added AP & BP cost setting for arming bombs/grenades in inventory

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1611 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2013-03-03 16:19:21 +00:00
parent ba8196ee91
commit 210e703625
2 changed files with 20 additions and 8 deletions
+10 -4
View File
@@ -407,20 +407,25 @@ AP_FILL_SANDBAG = 200
AP_EAT = 80
;***********************************************************************
;* The APs needed to clean a weapon *
;* The APs needed to clean a weapon *
;***********************************************************************
AP_CLEANINGKIT = 80
;***********************************************************************
;* The APs needed to disguise *
;* The APs needed to disguise *
;***********************************************************************
AP_DISGUISE = 80
;***********************************************************************
;* The APs needed to handcuff someone
;* The APs needed to handcuff someone *
;***********************************************************************
AP_HANDCUFF = 50
;***********************************************************************
;* The APs for arming a bomb/grenade in inventory *
;***********************************************************************
AP_INVENTORY_ARM = 20
[BPConstants]
BP_RATIO_RED_PTS_TO_NORMAL = 100
BP_RUN_ENERGYCOSTFACTOR = 3
@@ -479,4 +484,5 @@ BP_JUMPWALL = 500
BP_FORTIFICATION = 700
BP_REMOVE_FORTIFICATION = 400
BP_FILL_SANDBAG = 500
BP_HANDCUFF = 100
BP_HANDCUFF = 100
BP_INVENTORY_ARM = 10
+10 -4
View File
@@ -407,20 +407,25 @@ AP_FILL_SANDBAG = 200
AP_EAT = 80
;***********************************************************************
;* The APs needed to clean a weapon *
;* The APs needed to clean a weapon *
;***********************************************************************
AP_CLEANINGKIT = 80
;***********************************************************************
;* The APs needed to disguise *
;* The APs needed to disguise *
;***********************************************************************
AP_DISGUISE = 80
;***********************************************************************
;* The APs needed to handcuff someone
;* The APs needed to handcuff someone *
;***********************************************************************
AP_HANDCUFF = 50
;***********************************************************************
;* The APs for arming a bomb/grenade in inventory *
;***********************************************************************
AP_INVENTORY_ARM = 20
[BPConstants]
BP_RATIO_RED_PTS_TO_NORMAL = 100
BP_RUN_ENERGYCOSTFACTOR = 3
@@ -479,4 +484,5 @@ BP_JUMPWALL = 500
BP_FORTIFICATION = 700
BP_REMOVE_FORTIFICATION = 400
BP_FILL_SANDBAG = 500
BP_HANDCUFF = 100
BP_HANDCUFF = 100
BP_INVENTORY_ARM = 10