mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
Added missing "ja2_options.ini" properties for last exe build (2567):
AUTO_SAVE_ON_ASSERTION_FAILURE --------------------- GAME_PROGRESS_MINIMUM GAME_PROGRESS_INCREMENT IMP_STARTING_LEVEL SMART_GOGGLE_SWITCH AUTOMATICALLY_FLAG_MINES -------------------- MAX_NUMBER_PLAYER_MERCS MAX_NUMBER_PLAYER_VEHICLES MAX_NUMBER_ENEMIES MAX_NUMBER_CREATURES MAX_NUMBER_REBELS MAX_NUMBER_CIVS --------------------- NEW_AGGRESSIVE_AI --------------------- TONY_USES_BR_SETTING DEVIN_USES_BR_SETTING git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1083 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -170,6 +170,8 @@ DEAD_LOCK_DELAY = 30
|
|||||||
; Skip global strategic events (use to prevent game crashes). Press and hold NUMLOCK to skip
|
; Skip global strategic events (use to prevent game crashes). Press and hold NUMLOCK to skip
|
||||||
ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
|
ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
|
||||||
|
|
||||||
|
; Automatically try to save when an assertion failure occurs
|
||||||
|
AUTO_SAVE_ON_ASSERTION_FAILURE = TRUE
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
; -----------------------------------------------------------------------------------------------------------------------------
|
; -----------------------------------------------------------------------------------------------------------------------------
|
||||||
@@ -454,6 +456,27 @@ GAME_PROGRESS_INCOME = 50
|
|||||||
|
|
||||||
; Sectors visited
|
; Sectors visited
|
||||||
GAME_PROGRESS_VISITED = 0
|
GAME_PROGRESS_VISITED = 0
|
||||||
|
; The following two are used to modify the total game progress slightly and take values between 0% and 100%. Defaults
|
||||||
|
; are both 0. You can use these values to "skip" past the early combat where the foes have pathetic equipment.
|
||||||
|
; These values will also affect the inventory at Bobby Rays because it is based off game progress.
|
||||||
|
;
|
||||||
|
; The minimum acts as a floor value for the in-game progress, i.e., until the normally computed progress surpasses
|
||||||
|
; it this value is used as the game progress.
|
||||||
|
GAME_PROGRESS_MINIMUM = 0
|
||||||
|
|
||||||
|
; The increment is just added to the normally computed game progress but of course cannot make it higher than 100%
|
||||||
|
GAME_PROGRESS_INCREMENT = 0
|
||||||
|
|
||||||
|
; The starting level of IMP mercs, 1 through 7, default is 1
|
||||||
|
IMP_STARTING_LEVEL = 1
|
||||||
|
|
||||||
|
; If TRUE Shift-N will switch to best night vision goggles at night and best sunglasses during the day
|
||||||
|
; If FALSE whatever the merc is wearing will be switched with the best of the other kind (the "classic" behavior)
|
||||||
|
SMART_GOGGLE_SWITCH = TRUE
|
||||||
|
|
||||||
|
; If TRUE when a character finds a mine they will automatically put a blue flag there without asking
|
||||||
|
; If FALSE when a character finds a mine they will ask whether to put a blue flag there (the "classic" behavior)
|
||||||
|
AUTOMATICALLY_FLAG_MINES = TRUE
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
; Time when some global events occur
|
; Time when some global events occur
|
||||||
@@ -469,6 +492,22 @@ GAME_PROGRESS_MIKE_AVAILABLE = 50
|
|||||||
; Default 70
|
; Default 70
|
||||||
GAME_PROGRESS_IGGY_AVAILABLE = 70
|
GAME_PROGRESS_IGGY_AVAILABLE = 70
|
||||||
|
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
; Use these to adjust the numbers of various sorts of "people" that can appear on one map.
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
; Player mercs, valid values 16 through 32, default is 24
|
||||||
|
MAX_NUMBER_PLAYER_MERCS = 24
|
||||||
|
; Player vehicles, valid values 2 through 6, default is 2. Note that only 2 are really supported right now.
