New feature: radio operator trait allows calling in artillery, requesting reinforcements, scanning for enemies and a few other skills

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1848 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2013-10-30 22:20:39 +00:00
parent 397e764983
commit 210658e382
18 changed files with 355 additions and 16 deletions
+18
View File
@@ -287,3 +287,21 @@ DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER = 0.1
;******************************************************************************************************************************
;******************************************************************************************************************************
[Energy Settings]
;******************************************************************************************************************************
;
; Energy consumption settings for non-vanilla batteries.
;
;******************************************************************************************************************************
;******************************************************************************************************************************
; various energy costs for the radio set
ENERGY_COST_RADIOSET_ACTIVATE = 100.00
ENERGY_COST_RADIOSET_JAM = 30.00
ENERGY_COST_RADIOSET_SCAN = 15.00
ENERGY_COST_RADIOSET_SCAN_ASSIGNMENT = 3000.00
;******************************************************************************************************************************
;******************************************************************************************************************************
+33
View File
@@ -738,3 +738,36 @@ COVERT_CLOSE_DETECTION_RANGE_SOLDIER_CORPSE = 5
; elite soldiers can uncover even perfectly disguised spies if standing next to them and more expericenced
; this only works on soldier disguises, levels in this trait require the elite to be more experienced to uncover the spy
COVERT_ELITES_DETECT_NEXTTILE = TRUE
;******************************************************************************************************************************
;******************************************************************************************************************************
[Radio Operator]
; artillery can be called every x minutes from a sector. Does not apply if mercs fire the shells
RADIO_OPERATOR_ARTILLERY_SECTOR_FREQUENCY = 120
; AI artillery: number of mortars is number of soldiers divided by this
RADIO_OPERATOR_MORTAR_COUNT_DIVISOR = 6
; AI artillery: number of shells is mortar points divided by this
RADIO_OPERATOR_MORTAR_SHELL_DIVISOR = 30
; AI artillery: the total sum of mortars points is determined by the quality of soldiers
RADIO_OPERATOR_MORTAR_POINTS_ADMIN = 10
RADIO_OPERATOR_MORTAR_POINTS_TROOP = 15
RADIO_OPERATOR_MORTAR_POINTS_ELITE = 25
; artillery shells land within a x tiles radius of their target
RADIO_OPERATOR_MORTAR_RADIUS = 10
; the initial signal shell lands within x tiles radius of their target
RADIO_OPERATOR_MORTAR_SIGNAL_SHELL_RADIUS = 2
; scan assignment: detect enemies up to x sectors away
RADIO_OPERATOR_ASSIGNMENT_SCAN_BASE_RANGE = 5
; we can use our radio set to listen, this will greatly enhance our hearing, but makes it easier to interrupt us
RADIO_OPERATOR_LISTENING_HEARING_BONUS = 20
;******************************************************************************************************************************
