- Fixed compilation error in Chinese version

- Translated a few texts for Chinese version (by zwwooooo)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5481 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-08-18 16:25:38 +00:00
parent 8275a1231b
commit a64d8a9323
2 changed files with 115 additions and 115 deletions
+2
View File
@@ -2152,6 +2152,8 @@ extern STR16 ChineseSpecString7;
extern STR16 ChineseSpecString8;
extern STR16 ChineseSpecString9;
extern STR16 ChineseSpecString10;
extern STR16 ChineseSpecString11;
extern STR16 ChineseSpecString12;
enum
{
+113 -115
View File
@@ -182,7 +182,7 @@ STR16 pEncyclopediaTypeText[] =
L"Unknown",// 0 - unknown
L"城市", //1 - cities
L"SAM Site", //2 - SAM Site
L"区域", //3 - other location
L"区域", //3 - other location
L"矿场", //4 - mines
L"军事设施", //5 - military complex
L"研究设施", //6 - laboratory complex
@@ -223,7 +223,7 @@ STR16 pEncyclopediaHelpText[] =
L"全部显示",
L"显示城市",
L"显示SAM Sites",
L"显示其区域",
L"显示其区域",
L"显示矿场",
L"显示军事设施",
L"显示研究设施",
@@ -238,7 +238,7 @@ STR16 pEncyclopediaSkrotyText[] =
L"全部",
L"城市",
L"SAM",
L"",
L"",
L"矿场",
L"军事",
L"研究所",
@@ -254,13 +254,13 @@ STR16 pEncyclopediaShortInventoryText[] =
L"枪械",
L"弹药",
L"携行具",
L"",
L"",
L"全部", //5
L"枪械",
L"弹药",
L"携行具",
L"",
L"",
};
STR16 BoxFilter[] =
@@ -290,7 +290,7 @@ STR16 BoxFilter[] =
L"枪械",
L"护甲",
L"携行具",
L"", //20
L"", //20
// Armour
L"头盔",
@@ -308,7 +308,7 @@ STR16 BoxFilter[] =
L"工具",
L"通讯等",
L"携行具",
L"杂项", //34
L"其他", //34
};
//-----------
@@ -1638,7 +1638,7 @@ STR16 pAssignmentStrings[] =
L"教练", // training a teammate
L"学员", // being trained by someone else
L"工作", // L"Staff", // operating a strategic facility //ham3.6
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
L"饮食", // eating at a facility (cantina etc.)
L"休息", //L"Rest",// Resting at a facility //ham3.6
L"死亡", // dead
L"无力中", // abbreviation for incapacitated
@@ -1723,7 +1723,7 @@ STR16 pPersonnelAssignmentStrings[] =
L"教练",
L"学员",
L"设施职员",
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
L"饮食", // eating at a facility (cantina etc.)
L"在设施里休养",
L"休息",
L"无力中",
@@ -1859,7 +1859,7 @@ STR16 pGuardMenuStrings[] =
L" 进攻式射击", // the merc can be aggressive in their choice of fire rates
L" 节约弹药", // conserve ammo
L" 有保留的射击", // fire only when the merc needs to
L"选择: ", // other options available to merc
L"选择: ", // other options available to merc
L" 可以撤退", // merc can retreat
L" 可以寻找掩体", // merc is allowed to seek cover
L" 可以帮助队友", // merc can assist teammates
@@ -1875,7 +1875,7 @@ STR16 pOtherGuardMenuStrings[] =
L" *进攻式射击*",
L" *节约弹药o*",
L" *有保留的射击*",
L"选择: ",
L"选择: ",
L" *可以撤退*",
L" *可以看见覆盖物*",
L" *可以帮助队友*",
@@ -2073,7 +2073,7 @@ STR16 pPersonnelRecordsHelpTexts[] =
L"态度:", // WANNE: For old traits display instead of "Character:"!
