUM = 0
; The increment is just added to the normally computed game progress but of course cannot make it higher than 100%
GAME_PROGRESS_INCREMENT = 0
; The starting level of IMP mercs, 1 through 7, default is 1
IMP_STARTING_LEVEL = 1
; If TRUE Shift-N will switch to best night vision goggles at night and best sunglasses during the day
; If FALSE whatever the merc is wearing will be switched with the best of the other kind (the "classic" behavior)
SMART_GOGGLE_SWITCH = TRUE
; If TRUE when a character finds a mine they will automatically put a blue flag there without asking
; If FALSE when a character finds a mine they will ask whether to put a blue flag there (the "classic" behavior)
AUTOMATICALLY_FLAG_MINES = TRUE
;******************************************************************************************************************************
; Time when some global events occur
@@ -469,6 +492,22 @@ GAME_PROGRESS_MIKE_AVAILABLE = 50
; Default 70
GAME_PROGRESS_IGGY_AVAILABLE = 70
;******************************************************************************************************************************
; Use these to adjust the numbers of various sorts of "people" that can appear on one map.
;******************************************************************************************************************************
; Player mercs, valid values 16 through 32, default is 24
MAX_NUMBER_PLAYER_MERCS = 24
; Player vehicles, valid values 2 through 6, default is 2. Note that only 2 are really supported right now.
MAX_NUMBER_PLAYER_VEHICLES = 2
; Enemies (i.e., soldiers), valid values 16 through 64, default is 32
MAX_NUMBER_ENEMIES = 32
; Creatures (i.e., bloodcats and crepitus), valid values 16 through 40, default is 32
MAX_NUMBER_CREATURES = 32
; Rebels (i.e., militia), valid values 16 through 64, default is 32
MAX_NUMBER_REBELS = 32
; Civilians, valid values 16 through 40, default is 32
MAX_NUMBER_CIVS = 32
;******************************************************************************************************************************
; Strategic Events on/off
;******************************************************************************************************************************
@@ -506,6 +545,9 @@ GUN_DAMAGE_MULTIPLIER = 0
MAX_STRATEGIC_TEAM_SIZE = 20
; This is not used yet
NEW_AGGRESSIVE_AI = FALSE
; Amount of troops avaliable to the queen at game start
NOVICE_QUEENS_POOL_OF_TROOPS = 150
EXPERIENCED_QUEENS_POOL_OF_TROOPS = 200
@@ -698,6 +740,15 @@ MINIMUM_MILITIA_SQUAD_SIZE = 5
; Maximum possible militia squad size
MAXIMUM_MILITIA_SQUAD_SIZE = 20
;******************************************************************************************************************************
; Merchant coolness settings
; TONY_USES_BR_SETTING - Tony uses Bobby Ray's setting (makes his inventory better)
; DEVIN_USES_BR_SETTING - Devin uses Bobby Ray's setting (makes his inventory better)
;******************************************************************************************************************************
TONY_USES_BR_SETTING = FALSE
DEVIN_USES_BR_SETTING = TRUE
;******************************************************************************************************************************
; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
; Keep in mind that there is not enough room on the strategic map to display more than 20
@@ -890,6 +941,6 @@ RESTRICT_FEMALE_ENEMIES_EXCEPT_ELITE = FALSE
USE_ENHANCED_DESCRIPTION_BOX = 0
;******************************************************************************************************************************
; Use the file "prof.dat" for all difficult settings. This only makes sense for Modders.
; Use the file "prof.dat" for all difficult settings instead of the specific ones.
;******************************************************************************************************************************
ALWAYS_USE_PROF_DAT = FALSE
+51 -10
View File
@@ -170,6 +170,8 @@ DEAD_LOCK_DELAY = 30
; Skip global strategic events (use to prevent game crashes). Press and hold NUMLOCK to skip
ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
; Automatically try to save when an assertion failure occurs
AUTO_SAVE_ON_ASSERTION_FAILURE = TRUE
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
@@ -452,6 +454,28 @@ GAME_PROGRESS_INCOME = 50
; Sectors visited
GAME_PROGRESS_VISITED = 0
; The following two are used to modify the total game progress slightly and take values between 0% and 100%. Defaults
; are both 0. You can use these values to "skip" past the early combat where the foes have pathetic equipment.
; These values will also affect the inventory at Bobby Rays because it is based off game progress.
