The following options have been moved from the campaign start screen to JA2_Options.ini:

- Maximum number of IMPs (now MAX_IMP_CHARACTERS (Default: 10))
- Enemies drop all items (now DROP_ALL (Default: FALSE))
- Merc Story Backgrounds (now BACKGROUNDS (Default: TRUE))
- Food System (now FOOD (Default: FALSE))
- Improved Interrupt System (now IMPROVED_INTERRUPT_SYSTEM (Default: TRUE))
- Inventory Manipulation Costs AP (now INVENTORY_MANIPULATION_COSTS_AP (Default: FALSE))

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&goto=354656&#msg_354656

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2442 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2018-09-02 15:14:33 +00:00
parent 4e4db1ed03
commit 20f3631870
6 changed files with 46 additions and 181 deletions
+16 -2
View File
@@ -197,6 +197,8 @@ USE_XML_TILESETS = TRUE
NUM_P_ITEMS = 3
; should mercs use the backgrounds
BACKGROUNDS = TRUE
;******************************************************************************************************************************
;******************************************************************************************************************************
@@ -1136,6 +1138,9 @@ OUT_OF_SIGHT_OR_GUN_RANGE = 2
;------------------------------------------------------------------------------------------------------------------------------
NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT = TRUE
; if TRUE, changing items in the inventory costs AP
INVENTORY_MANIPULATION_COSTS_AP = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; If inventory manipulation costs are activated this modifier affects the item weight based AP calculations.
; valid values from 1.0 to 100
@@ -1243,6 +1248,11 @@ ASSIGN_SKILL_TRAITS_TO_MILITIA = TRUE
ASSIGNED_SKILL_TRAITS_RARITY = 0
;------------------------------------------------------------------------------------------------------------------------------
; This controls whether NPCs drop all their items when they are killed (TRUE) or the drop chances etc. come into play (FALSE).
;------------------------------------------------------------------------------------------------------------------------------
DROP_ALL = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; This setting determines whether militia can drop their equipment when they die, like enemies do.
;
@@ -2122,8 +2132,8 @@ SOLDIERS_ALWAYS_WEAR_ANY_ARMOR = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Improved Interrupt System (IIS)
; (Enable IIS on gamestart screen.)
;
IMPROVED_INTERRUPT_SYSTEM = TRUE
; Basic percent amount of enemy used APs our merc percieves and is counted towards his reaction time (make it higher to get
; interrupts more frequent)
BASIC_PERCENTAGE_APS_REGISTERED = 60
@@ -2221,6 +2231,7 @@ ENEMYROLES = TRUE
; - snipers
; - mortarmen
; - generals (a special kind of officer)
; - whether an enemy has a key
; Default 4, values between 0 and 20.
ENEMYROLES_TURNSTOUNCOVER = 4
@@ -2854,6 +2865,9 @@ CORPSE_DELAY_UNTIL_DONE_ROTTING = 4320
; - if seriously out of water or food, there is a chance that he'll lose strength an health points. You can die from this!
; You can regain lost stat points via surgery with the new trait system. However, this requires the pateient to be well-fed again (both values above 0)
; set this to TRUE to play with food.
FOOD = FALSE
; how much food and water is digested every hour? This is the base value, that later gets modified. Range: 0-250
FOOD_DIGESTION_HOURLY_BASE_FOOD = 20
FOOD_DIGESTION_HOURLY_BASE_DRINK = 130
+30 -17
View File
@@ -197,6 +197,8 @@ USE_XML_TILESETS = FALSE
NUM_P_ITEMS = 3
; should mercs use the backgrounds
BACKGROUNDS = TRUE
;******************************************************************************************************************************
;******************************************************************************************************************************
@@ -1130,6 +1132,9 @@ OUT_OF_SIGHT_OR_GUN_RANGE = 2
;------------------------------------------------------------------------------------------------------------------------------
NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT = FALSE
; if TRUE, changing items in the inventory costs AP
INVENTORY_MANIPULATION_COSTS_AP = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; If inventory manipulation costs are activated this modifier affects the item weight based AP calculations.
; valid values from 1.0 to 100
@@ -1237,6 +1242,11 @@ ASSIGN_SKILL_TRAITS_TO_MILITIA = FALSE
ASSIGNED_SKILL_TRAITS_RARITY = 10
;------------------------------------------------------------------------------------------------------------------------------
; This controls whether NPCs drop all their items when they are killed (TRUE) or the drop chances etc. come into play (FALSE).
;------------------------------------------------------------------------------------------------------------------------------
DROP_ALL = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; This setting determines whether militia can drop their equipment when they die, like enemies do.
;
@@ -1258,6 +1268,13 @@ MILITIA_DROP_EQUIPMENT = 0
CIVILIANS_DROP_ALL = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Can NPCs in autoresolve (enemies, militia, bandits, creatures...) drop items like they would in tactical combat?