;******************************************************************************************************************************
@@ -1103,7 +1103,7 @@
<ENEMYITEMCHOICES>
<uiIndex>20</uiIndex>
<name>LBE</name>
<ubChoices>19</ubChoices>
<ubChoices>20</ubChoices>
<bItemNo1>1079</bItemNo1>
<bItemNo2>1080</bItemNo2>
<bItemNo3>1081</bItemNo3>
@@ -1123,7 +1123,7 @@
<bItemNo17>1097</bItemNo17>
<bItemNo18>1098</bItemNo18>
<bItemNo19>1099</bItemNo19>
<bItemNo20>0</bItemNo20>
<bItemNo20>1697</bItemNo20>
<bItemNo21>0</bItemNo21>
<bItemNo22>0</bItemNo22>
<bItemNo23>0</bItemNo23>
@@ -2856,4 +2856,60 @@
<bItemNo49>0</bItemNo49>
<bItemNo50>0</bItemNo50>
</IMPITEMCHOICES>
<IMPITEMCHOICES>
<uiIndex>51</uiIndex>
<name>Vox Operator</name>
<ubChoices>1</ubChoices>
<ubNumItems>1</ubNumItems>
<bItemNo1>1697</bItemNo1>
<bItemNo2>0</bItemNo2>
<bItemNo3>0</bItemNo3>
<bItemNo4>0</bItemNo4>
<bItemNo5>0</bItemNo5>
<bItemNo6>0</bItemNo6>
<bItemNo7>0</bItemNo7>
<bItemNo8>0</bItemNo8>
<bItemNo9>0</bItemNo9>
<bItemNo10>0</bItemNo10>
<bItemNo11>0</bItemNo11>
<bItemNo12>0</bItemNo12>
<bItemNo13>0</bItemNo13>
<bItemNo14>0</bItemNo14>
<bItemNo15>0</bItemNo15>
<bItemNo16>0</bItemNo16>
<bItemNo17>0</bItemNo17>
<bItemNo18>0</bItemNo18>
<bItemNo19>0</bItemNo19>
<bItemNo20>0</bItemNo20>
<bItemNo21>0</bItemNo21>
<bItemNo22>0</bItemNo22>
<bItemNo23>0</bItemNo23>
<bItemNo24>0</bItemNo24>
<bItemNo25>0</bItemNo25>
<bItemNo26>0</bItemNo26>
<bItemNo27>0</bItemNo27>
<bItemNo28>0</bItemNo28>
<bItemNo29>0</bItemNo29>
<bItemNo30>0</bItemNo30>
<bItemNo31>0</bItemNo31>
<bItemNo32>0</bItemNo32>
<bItemNo33>0</bItemNo33>
<bItemNo34>0</bItemNo34>
<bItemNo35>0</bItemNo35>
<bItemNo36>0</bItemNo36>
<bItemNo37>0</bItemNo37>
<bItemNo38>0</bItemNo38>
<bItemNo39>0</bItemNo39>
<bItemNo40>0</bItemNo40>
<bItemNo41>0</bItemNo41>
<bItemNo42>0</bItemNo42>
<bItemNo43>0</bItemNo43>
<bItemNo44>0</bItemNo44>
<bItemNo45>0</bItemNo45>
<bItemNo46>0</bItemNo46>
<bItemNo47>0</bItemNo47>
<bItemNo48>0</bItemNo48>
<bItemNo49>0</bItemNo49>
<bItemNo50>0</bItemNo50>
</IMPITEMCHOICES>
</IMPITEMCHOICESLIST>
@@ -1103,7 +1103,7 @@
<ENEMYITEMCHOICES>
<uiIndex>20</uiIndex>
<name>LBE</name>
<ubChoices>19</ubChoices>
<ubChoices>20</ubChoices>
<bItemNo1>1079</bItemNo1>
<bItemNo2>1080</bItemNo2>
<bItemNo3>1081</bItemNo3>
@@ -1123,7 +1123,7 @@
<bItemNo17>1097</bItemNo17>
<bItemNo18>1098</bItemNo18>
<bItemNo19>1099</bItemNo19>
<bItemNo20>0</bItemNo20>
<bItemNo20>1697</bItemNo20>
<bItemNo21>0</bItemNo21>
<bItemNo22>0</bItemNo22>
<bItemNo23>0</bItemNo23>
@@ -1103,7 +1103,7 @@
<ENEMYITEMCHOICES>
<uiIndex>20</uiIndex>
<name>LBE</name>
<ubChoices>19</ubChoices>
<ubChoices>20</ubChoices>
<bItemNo1>1079</bItemNo1>
<bItemNo2>1080</bItemNo2>
<bItemNo3>1081</bItemNo3>
@@ -1123,7 +1123,7 @@
<bItemNo17>1097</bItemNo17>
<bItemNo18>1098</bItemNo18>
<bItemNo19>1099</bItemNo19>
<bItemNo20>0</bItemNo20>
<bItemNo20>1697</bItemNo20>
<bItemNo21>0</bItemNo21>
<bItemNo22>0</bItemNo22>
<bItemNo23>0</bItemNo23>
@@ -1103,7 +1103,7 @@
<ENEMYITEMCHOICES>
<uiIndex>20</uiIndex>
<name>LBE</name>
<ubChoices>19</ubChoices>
<ubChoices>20</ubChoices>
<bItemNo1>1079</bItemNo1>
<bItemNo2>1080</bItemNo2>
<bItemNo3>1081</bItemNo3>
@@ -1123,7 +1123,7 @@
<bItemNo17>1097</bItemNo17>
<bItemNo18>1098</bItemNo18>
<bItemNo19>1099</bItemNo19>
<bItemNo20>0</bItemNo20>
<bItemNo20>1697</bItemNo20>
<bItemNo21>0</bItemNo21>
<bItemNo22>0</bItemNo22>
<bItemNo23>0</bItemNo23>
@@ -27767,4 +27767,9 @@
<itemIndex>605</itemIndex>