L"Zombies: %d\n", // TODO.Translate
L"僵尸: %d\n", // Zombies: %d\n
};
@@ -2294,7 +2294,7 @@ STR16 gpStrategicString[] =
{
L"", //Unused
L"%s在%c%d分区被发现了,另一小队即将到达。", //STR_DETECTED_SINGULAR
L"%s在%c%d分区被发现了,其几个小队即将到达。", //STR_DETECTED_PLURAL
L"%s在%c%d分区被发现了,其几个小队即将到达。", //STR_DETECTED_PLURAL
L"你想调整为同时到达吗?", //STR_COORDINATE
//Dialog strings for enemies.
@@ -2469,7 +2469,7 @@ CHAR16 gWeaponStatsDesc[][ 19 ] =
L"连发/5AP: ", //15
L"剩余弹药:", //16
L"默认:", //17 //WarmSteel - So we can also display default attachments
L"Dirt:", // 18 //added by Flugente // TODO.Translate
L"污垢:", // 18 //added by Flugente // TODO.Translate
};
@@ -2870,7 +2870,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"异形",
L"民兵",
L"平民",
L"ZOMBIE", // TODO.Translate
L"僵尸",
L"离开分区",
L"确定",
L"取消",
@@ -2927,12 +2927,12 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"Set detonation time in turns (1 - 4) and defusing frequency (A - D):",
L"Select tripwire hierarchy (1 - 4) and network (A - D):",
// added by Flugente to display health and poisoning // TODO.Translate
L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s",
// added by Flugente to display health and poisoning
L"生命: %d/%d\n毒性: %d/%d\n精力: %d/%d\n士气: %s",
// added by Flugente to display food status
L"Health: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
L"生命: %d/%d\n精力: %d/%d\n士气: %s\n口渴: %d%s\n饥饿: %d%s",
L"生命: %d/%d\n毒性: %d/%d\n精力: %d/%d\n士气: %s\n口渴: %d%s\n饥饿: %d%s",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
@@ -2943,7 +2943,7 @@ STR16 pExitingSectorHelpText[] =
L"如果勾中,你将被立即自动放置在地图屏幕,\n因为你的佣兵要花些时间来行军。",
//If you attempt to leave a sector when you have multiple squads in a hostile sector.
L"该分区被敌军占据。你不能将佣兵留在这里。\n在进入其分区前,你必须把这里的问题解决。",
L"该分区被敌军占据。你不能将佣兵留在这里。\n在进入其分区前,你必须把这里的问题解决。",
//Because you only have one squad in the sector, and the "move all" option is checked, the "go to sector" option is locked to on.
//The helptext explains why it is locked.
@@ -3177,7 +3177,7 @@ STR16 pMovementMenuStrings[] =
L"调动佣兵", // title for movement box
L"安排行军路线", // done with movement menu, start plotting movement
L"取消", // cancel this menu
L"", // title for group of mercs not on squads nor in vehicles
L"", // title for group of mercs not on squads nor in vehicles
};
@@ -3208,26 +3208,26 @@ STR16 pMapScreenInvenButtonHelpText[] =
{
L"下一页 (|.)", // next page
L"上一页 (|,)", // previous page
L"Exit Sector Inventory (|E|s|c)", // exit sector inventory
L"离开 (|E|s|c)", // exit sector inventory
// TODO.Translate
L"Zoom Inventory", // HEAROCK HAM 5: Inventory Zoom Button
L"Stack and merge items", // HEADROCK HAM 5: Stack and Merge
L"|L|e|f|t |C|l|i|c|k: Sort ammo into crates\n|R|i|g|h|t |C|l|i|c|k: Sort ammo into boxes", // HEADROCK HAM 5: Sort ammo
L"放大", // HEAROCK HAM 5: Inventory Zoom Button
L"合并堆叠同类的物品", // HEADROCK HAM 5: Stack and Merge
L"|L|e|f|t |C|l|i|c|k: 将子弹分类装入弹箱\n|R|i|g|h|t |C|l|i|c|k: 将子弹分类装入纸盒", // HEADROCK HAM 5: Sort ammo
// 6 - 10