; The drops still follow set drop mechanics and probabilities.
;------------------------------------------------------------------------------------------------------------------------------
NPC_AUTORESOLVE_DROP_ALL = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; You can now adjust how quickly you'll advance in the various skills, attributes, and Experience Level. This is the
; number of "sub-points" you need to acquire to gain a new level.
@@ -1658,10 +1675,6 @@ AIMING_LEVELS_REDUCTION_ON_ALTWEAPHOLD = 50
; This basically gives you the boni you would get if in prone position, while you're crouched or standing and behind a crate, rock etc.
WEAPON_RESTING = FALSE
; Should a little 'M' indicate your weapon is currently rested against something (useful in the beginning, when your still
; unfamiliar with the feature)
WEAPON_RESTING_DISPLAY = FALSE
; Boni are calculated by this formula: WEAPON_RESTING_PRONE_BONI_PERCENTAGE * boni[PRONE] + (100 - WEAPON_RESTING_PRONE_BONI_PERCENTAGE) * boni[state you're in].
; Value Range: 0 - 100.
WEAPON_RESTING_PRONE_BONI_PERCENTAGE = 50
@@ -1673,9 +1686,6 @@ WEAPON_RESTING_PRONE_BONI_PERCENTAGE = 50
; Allow manual toggle between a gun's different scopes/sights (toggle via '.' in tactical)
USE_SCOPE_MODES = FALSE
; Allow display of scope modes on weapon
DISPLAY_SCOPE_MODES = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Spotter skill
;------------------------------------------------------------------------------------------------------------------------------
@@ -2116,8 +2126,8 @@ SOLDIERS_ALWAYS_WEAR_ANY_ARMOR = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Improved Interrupt System (IIS)
; (Enable IIS on gamestart screen.)
;
IMPROVED_INTERRUPT_SYSTEM = TRUE
; Basic percent amount of enemy used APs our merc percieves and is counted towards his reaction time (make it higher to get
; interrupts more frequent)
BASIC_PERCENTAGE_APS_REGISTERED = 60
@@ -2215,6 +2225,7 @@ ENEMYROLES = TRUE
; - snipers
; - mortarmen
; - generals (a special kind of officer)
; - whether an enemy has a key
; Default 4, values between 0 and 20.
ENEMYROLES_TURNSTOUNCOVER = 4
@@ -2744,9 +2755,6 @@ ALLOW_SNAKES = FALSE
; Weapons cool down over time.
OVERHEATING = FALSE
; Should a 'thermometer' for guns and replacable barrels be displayed?
OVERHEATING_DISPLAY_THERMOMETER = TRUE
; Should we display temperature/jam threshold (TRUE) or temperature/damage threshold (FALSE)?
OVERHEATING_DISPLAY_JAMPERCENTAGE = TRUE
@@ -2851,6 +2859,9 @@ CORPSE_DELAY_UNTIL_DONE_ROTTING = 4320
; - if seriously out of water or food, there is a chance that he'll lose strength an health points. You can die from this!
; You can regain lost stat points via surgery with the new trait system. However, this requires the pateient to be well-fed again (both values above 0)
; set this to TRUE to play with food.
FOOD = FALSE
; how much food and water is digested every hour? This is the base value, that later gets modified. Range: 0-250
FOOD_DIGESTION_HOURLY_BASE_FOOD = 20
FOOD_DIGESTION_HOURLY_BASE_DRINK = 130
@@ -2876,7 +2887,7 @@ FOOD_EATING_SOUNDS = TRUE
[Disease Settings]
; If DISEASE is TRUE, your mercs can get diseases. Diseases are specified in Disease.xml. You can get them from
; If DISEASE is TRUE, your mercs can get diseases. Diseases are specified in Disease.xml. For example, you can get them from
; -insects in swamp & tropical sectors
; -contact with other people, animals and the dead
; -open wounds
@@ -2888,10 +2899,12 @@ FOOD_EATING_SOUNDS = TRUE
; set this to TRUE to play with diseases.
DISEASE = FALSE
; if DISEASE and DISEASE_STRATEGIC are set to TRUE, the first disease (arulcan plague) will also affect civilians, soldiers and militia.
; It can break out in swamp & tropical sectors and spread as infected troops move around.
; In bad cases, it can affect entire cities. Infected population will suffer just as your mercs do. If you don't act, this could be a severe threat to your campaign.
; It does work on both sides though, the army can suffer just as well... especially if you give it a push ;-)
; if DISEASE and DISEASE_STRATEGIC are set to TRUE, corpses pose a health risk.
; Once a corpse vanishes, it creates disease points in that sector. The more disease points, the higher the chance mercs catch any corpse-related illness.
