mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
The following options have been moved from the campaign start screen to JA2_Options.ini:
- Maximum number of IMPs (now MAX_IMP_CHARACTERS (Default: 10)) - Enemies drop all items (now DROP_ALL (Default: FALSE)) - Merc Story Backgrounds (now BACKGROUNDS (Default: TRUE)) - Food System (now FOOD (Default: FALSE)) - Improved Interrupt System (now IMPROVED_INTERRUPT_SYSTEM (Default: TRUE)) - Inventory Manipulation Costs AP (now INVENTORY_MANIPULATION_COSTS_AP (Default: FALSE)) For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&goto=354656&#msg_354656 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2442 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -197,6 +197,8 @@ USE_XML_TILESETS = TRUE
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NUM_P_ITEMS = 3
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; should mercs use the backgrounds
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BACKGROUNDS = TRUE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -1136,6 +1138,9 @@ OUT_OF_SIGHT_OR_GUN_RANGE = 2
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;------------------------------------------------------------------------------------------------------------------------------
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NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT = TRUE
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; if TRUE, changing items in the inventory costs AP
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INVENTORY_MANIPULATION_COSTS_AP = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; If inventory manipulation costs are activated this modifier affects the item weight based AP calculations.
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; valid values from 1.0 to 100
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@@ -1243,6 +1248,11 @@ ASSIGN_SKILL_TRAITS_TO_MILITIA = TRUE
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ASSIGNED_SKILL_TRAITS_RARITY = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; This controls whether NPCs drop all their items when they are killed (TRUE) or the drop chances etc. come into play (FALSE).
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;------------------------------------------------------------------------------------------------------------------------------
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DROP_ALL = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; This setting determines whether militia can drop their equipment when they die, like enemies do.
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;
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@@ -2122,8 +2132,8 @@ SOLDIERS_ALWAYS_WEAR_ANY_ARMOR = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Improved Interrupt System (IIS)
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; (Enable IIS on gamestart screen.)
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;
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IMPROVED_INTERRUPT_SYSTEM = TRUE
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; Basic percent amount of enemy used APs our merc percieves and is counted towards his reaction time (make it higher to get
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; interrupts more frequent)
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BASIC_PERCENTAGE_APS_REGISTERED = 60
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@@ -2221,6 +2231,7 @@ ENEMYROLES = TRUE
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; - snipers
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; - mortarmen
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; - generals (a special kind of officer)
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; - whether an enemy has a key
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; Default 4, values between 0 and 20.
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ENEMYROLES_TURNSTOUNCOVER = 4
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@@ -2854,6 +2865,9 @@ CORPSE_DELAY_UNTIL_DONE_ROTTING = 4320
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; - if seriously out of water or food, there is a chance that he'll lose strength an health points. You can die from this!
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; You can regain lost stat points via surgery with the new trait system. However, this requires the pateient to be well-fed again (both values above 0)
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; set this to TRUE to play with food.
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FOOD = FALSE
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; how much food and water is digested every hour? This is the base value, that later gets modified. Range: 0-250
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FOOD_DIGESTION_HOURLY_BASE_FOOD = 20
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FOOD_DIGESTION_HOURLY_BASE_DRINK = 130
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@@ -197,6 +197,8 @@ USE_XML_TILESETS = FALSE
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NUM_P_ITEMS = 3
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; should mercs use the backgrounds
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BACKGROUNDS = TRUE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -1130,6 +1132,9 @@ OUT_OF_SIGHT_OR_GUN_RANGE = 2
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;------------------------------------------------------------------------------------------------------------------------------
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NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT = FALSE
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; if TRUE, changing items in the inventory costs AP
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INVENTORY_MANIPULATION_COSTS_AP = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; If inventory manipulation costs are activated this modifier affects the item weight based AP calculations.
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; valid values from 1.0 to 100
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@@ -1237,6 +1242,11 @@ ASSIGN_SKILL_TRAITS_TO_MILITIA = FALSE
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ASSIGNED_SKILL_TRAITS_RARITY = 10
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;------------------------------------------------------------------------------------------------------------------------------
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; This controls whether NPCs drop all their items when they are killed (TRUE) or the drop chances etc. come into play (FALSE).
