Auto save: Externalized the auto save feature (see GameSettings.cpp). No more need to create a file named "AutoSave.pls" in your JA2 root directory. But there is one bug in the game: The game always crashes after loading a "normal" savegame after an auto savegame was loaded. The error occurs, because the game tries to remove a mouse region that does not exists. I could not fix the bug, so I did not make an entry for auto save in the ja2_options.ini. Auto save is always false in the game, until this bug is fixed.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@526 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2006-09-16 07:44:38 +00:00
parent da5f292243
commit 22d2797603
6 changed files with 27 additions and 15 deletions
+7 -7
View File
@@ -573,8 +573,8 @@ void UnHideMessagesDuringNPCDialogue( void )
void ScreenMsg( UINT16 usColor, UINT8 ubPriority, STR16 pStringA, ...)
{
__try
{
//__try
//{
wchar_t DestString[512];
va_list argptr;
@@ -648,11 +648,11 @@ void ScreenMsg( UINT16 usColor, UINT8 ubPriority, STR16 pStringA, ...)
}
return;
}
__except(filter(GetExceptionCode(), GetExceptionInformation()))
{
return;
}
//}
//__except(filter(GetExceptionCode(), GetExceptionInformation()))
//{
// return;
//}
}
void ClearWrappedStrings( WRAPPED_STRING *pStringWrapperHead )