- Fix out of array bug in GuySawEnemyThisTurnOrBefore function which force AI to run along the latest guy who see your mercs before you manage to hide.

- HEIGHTUNITS_PER_CELL definition must be float.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6372 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Kriplo
2013-09-07 18:50:01 +00:00
parent 6c9c3045f4
commit 23384a9199
2 changed files with 3 additions and 1 deletions
+1 -1
View File
@@ -102,7 +102,7 @@ BOOLEAN CalculateSoldierZPos( SOLDIERTYPE * pSoldier, UINT8 ubPosType, FLOAT * p
#define CONVERT_WITHINTILE_TO_INDEX( n ) ((n) >> 1)
#define CONVERT_INDEX_TO_WITHINTILE( n ) ((n) << 1)
#define CONVERT_INDEX_TO_PIXELS( n ) ((n) * MAX_STRUCTURE_HEIGHT * HEIGHT_UNITS_PER_INDEX / HEIGHT_UNITS)
#define HEIGHTUNITS_PER_CELL (HEIGHT_UNITS / CELL_X_SIZE)//dnl ch60 010913 was 2.56f which isn't correct
#define HEIGHTUNITS_PER_CELL (1.0f * HEIGHT_UNITS / CELL_X_SIZE)//dnl ch60 010913 was 2.56f which isn't correct
#define TREE_SIGHT_REDUCTION 6
#define NORMAL_TREES 10
+2
View File
@@ -1720,6 +1720,8 @@ BOOLEAN GuySawEnemyThisTurnOrBefore( SOLDIERTYPE * pSoldier )
for ( ubTeamLoop = 0; ubTeamLoop < MAXTEAMS; ubTeamLoop++ )
{
if(!gTacticalStatus.Team[ubTeamLoop].bTeamActive)//dnl ch58 070913 skip any inactive teams
continue;
if ( gTacticalStatus.Team[ ubTeamLoop ].bSide != pSoldier->bSide )
{
// consider guys in this team, which isn't on our side