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>1698</attachmentIndex>
<itemIndex>1697</itemIndex>
<APCost>35</APCost>
</ATTACHMENT>
</ATTACHMENTLIST>
@@ -1880,4 +1880,44 @@
<ubHorizontalDegree>0</ubHorizontalDegree>
<ubVerticalDegree>0</ubVerticalDegree>
</EXPLOSIVE>
<EXPLOSIVE><!--signal shell-->
<uiIndex>94</uiIndex>
<ubType>10</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>0</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>7</ubAnimationID>
<ubDuration>2</ubDuration>
<ubStartRadius>1</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
<ubHorizontalDegree>0</ubHorizontalDegree>
<ubVerticalDegree>0</ubVerticalDegree>
</EXPLOSIVE>
<EXPLOSIVE><!-- flare effect for Flare Internal-->
<uiIndex>95</uiIndex>
<ubType>4</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>16</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>3</ubDuration>
<ubStartRadius>6</ubStartRadius>
<ubMagSize>1</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
<ubHorizontalDegree>0</ubHorizontalDegree>
<ubVerticalDegree>0</ubVerticalDegree>
</EXPLOSIVE>
</EXPLOSIVELIST>
+149
View File
@@ -50940,4 +50940,153 @@
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1697</uiIndex>
<szItemName>Radio Set</szItemName>
<szLongItemName>Radio set</szLongItemName>
<szItemDesc>A standard issue radio set for short-range communications in the field.</szItemDesc>
<szBRName>Radio set</szBRName>
<szBRDesc>The Departmento Munitorum made this the standard radio set for all Cadian Infantry regiments in the 39th millenium. If it's good enough for them, it better be good enough for you.</szBRDesc>
<usItemClass>131072</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>97</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>690</ubGraphicNum>
<ubWeight>85</ubWeight>
<ItemSize>23</ItemSize>
<usPrice>1500</usPrice>
<ubCoolness>2</ubCoolness>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<ShowStatus>1</ShowStatus>
<Electronic>1</Electronic>
<NeedsBatteries>1</NeedsBatteries>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<DefaultAttachment>1698</DefaultAttachment>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ItemFlag>33554432</ItemFlag>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1698</uiIndex>
<szItemName>Radio battery</szItemName>
<szLongItemName>Radio Set battery</szLongItemName>
<szItemDesc>A battery used in standard field equipment. Quite heavy, but can last for weeks if you conserve it.</szItemDesc>
<szBRName>Radio battery</szBRName>
<szBRDesc>A standard issue field battery for radio sets.</szBRDesc>
<usItemClass>268435456</usItemClass>
<nasAttachmentClass>1</nasAttachmentClass>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>226</ubGraphicNum>
<ubWeight>12</ubWeight>
<ubPerPocket>6</ubPerPocket>
<ItemSize>10</ItemSize>
<usPrice>200</usPrice>
<ubCoolness>1</ubCoolness>
<Damageable>1</Damageable>
<Attachment>1</Attachment>
<Batteries>1</Batteries>
<Electronic>1</Electronic>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ItemFlag>134217728</ItemFlag>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1699</uiIndex>
<szItemName>Flare Internal</szItemName>
<szLongItemName>Flare Internal</szLongItemName>
<szItemDesc>INTERNAL ITEM, DO NOT USE!!!</szItemDesc>
<szBRName>Flare Internal</szBRName>
<szBRDesc></szBRDesc>
<usItemClass>256</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>95</ubClassIndex>