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;------------------------------------------------------------------------------------------------------------------------------
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DROP_ALL = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; This setting determines whether militia can drop their equipment when they die, like enemies do.
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;
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@@ -1258,6 +1268,13 @@ MILITIA_DROP_EQUIPMENT = 0
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CIVILIANS_DROP_ALL = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Can NPCs in autoresolve (enemies, militia, bandits, creatures...) drop items like they would in tactical combat?
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; The drops still follow set drop mechanics and probabilities.
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;------------------------------------------------------------------------------------------------------------------------------
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NPC_AUTORESOLVE_DROP_ALL = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; You can now adjust how quickly you'll advance in the various skills, attributes, and Experience Level. This is the
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; number of "sub-points" you need to acquire to gain a new level.
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@@ -1658,10 +1675,6 @@ AIMING_LEVELS_REDUCTION_ON_ALTWEAPHOLD = 50
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; This basically gives you the boni you would get if in prone position, while you're crouched or standing and behind a crate, rock etc.
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WEAPON_RESTING = FALSE
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; Should a little 'M' indicate your weapon is currently rested against something (useful in the beginning, when your still
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; unfamiliar with the feature)
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WEAPON_RESTING_DISPLAY = FALSE
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; Boni are calculated by this formula: WEAPON_RESTING_PRONE_BONI_PERCENTAGE * boni[PRONE] + (100 - WEAPON_RESTING_PRONE_BONI_PERCENTAGE) * boni[state you're in].
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; Value Range: 0 - 100.
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WEAPON_RESTING_PRONE_BONI_PERCENTAGE = 50
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@@ -1673,9 +1686,6 @@ WEAPON_RESTING_PRONE_BONI_PERCENTAGE = 50
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; Allow manual toggle between a gun's different scopes/sights (toggle via '.' in tactical)
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USE_SCOPE_MODES = FALSE
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; Allow display of scope modes on weapon
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DISPLAY_SCOPE_MODES = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Spotter skill
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;------------------------------------------------------------------------------------------------------------------------------
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@@ -2116,8 +2126,8 @@ SOLDIERS_ALWAYS_WEAR_ANY_ARMOR = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Improved Interrupt System (IIS)
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; (Enable IIS on gamestart screen.)
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;
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IMPROVED_INTERRUPT_SYSTEM = TRUE
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; Basic percent amount of enemy used APs our merc percieves and is counted towards his reaction time (make it higher to get
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; interrupts more frequent)
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BASIC_PERCENTAGE_APS_REGISTERED = 60
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@@ -2215,6 +2225,7 @@ ENEMYROLES = TRUE
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; - snipers
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; - mortarmen
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; - generals (a special kind of officer)
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; - whether an enemy has a key
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; Default 4, values between 0 and 20.
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ENEMYROLES_TURNSTOUNCOVER = 4
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@@ -2744,9 +2755,6 @@ ALLOW_SNAKES = FALSE
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; Weapons cool down over time.
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OVERHEATING = FALSE
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; Should a 'thermometer' for guns and replacable barrels be displayed?
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OVERHEATING_DISPLAY_THERMOMETER = TRUE
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; Should we display temperature/jam threshold (TRUE) or temperature/damage threshold (FALSE)?
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OVERHEATING_DISPLAY_JAMPERCENTAGE = TRUE
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@@ -2851,6 +2859,9 @@ CORPSE_DELAY_UNTIL_DONE_ROTTING = 4320
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; - if seriously out of water or food, there is a chance that he'll lose strength an health points. You can die from this!
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; You can regain lost stat points via surgery with the new trait system. However, this requires the pateient to be well-fed again (both values above 0)
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; set this to TRUE to play with food.