|
||||||
|
MAX_NUMBER_PLAYER_VEHICLES = 2
|
||||||
|
; Enemies (i.e., soldiers), valid values 16 through 64, default is 32
|
||||||
|
MAX_NUMBER_ENEMIES = 32
|
||||||
|
; Creatures (i.e., bloodcats and crepitus), valid values 16 through 40, default is 32
|
||||||
|
MAX_NUMBER_CREATURES = 32
|
||||||
|
; Rebels (i.e., militia), valid values 16 through 64, default is 32
|
||||||
|
MAX_NUMBER_REBELS = 32
|
||||||
|
; Civilians, valid values 16 through 40, default is 32
|
||||||
|
MAX_NUMBER_CIVS = 32
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
; Strategic Events on/off
|
; Strategic Events on/off
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
@@ -506,6 +545,9 @@ GUN_DAMAGE_MULTIPLIER = 0
|
|||||||
|
|
||||||
MAX_STRATEGIC_TEAM_SIZE = 20
|
MAX_STRATEGIC_TEAM_SIZE = 20
|
||||||
|
|
||||||
|
; This is not used yet
|
||||||
|
NEW_AGGRESSIVE_AI = FALSE
|
||||||
|
|
||||||
; Amount of troops avaliable to the queen at game start
|
; Amount of troops avaliable to the queen at game start
|
||||||
NOVICE_QUEENS_POOL_OF_TROOPS = 150
|
NOVICE_QUEENS_POOL_OF_TROOPS = 150
|
||||||
EXPERIENCED_QUEENS_POOL_OF_TROOPS = 200
|
EXPERIENCED_QUEENS_POOL_OF_TROOPS = 200
|
||||||
@@ -698,6 +740,15 @@ MINIMUM_MILITIA_SQUAD_SIZE = 5
|
|||||||
; Maximum possible militia squad size
|
; Maximum possible militia squad size
|
||||||
MAXIMUM_MILITIA_SQUAD_SIZE = 20
|
MAXIMUM_MILITIA_SQUAD_SIZE = 20
|
||||||
|
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
; Merchant coolness settings
|
||||||
|
; TONY_USES_BR_SETTING - Tony uses Bobby Ray's setting (makes his inventory better)
|
||||||
|
; DEVIN_USES_BR_SETTING - Devin uses Bobby Ray's setting (makes his inventory better)
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
|
TONY_USES_BR_SETTING = FALSE
|
||||||
|
DEVIN_USES_BR_SETTING = TRUE
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
|
; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
|
||||||
; Keep in mind that there is not enough room on the strategic map to display more than 20
|
; Keep in mind that there is not enough room on the strategic map to display more than 20
|
||||||
@@ -890,6 +941,6 @@ RESTRICT_FEMALE_ENEMIES_EXCEPT_ELITE = FALSE
|
|||||||
USE_ENHANCED_DESCRIPTION_BOX = 0
|
USE_ENHANCED_DESCRIPTION_BOX = 0
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
; Use the file "prof.dat" for all difficult settings. This only makes sense for Modders.
|
; Use the file "prof.dat" for all difficult settings instead of the specific ones.
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
ALWAYS_USE_PROF_DAT = FALSE
|
ALWAYS_USE_PROF_DAT = FALSE
|
||||||
@@ -170,6 +170,8 @@ DEAD_LOCK_DELAY = 30
|
|||||||
; Skip global strategic events (use to prevent game crashes). Press and hold NUMLOCK to skip
|
; Skip global strategic events (use to prevent game crashes). Press and hold NUMLOCK to skip
|
||||||
ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
|
ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
|
||||||
|
|
||||||
|
; Automatically try to save when an assertion failure occurs
|
||||||
|
AUTO_SAVE_ON_ASSERTION_FAILURE = TRUE
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
; -----------------------------------------------------------------------------------------------------------------------------
|
; -----------------------------------------------------------------------------------------------------------------------------
|
||||||
@@ -452,6 +454,28 @@ GAME_PROGRESS_INCOME = 50
|
|||||||
; Sectors visited
|
; Sectors visited
|
||||||
GAME_PROGRESS_VISITED = 0
|
GAME_PROGRESS_VISITED = 0
|
||||||
|
|
||||||
|
; The following two are used to modify the total game progress slightly and take values between 0% and 100%. Defaults
|
||||||
|
; are both 0. You can use these values to "skip" past the early combat where the foes have pathetic equipment.
|
||||||
|
; These values will also affect the inventory at Bobby Rays because it is based off game progress.
|
||||||
|
;
|
||||||
|
; The minimum acts as a floor value for the in-game progress, i.e., until the normally computed progress surpasses
|
||||||
|
; it this value is used as the game progress.
|
||||||
|
GAME_PROGRESS_MINIMUM = 0
|
||||||
|
|
||||||
|
; The increment is just added to the normally computed game progress but of course cannot make it higher than 100%
|
||||||
|
GAME_PROGRESS_INCREMENT = 0
|
||||||
|
|
||||||
|
; The starting level of IMP mercs, 1 through 7, default is 1
|
||||||
|
IMP_STARTING_LEVEL = 1
|
||||||
|
|
||||||
|
; If TRUE Shift-N will switch to best night vision goggles at night and best sunglasses during the day
|
||||||
|
; If FALSE whatever the merc is wearing will be switched with the best of the other kind (the "classic" behavior)
|
||||||
|
SMART_GOGGLE_SWITCH = FALSE
|
||||||
|
|
||||||
|
; If TRUE when a character finds a mine they will automatically put a blue flag there without asking
|
||||||
|
; If FALSE when a character finds a mine they will ask whether to put a blue flag there (the "classic" behavior)
|
||||||
|
AUTOMATICALLY_FLAG_MINES = FALSE
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
; Time when some global events occur
|
; Time when some global events occur
|
||||||
; Range: 0-100%
|
; Range: 0-100%
|
||||||
@@ -466,6 +490,22 @@ GAME_PROGRESS_MIKE_AVAILABLE = 50
|
|||||||
; Default 70
|
; Default 70
|
||||||
GAME_PROGRESS_IGGY_AVAILABLE = 70
|
GAME_PROGRESS_IGGY_AVAILABLE = 70
|
||||||
|
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
; Use these to adjust the numbers of various sorts of "people" that can appear on one map.
