New Feature: Layered hierarchical tripwire networks (by Flugente)

- allows creating of complex tripwire networks, that behave differently depending on where they are activated. Different networks can overlap, allowing a wide range of trap network designs
- added network-specific view methods (ALT + Shift + C)
- added new dialogues when planting tripwire

New feature: remote defusing of mines (by Flugente)
- the new items Remote Defuse and Remote Combo allow to remotely defuse a bomb that has been planted. Simply select a frequency for defusing upon planting the mine. This frequency is of course treated differently than a detonation frequency.

New feature: directional frag explosions (by Flugente)
- the tag <Directional>1</Directional> in Items.xml allows an explosive to be directional. Frags caused by its explosion will fly in the direction determined by the merc planting them.
- the tags <ubHorizontalDegree> and <ubVerticalDegree> in Explosives.xml determine the arc in which the frags will fly.

New feature: makeshift mines (by Flugente)
- you can now create mines out of grenades: simply merge tripwire with them. You can then use them like regular mines. They can also be activated by your tripwire networks.
- With a simple item transformation in the UDB, you can transform a makeshift mine back to a grenade and a piece of tripwire.

Minor changes (by Flugente)
- metal detector now only works if used in hands
- wire cutters give a bonus if in hands while defusing tripwire or tripwire-activatable mines/bombs
- added new message boxes with 8 and 16 buttons
- increased the maximum number of bullets that can be on screen from 200 to 1000 (necessary for mass claymore explosions)
- the tags <Detonator> and <RemoteDetonator> are not used anymore, as those properties can be set via flags in <AttachmentClass>. For now, they still remain in the xmls though.

WARNING! This will break savegame compatibility!

More infos on those features:
1st post: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303556&#Post303556 






git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5217 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-04-20 10:40:16 +00:00
parent ee2196ebb4
commit 20d677c519
28 changed files with 1012 additions and 197 deletions
+32 -11
View File
@@ -62,7 +62,9 @@ explosiveStartElementHandle(void *userData, const XML_Char *name, const XML_Char
strcmp(name, "usNumFragments") == 0 || // HEADROCK HAM 5.1: Fragmenting explosive data
strcmp(name, "ubFragType") == 0 ||
strcmp(name, "ubFragDamage") == 0 ||
strcmp(name, "ubFragRange") == 0 ))
strcmp(name, "ubFragRange") == 0 ||
strcmp(name, "ubHorizontalDegree") == 0 ||
strcmp(name, "ubVerticalDegree") == 0 ))
{
pData->curElement = ELEMENT_PROPERTY;
@@ -196,6 +198,18 @@ explosiveEndElementHandle(void *userData, const XML_Char *name)
pData->curExplosive.ubFragRange = (UINT16) atol(pData->szCharData);
}
else if(strcmp(name, "ubHorizontalDegree") == 0)
{
pData->curElement = ELEMENT;
pData->curExplosive.ubHorizontalDegree = (UINT16) atol(pData->szCharData);
}
else if(strcmp(name, "ubVerticalDegree") == 0)
{
pData->curElement = ELEMENT;
pData->curExplosive.ubVerticalDegree = (UINT16) atol(pData->szCharData);
}
pData->maxReadDepth--;
}
@@ -287,18 +301,25 @@ BOOLEAN WriteExplosiveStats()
FilePrintf(hFile,"\t<EXPLOSIVE>\r\n");
FilePrintf(hFile,"\t\t<uiIndex>%d</uiIndex>\r\n", cnt );
FilePrintf(hFile,"\t\t<ubType>%d</ubType>\r\n", Explosive[cnt].ubType );
FilePrintf(hFile,"\t\t<ubDamage>%d</ubDamage>\r\n", Explosive[cnt].ubDamage );
FilePrintf(hFile,"\t\t<ubStunDamage>%d</ubStunDamage>\r\n", Explosive[cnt].ubStunDamage );
FilePrintf(hFile,"\t\t<ubRadius>%d</ubRadius>\r\n", Explosive[cnt].ubRadius );
FilePrintf(hFile,"\t\t<ubVolume>%d</ubVolume>\r\n", Explosive[cnt].ubVolume );
FilePrintf(hFile,"\t\t<ubVolatility>%d</ubVolatility>\r\n", Explosive[cnt].ubVolatility );
FilePrintf(hFile,"\t\t<ubAnimationID>%d</ubAnimationID>\r\n", Explosive[cnt].ubAnimationID );
FilePrintf(hFile,"\t\t<uiIndex>%d</uiIndex>\r\n", cnt );
FilePrintf(hFile,"\t\t<ubType>%d</ubType>\r\n", Explosive[cnt].ubType );
FilePrintf(hFile,"\t\t<ubDamage>%d</ubDamage>\r\n", Explosive[cnt].ubDamage );
FilePrintf(hFile,"\t\t<ubStunDamage>%d</ubStunDamage>\r\n", Explosive[cnt].ubStunDamage );
FilePrintf(hFile,"\t\t<ubRadius>%d</ubRadius>\r\n", Explosive[cnt].ubRadius );
FilePrintf(hFile,"\t\t<ubVolume>%d</ubVolume>\r\n", Explosive[cnt].ubVolume );
FilePrintf(hFile,"\t\t<ubVolatility>%d</ubVolatility>\r\n", Explosive[cnt].ubVolatility );
FilePrintf(hFile,"\t\t<ubAnimationID>%d</ubAnimationID>\r\n", Explosive[cnt].ubAnimationID );
FilePrintf(hFile,"\t\t<ubDuration>%d</ubDuration>\r\n", Explosive[cnt].ubDuration );
FilePrintf(hFile,"\t\t<ubStartRadius>%d</ubStartRadius>\r\n", Explosive[cnt].ubStartRadius );
FilePrintf(hFile,"\t\t<ubStartRadius>%d</ubStartRadius>\r\n", Explosive[cnt].ubStartRadius );
FilePrintf(hFile,"\t\t<ubMagSize>%d</ubMagSize>\r\n", Explosive[cnt].ubMagSize );
FilePrintf(hFile,"\t\t<fExplodeOnImpact>%d</fExplodeOnImpact>\r\n", (UINT8)Explosive[cnt].fExplodeOnImpact );
FilePrintf(hFile,"\t\t<fExplodeOnImpact>%d</fExplodeOnImpact>\r\n", (UINT8)Explosive[cnt].fExplodeOnImpact );
FilePrintf(hFile,"\t\t<usNumFragments>%d</usNumFragments>\r\n", Explosive[cnt].usNumFragments );
FilePrintf(hFile,"\t\t<ubFragType>%d</ubFragType>\r\n", Explosive[cnt].ubFragType );
FilePrintf(hFile,"\t\t<ubFragDamage>%d</ubFragDamage>\r\n", Explosive[cnt].ubFragDamage );
FilePrintf(hFile,"\t\t<ubFragRange>%d</ubFragRange>\r\n", Explosive[cnt].fExplodeOnImpact );
FilePrintf(hFile,"\t\t<ubHorizontalDegree>%d</ubHorizontalDegree>\r\n", Explosive[cnt].ubHorizontalDegree );
FilePrintf(hFile,"\t\t<ubVerticalDegree>%d</ubVerticalDegree>\r\n", Explosive[cnt].ubVerticalDegree );
FilePrintf(hFile,"\t</EXPLOSIVE>\r\n");
}