mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Auto save: Externalized the auto save feature (see GameSettings.cpp). No more need to create a file named "AutoSave.pls" in your JA2 root directory. But there is one bug in the game: The game always crashes after loading a "normal" savegame after an auto savegame was loaded. The error occurs, because the game tries to remove a mouse region that does not exists. I could not fix the bug, so I did not make an entry for auto save in the ja2_options.ini. Auto save is always false in the game, until this bug is fixed.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@526 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+3
-4
@@ -714,7 +714,6 @@ void ExitSaveLoadScreen()
|
||||
{
|
||||
INT8 i;
|
||||
|
||||
|
||||
gfLoadGameUponEntry = FALSE;
|
||||
|
||||
if( !gfSaveLoadScreenButtonsCreated )
|
||||
@@ -738,7 +737,7 @@ void ExitSaveLoadScreen()
|
||||
|
||||
for(i=0; i<NUM_SAVE_GAMES; i++)
|
||||
{
|
||||
MSYS_RemoveRegion( &gSelectedSaveRegion[i]);
|
||||
MSYS_RemoveRegion( &gSelectedSaveRegion[i]);
|
||||
}
|
||||
|
||||
DeleteVideoObjectFromIndex( guiSlgBackGroundImage );
|
||||
@@ -847,14 +846,14 @@ void GetSaveLoadScreenUserInput()
|
||||
}
|
||||
|
||||
|
||||
if( gfKeyState[ ALT ] )
|
||||
/*if( gfKeyState[ ALT ] )
|
||||
{
|
||||
DisplayOnScreenNumber( FALSE );
|
||||
}
|
||||
else
|
||||
{
|
||||
DisplayOnScreenNumber( TRUE );
|
||||
}
|
||||
}*/
|
||||
|
||||
if( gfKeyState[ CTRL ] || fWasCtrlHeldDownLastFrame )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user