Auto save: Externalized the auto save feature (see GameSettings.cpp). No more need to create a file named "AutoSave.pls" in your JA2 root directory. But there is one bug in the game: The game always crashes after loading a "normal" savegame after an auto savegame was loaded. The error occurs, because the game tries to remove a mouse region that does not exists. I could not fix the bug, so I did not make an entry for auto save in the ja2_options.ini. Auto save is always false in the game, until this bug is fixed.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@526 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2006-09-16 07:44:38 +00:00
parent da5f292243
commit 22d2797603
6 changed files with 27 additions and 15 deletions
+3 -4
View File
@@ -714,7 +714,6 @@ void ExitSaveLoadScreen()
{
INT8 i;
gfLoadGameUponEntry = FALSE;
if( !gfSaveLoadScreenButtonsCreated )
@@ -738,7 +737,7 @@ void ExitSaveLoadScreen()
for(i=0; i<NUM_SAVE_GAMES; i++)
{
MSYS_RemoveRegion( &gSelectedSaveRegion[i]);
MSYS_RemoveRegion( &gSelectedSaveRegion[i]);
}
DeleteVideoObjectFromIndex( guiSlgBackGroundImage );
@@ -847,14 +846,14 @@ void GetSaveLoadScreenUserInput()
}
if( gfKeyState[ ALT ] )
/*if( gfKeyState[ ALT ] )
{
DisplayOnScreenNumber( FALSE );
}
else
{
DisplayOnScreenNumber( TRUE );
}
}*/
if( gfKeyState[ CTRL ] || fWasCtrlHeldDownLastFrame )
{