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New feature: radio operator trait allows calling in artillery, requesting reinforcements, scanning for enemies and a few other skills
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1848 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -50940,4 +50940,153 @@
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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<ITEM>
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<uiIndex>1697</uiIndex>
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<szItemName>Radio Set</szItemName>
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<szLongItemName>Radio set</szLongItemName>
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<szItemDesc>A standard issue radio set for short-range communications in the field.</szItemDesc>
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<szBRName>Radio set</szBRName>
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<szBRDesc>The Departmento Munitorum made this the standard radio set for all Cadian Infantry regiments in the 39th millenium. If it's good enough for them, it better be good enough for you.</szBRDesc>
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<usItemClass>131072</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubClassIndex>97</ubClassIndex>
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<ubGraphicType>1</ubGraphicType>
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<ubGraphicNum>690</ubGraphicNum>
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<ubWeight>85</ubWeight>
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<ItemSize>23</ItemSize>
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<usPrice>1500</usPrice>
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<ubCoolness>2</ubCoolness>
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<bRepairEase>-2</bRepairEase>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<ShowStatus>1</ShowStatus>
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<Electronic>1</Electronic>
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<NeedsBatteries>1</NeedsBatteries>
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<WaterDamages>1</WaterDamages>
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<Metal>1</Metal>
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<Sinks>1</Sinks>
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<BR_NewInventory>2</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<DefaultAttachment>1698</DefaultAttachment>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ItemFlag>33554432</ItemFlag>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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<ITEM>
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<uiIndex>1698</uiIndex>
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<szItemName>Radio battery</szItemName>
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<szLongItemName>Radio Set battery</szLongItemName>
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<szItemDesc>A battery used in standard field equipment. Quite heavy, but can last for weeks if you conserve it.</szItemDesc>
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<szBRName>Radio battery</szBRName>
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<szBRDesc>A standard issue field battery for radio sets.</szBRDesc>
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<usItemClass>268435456</usItemClass>
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<nasAttachmentClass>1</nasAttachmentClass>
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<ubGraphicType>1</ubGraphicType>
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<ubGraphicNum>226</ubGraphicNum>
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<ubWeight>12</ubWeight>
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<ubPerPocket>6</ubPerPocket>
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<ItemSize>10</ItemSize>
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<usPrice>200</usPrice>
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<ubCoolness>1</ubCoolness>
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<Damageable>1</Damageable>
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<Attachment>1</Attachment>
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<Batteries>1</Batteries>
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<Electronic>1</Electronic>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ItemFlag>134217728</ItemFlag>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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<ITEM>
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<uiIndex>1699</uiIndex>
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<szItemName>Flare Internal</szItemName>
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<szLongItemName>Flare Internal</szLongItemName>
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<szItemDesc>INTERNAL ITEM, DO NOT USE!!!</szItemDesc>
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<szBRName>Flare Internal</szBRName>
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<szBRDesc></szBRDesc>
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<usItemClass>256</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubClassIndex>95</ubClassIndex>
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<ubCursor>6</ubCursor>
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<ubGraphicType>2</ubGraphicType>
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<ubGraphicNum>71</ubGraphicNum>
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<ubWeight>2</ubWeight>
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<ubPerPocket>4</ubPerPocket>
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<ItemSize>20</ItemSize>
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<usPrice>50</usPrice>
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<ubCoolness>2</ubCoolness>
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<Flare>1</Flare>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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<ITEM>
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<uiIndex>1700</uiIndex>
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<szItemName>Mortar Signal Shell</szItemName>
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<szLongItemName>60mm Mortar Signal Shell</szLongItemName>
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<szItemDesc>This mortar shell is used to mark an area for further bombardment.</szItemDesc>
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<szBRName>60mm Mortar Signal Shell</szBRName>
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<szBRDesc>The red smoke from this signal shell clearly marks an area - visible even at night.</szBRDesc>
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<usItemClass>512</usItemClass>
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<AttachmentClass>1024</AttachmentClass>
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<nasAttachmentClass>1024</nasAttachmentClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubClassIndex>94</ubClassIndex>
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<ubGraphicType>1</ubGraphicType>
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<ubGraphicNum>749</ubGraphicNum>
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<ubWeight>17</ubWeight>
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<ubPerPocket>2</ubPerPocket>
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<ItemSize>24</ItemSize>
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<usPrice>600</usPrice>
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<ubCoolness>8</ubCoolness>
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<bRepairEase>-4</bRepairEase>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<Metal>1</Metal>
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<Sinks>1</Sinks>
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<Attachment>1</Attachment>
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<BigGunList>1</BigGunList>
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<BR_NewInventory>1</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ItemFlag>67108864</ItemFlag>
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<buddyitem>1699</buddyitem>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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<ITEM>
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<uiIndex>1701</uiIndex>
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<szItemName>Signal Flare</szItemName>
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<szLongItemName>Signal Flare</szLongItemName>
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<szItemDesc>Mark a target very visibly with this red smoke.</szItemDesc>
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<szBRName>Signal Flare</szBRName>
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<szBRDesc>Nothing says ATTACK HERE like a giant column of red smoke.</szBRDesc>
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<usItemClass>256</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubClassIndex>94</ubClassIndex>
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<ubCursor>6</ubCursor>
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<ubGraphicType>1</ubGraphicType>
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<ubGraphicNum>98</ubGraphicNum>
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<ubWeight>6</ubWeight>
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<ubPerPocket>4</ubPerPocket>
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<ItemSize>18</ItemSize>
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<usPrice>50</usPrice>
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<ubCoolness>3</ubCoolness>
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<bRepairEase>-2</bRepairEase>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<Metal>1</Metal>
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<Sinks>1</Sinks>
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<Attachment>1</Attachment>
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<BR_NewInventory>4</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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</ITEMLIST>
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