;
; The minimum acts as a floor value for the in-game progress, i.e., until the normally computed progress surpasses
; it this value is used as the game progress.
GAME_PROGRESS_MINIMUM = 0
; The increment is just added to the normally computed game progress but of course cannot make it higher than 100%
GAME_PROGRESS_INCREMENT = 0
; The starting level of IMP mercs, 1 through 7, default is 1
IMP_STARTING_LEVEL = 1
; If TRUE Shift-N will switch to best night vision goggles at night and best sunglasses during the day
; If FALSE whatever the merc is wearing will be switched with the best of the other kind (the "classic" behavior)
SMART_GOGGLE_SWITCH = FALSE
; If TRUE when a character finds a mine they will automatically put a blue flag there without asking
; If FALSE when a character finds a mine they will ask whether to put a blue flag there (the "classic" behavior)
AUTOMATICALLY_FLAG_MINES = FALSE
;******************************************************************************************************************************
; Time when some global events occur
; Range: 0-100%
@@ -466,6 +490,22 @@ GAME_PROGRESS_MIKE_AVAILABLE = 50
; Default 70
GAME_PROGRESS_IGGY_AVAILABLE = 70
;******************************************************************************************************************************
; Use these to adjust the numbers of various sorts of "people" that can appear on one map.
;******************************************************************************************************************************
; Player mercs, valid values 16 through 32, default is 24
MAX_NUMBER_PLAYER_MERCS = 24
; Player vehicles, valid values 2 through 6, default is 2. Note that only 2 are really supported right now.
MAX_NUMBER_PLAYER_VEHICLES = 2
; Enemies (i.e., soldiers), valid values 16 through 64, default is 32
MAX_NUMBER_ENEMIES = 32
; Creatures (i.e., bloodcats and crepitus), valid values 16 through 40, default is 32
MAX_NUMBER_CREATURES = 32
; Rebels (i.e., militia), valid values 16 through 64, default is 32
MAX_NUMBER_REBELS = 32
; Civilians, valid values 16 through 40, default is 32
MAX_NUMBER_CIVS = 32
;******************************************************************************************************************************
; Strategic Events on/off
;******************************************************************************************************************************
@@ -503,6 +543,8 @@ GUN_DAMAGE_MULTIPLIER = 0
MAX_STRATEGIC_TEAM_SIZE = 20
; This is not used yet
NEW_AGGRESSIVE_AI = FALSE
; Amount of troops avaliable to the queen at game start
NOVICE_QUEENS_POOL_OF_TROOPS = 150
EXPERIENCED_QUEENS_POOL_OF_TROOPS = 200
@@ -694,6 +736,14 @@ MINIMUM_MILITIA_SQUAD_SIZE = 5
; Maximum possible militia squad size
MAXIMUM_MILITIA_SQUAD_SIZE = 20
;******************************************************************************************************************************
; Merchant coolness settings
; TONY_USES_BR_SETTING - Tony uses Bobby Ray's setting (makes his inventory better)
; DEVIN_USES_BR_SETTING - Devin uses Bobby Ray's setting (makes his inventory better)
;******************************************************************************************************************************
TONY_USES_BR_SETTING = FALSE
DEVIN_USES_BR_SETTING = TRUE
;******************************************************************************************************************************
; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
@@ -864,15 +914,6 @@ ENABLE_CHANCE_OF_ENEMY_AMBUSHES_ON_INSANE_DIFFICULT = FALSE
SLAY_FOREVER = FALSE
;******************************************************************************************************************************
; Loose round reload system.
; AP_COST_PER_ROUND represents the AP cost to reload a single round of ammunition
; WRONG_MAG_MULT is the multiplier applied to reload AP cost when trying to reload from an improper sized mag
;******************************************************************************************************************************
AP_COST_PER_ROUND = 2
WRONG_MAG_MULT = 1.5
;******************************************************************************************************************************
; Allow the item description and stack popup windows to be accessed from the sector inventory panel
;******************************************************************************************************************************
@@ -898,6 +939,6 @@ RESTRICT_FEMALE_ENEMIES_EXCEPT_ELITE = TRUE
USE_ENHANCED_DESCRIPTION_BOX = 0
;******************************************************************************************************************************
; Use the file "prof.dat" for all difficult settings. This only makes sense for Modders.
; Use the file "prof.dat" for all difficult settings instead of the specific ones.
;******************************************************************************************************************************
ALWAYS_USE_PROF_DAT = FALSE