L"Remove all item attachments", // HEADROCK HAM 5: Separate Attachments
L"Eject ammo from all weapons", //HEADROCK HAM 5: Eject Ammo
L"|L|e|f|t |C|l|i|c|k: Show all items\n|R|i|g|h|t |C|l|i|c|k: Hide all items", // HEADROCK HAM 5: Filter Button
L"|L|e|f|t |C|l|i|c|k: Toggle Guns\n|R|i|g|h|t |C|l|i|c|k|: Show only Guns", // HEADROCK HAM 5: Filter Button
L"|L|e|f|t |C|l|i|c|k: Toggle Ammunition\n|R|i|g|h|t |C|l|i|c|k: Show only Ammunition", // HEADROCK HAM 5: Filter Button
L"移除所有物品的附件", // HEADROCK HAM 5: Separate Attachments
L"退出所有武器的子弹", //HEADROCK HAM 5: Eject Ammo
L"|L|e|f|t |C|l|i|c|k: 显示全部物品\n|R|i|g|h|t |C|l|i|c|k: 隐藏全部物品", // HEADROCK HAM 5: Filter Button
L"|L|e|f|t |C|l|i|c|k: 切换是否显示武器\n|R|i|g|h|t |C|l|i|c|k|: 只显示武器", // HEADROCK HAM 5: Filter Button
L"|L|e|f|t |C|l|i|c|k: 切换是否显示弹药\n|R|i|g|h|t |C|l|i|c|k: 只显示弹药", // HEADROCK HAM 5: Filter Button
// 11 - 15
L"|L|e|f|t |C|l|i|c|k: Toggle Explosives\n|R|i|g|h|t |C|l|i|c|k: Show only Explosives", // HEADROCK HAM 5: Filter Button
L"|L|e|f|t |C|l|i|c|k: Toggle Melee Weapons\n|R|i|g|h|t |C|l|i|c|k: Show only Melee Weapons", // HEADROCK HAM 5: Filter Button
L"|L|e|f|t |C|l|i|c|k: Toggle Armor\n|R|i|g|h|t |C|l|i|c|k: Show only Armor", // HEADROCK HAM 5: Filter Button
L"|L|e|f|t |C|l|i|c|k: Toggle LBEs\n|R|i|g|h|t |C|l|i|c|k: Show only LBEs", // HEADROCK HAM 5: Filter Button
L"|L|e|f|t |C|l|i|c|k: Toggle Kits\n|R|i|g|h|t |C|l|i|c|k: Show only Kits", // HEADROCK HAM 5: Filter Button
L"|L|e|f|t |C|l|i|c|k: 切换是否显示爆炸物\n|R|i|g|h|t |C|l|i|c|k: 只显示爆炸物", // HEADROCK HAM 5: Filter Button
L"|L|e|f|t |C|l|i|c|k: 切换是否显示近战武器\n|R|i|g|h|t |C|l|i|c|k: 只显示近战武器", // HEADROCK HAM 5: Filter Button
L"|L|e|f|t |C|l|i|c|k: 切换是否显示护甲\n|R|i|g|h|t |C|l|i|c|k: 只显示护甲", // HEADROCK HAM 5: Filter Button
L"|L|e|f|t |C|l|i|c|k: 切换是否显示携行具\n|R|i|g|h|t |C|l|i|c|k: 只显示携行具", // HEADROCK HAM 5: Filter Button
L"|L|e|f|t |C|l|i|c|k: 切换是否显示套装包\n|R|i|g|h|t |C|l|i|c|k: 只显示套装包", // HEADROCK HAM 5: Filter Button
// 16 - 20
L"|L|e|f|t |C|l|i|c|k: Toggle Misc. Items\n|R|i|g|h|t |C|l|i|c|k: Show only Misc. Items", // HEADROCK HAM 5: Filter Button
L"|L|e|f|t |C|l|i|c|k: 切换是否显示杂项物品\n|R|i|g|h|t |C|l|i|c|k: 只显示杂项物品", // HEADROCK HAM 5: Filter Button
};
STR16 pMapScreenBottomFastHelp[] =
@@ -3374,11 +3374,11 @@ STR16 pFinanceSummary[] =
L"收入: ", // credit (subtract from) to player's account
L"支出: ", // debit (add to) to player's account
L"昨日实际收入: ",
L"昨日其存款: ",
L"昨日其存款: ",
L"昨日支出: ",
L"昨日日终余额: ",
L"今日实际收入: ",
L"今日其存款: ",
L"今日其存款: ",
L"今日支出: ",
L"今日当前余额: ",
L"预期收入: ",
@@ -3486,9 +3486,9 @@ STR16 pMapScreenStatusStrings[] =
L"士气",
L"状态", // the condition of the current vehicle (its "health")
L"油量", // the fuel level of the current vehicle (its "energy")
L"Posion", // TODO.Translate
L"Water", // drink level
L"Food", // food level
L"毒性", // Posion
L"口渴", // drink level
L"饥饿", // food level
};
@@ -4021,7 +4021,7 @@ STR16 pPersonnelDepartedStateStrings[] =
//reasons why a merc has left.
