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Auto save: Externalized the auto save feature (see GameSettings.cpp). No more need to create a file named "AutoSave.pls" in your JA2 root directory. But there is one bug in the game: The game always crashes after loading a "normal" savegame after an auto savegame was loaded. The error occurs, because the game tries to remove a mouse region that does not exists. I could not fix the bug, so I did not make an entry for auto save in the ja2_options.ini. Auto save is always false in the game, until this bug is fixed.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@526 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1172,7 +1172,11 @@ UINT32 UIHandleEndTurn( UI_EVENT *pUIEvent )
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}
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else
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{
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if( FileExists( "..\\AutoSave.pls" ) && CanGameBeSaved() )
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// WANNE: Changed the auto save depending from AutoSave.pls
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// to an option setting.
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// So no more need to have a file AutoSave.pls in you ja2 root directory
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//if( FileExists( "..\\AutoSave.pls" ) && CanGameBeSaved() )
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if (gGameExternalOptions.gfUseAutoSave == TRUE && CanGameBeSaved() )
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{
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//Save the game
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guiPreviousOptionScreen = guiCurrentScreen;
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