mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
- Fix out of array bug in GuySawEnemyThisTurnOrBefore function which force AI to run along the latest guy who see your mercs before you manage to hide.
- HEIGHTUNITS_PER_CELL definition must be float. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6372 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+1
-1
@@ -102,7 +102,7 @@ BOOLEAN CalculateSoldierZPos( SOLDIERTYPE * pSoldier, UINT8 ubPosType, FLOAT * p
|
||||
#define CONVERT_WITHINTILE_TO_INDEX( n ) ((n) >> 1)
|
||||
#define CONVERT_INDEX_TO_WITHINTILE( n ) ((n) << 1)
|
||||
#define CONVERT_INDEX_TO_PIXELS( n ) ((n) * MAX_STRUCTURE_HEIGHT * HEIGHT_UNITS_PER_INDEX / HEIGHT_UNITS)
|
||||
#define HEIGHTUNITS_PER_CELL (HEIGHT_UNITS / CELL_X_SIZE)//dnl ch60 010913 was 2.56f which isn't correct
|
||||
#define HEIGHTUNITS_PER_CELL (1.0f * HEIGHT_UNITS / CELL_X_SIZE)//dnl ch60 010913 was 2.56f which isn't correct
|
||||
|
||||
#define TREE_SIGHT_REDUCTION 6
|
||||
#define NORMAL_TREES 10
|
||||
|
||||
Reference in New Issue
Block a user