L"阵亡",
L"解雇",
L": ",
L": ",
L"结婚",
L"合同到期",
L"退出",
@@ -4037,7 +4037,7 @@ STR16 pPersonelTeamStrings[] =
L"最低日薪: ",
L"行动中牺牲: ",
L"解雇: ",
L": ",
L": ",
};
@@ -4427,7 +4427,7 @@ STR16 BobbyRFilter[] =
L"枪械", //"Guns",
L"护甲", //"Armor",
L"携行具", //"LBE Gear",
L"其他", //"Misc",
L"杂货", //"Misc",
// Armour
L"头盔", //"Helmets",
@@ -4445,13 +4445,13 @@ STR16 BobbyRFilter[] =
L"工具套装", //"Kits",
L"头部装备", //"Face Items",
L"携行具", //"LBE Gear",
L"Optics", // Madd: new BR filters // TODO.Translate
L"Grip/LAM",
L"Muzzle",
L"Stock",
L"Mag/Trig.",
L"Other Att.",
L"杂项", //"Misc.",
L"瞄镜", // Madd: new BR filters
L"握把/LAM",
L"消音等",
L"枪托",
L"弹夹/握把",
L"其他附件",
L"其他", //"Misc.",
};
@@ -4469,7 +4469,7 @@ STR16 BobbyRText[] =
L"枪械", //"Guns", //3
L"弹药", //"Ammo", //4
L"护甲", //"Armor", //5
L"其他", //"Misc.", //6 //misc is an abbreviation for miscellaneous
L"杂货", //"Misc.", //6 //misc is an abbreviation for miscellaneous
L"二手货", //"Used", //7
L"下一页", //"More Items",
L"订货单", //"ORDER FORM",
@@ -4979,17 +4979,17 @@ STR16 zSaveLoadText[] =
L"难度", //"Difficulty",
L"Platinum Mode", //Placeholder English
L"Bobby Ray Quality", //TODO.Translate
L"一般",
L"较多",
L"很多",
L"极多",
L"Bobby Ray 货品等级",
L"普通|一般",
L"一级|较多",
L"高级|很多",
L"品|囧",
L"新携行系统不兼容640x480的屏幕分辨率,请重新设置分辨率。",
L"新携行系统无法使用默认的 Data 文件夹,请仔细读说明。",
L"当前分辨率不支持存档文件的小队人数,请增加分辨率再试。", //L"The squad size from the savegame is not supported by the current screen resolution. Please increase the screen resolution and try again.",
L"Bobby Ray Quantity",//TODO.Translate
L"Bobby Ray 供货量",
};
@@ -5114,20 +5114,20 @@ STR16 zOptionsToggleText[] =
L"显示佣兵军衔", // shows mercs ranks
L"显示脸部装备图",
L"显示脸部装备图标",
L"禁止光标切换", // Disable Cursor Swap
L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
L"Quiet Repairing", // Madd: mercs don't say quotes while repairing //TODO.Translate
L"Quiet Doctoring", // Madd: mercs don't say quotes while doctoring //TODO.Translate
L"禁止光标切换", // Disable Cursor Swap
L"佣兵训练时保持沉默", // Madd: mercs don't say quotes while training
L"佣兵修理时保持沉默", // Madd: mercs don't say quotes while repairing
L"佣兵医疗时保持沉默", // Madd: mercs don't say quotes while doctoring
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
L"自动加速敌军回合", // Automatic fast forward through AI turns
#endif
#ifdef ENABLE_ZOMBIES
L"Allow Zombies", // TODO.Translate
L"僵尸模式",
#endif
L"Enable inventory popups", // the_bob : enable popups for picking items from sector inv // TODO.Translate
L"Mark Remaining Hostiles", //TODO.Translate
L"Show LBE Content", //TODO.Translate
L"区域物品栏弹窗匹配拾取", // the_bob : enable popups for picking items from sector inv
L"标记剩余敌人",
L"显示LBE(携行具)物品",