; This can negatively affect the breath and health points of any NPC (enemy, militia or civilian) in that sector.
; If INDIVIDUAL_MILITIA and INDIVIDUAL_MILITIA_MANAGE_HEALTH are true, this negatively affects a militia's hourly regeneration.
; You can remove corpses via the Disease->Burial assignment to stop this from happening.
; You can remove disease points via the Disease->Treatment assignement, this works similar to the doctor assignment.
DISEASE_STRATEGIC = TRUE
; The World Health Organization has a website that contains a few helpful tips on diseases.
@@ -46,13 +46,6 @@ BOBBY_RAY_QUALITY = 2
;------------------------------------------------------------------------------------------------------------------------------
BOBBY_RAY_QUANTITY = 2
;------------------------------------------------------------------------------------------------------------------------------
; Max IMP Characters
;
; Range: 1 - 10
;------------------------------------------------------------------------------------------------------------------------------
MAX_IMP_CHARACTERS = 1
;------------------------------------------------------------------------------------------------------------------------------
; Progress Speed of Item Choices
;
@@ -89,14 +82,6 @@ INVENTORY_ATTACHMENTS = 2
;------------------------------------------------------------------------------------------------------------------------------
GAME_STYLE = 1
;------------------------------------------------------------------------------------------------------------------------------
; Enemies Drop All Items
;
; 0 = Off
; 1 = On
;------------------------------------------------------------------------------------------------------------------------------
ENEMIES_DROP_ALL_ITEMS = 0
;------------------------------------------------------------------------------------------------------------------------------
; Extra Difficulty
;
@@ -122,14 +107,6 @@ AVAILABLE_ARSENAL = 1
;------------------------------------------------------------------------------------------------------------------------------
SQUAD_SIZE = 8
;------------------------------------------------------------------------------------------------------------------------------
; Inventory Manipulation AP costs
;
; 0 = Off
; 1 = On
;------------------------------------------------------------------------------------------------------------------------------
INVENTORY_USE_AP = 0
;------------------------------------------------------------------------------------------------------------------------------
; New Chance to Hit System
;
@@ -137,27 +114,3 @@ INVENTORY_USE_AP = 0
; 1 = On
;------------------------------------------------------------------------------------------------------------------------------
USE_NCTH = 0
;------------------------------------------------------------------------------------------------------------------------------
; Improved Interrupt System
;
; 0 = Off
; 1 = On
;------------------------------------------------------------------------------------------------------------------------------
IMPROVED_INTERRUPT_SYSTEM = 0
;------------------------------------------------------------------------------------------------------------------------------
; Merc Story Backgrounds
;
; 0 = Off
; 1 = On
;------------------------------------------------------------------------------------------------------------------------------
BACKGROUNDS = 1
;------------------------------------------------------------------------------------------------------------------------------
; Food System
;
; 0 = Off
; 1 = On
;------------------------------------------------------------------------------------------------------------------------------
FOOD_SYSTEM = 0
@@ -46,13 +46,6 @@ BOBBY_RAY_QUALITY = 2
;------------------------------------------------------------------------------------------------------------------------------
BOBBY_RAY_QUANTITY = 2
;------------------------------------------------------------------------------------------------------------------------------
; Max IMP Characters
;
; Range: 1 - 6
;------------------------------------------------------------------------------------------------------------------------------
MAX_IMP_CHARACTERS = 1
;------------------------------------------------------------------------------------------------------------------------------
; Progress Speed of Item Choices
;
@@ -89,14 +82,6 @@ INVENTORY_ATTACHMENTS = 0
;------------------------------------------------------------------------------------------------------------------------------
GAME_STYLE = 1
;------------------------------------------------------------------------------------------------------------------------------
; Enemies Drop All Items
;
; 0 = Off
; 1 = On
;------------------------------------------------------------------------------------------------------------------------------
ENEMIES_DROP_ALL_ITEMS = 0
;------------------------------------------------------------------------------------------------------------------------------
; Extra Difficulty
;
@@ -138,14 +123,6 @@ SECRET_WEAPON_CACHES = 0
;------------------------------------------------------------------------------------------------------------------------------
SQUAD_SIZE = 6
;------------------------------------------------------------------------------------------------------------------------------
; Inventory Manipulation AP costs
;
; 0 = Off
; 1 = On
;------------------------------------------------------------------------------------------------------------------------------
INVENTORY_USE_AP = 0
;------------------------------------------------------------------------------------------------------------------------------
; New Chance to Hit System
;
@@ -153,19 +130,3 @@ INVENTORY_USE_AP = 0
; 1 = On
;------------------------------------------------------------------------------------------------------------------------------
USE_NCTH = 0
;------------------------------------------------------------------------------------------------------------------------------
; Improved Interrupt System
;
; 0 = Off
; 1 = On
