Chinese Fixes: Changed code to use "Chinese.Items.xml", some smaller fixes for chinese version (by Inshy)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2528 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-01-20 14:47:34 +00:00
parent c486577d89
commit 2364f70c5d
6 changed files with 12 additions and 7 deletions
+3 -3
View File
@@ -14,7 +14,7 @@
BOOLEAN GetMLGFilename( SGPFILENAME filename, UINT16 usMLGGraphicID )
{
#if defined( ENGLISH ) || defined( TAIWANESE ) || defined (CHINESE)
#if defined( ENGLISH ) || defined( TAIWANESE )
switch( usMLGGraphicID )
{
case MLG_AIMSYMBOL:
@@ -280,8 +280,8 @@ BOOLEAN GetMLGFilename( SGPFILENAME filename, UINT16 usMLGGraphicID )
sprintf( (char *)zLanguage, "SPANISH" );
#elif defined( TAIWANESE )
sprintf( (char *)zLanguage, "TAIWANESE" );
#elif defined( CHINESE)
sprintf( (char *)zLangauge, "CHINESE");
#elif defined( CHINESE )
sprintf( (char *)zLanguage, "CHINESE" );
#else
# error "At least You have to specify a Language somewhere. See comments above."
#endif