- food system: auto consumption now starts at -10% instead of -25%

- Moved key commands: 'Ctrl' + '.' now opens a message box. The commands to fill canteens and to clean weapons can be called from there. In the future, similar commands can be placed here

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5485 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-20 20:57:07 +00:00
parent a64d8a9323
commit 20b40ed761
17 changed files with 138 additions and 55 deletions
+2 -2
View File
@@ -2290,13 +2290,13 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
// Flugente: food system - symbols used if hungry or thirsty
if ( gGameOptions.fFoodSystem )
{
if ( MercPtrs[ pFace->ubSoldierID ]->bDrinkLevel < FoodMoraleMods[FOOD_MERC_START_CONSUME].bThreshold )
if ( MercPtrs[ pFace->ubSoldierID ]->bDrinkLevel < FoodMoraleMods[FOOD_MERC_START_SHOW_HUNGER_SYMBOL].bThreshold )
{
DoRightIcon( uiRenderBuffer, pFace, sFaceX, sFaceY, bNumRightIcons, 19 );
bNumRightIcons++;
}
if ( MercPtrs[ pFace->ubSoldierID ]->bFoodLevel < FoodMoraleMods[FOOD_MERC_START_CONSUME].bThreshold )
if ( MercPtrs[ pFace->ubSoldierID ]->bFoodLevel < FoodMoraleMods[FOOD_MERC_START_SHOW_HUNGER_SYMBOL].bThreshold )
{
DoRightIcon( uiRenderBuffer, pFace, sFaceX, sFaceY, bNumRightIcons, 20 );
bNumRightIcons++;