;------------------------------------------------------------------------------------------------------------------------------
IMPROVED_INTERRUPT_SYSTEM = 0
;------------------------------------------------------------------------------------------------------------------------------
; Merc Story Backgrounds
;
; 0 = Off
; 1 = On
;------------------------------------------------------------------------------------------------------------------------------
BACKGROUNDS = 0
@@ -46,13 +46,6 @@ BOBBY_RAY_QUALITY = 2
;------------------------------------------------------------------------------------------------------------------------------
BOBBY_RAY_QUANTITY = 2
;------------------------------------------------------------------------------------------------------------------------------
; Max IMP Characters
;
; Range: 1 - 6
;------------------------------------------------------------------------------------------------------------------------------
MAX_IMP_CHARACTERS = 1
;------------------------------------------------------------------------------------------------------------------------------
; Progress Speed of Item Choices
;
@@ -81,13 +74,6 @@ SKILL_TRAITS = 1
;------------------------------------------------------------------------------------------------------------------------------
INVENTORY_ATTACHMENTS = 2
;------------------------------------------------------------------------------------------------------------------------------
; Enemies Drop All Items
;
; 0 = Off
; 1 = On
;------------------------------------------------------------------------------------------------------------------------------
ENEMIES_DROP_ALL_ITEMS = 0
;------------------------------------------------------------------------------------------------------------------------------
; Extra Difficulty
@@ -130,14 +116,6 @@ RPC_TEX_AND_JOHN = 0
;------------------------------------------------------------------------------------------------------------------------------
SQUAD_SIZE = 8
;------------------------------------------------------------------------------------------------------------------------------
; Inventory Manipulation AP costs
;
; 0 = Off
; 1 = On
;------------------------------------------------------------------------------------------------------------------------------
INVENTORY_USE_AP = 0
;------------------------------------------------------------------------------------------------------------------------------
; New Chance to Hit System
;
@@ -145,19 +123,3 @@ INVENTORY_USE_AP = 0
; 1 = On
;------------------------------------------------------------------------------------------------------------------------------
USE_NCTH = 0
;------------------------------------------------------------------------------------------------------------------------------
; Improved Interrupt System
;
; 0 = Off
; 1 = On
;------------------------------------------------------------------------------------------------------------------------------
IMPROVED_INTERRUPT_SYSTEM = 0
;------------------------------------------------------------------------------------------------------------------------------
; Merc Story Backgrounds
;
; 0 = Off
; 1 = On
;------------------------------------------------------------------------------------------------------------------------------
BACKGROUNDS = 1
@@ -46,13 +46,6 @@ BOBBY_RAY_QUALITY = 2
;------------------------------------------------------------------------------------------------------------------------------
BOBBY_RAY_QUANTITY = 2
;------------------------------------------------------------------------------------------------------------------------------
; Max IMP Characters
;
; Range: 1 - 6
;------------------------------------------------------------------------------------------------------------------------------
MAX_IMP_CHARACTERS = 1
;------------------------------------------------------------------------------------------------------------------------------
; Progress Speed of Item Choices
;
@@ -81,13 +74,6 @@ SKILL_TRAITS = 0
;------------------------------------------------------------------------------------------------------------------------------
INVENTORY_ATTACHMENTS = 0
;------------------------------------------------------------------------------------------------------------------------------
; Enemies Drop All Items
;
; 0 = Off
; 1 = On
;------------------------------------------------------------------------------------------------------------------------------
ENEMIES_DROP_ALL_ITEMS = 0
;------------------------------------------------------------------------------------------------------------------------------
; Extra Difficulty
@@ -130,14 +116,6 @@ RPC_TEX_AND_JOHN = 0
;------------------------------------------------------------------------------------------------------------------------------
SQUAD_SIZE = 6
;------------------------------------------------------------------------------------------------------------------------------
; Inventory Manipulation AP costs
;
; 0 = Off
; 1 = On
;------------------------------------------------------------------------------------------------------------------------------
INVENTORY_USE_AP = 0
;------------------------------------------------------------------------------------------------------------------------------
; New Chance to Hit System
;
@@ -145,19 +123,3 @@ INVENTORY_USE_AP = 0
; 1 = On
;------------------------------------------------------------------------------------------------------------------------------
USE_NCTH = 0
;------------------------------------------------------------------------------------------------------------------------------
; Improved Interrupt System
;
; 0 = Off
; 1 = On
;------------------------------------------------------------------------------------------------------------------------------
IMPROVED_INTERRUPT_SYSTEM = 0
;------------------------------------------------------------------------------------------------------------------------------
; Merc Story Backgrounds
;
; 0 = Off
; 1 = On
;------------------------------------------------------------------------------------------------------------------------------
BACKGROUNDS = 0