Auto save: Externalized the auto save feature (see GameSettings.cpp). No more need to create a file named "AutoSave.pls" in your JA2 root directory. But there is one bug in the game: The game always crashes after loading a "normal" savegame after an auto savegame was loaded. The error occurs, because the game tries to remove a mouse region that does not exists. I could not fix the bug, so I did not make an entry for auto save in the ja2_options.ini. Auto save is always false in the game, until this bug is fixed.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@526 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2006-09-16 07:44:38 +00:00
parent da5f292243
commit 22d2797603
6 changed files with 27 additions and 15 deletions
+5 -1
View File
@@ -1172,7 +1172,11 @@ UINT32 UIHandleEndTurn( UI_EVENT *pUIEvent )
}
else
{
if( FileExists( "..\\AutoSave.pls" ) && CanGameBeSaved() )
// WANNE: Changed the auto save depending from AutoSave.pls
// to an option setting.
// So no more need to have a file AutoSave.pls in you ja2 root directory
//if( FileExists( "..\\AutoSave.pls" ) && CanGameBeSaved() )
if (gGameExternalOptions.gfUseAutoSave == TRUE && CanGameBeSaved() )
{
//Save the game
guiPreviousOptionScreen = guiCurrentScreen;