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added AP & BP cost setting for arming bombs/grenades in inventory
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1611 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -407,20 +407,25 @@ AP_FILL_SANDBAG = 200
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AP_EAT = 80
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;***********************************************************************
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;* The APs needed to clean a weapon *
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;* The APs needed to clean a weapon *
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;***********************************************************************
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AP_CLEANINGKIT = 80
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;***********************************************************************
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;* The APs needed to disguise *
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;* The APs needed to disguise *
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;***********************************************************************
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AP_DISGUISE = 80
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;***********************************************************************
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;* The APs needed to handcuff someone
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;* The APs needed to handcuff someone *
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;***********************************************************************
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AP_HANDCUFF = 50
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;***********************************************************************
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;* The APs for arming a bomb/grenade in inventory *
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;***********************************************************************
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AP_INVENTORY_ARM = 20
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[BPConstants]
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BP_RATIO_RED_PTS_TO_NORMAL = 100
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BP_RUN_ENERGYCOSTFACTOR = 3
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@@ -479,4 +484,5 @@ BP_JUMPWALL = 500
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BP_FORTIFICATION = 700
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BP_REMOVE_FORTIFICATION = 400
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BP_FILL_SANDBAG = 500
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BP_HANDCUFF = 100
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BP_HANDCUFF = 100
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BP_INVENTORY_ARM = 10
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@@ -407,20 +407,25 @@ AP_FILL_SANDBAG = 200
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AP_EAT = 80
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;***********************************************************************
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;* The APs needed to clean a weapon *
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;* The APs needed to clean a weapon *
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;***********************************************************************
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AP_CLEANINGKIT = 80
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;***********************************************************************
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;* The APs needed to disguise *
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;* The APs needed to disguise *
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;***********************************************************************
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AP_DISGUISE = 80
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;***********************************************************************
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;* The APs needed to handcuff someone
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;* The APs needed to handcuff someone *
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;***********************************************************************
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AP_HANDCUFF = 50
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;***********************************************************************
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;* The APs for arming a bomb/grenade in inventory *
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;***********************************************************************
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AP_INVENTORY_ARM = 20
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[BPConstants]
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BP_RATIO_RED_PTS_TO_NORMAL = 100
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BP_RUN_ENERGYCOSTFACTOR = 3
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@@ -479,4 +484,5 @@ BP_JUMPWALL = 500
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BP_FORTIFICATION = 700
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BP_REMOVE_FORTIFICATION = 400
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BP_FILL_SANDBAG = 500
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BP_HANDCUFF = 100
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BP_HANDCUFF = 100
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BP_INVENTORY_ARM = 10
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