<ubCursor>6</ubCursor>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>71</ubGraphicNum>
<ubWeight>2</ubWeight>
<ubPerPocket>4</ubPerPocket>
<ItemSize>20</ItemSize>
<usPrice>50</usPrice>
<ubCoolness>2</ubCoolness>
<Flare>1</Flare>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1700</uiIndex>
<szItemName>Mortar Signal Shell</szItemName>
<szLongItemName>60mm Mortar Signal Shell</szLongItemName>
<szItemDesc>This mortar shell is used to mark an area for further bombardment.</szItemDesc>
<szBRName>60mm Mortar Signal Shell</szBRName>
<szBRDesc>The red smoke from this signal shell clearly marks an area - visible even at night.</szBRDesc>
<usItemClass>512</usItemClass>
<AttachmentClass>1024</AttachmentClass>
<nasAttachmentClass>1024</nasAttachmentClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>94</ubClassIndex>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>749</ubGraphicNum>
<ubWeight>17</ubWeight>
<ubPerPocket>2</ubPerPocket>
<ItemSize>24</ItemSize>
<usPrice>600</usPrice>
<ubCoolness>8</ubCoolness>
<bRepairEase>-4</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<Metal>1</Metal>
<Sinks>1</Sinks>
<Attachment>1</Attachment>
<BigGunList>1</BigGunList>
<BR_NewInventory>1</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ItemFlag>67108864</ItemFlag>
<buddyitem>1699</buddyitem>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1701</uiIndex>
<szItemName>Signal Flare</szItemName>
<szLongItemName>Signal Flare</szLongItemName>
<szItemDesc>Mark a target very visibly with this red smoke.</szItemDesc>
<szBRName>Signal Flare</szBRName>
<szBRDesc>Nothing says ATTACK HERE like a giant column of red smoke.</szBRDesc>
<usItemClass>256</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>94</ubClassIndex>
<ubCursor>6</ubCursor>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>98</ubGraphicNum>
<ubWeight>6</ubWeight>
<ubPerPocket>4</ubPerPocket>
<ItemSize>18</ItemSize>
<usPrice>50</usPrice>
<ubCoolness>3</ubCoolness>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<Metal>1</Metal>
<Sinks>1</Sinks>
<Attachment>1</Attachment>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
</ITEMLIST>
@@ -620,4 +620,12 @@
<launchableIndex>1376</launchableIndex>
<itemIndex>903</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>1700</launchableIndex>
<itemIndex>41</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>1700</launchableIndex>
<itemIndex>901</itemIndex>
</LAUNCHABLE>
</LAUNCHABLELIST>
@@ -1940,4 +1940,22 @@
<lbePocketIndex11>0</lbePocketIndex11>
<lbePocketIndex12>0</lbePocketIndex12>
</LOADBEARINGEQUIPMENT>
<LOADBEARINGEQUIPMENT>
<lbeIndex>97</lbeIndex>
<lbeClass>3</lbeClass>
<lbeCombo>0</lbeCombo>
<lbeFilledSize>30</lbeFilledSize>
<lbePocketIndex1>16</lbePocketIndex1>
<lbePocketIndex2>16</lbePocketIndex2>
<lbePocketIndex3>0</lbePocketIndex3>
<lbePocketIndex4>0</lbePocketIndex4>
<lbePocketIndex5>0</lbePocketIndex5>
<lbePocketIndex6>0</lbePocketIndex6>
<lbePocketIndex7>0</lbePocketIndex7>
<lbePocketIndex8>0</lbePocketIndex8>
<lbePocketIndex9>0</lbePocketIndex9>
<lbePocketIndex10>0</lbePocketIndex10>
<lbePocketIndex11>0</lbePocketIndex11>
<lbePocketIndex12>0</lbePocketIndex12>
</LOADBEARINGEQUIPMENT>
</LOADBEARINGEQUIPMENTLIST>
@@ -263,6 +263,7 @@
<szDetailedExploredName>Drassen Airport</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<sRadioScanModifier>2</sRadioScanModifier>
</SECTOR>
<SECTOR>
<SectorGrid>B14</SectorGrid>
@@ -453,6 +454,7 @@
<sWaterType>2</sWaterType>