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FOOD = FALSE
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; how much food and water is digested every hour? This is the base value, that later gets modified. Range: 0-250
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FOOD_DIGESTION_HOURLY_BASE_FOOD = 20
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FOOD_DIGESTION_HOURLY_BASE_DRINK = 130
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@@ -2876,7 +2887,7 @@ FOOD_EATING_SOUNDS = TRUE
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[Disease Settings]
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; If DISEASE is TRUE, your mercs can get diseases. Diseases are specified in Disease.xml. You can get them from
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; If DISEASE is TRUE, your mercs can get diseases. Diseases are specified in Disease.xml. For example, you can get them from
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; -insects in swamp & tropical sectors
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; -contact with other people, animals and the dead
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; -open wounds
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@@ -2888,10 +2899,12 @@ FOOD_EATING_SOUNDS = TRUE
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; set this to TRUE to play with diseases.
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DISEASE = FALSE
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; if DISEASE and DISEASE_STRATEGIC are set to TRUE, the first disease (arulcan plague) will also affect civilians, soldiers and militia.
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; It can break out in swamp & tropical sectors and spread as infected troops move around.
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; In bad cases, it can affect entire cities. Infected population will suffer just as your mercs do. If you don't act, this could be a severe threat to your campaign.
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; It does work on both sides though, the army can suffer just as well... especially if you give it a push ;-)
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; if DISEASE and DISEASE_STRATEGIC are set to TRUE, corpses pose a health risk.
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; Once a corpse vanishes, it creates disease points in that sector. The more disease points, the higher the chance mercs catch any corpse-related illness.
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; This can negatively affect the breath and health points of any NPC (enemy, militia or civilian) in that sector.
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; If INDIVIDUAL_MILITIA and INDIVIDUAL_MILITIA_MANAGE_HEALTH are true, this negatively affects a militia's hourly regeneration.
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; You can remove corpses via the Disease->Burial assignment to stop this from happening.
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; You can remove disease points via the Disease->Treatment assignement, this works similar to the doctor assignment.
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DISEASE_STRATEGIC = TRUE
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; The World Health Organization has a website that contains a few helpful tips on diseases.
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@@ -46,13 +46,6 @@ BOBBY_RAY_QUALITY = 2
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;------------------------------------------------------------------------------------------------------------------------------
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BOBBY_RAY_QUANTITY = 2
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;------------------------------------------------------------------------------------------------------------------------------
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; Max IMP Characters
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;
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; Range: 1 - 10
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;------------------------------------------------------------------------------------------------------------------------------
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MAX_IMP_CHARACTERS = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; Progress Speed of Item Choices
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;
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@@ -89,14 +82,6 @@ INVENTORY_ATTACHMENTS = 2
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;------------------------------------------------------------------------------------------------------------------------------
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GAME_STYLE = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; Enemies Drop All Items
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;
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; 0 = Off
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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ENEMIES_DROP_ALL_ITEMS = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Extra Difficulty
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;
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@@ -122,14 +107,6 @@ AVAILABLE_ARSENAL = 1
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;------------------------------------------------------------------------------------------------------------------------------
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SQUAD_SIZE = 8
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;------------------------------------------------------------------------------------------------------------------------------
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; Inventory Manipulation AP costs
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;
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; 0 = Off
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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INVENTORY_USE_AP = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; New Chance to Hit System
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;
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@@ -137,27 +114,3 @@ INVENTORY_USE_AP = 0
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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USE_NCTH = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Improved Interrupt System
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;
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; 0 = Off
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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IMPROVED_INTERRUPT_SYSTEM = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Merc Story Backgrounds
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;
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; 0 = Off
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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BACKGROUNDS = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; Food System
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;
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; 0 = Off
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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FOOD_SYSTEM = 0
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@@ -46,13 +46,6 @@ BOBBY_RAY_QUALITY = 2
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;------------------------------------------------------------------------------------------------------------------------------
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BOBBY_RAY_QUANTITY = 2
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;------------------------------------------------------------------------------------------------------------------------------
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; Max IMP Characters
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;
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; Range: 1 - 6
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;------------------------------------------------------------------------------------------------------------------------------
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MAX_IMP_CHARACTERS = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; Progress Speed of Item Choices
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;
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@@ -89,14 +82,6 @@ INVENTORY_ATTACHMENTS = 0
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;------------------------------------------------------------------------------------------------------------------------------
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GAME_STYLE = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; Enemies Drop All Items
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;
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; 0 = Off
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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ENEMIES_DROP_ALL_ITEMS = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Extra Difficulty
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;
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@@ -138,14 +123,6 @@ SECRET_WEAPON_CACHES = 0