L"--作弊模式选项--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"强制 Bobby Ray 送货", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
@@ -5231,21 +5231,21 @@ STR16 zOptionsScreenHelpText[] =
L"打开时,在战略界面的佣兵名旁显示军衔。",
L"打开时, 显示佣兵脸部装备图。",
L"打开时, 佣兵肖像右下角显示脸部装备图标",
L"打开时,在交换位置和其动作时光标不切换。键入 |x 可以快速切换。",
L"When ON, mercs will not report progress during training.", //TODO.Translate
L"When ON, mercs will not report progress during repairing.", // TODO.Translate
L"When ON, mercs will not report progress during doctoring.", // TODO.Translate
L"打开时,在交换位置和其动作时光标不切换。键入 |x 可以快速切换。",
L"打开时,佣兵训练时不会随时汇报进程。",
L"打开时,佣兵修理时不会随时汇报进程。",
L"打开时,佣兵医疗时不会随时汇报进程。",
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
L"打开时,敌军回合将被大幅加速。",
#endif
#ifdef ENABLE_ZOMBIES
L"When ON, zombies will span. Be aware!", // allow zombies // TODO.Translate
L"打开时,被击毙的敌人将有可能变成僵尸!杀出个黎明!",
#endif
L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.", // TODO.Translate
L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
L"打开时,在区域物品栏界面,点击佣兵身上空白的携行具位置会弹窗匹配拾取物品。",
L"打开时,会直接显示该区域最后一个敌人的大致位置。",
L"打开时,在区域物品栏界面,右键点击装有物品的携行具时可直接显示包含的物品。",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"强制 Bobby Ray 出货",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
@@ -5291,11 +5291,11 @@ STR16 gzGIOScreenText[] =
L"随时存盘",
L"铁人模式",
L"在Demo中禁用",
L"Bobby Ray Quality", //TODO.Translate
L"极少",
L"较少",
L"一般",
L"",
L"Bobby Ray 货品等级",
L"普通|一般",
L"一级|较多",
L"高级|很多",
L"极品|囧",
L"携行系统 / 附件系统",
L"NOT USED",
L"NOT USED",
@@ -5348,8 +5348,8 @@ STR16 gzGIOScreenText[] =
L"新命中率系统(NCTH", //L"New Chance to Hit System",
L"改进的中断系统(IIS", //L"Improved Interrupt System",
L"武器过热", //L"Weapon Overheating",
L"Food System",//TODO.Translate
L"Bobby Ray Quantity",//TODO.Translate
L"生存模式与食物系统",
L"Bobby Ray 供货量",
};
STR16 gzMPJScreenText[] =
@@ -5516,7 +5516,7 @@ STR16 pDepartedMercPortraitStrings[ ]=
{
L"阵亡", //"Killed in Action",
L"解雇", //"Dismissed",
L"", //"Other",
L"", //"Other",
};
// title for program
@@ -6352,7 +6352,7 @@ STR16 MPClientMessage[] =
// 10
L"客户端 #%d - '%S' 已准备 - 准备就绪 = %d/%d.",
L"客户端 #%d - '%S' 不再准备 - 准备就绪 = %d/%d",
L"你已准备。 等候其客户端... 按'OK'如果你已准备就绪。",
L"你已准备。 等候其客户端... 按'OK'如果你已准备就绪。",
L"让我们开始战斗!",
L"要开始游戏必须运行一台客户端。",
// 15
@@ -6680,7 +6680,7 @@ STR16 gzFacilityAssignmentStrings[]=
{
L"环境",
L"工作人员",
L"Eat",// TODO.Translate
L"饮食",
L"休息",
L"修理物品",
L"修理%s", // Vehicle name inserted here
@@ -7307,28 +7307,27 @@ STR16 gzNCTHlabels[]=
// HEADROCK HAM 4: End new UDB texts and tooltips
//////////////////////////////////////////////////////
// TODO.Translate
// HEADROCK HAM 5: Screen messages for sector inventory sorting reports.