<usNaturalDirt>300</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<sRadioScanModifier>2</sRadioScanModifier>
</SECTOR>
<SECTOR>
<SectorGrid>D3</SectorGrid>
@@ -574,6 +576,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>160</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<sRadioScanModifier>2</sRadioScanModifier>
</SECTOR>
<SECTOR>
<SectorGrid>D16</SectorGrid>
@@ -1142,6 +1145,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<sRadioScanModifier>1</sRadioScanModifier>
</SECTOR>
<SECTOR>
<SectorGrid>H14</SectorGrid>
@@ -1243,6 +1247,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>850</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<sRadioScanModifier>2</sRadioScanModifier>
</SECTOR>
<SECTOR>
<SectorGrid>I9</SectorGrid>
@@ -1411,6 +1416,8 @@
<szDetailedExploredName>Tixa</szDetailedExploredName>
<sWaterType>0</sWaterType>
<usNaturalDirt>1000</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<sRadioScanModifier>1</sRadioScanModifier>
<usPrisonRoomNumber00>5</usPrisonRoomNumber00>
<usPrisonRoomNumber01>6</usPrisonRoomNumber01>
<usPrisonRoomNumber02>7</usPrisonRoomNumber02>
@@ -1956,6 +1963,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
<sRadioScanModifier>2</sRadioScanModifier>
</SECTOR>
<SECTOR>
<SectorGrid>N4</SectorGrid>
@@ -1966,6 +1974,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<sRadioScanModifier>2</sRadioScanModifier>
</SECTOR>
<SECTOR>
<SectorGrid>N5</SectorGrid>
@@ -1995,6 +2004,7 @@
<szDetailedExploredName>Coastal, road</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>140</usNaturalDirt>
<sRadioScanModifier>1</sRadioScanModifier>
<usPrisonRoomNumber00>3</usPrisonRoomNumber00>
</SECTOR>
<SECTOR>
+10 -8
View File
@@ -54,17 +54,19 @@
<!-- major Skill (7) Deputy/Squadleader -->
<!-- major Skill (8) Technician/Engineer -->
<!-- major Skill (9) Paramedic/Doctor -->
<!-- major Skill (20) Covert Ops -->
<!-- minor Skill (10) Ambidexterous -->
<!-- minor Skill (11) Melee -->
<!-- minor Skill (12) Throwing -->
<!-- minor Skill (10) Ambidexterous -->
<!-- minor Skill (11) Melee -->
<!-- minor Skill (12) Throwing -->
<!-- minor Skill (13) Night Ops -->
<!-- minor Skill (14) Stealthy -->
<!-- minor Skill (15) Athletics -->
<!-- minor Skill (16) Bodybuilding -->
<!-- minor Skill (17) Demolitions -->
<!-- minor Skill (16) Bodybuilding -->
<!-- minor Skill (17) Demolitions -->
<!-- minor Skill (18) Teaching -->
<!-- minor Skill (19) Scouting -->
<!-- minor Skill (21) Radio Operator -->
<!-- STOMP Character Traits -->
@@ -17325,7 +17327,7 @@
<bEvolution>0</bEvolution>
<bOldSkillTrait>0</bOldSkillTrait>
<bOldSkillTrait2>0</bOldSkillTrait2>
<bNewSkillTrait1>0</bNewSkillTrait1>
<bNewSkillTrait1>21</bNewSkillTrait1>
<bNewSkillTrait2>0</bNewSkillTrait2>
<bNewSkillTrait3>0</bNewSkillTrait3>
<bBuddy1>255</bBuddy1>
@@ -22614,7 +22616,7 @@
<bOldSkillTrait2>8</bOldSkillTrait2>
<bNewSkillTrait1>1</bNewSkillTrait1>
<bNewSkillTrait2>18</bNewSkillTrait2>
<bNewSkillTrait3>0</bNewSkillTrait3>
<bNewSkillTrait3>21</bNewSkillTrait3>
<bBuddy1>240</bBuddy1>
<bBuddy2>255</bBuddy2>
<bBuddy3>255</bBuddy3>
@@ -23845,7 +23847,7 @@
<bOldSkillTrait>0</bOldSkillTrait>
<bOldSkillTrait2>0</bOldSkillTrait2>
<bNewSkillTrait1>19</bNewSkillTrait1>
<bNewSkillTrait2>0</bNewSkillTrait2>
<bNewSkillTrait2>21</bNewSkillTrait2>
<bNewSkillTrait3>0</bNewSkillTrait3>
<bBuddy1>255</bBuddy1>
<bBuddy2>255</bBuddy2>
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.