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;------------------------------------------------------------------------------------------------------------------------------
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SQUAD_SIZE = 6
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;------------------------------------------------------------------------------------------------------------------------------
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; Inventory Manipulation AP costs
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;
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; 0 = Off
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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INVENTORY_USE_AP = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; New Chance to Hit System
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;
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@@ -153,19 +130,3 @@ INVENTORY_USE_AP = 0
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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USE_NCTH = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Improved Interrupt System
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;
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; 0 = Off
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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IMPROVED_INTERRUPT_SYSTEM = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Merc Story Backgrounds
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;
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; 0 = Off
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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BACKGROUNDS = 0
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@@ -46,13 +46,6 @@ BOBBY_RAY_QUALITY = 2
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;------------------------------------------------------------------------------------------------------------------------------
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BOBBY_RAY_QUANTITY = 2
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;------------------------------------------------------------------------------------------------------------------------------
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; Max IMP Characters
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;
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; Range: 1 - 6
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;------------------------------------------------------------------------------------------------------------------------------
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MAX_IMP_CHARACTERS = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; Progress Speed of Item Choices
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;
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@@ -81,13 +74,6 @@ SKILL_TRAITS = 1
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;------------------------------------------------------------------------------------------------------------------------------
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INVENTORY_ATTACHMENTS = 2
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;------------------------------------------------------------------------------------------------------------------------------
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; Enemies Drop All Items
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;
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; 0 = Off
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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ENEMIES_DROP_ALL_ITEMS = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Extra Difficulty
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@@ -130,14 +116,6 @@ RPC_TEX_AND_JOHN = 0
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;------------------------------------------------------------------------------------------------------------------------------
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SQUAD_SIZE = 8
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;------------------------------------------------------------------------------------------------------------------------------
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; Inventory Manipulation AP costs
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;
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; 0 = Off
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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INVENTORY_USE_AP = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; New Chance to Hit System
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;
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@@ -145,19 +123,3 @@ INVENTORY_USE_AP = 0
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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USE_NCTH = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Improved Interrupt System
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;
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; 0 = Off
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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IMPROVED_INTERRUPT_SYSTEM = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Merc Story Backgrounds
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;
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; 0 = Off
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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BACKGROUNDS = 1
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@@ -46,13 +46,6 @@ BOBBY_RAY_QUALITY = 2
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;------------------------------------------------------------------------------------------------------------------------------
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BOBBY_RAY_QUANTITY = 2
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;------------------------------------------------------------------------------------------------------------------------------
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; Max IMP Characters
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;
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; Range: 1 - 6
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;------------------------------------------------------------------------------------------------------------------------------
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MAX_IMP_CHARACTERS = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; Progress Speed of Item Choices
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;
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@@ -81,13 +74,6 @@ SKILL_TRAITS = 0
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;------------------------------------------------------------------------------------------------------------------------------
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INVENTORY_ATTACHMENTS = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Enemies Drop All Items
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;
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; 0 = Off
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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ENEMIES_DROP_ALL_ITEMS = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Extra Difficulty
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@@ -130,14 +116,6 @@ RPC_TEX_AND_JOHN = 0
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;------------------------------------------------------------------------------------------------------------------------------
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SQUAD_SIZE = 6
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;------------------------------------------------------------------------------------------------------------------------------
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; Inventory Manipulation AP costs
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;
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; 0 = Off
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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INVENTORY_USE_AP = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; New Chance to Hit System
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;
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@@ -145,19 +123,3 @@ INVENTORY_USE_AP = 0
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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USE_NCTH = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Improved Interrupt System
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;
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; 0 = Off
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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IMPROVED_INTERRUPT_SYSTEM = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Merc Story Backgrounds
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;
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; 0 = Off
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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BACKGROUNDS = 0
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Reference in New Issue
Block a user