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- food system: auto consumption now starts at -10% instead of -25%
- Moved key commands: 'Ctrl' + '.' now opens a message box. The commands to fill canteens and to clean weapons can be called from there. In the future, similar commands can be placed here git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5485 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -817,6 +817,8 @@ enum
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MERC_VITAL_STATS_WITH_POISON_POPUPTEXT,
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MERC_VITAL_STATS_WITH_FOOD_POPUPTEXT,
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MERC_VITAL_STATS_WITH_POISON_AND_FOOD_POPUPTEXT,
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FUNCTION_SELECTION_STR,
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TEXT_NUM_TACTICAL_STR
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};
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@@ -2933,6 +2933,9 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente to display food status
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L"生命: %d/%d\n精力: %d/%d\n士气: %s\n口渴: %d%s\n饥饿: %d%s",
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L"生命: %d/%d\n毒性: %d/%d\n精力: %d/%d\n士气: %s\n口渴: %d%s\n饥饿: %d%s",
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// added by Flugente: selection of a function to call in tactical
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L"1 - Fill Canteens 2 - Clean Weapons 3,4 - Nothing", // TODO.Translate
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -2930,6 +2930,9 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente to display food status
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L"Health: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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// added by Flugente: selection of a function to call in tactical
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L"1 - Fill Canteens 2 - Clean Weapons 3,4 - Nothing", // TODO.Translate
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -2932,7 +2932,10 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente to display food status
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L"Health: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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// added by Flugente: selection of a function to call in tactical
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L"1 - Fill Canteens 2 - Clean Weapons 3,4 - Nothing",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -2932,6 +2932,9 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente to display food status
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L"Health: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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// added by Flugente: selection of a function to call in tactical
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L"1 - Fill Canteens 2 - Clean Weapons 3,4 - Nothing", // TODO.Translate
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -2936,6 +2936,9 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente to display food status
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L"Gesundheit: %d/%d\nAusdauer: %d/%d\nMoral: %s\nWasser: %d%s\nEssen: %d%s",
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L"Ges.: %d/%d\nGift: %d/%d\nAusd.: %d/%d\nMoral: %s\nWasser: %d%s\nEssen: %d%s",
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// added by Flugente: selection of a function to call in tactical
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L"1 - Fill Canteens 2 - Clean Weapons 3,4 - Nothing", // TODO.Translate
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -2925,6 +2925,9 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente to display food status
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L"Health: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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// added by Flugente: selection of a function to call in tactical
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L"1 - Fill Canteens 2 - Clean Weapons 3,4 - Nothing", // TODO.Translate
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -2940,6 +2940,9 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente to display food status
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L"Health: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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// added by Flugente: selection of a function to call in tactical
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L"1 - Fill Canteens 2 - Clean Weapons 3,4 - Nothing", // TODO.Translate
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -2933,6 +2933,9 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente to display food status
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L"Health: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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// added by Flugente: selection of a function to call in tactical
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L"1 - Fill Canteens 2 - Clean Weapons 3,4 - Nothing", // TODO.Translate
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -2934,6 +2934,9 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente to display food status
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L"Health: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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// added by Flugente: selection of a function to call in tactical
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L"1 - Fill Canteens 2 - Clean Weapons 3,4 - Nothing", // TODO.Translate
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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