Little Alien

- removed some files
- bug fix: breath reduction while raining





git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@118 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-25 22:22:57 +00:00
parent 37398b5c8d
commit 222b27671b
4 changed files with 4 additions and 4 deletions
+1 -1
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@@ -372,7 +372,7 @@ void LoadGameExternalOptions()
gGameExternalOptions.gusRainMaxLength = iniReader.ReadInteger("JA2 Rain Settings","RAIN_MAX_LENGTH_IN_MINUTES",180);
gGameExternalOptions.guiMaxRainDrops = iniReader.ReadInteger("JA2 Rain Settings","MAX_RAIN_DROPS",80);
gGameExternalOptions.ubWeaponReliabilityReductionPerRainIntensity = iniReader.ReadInteger("JA2 Rain Settings","WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY",0);
gGameExternalOptions.ubBreathGainReductionPerRainIntensity = iniReader.ReadInteger("JA2 Rain Settings","BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY",25);
gGameExternalOptions.ubBreathGainReductionPerRainIntensity = iniReader.ReadFloat("JA2 Rain Settings","BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY",25);
// Thunder settings
gGameExternalOptions.guiMinLightningInterval = iniReader.ReadInteger("JA2 Thunder Settings","MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS",5);
+1 -1
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@@ -215,7 +215,7 @@ typedef struct
UINT16 gusRainMaxLength;
UINT32 guiMaxRainDrops;
UINT32 ubWeaponReliabilityReductionPerRainIntensity;
UINT32 ubBreathGainReductionPerRainIntensity;
double ubBreathGainReductionPerRainIntensity;
// Thunder settings
UINT32 guiMinLightningInterval;
+1 -1
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@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
INT16 zVersionLabel[256] = { L"Release v1.13.85" };
INT16 zVersionLabel[256] = { L"Release v1.13.118" };
#endif
+1 -1
View File
@@ -856,7 +856,7 @@ INT16 GetBreathPerAP( SOLDIERTYPE *pSoldier, UINT16 usAnimState )
// Reduce breath gain on 25%/rain intensity
if( sBreathPerAP < 0 && ( pSoldier->bLevel ||!FindStructure( pSoldier->sGridNo, STRUCTURE_ROOF ) ) && pSoldier->bBreath > 1)
{
sBreathPerAP -= sBreathPerAP * gbCurrentRainIntensity * gGameExternalOptions.ubBreathGainReductionPerRainIntensity / 100 ;
sBreathPerAP -= (INT16)( sBreathPerAP * gbCurrentRainIntensity * gGameExternalOptions.ubBreathGainReductionPerRainIntensity / 100 );
}
//end rain