Removed unsupported yet G11 from LOBOT xml to fix starting error.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2638 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Sevenfm
2022-01-11 11:01:18 +00:00
parent 74c5311047
commit 220fad2b7d
2 changed files with 0 additions and 4 deletions
@@ -200,7 +200,6 @@
<AnimSurface name="BGMRIFLE_IDLE_PADS" file="Anims\LOBOT\BGM\M_R_STD_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_IDLE_CAMOHELMET" file="Anims\LOBOT\BGM\M_R_STD_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_IDLE_LSLEEVE" file="Anims\LOBOT\BGM\M_R_STD_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="BGMRIFLE_IDLE_G11" file="Anims\LOBOT\BGM\M_R_STD_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<!-- Walk, rifle idle -->
<AnimSurface name="BGMBASICWALK_HEAD" file="Anims\LOBOT\BGM\M_R_WALK_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="BGMBASICWALK_HANDS" file="Anims\LOBOT\BGM\M_R_WALK_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
@@ -2960,9 +2960,6 @@
<Surface name="BGM_WATER_RIFLE_AIM_MKL" animsurface="BGMWATER_R_AIM" />
<Surface name="BGM_WATER_RIFLE_HIP_MKL" animsurface="BGM_WATER_HIP_AIM" />
</LayerProp>
<LayerProp filter="HasG11InHand" palette="guns_v2">
<Surface name="BGMRIFLE_IDLE_G11" animsurface="BGMTHREATENSTAND" />
</LayerProp>
<LayerProp filter="HasARInHand" palette="guns_v2">
<Surface name="BGM_RIFLE_OPEN_AR" animsurface="BGMOPEN" />
<Surface name="BGMRIFLE_WALK_CROUCH_AR" animsurface="BGMCROUCH_R_RDY" />