STR16 gzMapInventorySortingMessage[] =
{
L"Finished sorting ammo into crates in sector %c%d.",
L"Finished removing attachments from items in sector %c%d.",
L"Finished ejecting ammo from weapons in sector %c%d.",
L"Finished stacking and merging all items in sector %c%d.",
L"已完成 分类并装箱所有的弹药 在区域 %c%d.",
L"已完成 移除所有物品上的附件 在区域 %c%d.",
L"已完成 退出所有武器里的子弹 在区域 %c%d.",
L"已完成 合并后堆叠了所有物品 在区域 %c%d.",
};
STR16 gzMapInventoryFilterOptions[] =
{
L"Show all",
L"Guns",
L"Ammo",
L"Explosives",
L"Melee Weapons",
L"Armor",
L"LBE",
L"Kits",
L"Misc. Items",
L"Hide all",
L"全部显示",
L"枪械",
L"弹药",
L"炸药",
L"格斗武器",
L"护甲",
L"携行器",
L"工具",
L"杂物",
L"全部隐藏",
};
// Flugente: Temperature-based text similar to HAM 4's condition-based text.
@@ -7347,18 +7346,17 @@ STR16 gTemperatureDesc[] =
L"."
};
// TODO.Translate
// Flugente: food condition texts
STR16 gFoodDesc[] =
{
L"Food is ",
L"fresh",
L"good",
L"ok",
L"stale",
L"shabby",
L"rotting",
L"."
L"这食物 ",// Food is
L"非常新鲜啊",// fresh
L"看着还行吧",// good
L"挺一般的哎",// ok
L"有点难闻了",// stale
L"都变味了啊",// shabby
L"快要腐烂了",// rotting
L""// .
};
CHAR16* ranks[] =
@@ -7410,15 +7408,15 @@ STR16 zNewTacticalMessages[]=
L"如果你要使用编辑器的话,请选择一个战役,不要用默认战役。",
};
// The_bob : pocket popup text defs // TODO.Translate
// The_bob : pocket popup text defs
STR16 gszPocketPopupText[]=
{
L"Grenade launchers", // POCKET_POPUP_GRENADE_LAUNCHERS,
L"Rocket launchers", // POCKET_POPUP_ROCKET_LAUNCHERS
L"Melee & thrown weapons", // POCKET_POPUP_MEELE_AND_THROWN
L"- no matching ammo -", //POCKET_POPUP_NO_AMMO
L"- no guns in inventory -", //POCKET_POPUP_NO_GUNS
L"more...", //POCKET_POPUP_MOAR
L"榴弹发射器", // POCKET_POPUP_GRENADE_LAUNCHERS,
L"火箭发射器", // POCKET_POPUP_ROCKET_LAUNCHERS
L"格斗&投掷武器", // POCKET_POPUP_MEELE_AND_THROWN
L"- 没有合适的弹药 -", //POCKET_POPUP_NO_AMMO
L"- 区域存货没有武器 -", //POCKET_POPUP_NO_GUNS
L"更多...", //POCKET_POPUP_MOAR
};
#endif //CHINESE