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
; Player mercs, valid values 16 through 32, default is 24
|
||||||
|
MAX_NUMBER_PLAYER_MERCS = 24
|
||||||
|
; Player vehicles, valid values 2 through 6, default is 2. Note that only 2 are really supported right now.
|
||||||
|
MAX_NUMBER_PLAYER_VEHICLES = 2
|
||||||
|
; Enemies (i.e., soldiers), valid values 16 through 64, default is 32
|
||||||
|
MAX_NUMBER_ENEMIES = 32
|
||||||
|
; Creatures (i.e., bloodcats and crepitus), valid values 16 through 40, default is 32
|
||||||
|
MAX_NUMBER_CREATURES = 32
|
||||||
|
; Rebels (i.e., militia), valid values 16 through 64, default is 32
|
||||||
|
MAX_NUMBER_REBELS = 32
|
||||||
|
; Civilians, valid values 16 through 40, default is 32
|
||||||
|
MAX_NUMBER_CIVS = 32
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
; Strategic Events on/off
|
; Strategic Events on/off
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
@@ -503,6 +543,8 @@ GUN_DAMAGE_MULTIPLIER = 0
|
|||||||
|
|
||||||
MAX_STRATEGIC_TEAM_SIZE = 20
|
MAX_STRATEGIC_TEAM_SIZE = 20
|
||||||
|
|
||||||
|
; This is not used yet
|
||||||
|
NEW_AGGRESSIVE_AI = FALSE
|
||||||
; Amount of troops avaliable to the queen at game start
|
; Amount of troops avaliable to the queen at game start
|
||||||
NOVICE_QUEENS_POOL_OF_TROOPS = 150
|
NOVICE_QUEENS_POOL_OF_TROOPS = 150
|
||||||
EXPERIENCED_QUEENS_POOL_OF_TROOPS = 200
|
EXPERIENCED_QUEENS_POOL_OF_TROOPS = 200
|
||||||
@@ -694,6 +736,14 @@ MINIMUM_MILITIA_SQUAD_SIZE = 5
|
|||||||
|
|
||||||
; Maximum possible militia squad size
|
; Maximum possible militia squad size
|
||||||
MAXIMUM_MILITIA_SQUAD_SIZE = 20
|
MAXIMUM_MILITIA_SQUAD_SIZE = 20
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
; Merchant coolness settings
|
||||||
|
; TONY_USES_BR_SETTING - Tony uses Bobby Ray's setting (makes his inventory better)
|
||||||
|
; DEVIN_USES_BR_SETTING - Devin uses Bobby Ray's setting (makes his inventory better)
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
|
TONY_USES_BR_SETTING = FALSE
|
||||||
|
DEVIN_USES_BR_SETTING = TRUE
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
|
; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
|
||||||
@@ -864,15 +914,6 @@ ENABLE_CHANCE_OF_ENEMY_AMBUSHES_ON_INSANE_DIFFICULT = FALSE
|
|||||||
|
|
||||||
SLAY_FOREVER = FALSE
|
SLAY_FOREVER = FALSE
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
|
||||||
; Loose round reload system.
|
|
||||||
; AP_COST_PER_ROUND represents the AP cost to reload a single round of ammunition
|
|
||||||
; WRONG_MAG_MULT is the multiplier applied to reload AP cost when trying to reload from an improper sized mag
|
|
||||||
;******************************************************************************************************************************
|
|
||||||
AP_COST_PER_ROUND = 2
|
|
||||||
|
|
||||||
WRONG_MAG_MULT = 1.5
|
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
; Allow the item description and stack popup windows to be accessed from the sector inventory panel
|
; Allow the item description and stack popup windows to be accessed from the sector inventory panel
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
@@ -898,6 +939,6 @@ RESTRICT_FEMALE_ENEMIES_EXCEPT_ELITE = TRUE
|
|||||||
USE_ENHANCED_DESCRIPTION_BOX = 0
|
USE_ENHANCED_DESCRIPTION_BOX = 0
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
; Use the file "prof.dat" for all difficult settings. This only makes sense for Modders.
|
; Use the file "prof.dat" for all difficult settings instead of the specific ones.
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
ALWAYS_USE_PROF_DAT = FALSE
|
ALWAYS_USE_PROF_DAT = FALSE
|
||||||
|
|||||||
Reference in New Issue
Block a user